Thalassas world illustration - Pirate theme
Pirate

Thalassas

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A vast oceanic world of cursed waters, ancient ruins, and perilous islands veiled in eternal mists.


Author's Note: The world of The Shrouded Seas is an oceanic expanse veiled in eternal mists, where myths and danger collide. Its treacherous waters are dotted with countless islands, each harboring secrets of ancient civilizations lost to time. Shrouded in mystery, the seas are said to be cursed, haunted by spectral ships, sea monsters, and whispers of drowned gods. Navigators rely on star charts and enchanted compasses, as the mists twist both time and direction. Empires of seafaring merchants and ruthless pirate armadas clash for control of rare treasures, while explorers seek the fabled heart of the abyss—the source of the sea’s curse.
Played2 times
Cloned0 times
Created
142 days ago
Last Updated
91 days ago
VisibilityPublic
Dominate Monster
EnchantmentLevel 8
Dominate Monster

Description

You attempt to beguile a creature that you can see within range. It must succeed on a wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. While the creature is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as "Attack that creature," "Run over there," or "Fetch that object." If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability. You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well. Each time the target takes damage, it makes a new wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

Spell Details
Level8
Range60
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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