Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.


Author's Note: HEY PLAYER! Have you tried out my new one-shots? 👑 Crown Enemies 🕊️ Jailbird 🌩️ Riders on the Storm Recommended Starting Locations: 🌙 Duskwarren – Dorian and Faith ⛓️ Rotting Prison Cell – Zayn, Marek, Tor, Kaela, Rhazir and Skara 🚢 Black Thorn – Tink, Fetch and Tahlia 🪦 Silent Rest – Xander (evil playthrough) 🌊 Stormcall Landing – Grumli and Lup. NEW REGION 🌀 Stormcall Archipelago - recommended level: 10+ (area – new region) - Accessible by speaking with NPC Captain Rhogar “Stormlaugh” Vex at the Pier of the Mad Tempest POI in Sunset Coast.
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Created
220 days ago
Last Updated
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VisibilityPublic
Sea Hag (Coven)
CR 6Medium Fiend
Sea Hag (Coven)
HP Range100 - 120 (Avg: 110)
AC15
XP2300

Description

A dark and twisted trio of sea hags, driven by malice and envy, the Coven of Sea Hags weaves powerful curses and uses the ocean's depths to further their malevolent schemes. With their grotesque appearance and sinister laughter, they lure unsuspecting sailors into their traps, often leaving them cursed or transformed into wretched creatures.

Details
SizeMedium
TypeFiend
CR6
XP2300
LanguagesCommon, Aquan
Defenses
Armor Class15
HP Range100 - 120 (Avg: 110)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Corrupted Waters

The Coven releases a wave of cursed water in an area 20 feet in radius, causing any creature within to make a DC 15 Wisdom saving throw or be cursed for 1 minute. A cursed creature has disadvantage on saving throws against spells and magical effects.

Hag's Grasp

One of the hags makes a melee attack against a creature, slashing with bony claws. On a hit, the target takes 2d8 + 3 slashing damage and must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute.

Siren's Call

The Coven sings in eerie harmony, charming creatures within 60 feet. Each creature must succeed on a DC 15 Wisdom saving throw or be charmed for up to 1 minute. A charmed target regards the hags as trusted friends and is compelled to obey their commands.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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