ENCOUNTER 32 A.D, the story of a roman soldier. world illustration - spirituality/history/mysticism/war theme
spirituality/history/mysticism/war

ENCOUNTER 32 A.D, the story of a roman soldier.

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belit43

you,an expendable roman soldier soon to be sent from Italy to jerusalem.


Author's Note: u play as the roman soldier who bowed at the cross in 33 A.D.will u follow in his footsteps OR end up as something completely different?stay loyal to the might of Rome? join the Hebrews in their rebellion?join the zorathustra sect to India?settle down and marry?the options and outcomes are many here.its all up to you and this makes for great replayability as well since each path will only consist of a limited turns or playrhrough which will be 30 hours for each path so 120-140 hours probably if you wanna explore everything in the game through multiple plays instead of just one neverending campaign where you might get bored underway.the main portion of the game will take place in ancient Judea and Samaria but you will start outside ancient Rome and then maybe sail back to Rome again depending on your choice of path. im a believer just wanting to make quality games with christian worldview/values,not make another bad/cringy/cheesy "christian game" with a lot of preachy stuff,nope.still not ashamed to share my beliefs baked in tho,haha.that means ure never forced to "roleplay" as a Christian or forced to do things in a "nice christian way", nope,as normal you can play as your want,your moral/ethics are your own,not mine.no forced "messages" or railing.think of it like an icecream w different flavors,instead of Oreo's u get caramel.this example applies to what I see as occult in other dnd/rpgs,meaning in this game and my other games where the theme will be "less christian" there still will be no possibilties to use spells/magic since I personally view this as dark energy/evil vibes and as I said before about "icecreams",still Im sure you will enjoy my "flavour" as well or even like it more? so if you wanna try something DIFFERENT,something "weird",maybe ur a little bit tired of the same old DND experience over and over,this is for you.welcome and enjoy MY style! thank u PSST: i just wanna mention as a "comfort" that my games DO contain SOME magic/supernaturals!
Played5 times
Cloned6 times
Created
126 days ago
Last Updated
65 days ago
VisibilityPublic
Sand Wyrm
CR 10Huge Monstrosity
Sand Wyrm
HP Range150 - 180 (Avg: 165)
AC16
XP5900

Description

The Sand Wyrm is a colossal serpent-like creature that slithers effortlessly beneath the dunes of ancient deserts. Legends tell of its connection to the forgotten sands of an age long past, where it was revered and feared by those who traversed these arid lands. This creature has the power to cause tremors in the earth with its movements, shaking the ground as it burrows through the sand in search of prey, leaving behind a trail of shifting grains that seem to whisper ancient secrets.

Details
SizeHuge
TypeMonstrosity
CR10
XP5900
LanguagesUnderstands Primordial, cannot speak.
Defenses
Armor Class16
HP Range150 - 180 (Avg: 165)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 35 (5d10 + 7) piercing damage plus 10 (3d6) poison damage.

Burrow

The Sand Wyrm can burrow through sand with incredible speed, allowing it to move undetected beneath the surface. It can choose to emerge in a vastly different location up to 60 feet away.

Sandstorm Strike

The Sand Wyrm creates a swirling storm of sand in a 30-foot radius around it. Each creature in that area must make a DC 16 Dexterity saving throw, taking 44 (8d10) bludgeoning damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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