Fantasy
Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Author's Note: HEY PLAYER! Have you tried out my new one-shots?
👑 Crown Enemies
🕊️ Jailbird
🌩️ Riders on the Storm
Recommended Starting Locations:
🌙 Duskwarren – Dorian and Faith
⛓️ Rotting Prison Cell – Zayn, Marek, Tor, Kaela, Rhazir and Skara
🚢 Black Thorn – Tink, Fetch and Tahlia
🪦 Silent Rest – Xander (evil playthrough)
🌊 Stormcall Landing – Grumli and Lup.
NEW REGION
🌀 Stormcall Archipelago - recommended level: 10+ (area – new region) - Accessible by speaking with NPC Captain Rhogar “Stormlaugh” Vex at the Pier of the Mad Tempest POI in Sunset Coast.
Played | 363 times |
Cloned | 68 times |
Created | 220 days ago |
Last Updated | Yesterday |
Visibility | Public |
HP Range172 - 172 (Avg: 172)
AC15
XP3900
Description
The Hydra is a colossal beast with multiple heads that emerges from the waters of swamps and lakes, known for its resilience and incredible regenerative abilities. Each head represents a unique personality, and they often argue amongst themselves, yet they strike with unyielding ferocity when threatened. The creature is an expert at ambushing prey and can quickly adapt to survive prolonged battles.
Details
Size | Huge |
Type | Monstrosity |
CR | 8 |
XP | 3900 |
Languages | -- |
Defenses
Armor Class | 15 |
HP Range | 172 - 172 (Avg: 172) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Multiattack
The hydra makes as many bite attacks as it has heads.