Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.


Author's Note: The story starts with your past shaping your present. InFranz Notes (area) find "Prelude" and insert the prelude that fits your character or create an original one. How to Use the Prelude System: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) -Shackled Fate (Tahlia, Tink, Fetch) -Duskwarren (Dorian, Faith, Nira) -Custom Characters: Create a fitting prelude. PRELUDES: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong. -Shackled Fate (Tahlia, Tink, Fetch) The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back. -Duskwarren (Dorian, Faith, Nira) I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves. FIRST MESSAGE TO FRANZ: Mention your Prelude to Franz with "@Prelude" command.
Played198 times
Cloned44 times
Created
126 days ago
Last Updated
3 days ago
VisibilityPublic
Dao
CR 9Huge Elemental
Dao
HP Range150 - 150 (Avg: 150)
AC17
XP5000

Description

A giant earthbound elemental, the Dao embodies the very essence of the earth, with a body of jagged stone and glowing veins of molten rock. It is a creature of greed and suspicion, ready to command the earth to ensnare any intruders.

Details
SizeHuge
TypeElemental
CR9
XP5000
LanguagesNone
Defenses
Armor Class17
HP Range150 - 150 (Avg: 150)
Damage VulnerabilitiesNone
Damage ResistancesBludgeoning, Piercing, Slashing
Damage ImmunitiesPoison, Psychic
Condition ImmunitiesProne, Restrained
Actions

Earthquake

The Dao can cause a localized earthquake in a 30-foot radius around it. Each creature in that area must succeed on a DC 18 Dexterity saving throw or take 22 (4d10) bludgeoning damage and be knocked prone.

Stone Grasp

The Dao can attempt to grapple a creature within 10 feet of it. If it succeeds, the target is restrained and takes 14 (4d6) bludgeoning damage at the start of each of its turns.

Summon Earth Elementals

The Dao can summon 1d4 smaller earth elementals to aid it in battle. These elementals appear in unoccupied spaces within 30 feet of the Dao.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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