Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.


Author's Note: HEY PLAYER! Have you tried out my new one-shots? 👑 Crown Enemies 🕊️ Jailbird 🌩️ Riders on the Storm Recommended Starting Locations: 🌙 Duskwarren – Dorian and Faith ⛓️ Rotting Prison Cell – Zayn, Marek, Tor, Kaela, Rhazir and Skara 🚢 Black Thorn – Tink, Fetch and Tahlia 🪦 Silent Rest – Xander (evil playthrough) 🌊 Stormcall Landing – Grumli and Lup. NEW REGION 🌀 Stormcall Archipelago - recommended level: 10+ (area – new region) - Accessible by speaking with NPC Captain Rhogar “Stormlaugh” Vex at the Pier of the Mad Tempest POI in Sunset Coast.
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Revenant
CR 15Medium Undead
Revenant
HP Range150 - 169 (Avg: 160)
AC16
XP13000

Description

The Revenant is a relentless undead creature born from a violent death, driven by an unquenchable thirst for vengeance. It stalks its prey with an unwavering focus, leaving a trail of despair and haunting memories in its wake. Forever shunned from the light of life, this creature can pass through walls and solid objects, manifesting as a spectral figure that instills terror in all who cross its path.

Details
SizeMedium
TypeUndead
CR15
XP13000
LanguagesCommon, understands the languages it spoke in life
Defenses
Armor Class16
HP Range150 - 169 (Avg: 160)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Curse of Vengeance

The Revenant can choose one creature it can see within 30 feet. That target must succeed on a DC 16 Wisdom saving throw, or it is cursed. While cursed, the target cannot regain hit points and takes 3d10 necrotic damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.

Longsword

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 5) slashing damage.

Multiattack

The Revenant makes two attacks.

Vengeful Pursuit

The Revenant teleports up to 30 feet to an unoccupied space within sight and makes one weapon attack. If it hits, the target must succeed on a DC 16 Constitution saving throw or be frightened until the end of its next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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