Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.


Author's Note: HEY PLAYER! Have you tried out my new one-shots? 👑 Crown Enemies 🕊️ Jailbird 🌩️ Riders on the Storm Recommended Starting Locations: 🌙 Duskwarren – Dorian and Faith ⛓️ Rotting Prison Cell – Zayn, Marek, Tor, Kaela, Rhazir and Skara 🚢 Black Thorn – Tink, Fetch and Tahlia 🪦 Silent Rest – Xander (evil playthrough) 🌊 Stormcall Landing – Grumli and Lup. NEW REGION 🌀 Stormcall Archipelago - recommended level: 10+ (area – new region) - Accessible by speaking with NPC Captain Rhogar “Stormlaugh” Vex at the Pier of the Mad Tempest POI in Sunset Coast.
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Selkrael the Broken
CR 13Huge Dragon
Selkrael the Broken
HP Range195 - 195 (Avg: 195)
AC18
XP10000

Description

Once a proud silver dragon of Solaris, Selkrael stood against Alistair’s rise—but was defeated and left scarred by chromatic dragons. His wings were torn, his horn shattered, and his pride destroyed. He fled in shame to the barren Shatterhollow Isle, where he now isolates himself, haunted by failure. Though still driven by a sense of duty, he is paralyzed by guilt, no longer trusting himself to act justly or bravely.

Details
SizeHuge
TypeDragon
CR13
XP10000
LanguagesCommon, Draconic, Celestial
Defenses
Armor Class18
HP Range195 - 195 (Avg: 195)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Cold Breath (Recharge 5–6)

Selkrael exhales a blast of freezing air in a 30-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much on a success.

Multiattack

Selkrael makes three attacks: one with his bite and two with his claws.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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