Pirate
A vast oceanic world of cursed waters, ancient ruins, and perilous islands veiled in eternal mists.
Author's Note: The world of The Shrouded Seas is an oceanic expanse veiled in eternal mists, where myths and danger collide. Its treacherous waters are dotted with countless islands, each harboring secrets of ancient civilizations lost to time. Shrouded in mystery, the seas are said to be cursed, haunted by spectral ships, sea monsters, and whispers of drowned gods. Navigators rely on star charts and enchanted compasses, as the mists twist both time and direction. Empires of seafaring merchants and ruthless pirate armadas clash for control of rare treasures, while explorers seek the fabled heart of the abyss—the source of the sea’s curse.
Played | 2 times |
Cloned | 0 times |
Created | 142 days ago |
Last Updated | 91 days ago |
Visibility | Public |
Holy water (flask)
Common•Gear (Standard Gear)

Weight1.00 lb.
Cost25.00 Gold Pieces
Description
As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.
Details
Type | Gear |
Category | Standard Gear |
Rarity | Common |
Weight | 1.00 lb. |
Cost | 25.00 Gold Pieces |