Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.


Author's Note: Welcome to the realm of Solaris, a land of grandeur and decay. The golden kingdom, ruled by a tyrant king, hides its darkness behind a veil of splendor. Your journey begins not with freedom, but in the depths of despair. Captured, betrayed, or wronged, you’ve spent weeks rotting in the dungeon of Dreadspire Keep. Shackled, bruised, and surrounded by others sharing your plight, you have endured misery and hopelessness. None of you chose this fate! Cast away for defying the king, for being a threat, or perhaps for no reason at all. But here, in the shadows of this prison, you still hold one power: the choice to accept your fate or resist it. **SUGGESTION FOR FIRST MESSAGE TO FRANZ** The shadows of Dreadspire Keep suffocate us, as if the walls themselves conspire to break what little remains of our spirits. For two weeks now, we’ve lingered here—forgotten, discarded. Chained and bruised, our fate is shrouded in uncertainty. Will we be thrown into the Crimson Colosseum to entertain the nobles and die? Marched to a public execution as a spectacle? Or worse... enslaved, condemned to lives of endless suffering? None of us are here by choice—what brought us to this place hardly matters anymore. We've shared enough words to know each other's names, and that's all we need. Names and stories won’t save us; they won’t stop the rot seeping into these stones or the despair creeping into our souls. We are not comrades, not yet—but we share this misery, and that might just make us something more than strangers. (I stand, my voice breaking the silence.) "Whatever they plan for us... they’ll regret not finishing the job when they had the chance." The images used for the areas, points of interest, characters, monsters and maps are a mix of my own AI creations and those from some sources, so my thanks to: -tomcartos.com - Openart community -Nightcafe community
Played115 times
Cloned28 times
Created
90 days ago
Last Updated
1 days ago
VisibilityPublic
Mummy
Mummy
Medium Undead - CR 3
Details
SizeMedium
TypeUndead
CR3
XP700
Languagesthe languages it knew in life
Defenses
Armor Class11
HP Range27 - 90 (Avg: 59)
Damage Vulnerabilities
Damage Resistances
Damage Immunities,
Condition Immunities, , , ,
Stats

strength

16

dexterity

8

constitution

15

intelligence

6

wisdom

10

charisma

12

Actions

Dreadful Glare

The mummy targets one creature it can see within 60 ft. of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.

Multiattack

The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

Rotting Fist

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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