you,an expendable roman soldier soon to be sent from Italy to jerusalem.
Played | 5 times |
Cloned | 6 times |
Created | 127 days ago |
Last Updated | 66 days ago |
Visibility | Public |
Description
The Hellfire Imp embodies the sinister and cunning essence of demonology as perceived in Christian theology, serving as a minor but malicious agent of chaos and temptation. These devious creatures often cling to the shadows, whispering seductive promises of power or gratification to the unsuspecting. Renowned for their trickery, they relish in corrupting innocent souls and orchestrating mischief, acting as pawns or scouts for more powerful demons. Their very existence is a testament to eternal opposition against divine beings, as they thrive on the suffering and moral downfall of others.
Size | Medium |
Type | Fiend |
CR | 2 |
XP | 450 |
Languages | Infernal, Common |
Armor Class | 15 |
HP Range | 22 - 30 (Avg: 26) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Fiery Touch
The Hellfire Imp can make a melee spell attack to deal 1d8 fire damage to a target. On a hit, the target must succeed on a DC 12 Constitution saving throw or take an additional 1d4 fire damage at the start of each of its turns for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Invisibility
The Hellfire Imp can magically turn invisible until it attacks or until its concentration is broken (as if concentrating on a spell), or until it chooses to end this effect.
Mischievous Whispers
The Hellfire Imp can choose one creature it can see within 30 feet of it. The target must succeed on a DC 12 Wisdom saving throw or be charmed by the imp for 1 minute. While charmed, the target regards the Imp as a trusted friend and will follow its suggestions, provided that they are not harmful to itself or others.