Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.
Played | 198 times |
Cloned | 44 times |
Created | 126 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
The Thorned Abomination is a grotesque, twisted creature that embodies the very essence of decay and corruption. Its body is a mass of sinewy flesh covered in thorn-like protrusions, pulsating with a sickly green hue. It moves with an unsettling grace, leaving behind a trail of withered vegetation and a pungent odor that hints at its foul nature. This abomination is a menace to the environments it inhabits, often lurking in dense thickets or cursed lands, striking terror into the hearts of adventurers who dare to enter its domain.
Size | Large |
Type | Aberration |
CR | 5 |
XP | 1800 |
Languages | understands Deep Speech but cannot speak |
Armor Class | 15 |
HP Range | 45 - 68 (Avg: 57) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Barbed Spike
The abomination shoots spikes from its body in a 15-foot cone. Each creature in the area must make a Dexterity saving throw (DC 14), taking 3d8 piercing damage on a failed save, or half as much damage on a successful one. This ability recharges on a roll of 5-6 on a d6.
Piercing Retaliation
Whenever a creature makes a melee attack against the Thorned Abomination, that creature takes 1d6 piercing damage from the abomination's jagged spikes.
Raging Frenzy
When the Thorned Abomination is reduced to less than half of its hit points, it enters a ferocious frenzy. It gains advantage on attack rolls and deals an additional 1d8 damage, but suffers disadvantage on Dexterity checks until it regains hit points.