Fantasy
Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Author's Note:
Starting Points by Character
📍Rotting Prison Cell
Title: The Crown’s Enemies
Characters: Zayn, Marek, Kaela, Rhazir, Rowan, Skara
Summary:
Locked in a decaying cell. Tortured. Interrogated. Labeled as enemies of the crown. No rights, no hope—unless they make their own.
⸻
📍Black Thorn
Title: Cargo of the Damned
Characters: Tink, Fetch, Tahlia
Summary:
Imprisoned aboard a slaver ship bound for an unknown fate. Chained, watched, and hours away from a likely sacrifice. Last chance to break free.
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📍Duskwarren
Title: The Forgotten Streets
Characters: Dorian, Nira, Faith
Summary:
Not behind bars—but still trapped. Life in the shadows of Solrend’s slums means poverty, violence, and no way out. Unless they fight for it.
⸻
📍The Silent Rest
Title: The Dead Don’t Stay Buried
Character: Xander
Summary:
Woke up clawing through dirt. Buried in a mass grave, a burnt mark on your temple, and no answers. Just a second chance—and something dark watching.
Played | 285 times |
Cloned | 55 times |
Created | 175 days ago |
Last Updated | 4 days ago |
Visibility | Public |
HP Range33 - 48 (Avg: 41)
AC14
XP700
Description
The Watcher, also known as the Spectator, is a strange creature with levitating abilities, its central eye capable of unleashing powerful rays of madness. Guarding its domain through manipulation and chilling effects, the Watcher possesses a keen sense of perception and a sinister intellect.
Details
Size | Medium |
Type | Aberration |
CR | 3 |
XP | 700 |
Languages | Deep Speech, Undercommon, Common |
Defenses
Armor Class | 14 |
HP Range | 33 - 48 (Avg: 41) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite Attack
The Watcher attempts to bite a target. +2 to hit, reach 5 ft., one target. Damage: 4 (1d6 + 1) piercing damage.
Central Eye (Ray of Madness)
Recharge 5-6. A target must make a DC 13 Wisdom saving throw. On a failed save, it is charmed for 1 minute.
Eye Rays
The Watcher can use two of the following rays per turn: Confusion Ray, Paralyzing Ray, Fear Ray, Wounding Ray.