Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.


Author's Note: HEY PLAYER! Have you tried out my new one-shots? 👑 Crown Enemies 🕊️ Jailbird 🌩️ Riders on the Storm Recommended Starting Locations: 🌙 Duskwarren – Dorian and Faith ⛓️ Rotting Prison Cell – Zayn, Marek, Tor, Kaela, Rhazir and Skara 🚢 Black Thorn – Tink, Fetch and Tahlia 🪦 Silent Rest – Xander (evil playthrough) 🌊 Stormcall Landing – Grumli and Lup. NEW REGION 🌀 Stormcall Archipelago - recommended level: 10+ (area – new region) - Accessible by speaking with NPC Captain Rhogar “Stormlaugh” Vex at the Pier of the Mad Tempest POI in Sunset Coast.
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Griffon Hunting Pack
CR 6Large Monstrosity
Griffon Hunting Pack
HP Range80 - 90 (Avg: 85)
AC14
XP2300

Description

A coordinated group of 3-4 griffons flying in a hunting formation, executing synchronized dive attacks to overwhelm their prey. They use tactical teamwork to focus on a single target, risking a quick kill.

Details
SizeLarge
TypeMonstrosity
CR6
XP2300
Languages--
Defenses
Armor Class14
HP Range80 - 90 (Avg: 85)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Grapple and Fly

One griffon can use its action to grapple a target it hit with a dive attack and attempt to fly with it. The target must succeed on a DC 15 Strength saving throw or be carried up to 30 feet and dropped prone.

Synchronized Dive Attack

Two griffons make dive attacks with advantage, each dealing 2d6+4 slashing damage. If both hit the same target, the target must succeed on a DC 15 Strength saving throw or be knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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