Friends and Frasier world illustration - Modern theme
Modern

Friends and Frasier

K
KingCrabs

Explore Seattle's art scene, find dining, and intellectual pursuits inspired by Frasier

Played8 times
Cloned0 times
Created
46 days ago
Last Updated
45 days ago
VisibilityPublic
Flaming Sphere
Flaming Sphere
Conjuration
Details
SchoolConjuration
Level2
Casting Time1 action
Range60
DurationUp to 1 minute
Description

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn. When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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