Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.


Author's Note: HEY PLAYER! Have you tried out my new one-shots? 👑 Crown Enemies 🕊️ Jailbird 🌩️ Riders on the Storm Recommended Starting Locations: 🌙 Duskwarren – Dorian and Faith ⛓️ Rotting Prison Cell – Zayn, Marek, Tor, Kaela, Rhazir and Skara 🚢 Black Thorn – Tink, Fetch and Tahlia 🪦 Silent Rest – Xander (evil playthrough) 🌊 Stormcall Landing – Grumli and Lup. NEW REGION 🌀 Stormcall Archipelago - recommended level: 10+ (area – new region) - Accessible by speaking with NPC Captain Rhogar “Stormlaugh” Vex at the Pier of the Mad Tempest POI in Sunset Coast.
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Sylphir
CR 11Medium Fey
Sylphir
HP Range140 - 160 (Avg: 150)
AC17
XP7200

Description

The Sylphir is a guardian of the ancient woods, embodying the spirit of nature's chaos and wisdom. It manipulates the forest around it, creating an ever-shifting landscape that confounds intruders and protects its domain.

Details
SizeMedium
TypeFey
CR11
XP7200
LanguagesSylvan, Elvish
Defenses
Armor Class17
HP Range140 - 160 (Avg: 150)
Damage VulnerabilitiesNone
Damage ResistancesPiercing, Slashing
Damage ImmunitiesNone
Condition ImmunitiesCharmed, Frightened
Actions

Ethereal Step

As a bonus action, the Sylphir can teleport up to 60 feet to an unoccupied space it can see, leaving behind a burst of ivy that entangles the area, creating difficult terrain for 1 minute.

Forest's Embrace

The Sylphir can manipulate the trees and vines around it, causing them to grapple a target within 30 feet. The target must succeed on a DC 18 Strength saving throw or be restrained.

Nature's Wrath

The Sylphir can summon a wave of chaotic energy from the forest, dealing 4d10 psychic damage to all creatures within a 30-foot radius (DC 20 Wisdom saving throw for half damage).

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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