Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Played | 285 times |
Cloned | 55 times |
Created | 174 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
The Invisible Stalker is a creature from the Elemental Plane of Air, summoned to serve its masters. It is an invisible, ethereal being, known for its stealth and relentless pursuit. Standing at around 7 feet tall, it is humanoid in shape, with a lithe, sinewy body that allows for fluid, agile movements. Its entire form is invisible to the naked eye, making it a perfect hunter and spy. The Invisible Stalker is tireless, having no need for food, sleep, or rest, and it can track its prey for days or even weeks without losing focus. Its powers include the ability to move through the air without restriction, and it can be commanded to perform specific tasks, such as guarding, scouting, or attacking enemies. While invisible, it is still vulnerable to magical detection or attacks that can target ethereal or invisible creatures. However, its ability to remain unseen makes it one of the most dangerous and unpredictable creatures in the D&D universe.
Size | Medium |
Type | Elemental |
CR | 6 |
XP | 2300 |
Languages | Auran, understands Common but doesn't speak it |
Armor Class | 14 |
HP Range | 48 - 160 (Avg: 104) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Multiattack
The stalker makes two slam attacks.
Slam
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.