Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.


Author's Note: HEY PLAYER! Have you tried out my new one-shots? 👑 Crown Enemies 🕊️ Jailbird 🌩️ Riders on the Storm Recommended Starting Locations: 🌙 Duskwarren – Dorian and Faith ⛓️ Rotting Prison Cell – Zayn, Marek, Tor, Kaela, Rhazir and Skara 🚢 Black Thorn – Tink, Fetch and Tahlia 🪦 Silent Rest – Xander (evil playthrough) 🌊 Stormcall Landing – Grumli and Lup. NEW REGION 🌀 Stormcall Archipelago - recommended level: 10+ (area – new region) - Accessible by speaking with NPC Captain Rhogar “Stormlaugh” Vex at the Pier of the Mad Tempest POI in Sunset Coast.
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Maurezhi
CR 7Medium Fiend
Maurezhi
HP Range88 - 88 (Avg: 88)
AC15
XP2900

Description

A medium fiend demon that can assume the form of any Medium humanoid it has eaten, with decaying transformations lasting 1d6 days. It has resistances to cold, fire, lightning, necrotic damage, and nonmagical bludgeoning, piercing, and slashing damage, and immunities to poison and certain conditions. It can paralyze foes with its claws and reduce Charisma with its bite, raising ghouls from the dead.

Details
SizeMedium
TypeFiend
CR7
XP2900
LanguagesAbyssal, Elvish, telepathy 120 ft.
Defenses
Armor Class15
HP Range88 - 88 (Avg: 88)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage. If the target is a humanoid, its Charisma score is reduced by 1d4 until it finishes a short or long rest. The target dies if this reduces its Charisma to 0 and rises 24 hours later as a ghoul unless revived or destroyed.

Claws

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage. If the target is not undead, it must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the save at the end of each of its turns.

Multiattack

The maurezhi makes two attacks: one with its bite and one with its claws.

Raise Ghoul (Recharge 5–6)

The maurezhi targets one dead ghoul or ghast it can see within 30 feet and revives it with all its hit points.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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