Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Played | 285 times |
Cloned | 55 times |
Created | 174 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
You create a magical restraint to imprison a visible creature. The target must succeed on a Wisdom save or be bound. If it succeeds, it becomes immune to further attempts. While imprisoned, the creature doesn't need to breathe, eat, drink, or age, and divination spells cannot detect it. Choose one form of imprisonment: Burial: The target is entombed beneath the earth in a magical sphere. No passage or teleportation is possible. Requires a mithral orb. Chaining: The target is restrained by chains rooted to the ground. Requires a fine metal chain. Hedged Prison: The target is transported to a warded demiplane (e.g., a labyrinth or tower). Requires a jade prison model. Minimus Containment: The target shrinks to 1 inch and is sealed in a gemstone. Requires a large transparent gemstone. Slumber: The target falls into an unending sleep. Requires rare soporific herbs. The spell ends with a specified condition or if dispel magic is cast at 9th level.
Level | 1 |
Range | 30 |