Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Played | 285 times |
Cloned | 55 times |
Created | 175 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Description
The Blackguard is a twisted embodiment of loyalty and treachery, a fallen human warrior bound to serve King Alistar through vile mind control. With a physique of a once-heroic knight, this corrupted figure is adorned in plate armor that absorbs light, giving it an aura of dread. Its eyes appear as glowing embers, reflecting the malevolence of its master, and it raises its sword with ruthless precision against those who defy the King’s orders.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1600 |
Languages | Common |
Armor Class | 18 |
HP Range | 70 - 85 (Avg: 78) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Intimidating Presence
The Blackguard can use its action to frighten a creature within 30 feet. The target must succeed on a Wisdom saving throw (DC 15) or be frightened until the end of its next turn.
Longsword Strike
The Blackguard makes a melee attack with its longsword, dealing 2d8 + 5 slashing damage on a hit.
Shield Bash
The Blackguard can use its shield to attempt to shove a creature, forcing them to make a Constitution saving throw (DC 16) or be knocked prone.