Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.
Played | 198 times |
Cloned | 44 times |
Created | 126 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
Vecna the Archlich is a malevolent entity that embodies the pursuit of ultimate knowledge and power through dark sorcery. Once a powerful wizard, he transcended death to become a master of necromancy, ruling over the shadows with an iron grip. His presence is a harbinger of despair, wielding both terrifying magic and an army of undead minions to do his bidding. Those who dare to face him must contend with not only his formidable intellect but also the spectral entities he commands, all while resisting the overwhelming dread that accompanies his very existence.
Size | Medium |
Type | Undead |
CR | 26 |
XP | 90000 |
Languages | Common, Draconic, Elvish, Infernal |
Armor Class | 18 |
HP Range | 272 - 272 (Avg: 272) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Afterthought
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) piercing damage plus 9 (2d8) necrotic damage. If the target is a creature, it is afflicted by entropic magic, taking 9 (2d8) necrotic damage at the start of each of its turns. The target can make a DC 20 Constitution saving throw to end the effect.
Flight of the Damned (Recharge 5–6)
Vecna conjures a torrent of flying spectral entities that fill a 120-foot cone. Creatures in that area must make a DC 22 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. Frightened creatures can repeat the saving throw at the end of their turns.
Multiattack
Vecna uses Flight of the Damned (if available), Rotten Fate, or Spellcasting. He then makes two attacks with Afterthought.
Rotten Fate
Vecna causes necrotic magic to engulf one creature within 120 feet. The target must make a DC 22 Constitution saving throw, taking 96 (8d8 + 60) necrotic damage on a failure or half on a success. A Humanoid killed by this magic rises as