Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.
Played | 198 times |
Cloned | 44 times |
Created | 126 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
The Giant Scorpion in Dungeons & Dragons is a massive, predatory arachnid known for its deadly pincers and venomous stinger. It typically measures around 10 feet long, with a tough, chitinous exoskeleton that provides natural armor. These creatures are highly territorial and often found in arid deserts, caverns, or ancient ruins, lying in wait to ambush prey.
Size | Large |
Type | Beast |
CR | 3 |
XP | 700 |
Languages | None |
Armor Class | 15 |
HP Range | 21 - 84 (Avg: 53) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Multiattack
The scorpion makes three attacks: two with its claws and one with its sting.
Sting
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.