Fantasy
Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Author's Note: HEY PLAYER! Have you tried out my new one-shots?
👑 Crown Enemies
🕊️ Jailbird
🌩️ Riders on the Storm
Recommended Starting Locations:
🌙 Duskwarren – Dorian and Faith
⛓️ Rotting Prison Cell – Zayn, Marek, Tor, Kaela, Rhazir and Skara
🚢 Black Thorn – Tink, Fetch and Tahlia
🪦 Silent Rest – Xander (evil playthrough)
🌊 Stormcall Landing – Grumli and Lup.
NEW REGION
🌀 Stormcall Archipelago - recommended level: 10+ (area – new region) - Accessible by speaking with NPC Captain Rhogar “Stormlaugh” Vex at the Pier of the Mad Tempest POI in Sunset Coast.
Played | 363 times |
Cloned | 68 times |
Created | 220 days ago |
Last Updated | Yesterday |
Visibility | Public |
HP Range190 - 200 (Avg: 195)
AC15
XP11
Description
The Abyssal White Shark is a terrifying predator of the deep, known for its savage bite and uncanny ability to sense fear in its prey. Dwelling in the darkest ocean depths, this creature is drawn by the essence of death and decay, stalking its victims with a relentless hunger. Legends speak of its ghostly pale skin that reflects the moonlight, while its eyes gleam with an unnatural hunger, able to pierce through the darkness of its underwater habitat.
Details
Size | Large |
Type | Monstrosity |
CR | 7 |
XP | 11 |
Languages | Undercommon, understands Aquan |
Defenses
Armor Class | 15 |
HP Range | 190 - 200 (Avg: 195) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Hit: 22 (3d10 + 6) piercing damage • Special Trait: Blood Frenzy – The creature has advantage on melee attack rolls against any creature that doesn’t have all its hit points.