you,an expendable roman soldier soon to be sent from Italy to jerusalem.
Played | 2 times |
Cloned | 6 times |
Created | 50 days ago |
Last Updated | 37 days ago |
Visibility | Public |
Size | Medium |
Type | Fiend |
CR | 2 |
XP | 450 |
Languages | Infernal, Common |
Armor Class | 15 |
HP Range | 22 - 30 (Avg: 26) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
strength
8
dexterity
17
constitution
12
intelligence
10
wisdom
13
charisma
14
A Hellfire Imp stands roughly two feet tall, with a chubby, bat-like body cloaked in flickering flames. Its skin is a deep shade of crimson, contrasting sharply with its glowing amber eyes, which betray a glimmer of malice. Tiny, curling horns top its head, and a spiked tail trails behind like a flickering candle flame. The imp's claws are sharp and claw-like, perfect for both climbing and mischief-making. Despite its diminutive size, aura of malevolence radiates from it, almost palpable to those sensitive to the supernatural.
Fiery Touch
The Hellfire Imp can make a melee spell attack to deal 1d8 fire damage to a target. On a hit, the target must succeed on a DC 12 Constitution saving throw or take an additional 1d4 fire damage at the start of each of its turns for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Invisibility
The Hellfire Imp can magically turn invisible until it attacks or until its concentration is broken (as if concentrating on a spell), or until it chooses to end this effect.
Mischievous Whispers
The Hellfire Imp can choose one creature it can see within 30 feet of it. The target must succeed on a DC 12 Wisdom saving throw or be charmed by the imp for 1 minute. While charmed, the target regards the Imp as a trusted friend and will follow its suggestions, provided that they are not harmful to itself or others.