Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.


Author's Note: HEY PLAYER! Have you tried out my new one-shots? 👑 Crown Enemies 🕊️ Jailbird 🌩️ Riders on the Storm Recommended Starting Locations: 🌙 Duskwarren – Dorian and Faith ⛓️ Rotting Prison Cell – Zayn, Marek, Tor, Kaela, Rhazir and Skara 🚢 Black Thorn – Tink, Fetch and Tahlia 🪦 Silent Rest – Xander (evil playthrough) 🌊 Stormcall Landing – Grumli and Lup. NEW REGION 🌀 Stormcall Archipelago - recommended level: 10+ (area – new region) - Accessible by speaking with NPC Captain Rhogar “Stormlaugh” Vex at the Pier of the Mad Tempest POI in Sunset Coast.
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Hrothgar, The Frost Tyrant
CR 11Large Monstrosity
Hrothgar, The Frost Tyrant
HP Range210 - 220 (Avg: 215)
AC17
XP7200

Description

Hrothgar, The Frost Tyrant is a massive, ancient yeti that has dominated the icy wilderness for centuries. His fur is as white as the snow, but streaked with blue veins of frost magic that glow faintly in the dark. His large, powerful frame is covered in icy armor formed from the remains of frozen enemies. His eyes burn with a primal, cold fury, and his roar can send tremors through the ice itself.

Details
SizeLarge
TypeMonstrosity
CR11
XP7200
LanguagesGiant, Primordial
Defenses
Armor Class17
HP Range210 - 220 (Avg: 215)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Frost Breath

Hrothgar exhales a blast of freezing cold in a 60-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.

Ice Slam

Hrothgar makes a melee attack with his icy claws. On a hit, it deals 30 (4d10 + 5) slashing damage plus 10 (3d6) cold damage.

Terrifying Roar

Hrothgar unleashes a fearsome roar. Each creature of Hrothgar's choice within 120 feet that can hear him must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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