Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.
Played | 198 times |
Cloned | 44 times |
Created | 126 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
The Sylphir is a guardian of the ancient woods, embodying the spirit of nature's chaos and wisdom. It manipulates the forest around it, creating an ever-shifting landscape that confounds intruders and protects its domain.
Size | Medium |
Type | Fey |
CR | 11 |
XP | 7200 |
Languages | Sylvan, Elvish |
Armor Class | 17 |
HP Range | 140 - 160 (Avg: 150) |
Damage Vulnerabilities | None |
Damage Resistances | Piercing, Slashing |
Damage Immunities | None |
Condition Immunities | Charmed, Frightened |
Ethereal Step
As a bonus action, the Sylphir can teleport up to 60 feet to an unoccupied space it can see, leaving behind a burst of ivy that entangles the area, creating difficult terrain for 1 minute.
Forest's Embrace
The Sylphir can manipulate the trees and vines around it, causing them to grapple a target within 30 feet. The target must succeed on a DC 18 Strength saving throw or be restrained.
Nature's Wrath
The Sylphir can summon a wave of chaotic energy from the forest, dealing 4d10 psychic damage to all creatures within a 30-foot radius (DC 20 Wisdom saving throw for half damage).