Pirate
A vast oceanic world of cursed waters, ancient ruins, and perilous islands veiled in eternal mists.
Author's Note: The world of The Shrouded Seas is an oceanic expanse veiled in eternal mists, where myths and danger collide. Its treacherous waters are dotted with countless islands, each harboring secrets of ancient civilizations lost to time. Shrouded in mystery, the seas are said to be cursed, haunted by spectral ships, sea monsters, and whispers of drowned gods. Navigators rely on star charts and enchanted compasses, as the mists twist both time and direction. Empires of seafaring merchants and ruthless pirate armadas clash for control of rare treasures, while explorers seek the fabled heart of the abyss—the source of the sea’s curse.
Played | 2 times |
Cloned | 0 times |
Created | 159 days ago |
Last Updated | 13 days ago |
Visibility | Public |
Barbed Devil
CR 5•Medium Fiend

HP Range65 - 156 (Avg: 111)
AC15
XP1800
Details
Size | Medium |
Type | Fiend |
CR | 5 |
XP | 1800 |
Languages | Infernal, telepathy 120 ft. |
Defenses
Armor Class | 15 |
HP Range | 65 - 156 (Avg: 111) |
Damage Vulnerabilities | None |
Damage Resistances | , |
Damage Immunities | , |
Condition Immunities |
Actions
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft ., one target. Hit: 6 (1d6 + 3) piercing damage.
Hurl Flame
Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
Multiattack
The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
Tail
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.