Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.


Author's Note: HEY PLAYER! Have you tried out my new one-shots? 👑 Crown Enemies 🕊️ Jailbird 🌩️ Riders on the Storm Recommended Starting Locations: 🌙 Duskwarren – Dorian and Faith ⛓️ Rotting Prison Cell – Zayn, Marek, Tor, Kaela, Rhazir and Skara 🚢 Black Thorn – Tink, Fetch and Tahlia 🪦 Silent Rest – Xander (evil playthrough) 🌊 Stormcall Landing – Grumli and Lup. NEW REGION 🌀 Stormcall Archipelago - recommended level: 8+ (area – new region) - Accessible by speaking with NPC Captain Rhogar “Stormlaugh” Vex at the Pier of the Mad Tempest POI in Sunset Coast.
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Ice Golem
CR 9Large Construct
Ice Golem
HP Range114 - 126 (Avg: 120)
AC17
XP5000

Description

Cold and unyielding, the Ice Golem is a towering figure forged from enchanted ice, emanating an aura of chilling air that freezes the ground it walks upon. Its body, a mass of crystalline structures, is both beautiful and terrifying, reflecting light in a myriad of icy hues. With hollow eyes that glow a pale blue, it serves its master without question, driven by unrelenting purpose and an insatiable need to protect its domain.

Details
SizeLarge
TypeConstruct
CR9
XP5000
LanguagesUnderstands Common but cannot speak
Defenses
Armor Class17
HP Range114 - 126 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Cold Aura

The Ice Golem emanates a 10-foot radius of frigid air. Any creature that starts its turn within this radius takes 7 (2d6) cold damage.

Frost Shield (Recharge 5-6)

The Ice Golem can create a magical shield of frost. Until the start of its next turn, it gains +2 to AC and any creature that hits it with a melee attack takes 10 (3d6) cold damage.

Multiattack

The Ice Golem makes two slam attacks.

Slam

Melee Attack: +11 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 7) bludgeoning damage plus 14 (4d6) cold damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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