Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.


Author's Note: HEY PLAYER! Have you tried out my new one-shots? 👑 Crown Enemies 🕊️ Jailbird 🌩️ Riders on the Storm Recommended Starting Locations: 🌙 Duskwarren – Dorian and Faith ⛓️ Rotting Prison Cell – Zayn, Marek, Tor, Kaela, Rhazir and Skara 🚢 Black Thorn – Tink, Fetch and Tahlia 🪦 Silent Rest – Xander (evil playthrough) 🌊 Stormcall Landing – Grumli and Lup. NEW REGION 🌀 Stormcall Archipelago - recommended level: 10+ (area – new region) - Accessible by speaking with NPC Captain Rhogar “Stormlaugh” Vex at the Pier of the Mad Tempest POI in Sunset Coast.
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Swamp Hydra
CR 5Large Monstrosity
Swamp Hydra
HP Range90 - 120 (Avg: 105)
AC15
XP1800

Description

The Swamp Hydra is a grotesque, multi-headed beast that lurks in murky waters, ready to strike at any unsuspecting intruders. Each head is adorned with dripping, venomous fangs that glint menacingly in the light, and it possesses remarkable regenerative abilities, allowing it to recover rapidly from wounds. This hydra is a fearsome guardian of the swamp, often attacking with a combination of ferocity and cunning, overwhelming its foes with the sheer number of its vicious bites.

Details
SizeLarge
TypeMonstrosity
CR5
XP1800
Languagesunderstands Common and Draconic but cannot speak
Defenses
Armor Class15
HP Range90 - 120 (Avg: 105)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Multi-Headed Bite

The Swamp Hydra can make up to three bite attacks, each targeting a different creature within reach. Each bite deals piercing damage and the target must succeed on a Constitution saving throw or take additional poison damage.

Regenerate

The Swamp Hydra regains 10 hit points at the start of its turn if it has at least 1 hit point. If a head is severed, it regrows after 1d4 rounds, sprouting a new head in its place.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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