you,an expendable roman soldier soon to be sent from Italy to jerusalem.
Played | 5 times |
Cloned | 6 times |
Created | 126 days ago |
Last Updated | 65 days ago |
Visibility | Public |
Description
The Sand Wyrm is a colossal serpent-like creature that slithers effortlessly beneath the dunes of ancient deserts. Legends tell of its connection to the forgotten sands of an age long past, where it was revered and feared by those who traversed these arid lands. This creature has the power to cause tremors in the earth with its movements, shaking the ground as it burrows through the sand in search of prey, leaving behind a trail of shifting grains that seem to whisper ancient secrets.
Size | Huge |
Type | Monstrosity |
CR | 10 |
XP | 5900 |
Languages | Understands Primordial, cannot speak. |
Armor Class | 16 |
HP Range | 150 - 180 (Avg: 165) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 35 (5d10 + 7) piercing damage plus 10 (3d6) poison damage.
Burrow
The Sand Wyrm can burrow through sand with incredible speed, allowing it to move undetected beneath the surface. It can choose to emerge in a vastly different location up to 60 feet away.
Sandstorm Strike
The Sand Wyrm creates a swirling storm of sand in a 30-foot radius around it. Each creature in that area must make a DC 16 Dexterity saving throw, taking 44 (8d10) bludgeoning damage on a failed save, or half as much damage on a successful one.