Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.


Author's Note: HEY PLAYER! Have you tried out my new one-shots? 👑 Crown Enemies 🕊️ Jailbird 🌩️ Riders on the Storm Recommended Starting Locations: 🌙 Duskwarren – Dorian and Faith ⛓️ Rotting Prison Cell – Zayn, Marek, Tor, Kaela, Rhazir and Skara 🚢 Black Thorn – Tink, Fetch and Tahlia 🪦 Silent Rest – Xander (evil playthrough) 🌊 Stormcall Landing – Grumli and Lup. NEW REGION 🌀 Stormcall Archipelago - recommended level: 10+ (area – new region) - Accessible by speaking with NPC Captain Rhogar “Stormlaugh” Vex at the Pier of the Mad Tempest POI in Sunset Coast.
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Behemoth
CR 15Gargantuan Monstrosity
Behemoth
HP Range247 - 247 (Avg: 247)
AC18
XP13000

Description

Behemoths are simple, but powerful monsters of the earth. Capable of swallowing a man whole, their gigantic forms appear somehow as a sort of canine rhinoceros or bison, for their bodies are covered in thick fur, and equipped with sharp horns, poisonous claws, and long, muscled limbs. They dwell in the mountains and hills, the forests and the grasslands, making their dens underground, far away from civilization. Hungry behemoths have been known to lay waste to entire towns in search of food, but they can also form bonds with certain creatures, making them a prized target for beast tamers.

Details
SizeGargantuan
TypeMonstrosity
CR15
XP13000
LanguagesNone
Defenses
Armor Class18
HP Range247 - 247 (Avg: 247)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the behemoth. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the beast, and it takes 21 (6d6) acid damage at the start of each of the behemoth's turns. If the behemoth takes 30 damage or more on a single turn from a creature inside it, the beast must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the behemoth. If the behemoth dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.

Multiattack

The behemoth makes two attacks: one with its bite and one with its claws.

Poison Claws

Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 19 (3d6 + 9) slashing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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