ENCOUNTER 32 A.D, the story of a roman soldier. world illustration - spirituality/history/mysticism/war theme
spirituality/history/mysticism/war

ENCOUNTER 32 A.D, the story of a roman soldier.

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belit43

you,an expendable roman soldier soon to be sent from Italy to jerusalem.


Author's Note: u play as the roman soldier who bowed at the cross in 33 A.D.will u follow in his footsteps OR end up as something completely different?stay loyal to the might of Rome? join the Hebrews in their rebellion?join the zorathustra sect to India?settle down and marry?the options and outcomes are many here.its all up to you and this makes for great replayability as well since each path will only consist of a limited turns or playrhrough which will be 30 hours for each path so 120-140 hours probably if you wanna explore everything in the game through multiple plays instead of just one neverending campaign where you might get bored underway.the main portion of the game will take place in ancient Judea and Samaria but you will start outside ancient Rome and then maybe sail back to Rome again depending on your choice of path. im a believer just wanting to make quality games with christian worldview/values,not make another bad/cringy/cheesy "christian game" with a lot of preachy stuff,nope.still not ashamed to share my beliefs baked in tho,haha.that means ure never forced to "roleplay" as a Christian or forced to do things in a "nice christian way", nope,as normal you can play as your want,your moral/ethics are your own,not mine.no forced "messages" or railing.think of it like an icecream w different flavors,instead of Oreo's u get caramel.this example applies to what I see as occult in other dnd/rpgs,meaning in this game and my other games where the theme will be "less christian" there still will be no possibilties to use spells/magic since I personally view this as dark energy/evil vibes and as I said before about "icecreams",still Im sure you will enjoy my "flavour" as well or even like it more? so if you wanna try something DIFFERENT,something "weird",maybe ur a little bit tired of the same old DND experience over and over,this is for you.welcome and enjoy MY style! thank u PSST: i just wanna mention as a "comfort" that my games DO contain SOME magic/supernaturals!
Played5 times
Cloned6 times
Created
126 days ago
Last Updated
65 days ago
VisibilityPublic
Infernal Haunt
CR 5Medium Fiend
Infernal Haunt
HP Range45 - 65 (Avg: 55)
AC15
XP1800

Description

The Infernal Haunt embodies the classic features of a demon as perceived in Christian theology, often portrayed as a malevolent being that exists to tempt, corrupt, and ultimately damn souls. Shadowy and formless yet capable of forming grotesque humanoid shapes, it revels in torment and deceit. Its presence is a mix of alluring charm and repulsive horror, capable of bending the minds of the faithful to its wicked whims. It is said that these fiends haunt the dreams of mortals, sowing doubt and despair, and is often employed by darker forces to carry out the bidding of their infernal masters.

Details
SizeMedium
TypeFiend
CR5
XP1800
LanguagesInfernal, Abyssal, Common
Defenses
Armor Class15
HP Range45 - 65 (Avg: 55)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Dark Temptation

Targets one creature within 30 feet; the target must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute, becoming vulnerable to psychic damage.

Infernal Fury (Recharge 5-6)

The Infer

Shadow Claws

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6 + 3 slashing damage plus 2d4 psychic damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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