Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.


Author's Note: HEY PLAYER! Have you tried out my new one-shots? 👑 Crown Enemies 🕊️ Jailbird 🌩️ Riders on the Storm Recommended Starting Locations: 🌙 Duskwarren – Dorian and Faith ⛓️ Rotting Prison Cell – Zayn, Marek, Tor, Kaela, Rhazir and Skara 🚢 Black Thorn – Tink, Fetch and Tahlia 🪦 Silent Rest – Xander (evil playthrough) 🌊 Stormcall Landing – Grumli and Lup. NEW REGION 🌀 Stormcall Archipelago - recommended level: 10+ (area – new region) - Accessible by speaking with NPC Captain Rhogar “Stormlaugh” Vex at the Pier of the Mad Tempest POI in Sunset Coast.
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220 days ago
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Will-o'-Wisp
CR 2Tiny Undead
Will-o'-Wisp
HP Range22 - 22 (Avg: 22)
AC19
XP450

Description

A malevolent, tiny undead spirit of flickering light, known for luring victims to their doom with eerie illumination and draining life from the fallen.

Details
SizeTiny
TypeUndead
CR2
XP450
Languagesthe languages it knew in life
Defenses
Armor Class19
HP Range22 - 22 (Avg: 22)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Consume Life

As a bonus action, the will-o’-wisp targets one creature it can see within 5 feet that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw or die. If the target dies, the will-o’-wisp regains 10 (3d6) hit points.

Invisibility

The will-o’-wisp and its light magically become invisible until it attacks, uses Consume Life, or its concentration ends (as if concentrating on a spell).

Shock

Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 2d8 lightning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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