Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Played | 285 times |
Cloned | 55 times |
Created | 174 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
Banshees are the mournful spirits of women who died in tragic circumstances, often fueled by overwhelming grief or vengeance. Their wails are said to instill fear in the hearts of the living, serving as a warning of their tragic fate. These ethereal beings roam the land, seeking those who have wronged them in life, drawing energy from the sorrows of others.
Size | Medium |
Type | Undead |
CR | 4 |
XP | 1100 |
Languages | Common, Infernal |
Armor Class | 12 |
HP Range | 31 - 31 (Avg: 31) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Life Drain
Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 21 (6d6) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest.
Wail
The banshee releases a mournful wail. Each creature within 30 feet of it that can hear it must succeed on a DC 14 Constitution saving throw or take 3d6 necrotic damage and be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.