A MLP world for ur oc to play in. The ai is prone to get a lot of things wrong in this universe.
Played | 29 times |
Cloned | 6 times |
Created | 134 days ago |
Last Updated | 38 days ago |
Visibility | Public |
Description
Timberwolves are vicious creatures, often appearing in the deepest parts of enchanted forests. These magical beasts are made of living wood and bark, blending seamlessly with the forest around them. Though not very intelligent, their sharp instincts and terrifying howl make them formidable hunters in their natural habitat. Skills: Nature's Fury: Timberwolves are creatures of the forest, able to move through trees with ease. They can dash through difficult terrain made of natural materials, like forests or grasslands, without penalty. Pack Tactics: The Timberwolf has advantage on an attack roll against a creature if at least one of the Timberwolf's allies is within 5 feet of the creature and the ally isn’t incapacitated. Regeneration (Recharge 5-6): At the start of its turn, a Timberwolf regains 5 hit points if it has at least 1 hit point.
Size | Medium |
Type | Plant |
CR | 1 |
XP | 100 |
Languages | Understands Common but cannot speak. Makes wolf noises. |
Armor Class | 13 |
HP Range | 22 - 22 (Avg: 22) |
Damage Vulnerabilities | Fire, Cold, Radiant |
Damage Resistances | Bludgeoning, Piercing |
Damage Immunities | Poison |
Condition Immunities | Charmed, Frightened |
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) piercing damage.
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Howl (Recharge 5-6)
The Timberwolf emits a terrifying howl, causing all creatures within 30 feet to make a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.
Multiattack
The Timberwolf makes two attacks: one with its bite and one with its claw.