Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.


Author's Note: HEY PLAYER! Have you tried out my new one-shots? 👑 Crown Enemies 🕊️ Jailbird 🌩️ Riders on the Storm Recommended Starting Locations: 🌙 Duskwarren – Dorian and Faith ⛓️ Rotting Prison Cell – Zayn, Marek, Tor, Kaela, Rhazir and Skara 🚢 Black Thorn – Tink, Fetch and Tahlia 🪦 Silent Rest – Xander (evil playthrough) 🌊 Stormcall Landing – Grumli and Lup. NEW REGION 🌀 Stormcall Archipelago - recommended level: 10+ (area – new region) - Accessible by speaking with NPC Captain Rhogar “Stormlaugh” Vex at the Pier of the Mad Tempest POI in Sunset Coast.
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Tempest Warden
CR 12Large Elemental
Tempest Warden
HP Range100 - 102 (Avg: 101)
AC18
XP8400

Description

A large elemental embodying the fury of arcane storms, the Tempest Warden commands lightning and thunder with fierce control, protecting the balance of elemental forces.

Details
SizeLarge
TypeElemental
CR12
XP8400
LanguagesAuran, Common
Defenses
Armor Class18
HP Range100 - 102 (Avg: 101)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Arc Lightning Burst (Recharge 5–6)

The Warden releases a crackling burst of lightning in a 30-foot radius. Each creature in the area must make a DC 19 Dexterity saving throw, taking 45 (10d8) lightning damage on a failed save, or half on a success.

Multiattack

The Tempest Warden makes three slam attacks.

Slam

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 6) bludgeoning damage plus 14 (4d6) lightning damage.

Thunderous Roar (Recharge 6)

The Warden emits a deafening roar. Each creature within 40 ft. must succeed on a DC 18 Constitution saving throw or take 27 (6d8) thunder damage and be pushed 20 feet away and knocked prone. On a successful save, half damage and no prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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