Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.


Author's Note: Starting Points by Character 📍Rotting Prison Cell Title: The Crown’s Enemies Characters: Zayn, Marek, Kaela, Rhazir, Rowan, Skara Summary: Locked in a decaying cell. Tortured. Interrogated. Labeled as enemies of the crown. No rights, no hope—unless they make their own. ⸻ 📍Black Thorn Title: Cargo of the Damned Characters: Tink, Fetch, Tahlia Summary: Imprisoned aboard a slaver ship bound for an unknown fate. Chained, watched, and hours away from a likely sacrifice. Last chance to break free. ⸻ 📍Duskwarren Title: The Forgotten Streets Characters: Dorian, Nira, Faith Summary: Not behind bars—but still trapped. Life in the shadows of Solrend’s slums means poverty, violence, and no way out. Unless they fight for it. ⸻ 📍The Silent Rest Title: The Dead Don’t Stay Buried Character: Xander Summary: Woke up clawing through dirt. Buried in a mass grave, a burnt mark on your temple, and no answers. Just a second chance—and something dark watching.
Played285 times
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Created
174 days ago
Last Updated
3 days ago
VisibilityPublic
Imprisionment (MA lvl 9)
Level 1
Imprisionment (MA lvl 9)

Description

You create a magical restraint to imprison a visible creature. The target must succeed on a Wisdom save or be bound. If it succeeds, it becomes immune to further attempts. While imprisoned, the creature doesn't need to breathe, eat, drink, or age, and divination spells cannot detect it. Choose one form of imprisonment: Burial: The target is entombed beneath the earth in a magical sphere. No passage or teleportation is possible. Requires a mithral orb. Chaining: The target is restrained by chains rooted to the ground. Requires a fine metal chain. Hedged Prison: The target is transported to a warded demiplane (e.g., a labyrinth or tower). Requires a jade prison model. Minimus Containment: The target shrinks to 1 inch and is sealed in a gemstone. Requires a large transparent gemstone. Slumber: The target falls into an unending sleep. Requires rare soporific herbs. The spell ends with a specified condition or if dispel magic is cast at 9th level.

Spell Details
Level1
Range30
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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