Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.


Author's Note: HEY PLAYER! Have you tried out my new one-shots? 👑 Crown Enemies 🕊️ Jailbird 🌩️ Riders on the Storm Recommended Starting Locations: 🌙 Duskwarren – Dorian and Faith ⛓️ Rotting Prison Cell – Zayn, Marek, Tor, Kaela, Rhazir and Skara 🚢 Black Thorn – Tink, Fetch and Tahlia 🪦 Silent Rest – Xander (evil playthrough) 🌊 Stormcall Landing – Grumli and Lup. NEW REGION 🌀 Stormcall Archipelago - recommended level: 8+ (area – new region) - Accessible by speaking with NPC Captain Rhogar “Stormlaugh” Vex at the Pier of the Mad Tempest POI in Sunset Coast.
Played364 times
Cloned69 times
Created
222 days ago
Last Updated
Yesterday
VisibilityPublic
Spectator
CR 3Medium Aberration
Spectator
HP Range33 - 48 (Avg: 41)
AC14
XP700

Description

The Watcher, also known as the Spectator, is a strange creature with levitating abilities, its central eye capable of unleashing powerful rays of madness. Guarding its domain through manipulation and chilling effects, the Watcher possesses a keen sense of perception and a sinister intellect.

Details
SizeMedium
TypeAberration
CR3
XP700
LanguagesDeep Speech, Undercommon, Common
Defenses
Armor Class14
HP Range33 - 48 (Avg: 41)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite Attack

The Watcher attempts to bite a target. +2 to hit, reach 5 ft., one target. Damage: 4 (1d6 + 1) piercing damage.

Central Eye (Ray of Madness)

Recharge 5-6. A target must make a DC 13 Wisdom saving throw. On a failed save, it is charmed for 1 minute.

Eye Rays

The Watcher can use two of the following rays per turn: Confusion Ray, Paralyzing Ray, Fear Ray, Wounding Ray.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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