Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.


Author's Note: Welcome to the realm of Solaris, a land of grandeur and decay. The golden kingdom, ruled by a tyrant king, hides its darkness behind a veil of splendor. Your journey begins not with freedom, but in the depths of despair. Captured, betrayed, or wronged, you’ve spent weeks rotting in the dungeon of Dreadspire Keep. Shackled, bruised, and surrounded by others sharing your plight, you have endured misery and hopelessness. None of you chose this fate! Cast away for defying the king, for being a threat, or perhaps for no reason at all. But here, in the shadows of this prison, you still hold one power: the choice to accept your fate or resist it. **SUGGESTION FOR FIRST MESSAGE TO FRANZ** The shadows of Dreadspire Keep suffocate us, as if the walls themselves conspire to break what little remains of our spirits. For two weeks now, we’ve lingered here—forgotten, discarded. Chained and bruised, our fate is shrouded in uncertainty. Will we be thrown into the Crimson Colosseum to entertain the nobles and die? Marched to a public execution as a spectacle? Or worse... enslaved, condemned to lives of endless suffering? None of us are here by choice—what brought us to this place hardly matters anymore. We've shared enough words to know each other's names, and that's all we need. Names and stories won’t save us; they won’t stop the rot seeping into these stones or the despair creeping into our souls. We are not comrades, not yet—but we share this misery, and that might just make us something more than strangers. (I stand, my voice breaking the silence.) "Whatever they plan for us... they’ll regret not finishing the job when they had the chance." The images used for the areas, points of interest, characters, monsters and maps are a mix of my own AI creations and those from some sources, so my thanks to: -tomcartos.com - Openart community -Nightcafe community
Played114 times
Cloned28 times
Created
89 days ago
Last Updated
Yesterday
VisibilityPublic
Forbiddance
Forbiddance
Abjuration
Details
Level6
Range1
Description

You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures can't teleport into the area or use portals, such as those created by the gate spell, to enter the area. The spell proofs the area against planar travel, and therefore prevents creatures from accessing the area by way of the Astral Plane, Ethereal Plane, Feywild, Shadowfell, or the plane shift spell. In addition, the spell damages types of creatures that you choose when you cast it. Choose one or more of the following: celestials, elementals, fey, fiends, and undead. When a chosen creature enters the spell's area for the first time on a turn or starts its turn there, the creature takes 5d10 radiant or necrotic damage (your choice when you cast this spell). When you cast this spell, you can designate a password. A creature that speaks the password as it enters the area takes no damage from the spell. The spell's area can't overlap with the area of another forbiddance spell. If you cast forbiddance every day for 30 days in the same location, the spell lasts until it is dispelled, and the material components are consumed on the last casting.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service