Fantasy
Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Author's Note: HEY PLAYER! Have you tried out my new one-shots?
👑 Crown Enemies
🕊️ Jailbird
🌩️ Riders on the Storm
Recommended Starting Locations:
🌙 Duskwarren – Dorian and Faith
⛓️ Rotting Prison Cell – Zayn, Marek, Tor, Kaela, Rhazir and Skara
🚢 Black Thorn – Tink, Fetch and Tahlia
🪦 Silent Rest – Xander (evil playthrough)
🌊 Stormcall Landing – Grumli and Lup.
NEW REGION
🌀 Stormcall Archipelago - recommended level: 10+ (area – new region) - Accessible by speaking with NPC Captain Rhogar “Stormlaugh” Vex at the Pier of the Mad Tempest POI in Sunset Coast.
Played | 363 times |
Cloned | 68 times |
Created | 220 days ago |
Last Updated | Yesterday |
Visibility | Public |
HP Range180 - 220 (Avg: 200)
AC17
XP5900
Description
Efreeti are towering humanoids made of solidified fire and basalt, often mistaken for devils due to their fearsome appearance. With skin that burns like molten rock, they command the flames and are known for their fierce tempers and cunning intellect.
Details
Size | Huge |
Type | Elemental |
CR | 10 |
XP | 5900 |
Languages | Ignan, Common |
Defenses
Armor Class | 17 |
HP Range | 180 - 220 (Avg: 200) |
Damage Vulnerabilities | None |
Damage Resistances | Fire |
Damage Immunities | Poison |
Condition Immunities | Charmed, Frightened |
Actions
Hurl Flame
Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.
Scimitar
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.