Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Played | 363 times |
Cloned | 68 times |
Created | 220 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
Spectral Knights are the restless spirits of warriors who served the Forgotten King in life, bound by unbreakable loyalty to their master even in death. Clad in ethereal armor that shimmers like a mirage, these knights embody the perfect blend of martial prowess and arcane might. Their presence inspires dread in the hearts of those who oppose them, for their spectral forms are said to drain the very vitality from their foes.
Size | Large |
Type | Undead |
CR | 12 |
XP | 9000 |
Languages | Common, Celestial |
Armor Class | 18 |
HP Range | 136 - 156 (Avg: 146) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Aura of Despair
All creatures of the Spectral Knight's choice within a 20-foot radius must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns.
Ethereal Slash
The Spectral Knight makes a melee weapon attack with its ghostly sword, dealing 3d10+5 necrotic damage on a hit and pushing the target 10 feet away.
Ghostly Charge
The Spectral Knight can teleport up to 30 feet to an unoccupied space it can see and make a melee attack immediately after arriving.
Spectral Magic
The Spectral Knight can cast 3 spells from the following list: Spell of the Lost (3rd level), Warding Bond (2nd level), and Shadow Blade (2nd level).