Cyberpunk
Welcome to Vinyl City. Where music is the lifeblood and primary energy source.
Author's Note: In this world you will be in a city were rock music has recently been banned. Musical instruments are your weaponry and crowd hype is your healing.
Played | 0 times |
Cloned | 0 times |
Created | 126 days ago |
Last Updated | 75 days ago |
Visibility | Public |
Alchemist's fire (flask)
Uncommon•Gear (Standard Gear)

Weight1.00 lb.
Cost50.00 Bucks
Description
This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.
Details
Type | Gear |
Category | Standard Gear |
Rarity | Uncommon |
Weight | 1.00 lb. |
Cost | 50.00 Bucks |