Pirate
A vast oceanic world of cursed waters, ancient ruins, and perilous islands veiled in eternal mists.
Author's Note: The world of The Shrouded Seas is an oceanic expanse veiled in eternal mists, where myths and danger collide. Its treacherous waters are dotted with countless islands, each harboring secrets of ancient civilizations lost to time. Shrouded in mystery, the seas are said to be cursed, haunted by spectral ships, sea monsters, and whispers of drowned gods. Navigators rely on star charts and enchanted compasses, as the mists twist both time and direction. Empires of seafaring merchants and ruthless pirate armadas clash for control of rare treasures, while explorers seek the fabled heart of the abyss—the source of the sea’s curse.
Played | 2 times |
Cloned | 0 times |
Created | 159 days ago |
Last Updated | 13 days ago |
Visibility | Public |

HP Range16 - 88 (Avg: 52)
AC11
XP200
Details
Size | Large |
Type | Beast |
CR | 1 |
XP | 200 |
Languages | None |
Defenses
Armor Class | 11 |
HP Range | 16 - 88 (Avg: 52) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Ink Cloud
A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Tentacles
Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.