Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Played | 363 times |
Cloned | 68 times |
Created | 220 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
The Illusionary Stalker is a sinister entity that thrives on chaos and confusion, weaving intricate illusions that distort reality itself. It hunts its prey with cunning and malice, striking unexpectedly from the shadows and leaving its victims ensnared in a web of uncertainty. This creature relishes in the fear it instills, using its powers to manipulate perceptions and toy with the minds of those foolish enough to confront it.
Size | Medium |
Type | Monstrosity |
CR | 14 |
XP | 11000 |
Languages | telepathy 120 ft. |
Armor Class | 18 |
HP Range | 190 - 190 (Avg: 190) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Claw
+9 to hit, 2d10+5 slashing damage. The creature hit must succeed on an Intelligence saving throw (DC 18) or have disadvantage on all attack rolls until the end of its next turn.
Illusory Strike
+10 to hit, 3d12+5 psychic damage. The creature hit must succeed on a Wisdom saving throw (DC 17) or be paralyzed for 1 turn, believing it has been caught in an illusion.
Multiattack
The Illusionary Stalker makes two attacks with its claws.