Friends and Frasier world illustration - Modern theme
Modern

Friends and Frasier

K
KingCrabs

Explore Seattle's art scene, find dining, and intellectual pursuits inspired by Frasier

Played8 times
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Created
46 days ago
Last Updated
45 days ago
VisibilityPublic
Contact Other Plane
Contact Other Plane
Divination
Details
SchoolDivination
Level5
Casting Time1 minute
RangeN/A
Duration1 minute
Description

You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 intelligence saving throw. On a failure, you take 6d6 psychic damage and are insane until you finish a long rest. While insane, you can't take actions, can't understand what other creatures say, can't read, and speak only in gibberish. A greater restoration spell cast on you ends this effect. On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The DM answers each question with one word, such as "yes," "no," "maybe," "never," "irrelevant," or "unclear" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the DM might instead offer a short phrase as an answer.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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