Fantasy
Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Author's Note: HEY PLAYER! Have you tried out my new one-shots?
👑 Crown Enemies
🕊️ Jailbird
🌩️ Riders on the Storm
Recommended Starting Locations:
🌙 Duskwarren – Dorian and Faith
⛓️ Rotting Prison Cell – Zayn, Marek, Tor, Kaela, Rhazir and Skara
🚢 Black Thorn – Tink, Fetch and Tahlia
🪦 Silent Rest – Xander (evil playthrough)
🌊 Stormcall Landing – Grumli and Lup.
NEW REGION
🌀 Stormcall Archipelago - recommended level: 8+ (area – new region) - Accessible by speaking with NPC Captain Rhogar “Stormlaugh” Vex at the Pier of the Mad Tempest POI in Sunset Coast.
Played | 364 times |
Cloned | 69 times |
Created | 222 days ago |
Last Updated | Yesterday |
Visibility | Public |
HP Range33 - 48 (Avg: 41)
AC14
XP700
Description
The Watcher, also known as the Spectator, is a strange creature with levitating abilities, its central eye capable of unleashing powerful rays of madness. Guarding its domain through manipulation and chilling effects, the Watcher possesses a keen sense of perception and a sinister intellect.
Details
Size | Medium |
Type | Aberration |
CR | 3 |
XP | 700 |
Languages | Deep Speech, Undercommon, Common |
Defenses
Armor Class | 14 |
HP Range | 33 - 48 (Avg: 41) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite Attack
The Watcher attempts to bite a target. +2 to hit, reach 5 ft., one target. Damage: 4 (1d6 + 1) piercing damage.
Central Eye (Ray of Madness)
Recharge 5-6. A target must make a DC 13 Wisdom saving throw. On a failed save, it is charmed for 1 minute.
Eye Rays
The Watcher can use two of the following rays per turn: Confusion Ray, Paralyzing Ray, Fear Ray, Wounding Ray.