Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.


Author's Note: HEY PLAYER! Have you tried out my new one-shots? 👑 Crown Enemies 🕊️ Jailbird 🌩️ Riders on the Storm Recommended Starting Locations: 🌙 Duskwarren – Dorian and Faith ⛓️ Rotting Prison Cell – Zayn, Marek, Tor, Kaela, Rhazir and Skara 🚢 Black Thorn – Tink, Fetch and Tahlia 🪦 Silent Rest – Xander (evil playthrough) 🌊 Stormcall Landing – Grumli and Lup. NEW REGION 🌀 Stormcall Archipelago - recommended level: 10+ (area – new region) - Accessible by speaking with NPC Captain Rhogar “Stormlaugh” Vex at the Pier of the Mad Tempest POI in Sunset Coast.
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Ice Hippogriff
CR 9Large Monstrosity
Ice Hippogriff
HP Range126 - 126 (Avg: 126)
AC16
XP5000

Description

The Ice Hippogriff is a majestic creature that roams the frozen tundras of the north. Its powerful body is covered in thick, frosty fur, and its wings are large enough to create powerful gusts of icy wind as it flies. It has the head of an eagle, with piercing blue eyes that seem to glow in the dark, and the body of a horse, with hooves that leave distinct tracks in the snow.

Details
SizeLarge
TypeMonstrosity
CR9
XP5000
LanguagesUnderstands Aquan and Sylvan but cannot speak
Defenses
Armor Class16
HP Range126 - 126 (Avg: 126)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Beak Attack

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Ice Breath (Recharge 5-6)

The Ice Hippogriff exhales a 30-foot cone of freezing air. Each creature in that area must make a DC 16 Constitution saving throw, taking 42 (12d6) cold damage on a failed save, or half as much damage on a successful one.

Talons Attack

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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