Summon to another world world illustration - Fantasy theme
Fantasy

Summon to another world

T
The_true_god

You are summoned to another world with 3 other people each of you possess a unique ability

Played2 times
Cloned2 times
Created
49 days ago
Last Updated
6 days ago
VisibilityPublic
Feeblemind
Feeblemind
Enchantment
Details
SchoolEnchantment
Level8
Casting Time1 action
Range150
DurationInstantaneous
Description

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an intelligence saving throw. On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them. At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends. The spell can also be ended by greater restoration, heal, or wish.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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