Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.
Played | 198 times |
Cloned | 44 times |
Created | 126 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
A giant earthbound elemental, the Dao embodies the very essence of the earth, with a body of jagged stone and glowing veins of molten rock. It is a creature of greed and suspicion, ready to command the earth to ensnare any intruders.
Size | Huge |
Type | Elemental |
CR | 9 |
XP | 5000 |
Languages | None |
Armor Class | 17 |
HP Range | 150 - 150 (Avg: 150) |
Damage Vulnerabilities | None |
Damage Resistances | Bludgeoning, Piercing, Slashing |
Damage Immunities | Poison, Psychic |
Condition Immunities | Prone, Restrained |
Earthquake
The Dao can cause a localized earthquake in a 30-foot radius around it. Each creature in that area must succeed on a DC 18 Dexterity saving throw or take 22 (4d10) bludgeoning damage and be knocked prone.
Stone Grasp
The Dao can attempt to grapple a creature within 10 feet of it. If it succeeds, the target is restrained and takes 14 (4d6) bludgeoning damage at the start of each of its turns.
Summon Earth Elementals
The Dao can summon 1d4 smaller earth elementals to aid it in battle. These elementals appear in unoccupied spaces within 30 feet of the Dao.