Fantasy
Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Author's Note: HEY PLAYER! Have you tried out my new one-shots?
👑 Crown Enemies
🕊️ Jailbird
🌩️ Riders on the Storm
Recommended Starting Locations:
🌙 Duskwarren – Dorian and Faith
⛓️ Rotting Prison Cell – Zayn, Marek, Tor, Kaela, Rhazir and Skara
🚢 Black Thorn – Tink, Fetch and Tahlia
🪦 Silent Rest – Xander (evil playthrough)
🌊 Stormcall Landing – Grumli and Lup (alternative story – work in progress)
🌀 Stormcall Archipelago - recommended level: 10+ (area – new region) is a work in progress.
Played | 358 times |
Cloned | 68 times |
Created | 219 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Weight0.50 lb.
Cost50.00 Gold Pieces
Description
A natural weapon resembling a claw or fang enveloped in a greenish-white mist with dark tips and a faint orange glow. It deals piercing and toxic damage, using either Dexterity or Strength for attack rolls. On a hit, the target must succeed on a DC 13 Constitution saving throw or become poisoned until the end of the attacker's next turn, suffering disadvantage on attack rolls and ability checks due to a nauseating odor.
Details
Type | Weapon |
Category | Simple Melee Weapons |
Rarity | Uncommon |
Weight | 0.50 lb. |
Cost | 50.00 Gold Pieces |