ENCOUNTER 32 A.D, the story of a roman soldier. world illustration - spirituality/history/mysticism/war theme
spirituality/history/mysticism/war

ENCOUNTER 32 A.D, the story of a roman soldier.

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belit43

you,an expendable roman soldier soon to be sent from Italy to jerusalem.


Author's Note: u play as the roman soldier who bowed at the cross in 33 A.D.will u follow in his footsteps OR end up as something completely different?stay loyal to the might of Rome? join the Hebrews in their rebellion?join the zorathustra sect to India?settle down and marry?the options and outcomes are many here.its all up to you and this makes for great replayability as well since each path will only consist of a limited turns or playrhrough which will be 30 hours for each path so 120-140 hours probably if you wanna explore everything in the game through multiple plays instead of just one neverending campaign where you might get bored underway.the main portion of the game will take place in ancient Judea and Samaria but you will start outside ancient Rome and then maybe sail back to Rome again depending on your choice of path. im a believer just wanting to make quality games with christian worldview/values,not make another bad/cringy/cheesy "christian game" with a lot of preachy stuff,nope.still not ashamed to share my beliefs baked in tho,haha.that means ure never forced to "roleplay" as a Christian or forced to do things in a "nice christian way", nope,as normal you can play as your want,your moral/ethics are your own,not mine.no forced "messages" or railing.think of it like an icecream w different flavors,instead of Oreo's u get caramel.this example applies to what I see as occult in other dnd/rpgs,meaning in this game and my other games where the theme will be "less christian" there still will be no possibilties to use spells/magic since I personally view this as dark energy/evil vibes and as I said before about "icecreams",still Im sure you will enjoy my "flavour" as well or even like it more? so if you wanna try something DIFFERENT,something "weird",maybe ur a little bit tired of the same old DND experience over and over,this is for you.welcome and enjoy MY style! thank u PSST: i just wanna mention as a "comfort" that my games DO contain SOME magic/supernaturals!
Played2 times
Cloned6 times
Created
39 days ago
Last Updated
26 days ago
VisibilityPublic
Parents home
Parents home
Area
Details
Size0
TypeVillage
Coordinates(-6625, -9832) to (-6461, -9663)
Description

Villa Nova Aureliana is an ancient Roman village structured around a central forum, characterized by its atrium-style houses adorned with frescoed walls and tiled roofs. Each household typically contains an interior courtyard (atrium) where sunlight pours in, surrounded by rooms that served various purposes, including kitchens, living quarters, and storage areas. The use of peristyles with columns is common, providing shaded outdoor seating areas that blend with nature. The olive and fig trees dot the landscape, offering both shade and food, while intricate mosaics decorate the floors with vibrant patterns that tell stories of gods and history.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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