Fantasy
Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.
Author's Note: Welcome to the realm of Solaris, a land of grandeur and decay. The golden kingdom, ruled by a tyrant king, hides its darkness behind a veil of splendor. Your journey begins not with freedom, but in the depths of despair. Captured, betrayed, or wronged, you’ve spent weeks rotting in the dungeon of Dreadspire Keep. Shackled, bruised, and surrounded by others sharing your plight, you have endured misery and hopelessness.
None of you chose this fate—cast away for defying the king, for being a threat, or perhaps for no reason at all. But here, in the shadows of this prison, you still hold one power: the choice to accept your fate or resist it.
**SUGGESTION FOR FIRST MESSAGE TO FRANZ**
The shadows of Dreadspire Keep suffocate us, as if the walls themselves conspire to break what little remains of our spirits. For two weeks now, we’ve lingered here—forgotten, discarded. Chained and bruised, our fate is shrouded in uncertainty. Will we be thrown into the Crimson Colosseum to entertain the nobles and die? Marched to a public execution as a spectacle? Or worse... enslaved, condemned to lives of endless suffering?
None of us are here by choice—what brought us to this place hardly matters anymore. We've shared enough words to know each other's names, and that's all we need. Names and stories won’t save us; they won’t stop the rot seeping into these stones or the despair creeping into our souls. We are not comrades, not yet—but we share this misery, and that might just make us something more than strangers.
(I stand, my voice breaking the silence.) "Whatever they plan for us... they’ll regret not finishing the job when they had the chance."
The images used for the areas, points of interest, characters, monsters and maps are a mix of my own AI creations and those from some sources, so my thanks to:
-tomcartos.com
- Openart community
-Nightcafe community
Played | 32 times |
Cloned | 3 times |
Created | 39 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Hunter's Mark
Divination
Details
School | Divination |
Level | 1 |
Casting Time | 1 bonus action |
Range | 90 |
Duration | Up to 1 hour |
Description
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.