Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.


Author's Note: HEY PLAYER! Have you tried out my new one-shots? 👑 Crown Enemies 🕊️ Jailbird 🌩️ Riders on the Storm Recommended Starting Locations: 🌙 Duskwarren – Dorian and Faith ⛓️ Rotting Prison Cell – Zayn, Marek, Tor, Kaela, Rhazir and Skara 🚢 Black Thorn – Tink, Fetch and Tahlia 🪦 Silent Rest – Xander (evil playthrough) 🌊 Stormcall Landing – Grumli and Lup. NEW REGION 🌀 Stormcall Archipelago - recommended level: 10+ (area – new region) - Accessible by speaking with NPC Captain Rhogar “Stormlaugh” Vex at the Pier of the Mad Tempest POI in Sunset Coast.
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Spectral Knights
CR 12Large Undead
Spectral Knights
HP Range136 - 156 (Avg: 146)
AC18
XP9000

Description

Spectral Knights are the restless spirits of warriors who served the Forgotten King in life, bound by unbreakable loyalty to their master even in death. Clad in ethereal armor that shimmers like a mirage, these knights embody the perfect blend of martial prowess and arcane might. Their presence inspires dread in the hearts of those who oppose them, for their spectral forms are said to drain the very vitality from their foes.

Details
SizeLarge
TypeUndead
CR12
XP9000
LanguagesCommon, Celestial
Defenses
Armor Class18
HP Range136 - 156 (Avg: 146)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Aura of Despair

All creatures of the Spectral Knight's choice within a 20-foot radius must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns.

Ethereal Slash

The Spectral Knight makes a melee weapon attack with its ghostly sword, dealing 3d10+5 necrotic damage on a hit and pushing the target 10 feet away.

Ghostly Charge

The Spectral Knight can teleport up to 30 feet to an unoccupied space it can see and make a melee attack immediately after arriving.

Spectral Magic

The Spectral Knight can cast 3 spells from the following list: Spell of the Lost (3rd level), Warding Bond (2nd level), and Shadow Blade (2nd level).

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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