Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Played | 285 times |
Cloned | 55 times |
Created | 174 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
The Sylphir is a guardian of the ancient woods, embodying the spirit of nature's chaos and wisdom. It manipulates the forest around it, creating an ever-shifting landscape that confounds intruders and protects its domain.
Size | Medium |
Type | Fey |
CR | 11 |
XP | 7200 |
Languages | Sylvan, Elvish |
Armor Class | 17 |
HP Range | 140 - 160 (Avg: 150) |
Damage Vulnerabilities | None |
Damage Resistances | Piercing, Slashing |
Damage Immunities | None |
Condition Immunities | Charmed, Frightened |
Ethereal Step
As a bonus action, the Sylphir can teleport up to 60 feet to an unoccupied space it can see, leaving behind a burst of ivy that entangles the area, creating difficult terrain for 1 minute.
Forest's Embrace
The Sylphir can manipulate the trees and vines around it, causing them to grapple a target within 30 feet. The target must succeed on a DC 18 Strength saving throw or be restrained.
Nature's Wrath
The Sylphir can summon a wave of chaotic energy from the forest, dealing 4d10 psychic damage to all creatures within a 30-foot radius (DC 20 Wisdom saving throw for half damage).