Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.


Author's Note: Starting Points by Character 📍Rotting Prison Cell Title: The Crown’s Enemies Characters: Zayn, Marek, Kaela, Rhazir, Rowan, Skara Summary: Locked in a decaying cell. Tortured. Interrogated. Labeled as enemies of the crown. No rights, no hope—unless they make their own. ⸻ 📍Black Thorn Title: Cargo of the Damned Characters: Tink, Fetch, Tahlia Summary: Imprisoned aboard a slaver ship bound for an unknown fate. Chained, watched, and hours away from a likely sacrifice. Last chance to break free. ⸻ 📍Duskwarren Title: The Forgotten Streets Characters: Dorian, Nira, Faith Summary: Not behind bars—but still trapped. Life in the shadows of Solrend’s slums means poverty, violence, and no way out. Unless they fight for it. ⸻ 📍The Silent Rest Title: The Dead Don’t Stay Buried Character: Xander Summary: Woke up clawing through dirt. Buried in a mass grave, a burnt mark on your temple, and no answers. Just a second chance—and something dark watching.
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Created
174 days ago
Last Updated
3 days ago
VisibilityPublic
Vecna, The Whispered One
CR 26Medium Undead
Vecna, The Whispered One
HP Range272 - 272 (Avg: 272)
AC18
XP90000

Description

Vecna the Archlich is a malevolent entity that embodies the pursuit of ultimate knowledge and power through dark sorcery. Once a powerful wizard, he transcended death to become a master of necromancy, ruling over the shadows with an iron grip. His presence is a harbinger of despair, wielding both terrifying magic and an army of undead minions to do his bidding. Those who dare to face him must contend with not only his formidable intellect but also the spectral entities he commands, all while resisting the overwhelming dread that accompanies his very existence.

Details
SizeMedium
TypeUndead
CR26
XP90000
LanguagesCommon, Draconic, Elvish, Infernal
Defenses
Armor Class18
HP Range272 - 272 (Avg: 272)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Afterthought

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) piercing damage plus 9 (2d8) necrotic damage. If the target is a creature, it is afflicted by entropic magic, taking 9 (2d8) necrotic damage at the start of each of its turns. The target can make a DC 20 Constitution saving throw to end the effect.

Flight of the Damned (Recharge 5–6)

Vecna conjures a torrent of flying spectral entities that fill a 120-foot cone. Creatures in that area must make a DC 22 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. Frightened creatures can repeat the saving throw at the end of their turns.

Multiattack

Vecna uses Flight of the Damned (if available), Rotten Fate, or Spellcasting. He then makes two attacks with Afterthought.

Rotten Fate

Vecna causes necrotic magic to engulf one creature within 120 feet. The target must make a DC 22 Constitution saving throw, taking 96 (8d8 + 60) necrotic damage on a failure or half on a success. A Humanoid killed by this magic rises as

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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