Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Played | 285 times |
Cloned | 55 times |
Created | 176 days ago |
Last Updated | 5 days ago |
Visibility | Public |
Description
Cold and unyielding, the Ice Golem is a towering figure forged from enchanted ice, emanating an aura of chilling air that freezes the ground it walks upon. Its body, a mass of crystalline structures, is both beautiful and terrifying, reflecting light in a myriad of icy hues. With hollow eyes that glow a pale blue, it serves its master without question, driven by unrelenting purpose and an insatiable need to protect its domain.
Size | Large |
Type | Construct |
CR | 9 |
XP | 5000 |
Languages | Understands Common but cannot speak |
Armor Class | 17 |
HP Range | 114 - 126 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Cold Aura
The Ice Golem emanates a 10-foot radius of frigid air. Any creature that starts its turn within this radius takes 7 (2d6) cold damage.
Frost Shield (Recharge 5-6)
The Ice Golem can create a magical shield of frost. Until the start of its next turn, it gains +2 to AC and any creature that hits it with a melee attack takes 10 (3d6) cold damage.
Multiattack
The Ice Golem makes two slam attacks.
Slam
Melee Attack: +11 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 7) bludgeoning damage plus 14 (4d6) cold damage.