Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.


Author's Note: HEY PLAYER! Have you tried out my new one-shots? 👑 Crown Enemies 🕊️ Jailbird 🌩️ Riders on the Storm Recommended Starting Locations: 🌙 Duskwarren – Dorian and Faith ⛓️ Rotting Prison Cell – Zayn, Marek, Tor, Kaela, Rhazir and Skara 🚢 Black Thorn – Tink, Fetch and Tahlia 🪦 Silent Rest – Xander (evil playthrough) 🌊 Stormcall Landing – Grumli and Lup. NEW REGION 🌀 Stormcall Archipelago - recommended level: 10+ (area – new region) - Accessible by speaking with NPC Captain Rhogar “Stormlaugh” Vex at the Pier of the Mad Tempest POI in Sunset Coast.
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Tidal Sea Hag
CR 6Medium Fey
Tidal Sea Hag
HP Range65 - 75 (Avg: 70)
AC15
XP2300

Description

The Tidal Sea Hag is a malevolent creature of the ocean depths, known for luring sailors to their doom with enchanting songs and illusions. These hags are embodiments of the turbulent and unpredictable sea, using their powers to conjure storms and waves, wreaking havoc on coastal towns. They are feared not only for their magic but also for their unsettling Cthulhu-like features that combine beauty and horror, making them even more dangerous.

Details
SizeMedium
TypeFey
CR6
XP2300
LanguagesAquan, Common, Sylvan
Defenses
Armor Class15
HP Range65 - 75 (Avg: 70)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Horrific Song

The Tidal Sea Hag sings a haunting melody. Any creature that can hear her must succeed on a DC 15 Wisdom saving throw or be charmed for one minute. While charmed in this way, the creature is incapacitated as it is entranced by the song.

Scourge of the Sea

The hag conjures a tempestuous wave that crashes down on a target. Each creature in a 15-foot cone must make a DC 15 Dexterity saving throw, taking 28 (6d8) bludgeoning damage on a failed save

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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