Cyberpunk
Welcome to Vinyl City. Where music is the lifeblood and primary energy source.
Author's Note: In this world you will be in a city were rock music has recently been banned. Musical instruments are your weaponry and crowd hype is your healing.
Played | 0 times |
Cloned | 0 times |
Created | 126 days ago |
Last Updated | 75 days ago |
Visibility | Public |
Heat Metal
Transmutation•Level 2

Description
Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again. If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.
Spell Details
Level | 2 |
Range | 60 |