Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.


Author's Note: HEY PLAYER! Have you tried out my new one-shots? 👑 Crown Enemies 🕊️ Jailbird 🌩️ Riders on the Storm Recommended Starting Locations: 🌙 Duskwarren – Dorian and Faith ⛓️ Rotting Prison Cell – Zayn, Marek, Tor, Kaela, Rhazir and Skara 🚢 Black Thorn – Tink, Fetch and Tahlia 🪦 Silent Rest – Xander (evil playthrough) 🌊 Stormcall Landing – Grumli and Lup. NEW REGION 🌀 Stormcall Archipelago - recommended level: 10+ (area – new region) - Accessible by speaking with NPC Captain Rhogar “Stormlaugh” Vex at the Pier of the Mad Tempest POI in Sunset Coast.
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Baphomet
CR 21Large Fiend
Baphomet
HP Range319 - 320 (Avg: 320)
AC22
XP50000

Description

The Nightmare Stalker Baphomet is a sinister embodiment of fear and chaos, lurking within the depths of Nightmare Cave. It seeks out those who have ascended beyond mortal realms, reveling in their terror and confusion. This monstrous entity thrives on the torment it inflicts, drawing power from the nightmares it generates in its victims.

Details
SizeLarge
TypeFiend
CR21
XP50000
LanguagesInfernal, Abyssal, telepathy 120 ft.
Defenses
Armor Class22
HP Range319 - 320 (Avg: 320)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Nightmare Strike

Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 6) slashing damage, and the target must succeed on a DC 22 Constitution saving throw or take 27 (6d8) psychic damage and is stunned until the end of its next turn.

Summon Shadow Minions (Recharge 5-6)

The Nightmare Stalker Baphomet summons 2d6 shadowy minions that act on its command. Each minion is a shadow (as in the Monster Manual) and can attack the same turn it is summoned.

Terrifying Gaze

The Nightmare Stalker Baphomet targets one creature it can see within 60 feet of it. The target must succeed on a DC 20 Wisdom saving throw or be frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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