Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.


Author's Note: HEY PLAYER! Have you tried out my new one-shots? 👑 Crown Enemies 🕊️ Jailbird 🌩️ Riders on the Storm Recommended Starting Locations: 🌙 Duskwarren – Dorian and Faith ⛓️ Rotting Prison Cell – Zayn, Marek, Tor, Kaela, Rhazir and Skara 🚢 Black Thorn – Tink, Fetch and Tahlia 🪦 Silent Rest – Xander (evil playthrough) 🌊 Stormcall Landing – Grumli and Lup. NEW REGION 🌀 Stormcall Archipelago - recommended level: 10+ (area – new region) - Accessible by speaking with NPC Captain Rhogar “Stormlaugh” Vex at the Pier of the Mad Tempest POI in Sunset Coast.
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Dao
CR 9Huge Elemental
Dao
HP Range150 - 150 (Avg: 150)
AC17
XP5000

Description

A giant earthbound elemental, the Dao embodies the very essence of the earth, with a body of jagged stone and glowing veins of molten rock. It is a creature of greed and suspicion, ready to command the earth to ensnare any intruders.

Details
SizeHuge
TypeElemental
CR9
XP5000
LanguagesNone
Defenses
Armor Class17
HP Range150 - 150 (Avg: 150)
Damage VulnerabilitiesNone
Damage ResistancesBludgeoning, Piercing, Slashing
Damage ImmunitiesPoison, Psychic
Condition ImmunitiesProne, Restrained
Actions

Earthquake

The Dao can cause a localized earthquake in a 30-foot radius around it. Each creature in that area must succeed on a DC 18 Dexterity saving throw or take 22 (4d10) bludgeoning damage and be knocked prone.

Stone Grasp

The Dao can attempt to grapple a creature within 10 feet of it. If it succeeds, the target is restrained and takes 14 (4d6) bludgeoning damage at the start of each of its turns.

Summon Earth Elementals

The Dao can summon 1d4 smaller earth elementals to aid it in battle. These elementals appear in unoccupied spaces within 30 feet of the Dao.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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