Tamriel is set in The Elder Scrolls universe. Start Date: 17th of Last Seed in the year 4E 201
Played | 94 times |
Cloned | 23 times |
Created | 47 days ago |
Last Updated | 1 days ago |
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Abah's Landing
Abah’s Landing is a bustling port city known for its notorious reputation as a hub for piracy, smuggling, and illicit trade. Narrow winding streets and hidden alleys create perfect cover for the myriad of rogues and thieves operating within its borders. The city's grandeur, marked by opulent palaces and vibrant marketplaces, tells the tale of wealth alongside its criminal undertones, where danger and opportunity exist hand in hand. Despite its lawless nature, Abah's Landing remains a vital trade port, drawing merchants and travelers from across Tamriel.
Abecean Sea
The Abecean Sea is a vast, warm expanse of ocean to the southwest of Tamriel, bordering the coasts of Hammerfell, Cyrodiil, and Valenwood. This sea serves as a vital trade route, connecting the ports of Anvil, Stros M'Kai, and other cities along the southern coastlines of Tamriel to the distant lands beyond. The Abecean Sea is known for its calm, tropical waters and temperate climate, making it ideal for trade and travel, though pirates and privateers often patrol its waters, preying on unsuspecting ships.
Alabaster
Alabaster is a significant city in northern Elsweyr, renowned for its stunning white stone architecture and vibrant marketplaces. It serves as a crucial trade hub, connecting Elsweyr and Cyrodiil, with a lively atmosphere deeply rooted in Khajiiti culture and history. Despite its beauty, Alabaster has experienced periods of political turmoil, reflecting the ongoing tensions between the Khajiit and the Empire.
Ald'ruhn
Ald'ruhn is a resilient city built under the massive shell of a dead Emperor Crab, representing the strength and endurance of House Redoran. It serves not only as a military and political hub but also as a testament to the hardy nature of its residents, who thrive in the harsh Ashlands of Vvardenfell. The city is a vital stronghold in Morrowind, reflecting both natural harshness and architectural ingenuity in its defenses.
Aldcroft
Aldcroft is a modest coastal town in the region of Glenumbra, High Rock, serving as a key port for fishing and shipbuilding. Its bustling shipyards are manned by skilled artisans who craft and maintain vessels for trade and naval defense in the Iliac Bay.
Alik'r Desert
The Alik'r Desert is a vast, arid expanse located in the western part of Hammerfell, inhabited by the resilient Redguards. Despite the harsh heat and relentless winds, the desert holds deep cultural significance for its people, showcasing their adaptability and strength amidst the unforgiving landscape.
Alinor
Alinor, the capital of the Summerset Isles, is the heart of the Altmer civilization. It serves as the political and cultural center of the Aldmeri Dominion, showcasing a dedication to perfection in art and culture, and embodying the refined power and artistry of the Altmer.
Alten Corimont
Alten Corimont is a bustling coastal settlement located in the eastern region of Black Marsh, known for its vibrant markets and active docks. This town serves as a key hub for trade and piracy, attracting merchants, adventurers, and questionable figures alike. Its wooden structures and stilted homes blend seamlessly into the swampy landscape, showcasing the resourcefulness of its inhabitants. Despite the lurking dangers of its rough reputation, Alten Corimont thrives as a center of both legitimate and illicit commerce.
Anequina
Anequina is a vast and arid region of Elsweyr, characterized by its rugged badlands and sprawling savannas. The terrain is harsh, yet strikingly beautiful, featuring towering mesas and deep canyons which create a challenging environment for its inhabitants. The resilience of the Khajiit is evident as they navigate this sun-baked landscape, having adapted to its demanding climate over many centuries.
Anvil
Anvil is a vibrant port city that serves as a major trading hub, connecting Cyrodiil to the rest of Tamriel. Known for its bustling dockside markets and shipyards, it reflects a rich history of maritime activity, including dealings with pirates and smugglers. The city's architecture, heavily influenced by its proximity to Hammerfell and Colovia, boasts a sturdy aesthetic that harmonizes with its beautiful coastal views.
Archon
Archon is a major city nestled within the northeastern region of Black Marsh, close to Morrowind's border. Known for its vibrant culture and vital trade connections, it serves as a hub for the exchange of goods and ideas. The presence of the Hist trees deeply influences the spiritual life of the Argonian inhabitants, while the city's mysterious allure captivates outsiders, who find the rich traditions and unique way of life both enchanting and perplexing.
Arena District
The Arena District of the Imperial City buzzes with excitement and anticipation, filled with both local citizens and travelers eager to witness the grand spectacles hosted in its famous coliseum. The vibrant atmosphere is enriched by the sound of cheers, the smell of spiced street food, and the sight of colorful banners fluttering over the various entertainment stalls lining the cobblestone streets.
Arenthia
Arenthia is a vibrant city that serves as a crucial meeting point for the cultures of the Bosmer and Khajiit. The bustling markets are filled with the sounds of trade and the aromas of diverse goods from both the forest and desert. The city is alive with political intrigue and cultural exchanges, showcasing a blend of architectural styles that reflect its rich history of conflict and cooperation.
Auridon
Auridon is the second-largest island in the Summerset Isles, celebrated for its lush forests, pristine beaches, and opulent cities that embody the grandeur of Altmer culture and politics. This island serves as a central hub for trade, diplomacy, and military presence, acting as a gateway to the illustrious Summerset Isles. Visitors are greeted with breathtaking views and a rich tapestry of Altmer heritage, making it a crucial juncture in the region.
Azurian Sea
The Azurian Sea is a vibrant and picturesque body of water located off the northern coast of High Rock, known for its striking blue waters and serene beauty. Unlike the more foreboding waters of the Sea of Ghosts to the north, the Azurian Sea is relatively calm, making it a key trade route for merchant ships traveling between High Rock and distant lands. The coastal cities of northern High Rock, such as Jehanna, thrive on the maritime commerce that flows through the sea.
Baandari Trading Post
The Baandari Trading Post is a lively marketplace in Elsweyr where merchants and adventurers converge to barter and trade. This vibrant hub is known for its colorful displays of goods, ranging from everyday items to rare treasures, all under the skillful negotiation of the Baandari, a nomadic group of Khajiit celebrated for their charm and cunning. The atmosphere is enriched by the sounds of lively haggling and laughter, showcasing the rich culture of the Baandari.
Balmora
Balmora, a thriving city in western Morrowind, serves as the political and economic heart of House Hlaalu. Its bustling markets and organized streets make it a cultural hub for both locals and travelers alike, while the nearby ancient ruins and ashlands invite adventurers seeking fortune and peril. The blend of urban life with the wild surroundings creates a unique atmosphere, where the industrious spirit of the Hlaalu people is evident in every stone edifice and trade deal.
Bangkorai
Bangkorai is a rugged and mountainous region located in the southeastern part of High Rock, bordering Hammerfell. It features a diverse landscape that transitions from the densely forested and fortified highlands of High Rock in the north to the arid desert lands in the south that seamlessly blend into Hammerfell. Known for its strategic importance, this region has been a focal point of both Breton and Redguard history for centuries, reflecting a rich cultural heritage amidst breathtaking natural beauty.
Bay of Tava
The Bay of Tava is a prominent and sacred bay located along the western coast of Hammerfell, named after the Redguard goddess Tava, the deity of air and wind. This expansive body of water serves as a vital maritime hub for the coastal cities of Hammerfell, including Taneth and Rihad, and is renowned for its calm, sapphire-blue waters, making it a haven for sailors and traders alike.
Bergama
Bergama is a bustling desert oasis city nestled deep within the Alik'r Desert of Hammerfell, serving as a vital trading hub for merchants and caravans journeying through the unforgiving sands. Its importance stems from the precious water sources nearby, making it a sanctuary amidst the harsh desert landscape. The city's vibrant markets are filled with exotic goods, while weary travelers find respite in its shaded alleyways, ensuring Bergama’s status as an essential waypoint in the arid expanse.
Betnikh
Betnikh, also known as Betony, is a rugged island off the southern coast of High Rock, showcasing a rich tapestry of its tumultuous history shaped by both the Bretons and the Orcs. Currently serving as an Orcish stronghold, the island is characterized by its rocky landscape dotted with ancient ruins, where remnants of past cultures intertwine with the vibrant Orcish settlement that stands as a testament to its strategic coastal importance.
Black Heights
Black Heights is a serene and remote Khajiiti village nestled among the rugged cliffs of southern Elsweyr. The village is known for its breathtaking views and tranquil atmosphere, where the residents lead simple lives as hunters, herbalists, and craftsmen. They have a deep connection to the land and rely on its natural bounty for their sustenance.
Black Marsh
Black Marsh, also known as Argonia, is a vast and mysterious province in the southeastern part of Tamriel. Renowned for its dense swamps, murky marshlands, and thick jungles, it serves as the homeland of the Argonians, who have uniquely adapted to thrive in this challenging environment. Largely uncharted and considered dangerous by outsiders, Black Marsh is riddled with treacherous terrain, hostile wildlife, and deadly diseases that permeate its dense foliage.
Blacklight
Blacklight is the capital city of the Dunmer province of Morrowind, a resilient stronghold of culture and politics, significantly shaped by its tumultuous history. The city serves as a crucial port for trade and defense, boasting a blend of imposing stone architecture that hints at its storied past. Located on the western coast near Skyrim, Blacklight is enveloped by dark volcanic cliffs and ash-covered lands, creating a somber yet powerful atmosphere that reflects the endurance of the Dunmer people.
Blackrose
Blackrose is a notorious city steeped in the rich yet grim history of the Argonian people, serving as both a stronghold and a symbol of their resilience. It features a formidable prison that has left an indelible mark on Tamriel, surrounded by treacherous swamplands and dense marshes. Despite its harsh legacy, the city thrives as a significant political and military center, its inhabitants fiercely protective of their land and traditions.
Blackwood
Blackwood is a swampy, treacherous region located in the southeastern part of Cyrodiil, serving as a natural buffer between the Imperial heartland and the mysterious Argonian territory of Black Marsh. This area is characterized by dense forests, marshlands, and winding rivers that create a wild and dangerous landscape filled with predators, bandits, and ancient ruins that whisper secrets of the past.
Bleakrock Isle
Bleakrock Isle is a small, isolated island off the northeastern coast of Skyrim, characterized by its harsh, cold climate and rugged, snow-covered terrain. The island is sparsely populated, primarily serving as a remote outpost for the Nordic people. The village of Bleakrock Village, the island’s only settlement, is home to hardy Nords who engage in a simple, self-sufficient lifestyle based on fishing, hunting, and small-scale farming.
Bleakrock Village
Bleakrock Village is a small, close-knit settlement inhabited by resilient Nords who endure the cold and isolated environment of Bleakrock Isle. The village thrives on fishing, hunting, and limited trade with nearby regions, serving as a crucial outpost that offers protection against threats from the Sea of Ghosts. Despite its size, it embodies the spirit of Nordic survival, with villagers living harmoniously with their rugged surroundings.
Bravil
Located along the banks of the Niben River in southern Cyrodiil, Bravil is a modest and humble city with a rich history. Known for its rustic charm, Bravil is a stark contrast to the wealthier cities of the Empire. Its wooden structures and canals give it a rugged, almost shantytown feel, yet the people of Bravil are known for their resourcefulness and strong sense of community. The city is also famous for its connection to the ancient tales of the Lucky Old Lady, a local legend that embodies the spirit of the town's inhabitants.
Bright-Throat Village
Bright-Throat Village is a vibrant Argonian settlement that celebrates artistic expression and cultural richness. Nestled within the lush, dense swamps of Black Marsh, this lively community showcases homes built on stilts above the water, lined with colorful decorations and surrounded by waterway pathways. The villagers live in harmony with their environment, using the abundant natural resources of the swamp to enhance their artistic culture.
Bruma
Located in the northernmost reaches of Cyrodiil, Bruma is a snow-covered city nestled at the base of the Jerall Mountains. Known for its strategic position as the Empire’s northern outpost, Bruma serves as a gateway between Cyrodiil and Skyrim, attracting adventurers seeking to explore the nearby ruins and mountain passes. The people of Bruma are characterized by their warmth and hospitality, despite the cold climate and rugged environment.
Camlorn
Camlorn is a prominent city in High Rock, renowned for its rich cultural heritage, picturesque landscapes, and elegant streets. As a hub of Breton nobility, it boasts grand architecture and thriving markets, making it an important player in regional trade and politics. Despite its peaceful atmosphere, the city has a history of political intrigue and military conflict, particularly during strife in the Iliac Bay.
Central Cyrodiil
The heartland of the Empire, Cyrodiil is a fertile and temperate province, known for its powerful cities and the seat of Imperial power. Rich in history and culture, it is a land of politics, intrigue, and ancient ruins, including the legendary Imperial City.
Central Glenumbra
Glenumbra is a large, forested region located in the western part of High Rock, known for its dense woodlands, rugged terrain, and mist-shrouded hills. The region is dotted with ancient ruins, fortresses, and mystical sites, reflecting the deep history of both the Bretons and earlier civilizations such as the Direnni Elves. Glenumbra is one of the key provinces of High Rock, playing an important role in both Breton politics and the province's culture.
Central Greenshade
Greenshade is a vast, lush forested region located in southern Valenwood, known for its towering graht-oak trees and abundant wildlife. It is one of the most fertile and beautiful areas in the province, rich with the natural magic of the Bosmer’s homeland. The Bosmer who live here follow the Green Pact, maintaining a deep spiritual connection to the forest and living in harmony with the environment. The region’s canopy is so dense that it creates a shaded, tranquil atmosphere, giving Greenshade its name.
Central High Rock
High Rock is a province located in the northwestern part of Tamriel, renowned for its rolling hills, majestic mountains, and deeply rooted Breton culture. This region, dominated by the Bretons—humans with a hint of Elven ancestry—boasts a complex feudal system consisting of numerous city-states, duchies, and independent kingdoms ruled by powerful nobles. Its intricate political landscape is characterized by frequent internal conflicts and alliances, weaving a rich and tumultuous history throughout the province.
Central Iliac Bay
Iliac Bay is a crucial and iconic body of water located between the provinces of High Rock and Hammerfell in the northwest of Tamriel. This bay serves as a major maritime passage connecting the western reaches of Tamriel to the rest of the continent via the Eltheric Ocean, bordered by the Wrothgarian Mountains to the northeast and the arid landscapes of Hammerfell’s Alik'r Desert to the south. Its strategic importance makes it a significant geographical and cultural divide between the Bretons of High Rock and the Redguards of Hammerfell.
Central Malabal Tor
Malabal Tor is a dense and untamed forest region located in the northwestern part of Valenwood. Known for its ancient, towering trees and lush wilderness, Malabal Tor is one of the wildest and most dangerous areas in Valenwood. The Bosmer (Wood Elves) who inhabit the region live in harmony with the forest, following the Green Pact, which forbids them from harming the vegetation. Instead, they rely heavily on hunting and gathering, as well as their deep connection to the natural world for survival.
Central Skyrim
Skyrim is a rugged and majestic province filled with towering mountains, deep valleys, and breathtaking landscapes, home to diverse inhabitants including Nords, elves, and other mystical creatures. Known for its harsh winters and ancient history, this land boasts fierce warriors, enchanted ruins, and the echoes of dragons that once soared the skies.
Central Telvanni Peninsula
The Telvanni Peninsula is a remote and rugged region located on the northeastern coast of Morrowind, home to House Telvanni, one of the most powerful and secretive Great Houses of the Dunmer. This isolated area is characterized by its rocky cliffs and dense fungal forests, where massive mushrooms tower overhead and alien flora thrives. It is dotted with secluded, arcane towers that serve as homes to Telvanni mages, who live in isolation to pursue their magical research and experiments, often utilizing the unique plants found within their surroundings.
Central Vvardenfell
Vvardenfell is the largest island in Morrowind, characterized by the ominous presence of the towering Red Mountain, an active volcano that looms at its center. This land is a tapestry of contrasting elements, featuring the crumbling ruins of ancient Dwemer and Daedric structures alongside thriving cities and strongholds belonging to the Great Houses of Morrowind. The terrain varies dramatically, from desolate ash-covered wastelands to vibrant grasslands and rugged coastal shorelines. Here, ancient mysteries abound, as powerful magical and political forces vie for dominion over this enigmatic landscape.
Cheydinhal
Cheydinhal is a picturesque city located in the northeastern part of Cyrodiil, near the border with Morrowind. Known for its lush surroundings and distinct Dunmeri architectural influences, it beautifully reflects the blending of Imperial and Dunmer cultures. The city boasts well-organized, winding streets lined with manicured gardens and grand buildings, all under a serene atmosphere that conceals the shadowy operations of the Dark Brotherhood.
Chorrol
Nestled in the wooded foothills of the Great Forest in western Cyrodiil, Chorrol is a serene and prosperous city known for its close connection to nature and the Colovian Highlands. The city’s timber and stone architecture reflect its rugged surroundings, and Chorrol is renowned for its strong sense of community and loyalty to the Empire. It is home to the Great Oak, a massive and ancient tree that stands in the center of the city, symbolizing Chorrol's deep-rooted traditions and resilience. The nearby wilderness attracts adventurers and scholars alike, while Chorrol’s peaceful atmosphere and proximity to the Imperial City make it a favored retreat for nobles and travelers. Coordinates: North East Corner: -99, 589 South West Corner: -1186, 469
Cloudrest
Cloudrest is a magnificent and elevated city renowned for its breathtaking views, regal architecture, and its vital role in Altmeri society as a political, cultural, and magical hub. Home to the legendary Gryphon Knights and surrounded by the serene heights of the tallest mountain in the Summerset Isles, this city attracts mages and artists drawn to its beauty and tranquility, making it a revered sanctuary of elegance amidst the clouds.
College of Aldmeri Propriety
In the heart of the glittering Summerset Isles, The College of Aldmeri Propriety stands as a beacon of Altmer culture and tradition. It teaches its scholars the importance of etiquette, social standards, and the values of the Aldmeri Dominion. A vital hub for young Altmer and individuals from other races, it provides insight into the intricate norms that govern Altmer society and politics.
College of Sapiarchs
The College of Sapiarchs stands as a beacon of scholarly pursuit in Lillandril, an esteemed institution that has shaped the minds of many influential Altmer. Its halls echo with the whispers of ancient wisdom and innovation, where students and masters delve into the profound mysteries of magic, philosophy, and the natural world.
College of Winterhold
Perched high on a cliff, the College of Winterhold serves as a revered institution dedicated to the study of magic. Overlooking the icy expanse of the Sea of Ghosts, it has earned respect for its esteemed teachings, though shadows of controversy loom over it following the infamous Great Collapse, which many attribute to the practices of its mages. Attracting aspiring mages and scholars alike, the college embodies both the pursuit of knowledge and the pitfalls that come with the arcane.
Corinth
Corinth is a vibrant city renowned for its rich agricultural lands and bustling markets, acting as a vital trade hub that connects the northern desert cities of Elsweyr with the lush southern region. This cultural melting pot is filled with Khajiits of all walks of life engaging in trade, sharing ideas, and celebrating their heritage, set against a backdrop of dense jungles and rolling plains that enhance its agricultural significance.
Cormount
Cormount is a large Bosmeri settlement seamlessly integrated into the dense forests of Valenwood, showcasing an extraordinary harmony between its structures and the towering oaks around it. The homes and buildings are ingeniously crafted within the trees, embodying the Bosmer's respect for nature and their strict adherence to the Green Pact, which prohibits any needless destruction of plant life. The settlement, alive with the sounds of rustling leaves and chirping birds, feels like a living part of the forest itself.
Craglorn
Craglorn is a mysterious and dangerous region located in the northeastern part of Hammerfell, nestled between the Dragontail Mountains and the Hammerfell-Skyrim border. Known for its rugged terrain, ancient ruins, and mystical phenomena, Craglorn is a place where adventurers and scholars often venture, drawn by the region's secrets and long-lost treasures.
Crosswych
Crosswych is a fortified town at the northeastern edge of High Rock, nestled near the border with Stormhaven. Serving as a vital hub for trade and travel, its strategic location at the crossroads of several major routes facilitates commerce between large Breton cities and the neighboring regions of Tamriel. With its sturdy walls and towering watchtowers, the town stands as a bastion of safety against bandits and raiders, ensuring the secure passage of goods and travelers alike.
Daggerfall
Daggerfall is one of the most powerful and influential cities in High Rock, serving as the capital of the Kingdom of Daggerfall. It is a thriving center of trade, politics, and military might. This grand city has a rich history, often at the center of the conflicts and alliances of the Breton kingdoms, yet it harbors mysteries and dangers, including whispered tales of hauntings and dark magic hidden beneath its surface.
Davon's Watch
Davon's Watch is a bustling hub of trade and military activity, where the diverse peoples of the Ebonheart Pact come together in resilience and unity. The city, with its heavy fortifications and vigilant soldiers, stands as a crucial military and trade port, bracing against the threats from the perilous Vvardenfell and the expansive Inner Sea.
Dawnbreak
Dawnbreak is a peaceful and picturesque coastal village located on the southern shores of Auridon in the Summerset Isles. Known for its breathtaking views of the sunrise over the ocean, the village serves as a small, but vital fishing community, providing a steady supply of fresh seafood to the nearby towns and cities of Auridon.
Dawnstar
Dawnstar is a coastal city nestled in the frigid northern reaches of Skyrim, serving as a vital port town along the Sea of Ghosts. Despite its small size, it plays a crucial role in trade and mining in the Pale, with rich iron mines nearby. Travelers often seek refuge in the renowned Windpeak Inn, but the city is haunted by nightmares that hint at darker, supernatural forces at work, making it a place of both rugged beauty and troubling mysteries.
Dead-Water Village
Dead-Water Village is a formidable and ancient Argonian settlement steeped in the rich traditions of its warrior-centric culture. Renowned for their martial prowess, the inhabitants, known as the 'Dead-Water Tribe,' adhere rigidly to traditional customs, fostering a strong sense of community and identity amid the treacherous marshlands of Black Marsh.
Deshaan
Deshaan is a fertile and temperate region in southern Morrowind, serving as a vital agricultural and economic hub for the Dunmer. This prosperous area features productive farmlands and sprawling plains, and it plays a crucial role in supplying food and resources to major cities like Mournhold, all while its important trade routes enhance its status.
Dominion Island
Dominion Island is a strategically positioned and heavily fortified island located within the Abecean Sea, off the southern coast of Valenwood. Serving as a crucial outpost for the Aldmeri Dominion, the island plays a significant role in maintaining control over sea routes and enforcing the Dominion’s influence across the southern waters of Tamriel.
Doure Mountains
The Doure Mountains serve as a formidable natural border between the lush, densely forested lowlands of Glenumbra and the rugged, craggy cliffs of Rivenspire. Travelers must navigate the treacherous terrain, characterized by steep cliffs and narrow passes, often shrouded in a mysterious mist that obscures the path ahead.
Dragonhold
Dragonhold is a haunting remnant of a bygone era, perched on the rugged coastline of Topal Bay in southern Elsweyr. Once a formidable fortress named Pellitine, built by the Khajiit to ward off legendary dragons, it now stands as a crumbling monument to power lost. The winds carry whispers of its storied past, tantalizing adventurers with the promise of ancient secrets buried within its stone walls.
Dune
Dune is a vibrant city that embodies the cultural fusion of the Khajiit and Bosmer. Nestled at the junction of the northern deserts and verdant forests of Anequina, this significant city serves as a bustling hub of trade and military might. Its markets overflow with exotic goods, showcasing the unique blessings of both arid and lush landscapes, while the architectural styles reflect a harmonious blend of desert resilience and forest elegance. Dune is not just a meeting point for commerce but also a bastion of Khajiiti traditions and spirituality, deeply rooted in its rich history.
Dusk
Dusk is a serene coastal city on the western edge of the Summerset Isles, known for its breathtaking sunsets and tranquil atmosphere. It serves as a retreat for Altmer nobility and scholars, balancing its peaceful demeanor with its strategic importance as a port for trade and travel. The city is renowned for its sophisticated architecture and intellectual pursuits, making it a hub for some of the most brilliant minds of the Altmer society.
Eagle's Brook
Eagle's Brook is a tranquil village surrounded by the gentle undulations of High Rock's hills, thriving with a rich Breton culture centered on agriculture and fishing. The villagers enjoy a peaceful existence, harmonizing with the lush environment that provides both sustenance and beauty, while eagles often grace the skies above, symbolizing freedom and vigilance in this idyllic setting.
East South Cyrodiil
The heartland of the Empire, Cyrodiil is a fertile and temperate province, known for its powerful cities and the seat of Imperial power. Rich in history and culture, it is a land of politics, intrigue, and ancient ruins, including the legendary Imperial City.
Eastern Abecean Sea
The Abecean Sea is a vast, warm expanse of ocean to the southwest of Tamriel, bordering the coasts of Hammerfell, Cyrodiil, and Valenwood. This sea serves as a vital trade route, connecting the ports of Anvil, Stros M'Kai, and other cities along the southern coastlines of Tamriel to the distant lands beyond. The Abecean Sea is known for its calm, tropical waters and temperate climate, making it ideal for trade and travel, though pirates and privateers often patrol its waters, preying on unsuspecting ships.
Eastern Colovian Highlands
The Colovian Highlands is a rugged and mountainous region in the western part of Cyrodiil, characterized by steep hills, rocky terrain, and the resilient people who call it home. This area is isolated from the lush Nibenay Valley, offering a stark contrast to the fertile lands beyond. The Highlands are marked by their vibrant culture, martial traditions, and notable cities like Chorrol and Kvatch, each brimming with their own unique traits and histories.
Eastern Craglorn
Craglorn is a mysterious and dangerous region located in the northeastern part of Hammerfell, nestled between the Dragontail Mountains and the Hammerfell-Skyrim border. Known for its rugged terrain, ancient ruins, and mystical phenomena, Craglorn is a place where adventurers and scholars often venture, drawn by the region's secrets and long-lost treasures.
Eastern Dour Mountains
The Doure Mountains serve as a formidable natural border between the lush, densely forested lowlands of Glenumbra and the rugged, craggy cliffs of Rivenspire. Travelers must navigate the treacherous terrain, characterized by steep cliffs and narrow passes, often shrouded in a mysterious mist that obscures the path ahead.
Eastern Eltheric Ocean
The Eltheric Ocean is a vast and tumultuous body of water that forms a crucial part of the southern boundary of Tamriel. This ocean serves as a significant maritime passage for vessels journeying between the Summerset Isles, Valenwood, and southern Hammerfell, with its profound depths often stirring in a tempestuous dance. Renowned for its role in international trade and exploration, it connects to the Abecean Sea to the west and the Padomaic Ocean to the southeast, marking a vital route for seafarers.
Eastern Haafingar
Haafingar is a rugged coastal hold located in the northwestern part of Skyrim, characterized by steep cliffs and a tumultuous shoreline. The prominent city of Solitude, built atop a majestic rock arch overlooking the Karth River, serves as the seat of the High King and a critical center of Imperial authority within the province.
Eastern Jerall Mountains
The Jerall Mountains serve as the rugged, snow-covered border between Cyrodiil and Skyrim, presenting a natural barrier with their towering peaks and steep cliffs. The region is infamous for its harsh weather conditions, making travel perilous, particularly in the biting cold of winter, when icy slopes and howling winds deter even the most seasoned adventurers.
Eastern Vvardenfell
Vvardenfell is the largest island in Morrowind, dominated by the towering Red Mountain, an active volcano at its heart. This island is a land of contrasts, home to both the ancient ruins of the Dwemer and Daedra, as well as bustling cities and strongholds of the Great Houses of Morrowind. The landscape of Vvardenfell ranges from ash-covered wastelands to lush grasslands and rocky coasts, creating a rich tapestry of environments. It is a land of ancient mysteries, where powerful forces, both magical and political, contend for control.
Eastmarch
Eastmarch is a rugged and volcanic region located in the eastern part of Skyrim, bordering Morrowind. It is characterized by its harsh, tundra-like terrain and frequent geothermal activity, including hot springs, geysers, and volcanic fissures that depict a stark and dramatic landscape. The capital of Eastmarch is Windhelm, one of the oldest cities in Tamriel.
Ebonheart
Ebonheart is a powerful and strategically significant city that serves as a vital center for trade and military operations in Morrowind. Known for its sturdy stone architecture, the city reflects both its Imperial influence and Dunmeri heritage. As the stronghold of House Hlaalu and the seat of the Imperial government in Vvardenfell, Ebonheart houses the offices of the Imperial Legion, making it a focal point of governance and defense. The bustling docks are constantly alive with ships transporting goods, soldiers, and diplomats between Vvardenfell and the mainland.
Elden Root
Elden Root is the majestic capital of Valenwood, a city deeply interconnected with nature where homes and markets emerge organically from the massive Elden Tree. Serving as the political and spiritual heart of the Bosmer, it is a vibrant hub of activity that showcases a blend of ancient traditions and modern influences, attracting travelers and diplomats alike. The city is not only the seat of the Bosmeri kings but also a central point for the Aldmeri Dominion's diplomatic engagements, embodying the sacred bond the Bosmer share with the jungle around them.
Elinhir
Elinhir is a prominent city in the mountainous eastern region of Hammerfell, revered for its scholarly pursuits and magical study. Its tall, elegant towers stand as a testament to its intellectual heritage, creating a unique blend of mages, scholars, and Redguard warriors. The city's strategic coastal positioning facilitates crucial trade and diplomatic relations with Skyrim and Cyrodiil, while its natural mountainous defenses offer a sense of security to its diverse population.
Elsweyr
Elsweyr is a vibrant homeland of the Khajiit, showcasing the rich contrasts between its arid northern Anequina and the tropical southern Pellitine. This diverse province features sprawling sandy deserts, sun-kissed savannas, and lush river valleys that teem with life, creating a unique blend of environments that speak to both harshness and abundance. It is bordered by Valenwood to the west, Cyrodiil to the north, and the picturesque Topal Bay to the south, making it a pivotal realm in southern Tamriel.
Eltheric Ocean
The Eltheric Ocean is a vast and tumultuous body of water that forms a crucial part of the southern boundary of Tamriel. This ocean serves as a significant maritime passage for vessels journeying between the Summerset Isles, Valenwood, and southern Hammerfell, with its profound depths often stirring in a tempestuous dance. Renowned for its role in international trade and exploration, it connects to the Abecean Sea to the west and the Padomaic Ocean to the southeast, marking a vital route for seafarers.
Eton Nir
Eton Nir is a vital part of the Summerset Archipelago, serving as a key maritime route for the High Elves (Altmer). It connects the enchanting island of Auridon to the majestic capital of Summerset, Alinor. Renowned for its crystal-clear azure waters and tranquil seas, Eton Nir facilitates both trade and travel between the breathtaking islands of the Altmeri homeland, making it a lifeline for the Altmer's culture and commerce.
Evermore
Evermore is a fortified city, renowned for its majestic stone architecture and sturdy defensive walls. Nestled in the rugged mountains of eastern High Rock along the banks of the Bjoulsae River, it stands as an essential stronghold and trade hub for the Bretons, linking the western lands of High Rock with the arid expanse of Hammerfell. The city is steeped in political intrigue, where noble houses engage in a relentless struggle for power and influence, reflecting its significant role as a key military outpost.
Eyevea
Eyevea is a small, mystical island located off the coast of Tamriel, known primarily as a sanctuary for mages and a hub for magical study. Once hidden away and accessible only to those with the right knowledge, Eyevea was originally a secret haven created by the Mages Guild, dedicated to the practice and advancement of arcane arts without interference from political or military factions.
Falkreath
Falkreath is a tranquil town enveloped by thick, vibrant woodlands, serving as a final resting place for many of Skyrim’s fallen soldiers. The somber atmosphere is punctuated by a large graveyard where the graves tell tales of history and remembrance, while the town's strategic location between Skyrim and Cyrodiil highlights its significance in trade and politics. Despite its calm exterior, the lush forests surrounding Falkreath beckon hunters and loggers alike, embodying a unique blend of serenity and historical weight.
Falkreath Hold
Falkreath Hold is a heavily forested region located in the southwestern part of Skyrim, bordering both Cyrodiil and Hammerfell. Known for its dense woodlands, rolling hills, and tranquil lakes, Falkreath Hold has a quiet and somber atmosphere, often considered one of the most peaceful yet mysterious holds in Skyrim. The hold’s capital, Falkreath, is renowned for its sprawling cemetery, which serves as the final resting place for many Nords, giving the town a strong connection to Skyrim's traditions surrounding death and the afterlife.
Falkreath Hold East
Falkreath Hold is a heavily forested region located in the southwestern part of Skyrim, bordering both Cyrodiil and Hammerfell. Known for its dense woodlands, rolling hills, and tranquil lakes, Falkreath Hold has a quiet and somber atmosphere, often considered one of the most peaceful yet mysterious holds in Skyrim. The hold’s capital, Falkreath, is renowned for its sprawling cemetery, which serves as the final resting place for many Nords, giving the town a strong connection to Skyrim's traditions surrounding death and the afterlife.
Farmer’s Nook
Farmer’s Nook is a modest Argonian farming village nestled in the fertile wetlands of Black Marsh. The village thrives on agriculture, with its inhabitants cultivating rice, marsh vegetables, and a variety of herbs that flourish in the swampy yet nutrient-rich soil. This bountiful harvest supplies nearby settlements with essential foodstuffs, making it a vital part of the local economy.
Farrun
Farrun is a northern coastal city known for its cold and harsh climate, blending Breton and Nordic influences in its resilient architecture. The city serves as a strategic military port and a vital trade link, with a strong maritime tradition deeply rooted in shipbuilding and exploration of the northern seas. Despite its isolated conditions, the people of Farrun showcase remarkable strength and steadfastness.
Firemoth Isle
Firemoth Isle is a small, volcanic island off the southern coast of Vvardenfell in Morrowind. This desolate and dangerous place is largely uninhabited, with only the occasional adventurer or rogue band seeking to exploit its isolation. The island bears the remnants of Fort Firemoth, an Imperial stronghold that once stood as a base for the Empire's control of Morrowind amidst the harsh and inhospitable environment.
Firewatch
Firewatch is a vital outpost on the northern coast of the Telvanni Peninsula in Morrowind, renowned for its crucial role in trade and military operations. The city thrives with activity, from the vibrant markets filled with merchants peddling their wares to the robust naval presence that secures its borders against potential maritime threats.
Firsthold
Firsthold is a prestigious city on the northern coast of the Summerset Isles, showcasing grand architecture, rich history, and a blend of cultural significance and military power. The city serves as a major political and military stronghold for the Altmer, reflecting their heritage and elegance. It is a center of learning adorned with powerful magical defenses guarding its shores.
Gideon
Gideon is a historically significant city, a thriving hub of trade and cultural exchange situated in the western region of Black Marsh near the border with Cyrodiil. With its unique blend of Argonian and Imperial architecture, the city stands as a testament to its long and storied past, marked by the influence of the Empire. Today, it serves as a major port and agricultural center, balancing the traditions of its Argonian inhabitants with the diverse populations, including Imperials, who call this cosmopolitan city home. Gideon’s history is rich with tales of the Oblivion Crisis, where it played a crucial role during the Daedric invasions.
Gilane
Gilane is a vibrant and culturally rich city located on the western coast of Hammerfell, along the shores of the Abecean Sea. It is a hub of trade and culture where Redguard traditions blend with influences from across the Abecean. Known for its craftsmanship in textiles, jewelry, and fine weapons, the city's streets are alive with merchants, artisans, and scholars, all contributing to its air of prosperity and refinement. Despite this charm, the city is fortified and has a resilient populace prepared to defend against foreign invaders and pirates.
Gonfalon Bay
Gonfalon Bay is the bustling port and capital city of High Isle, located in the Systres Archipelago in the Abecean Sea. As the economic and cultural heart of the island, Gonfalon Bay is a hub of activity, with ships from all over Tamriel docking in its expansive harbor. The city is known for its vibrant markets, elegant architecture, and its role as a key location for diplomacy and trade in the region.
Grayhome
Grayhome is an ancient and isolated island fortress shrouded in mist and mystery, serving as the seat of power for the vampiric Gray Host. Once a formidable faction of vampires and werewolves that terrorized Tamriel, the island is now largely avoided by travelers due to its dark reputation and legends of unspeakable horrors lurking in its shadows.
Greenwater Cove
Greenwater Cove is a serene coastal settlement located on the southern shores of Auridon in the Summerset Isles. Known for its calm waters and picturesque scenery, this peaceful fishing village is where the Altmer live in harmony with the sea, surrounded by lush coastal forests and gentle, crystal-clear waves.
Haafingar
Haafingar is a rugged coastal hold in the northwestern region of Skyrim, characterized by its steep cliffs and breathtaking views of the tumultuous sea. Its prominent city, Solitude, perched atop a natural rock arch over the Karth River, acts as the political epicenter of the province and the seat of the High King of Skyrim. This bustling capital is recognized for its impressive architecture and bustling marketplaces, steeped in both Imperial influence and Nord culture.
Hakoshae
Hakoshae is a serene and culturally rich Khajiiti village located in the northern reaches of Elsweyr, near the border with Cyrodiil. It stands as a tranquil refuge, celebrating its deep spiritual significance and serving as a blending ground for Khajiiti and Imperial traditions. The villagers maintain a peaceful atmosphere, drawing visitors for both its beauty and history.
Hallin’s Stand
Hallin’s Stand stands as a fortified beacon of resilience against the desert winds and historical adversities. Its architecture showcases traditional Redguard stonework interlaced with formidable walls built to withstand sieges, embodying the spirit of independence cherished by its citizens. Once a thriving hub of trade, the city has adapted to a more militarized existence, celebrating its rich history of resistance while surrounded by the expansive desert plains and nearby oasis settlements that underscore its strategic importance.
Hammerfell
Hammerfell is a rugged and arid province located in the western part of Tamriel, showcasing vast deserts, rugged mountains, and bustling coastal cities. This land is characterized by the fierce independence of its inhabitants, the Redguards, skilled warriors descended from the ancient Yokudans. Hammerfell's landscape is defined by the burning sands of the Alik'r Desert, fertile river valleys that support life, and lively ports situated along the beautiful shores of the Abecean Sea and Iliac Bay.
Haven
Haven is a significant port city on the southern coast of Valenwood, serving as a bustling gateway for trade and maritime activity. This vibrant hub integrates Bosmeri architecture with natural elements, creating a unique urban landscape that reflects both its tropical atmosphere and strategic military importance as a key outpost of the Aldmeri Dominion. The city supports a diverse population of merchants, sailors, and adventurers while playing a crucial role in the defense of Valenwood's southern coastline.
Heartlands
The Heartlands are the central region of Cyrodiil, embodying the political and cultural crest of the Empire with the Imperial City at its core. This lush area is marked by rolling hills, fertile plains bursting with crops, and expansive forests teeming with wildlife, making it one of the most prosperous and densely populated locations in the Empire. The Red Ring Road encircles the Imperial City, functioning as a vital artery that connects the Heartlands to the other regions of Cyrodiil, enhancing its importance as a major trade and administrative center.
Hegathe
Hegathe is a historic city steeped in Redguard tradition, acting as a stronghold of their warrior culture. With its rich history as the former capital of ancient Yokudan settlers, the city showcases its martial past through rugged, stone-built architecture and towering fortifications. Despite its arid surroundings, Hegathe thrives as an important port and cultural hub for skilled swordsmiths and legendary warriors, embodying the strength and resilience of the Redguard people.
Helstrom
Helstrom stands as a testament to the ancient traditions of the Argonians, shrouded in mystery and surrounded by an untamed landscape filled with lethal flora and fauna. This enigmatic city, veiled deep within the treacherous swamps of Black Marsh, is believed to be intricately tied to the sacred Hist trees that represent the spiritual essence of the Argonian culture. Though seldom seen by outsiders, Helstrom is revered as a crucial cultural and possibly political heart for the Argonians, where rich traditions echo through its hidden paths.
Hew's Bane
Hew's Bane is a small, rocky peninsula along the southern coast of Hammerfell, known for its warm, dry climate and rugged terrain. This region holds great cultural and historical significance to the Redguards, marked by its capital, Abah's Landing, a bustling port city renowned for mercantile wealth and its close ties to the Thieves Guild.
High Isle
High Isle is a picturesque and affluent island in the Systres Archipelago, known for its tranquil beauty and serving as a retreat for the nobility of Tamriel. With rolling hills, pristine beaches, and grand estates, it is a favored destination for diplomacy and politics among the elite, embodying an atmosphere of serene elegance.
Hjaalmarch Marshlands
Hjaalmarch is a misty, marsh-filled hold located in the northwestern part of Skyrim, bordered by The Pale to the east and Haafingar to the west. Known for its vast, swampy lowlands and fog-covered moors, it presents both beauty and danger, making it one of the most eerie and treacherous holds in the region. The capital, Morthal, is a small and quiet town built along the river, enveloped by the surrounding marshlands.
Hutan-Zzel
Hutan-Zzel is an ancient and mysterious Argonian settlement deeply embedded in the treacherous swamps of Black Marsh. The village is a haven of cultural and spiritual significance for the Argonians, embodying their deep connection to the natural environment. Its small size belies the immense importance of its traditions and practices, which thrive within the lush, murky surroundings.
Icereach
Icereach is a remote, frigid island located in the Sea of Ghosts, off the northern coast of Western Skyrim. Known for its brutal, icy winds and perpetual winter, this desolate island is a haven of danger and mystery, filled with treacherous seas and towering cliffs that challenge any who dare to approach. Its harsh environment and infamous reputation as the dwelling place of the fearsome Icereach Coven—a group of powerful and malevolent witches—cause it to be shunned by sailors and travelers alike, who whisper of curses and haunting winds.
Illiac Bay
Iliac Bay is a crucial and iconic body of water located between the provinces of High Rock and Hammerfell in the northwest of Tamriel. This bay serves as a major maritime passage connecting the western reaches of Tamriel to the rest of the continent via the Eltheric Ocean, bordered by the Wrothgarian Mountains to the northeast and the arid landscapes of Hammerfell’s Alik'r Desert to the south. Its strategic importance makes it a significant geographical and cultural divide between the Bretons of High Rock and the Redguards of Hammerfell.
Illiac Bay Mouth
Iliac Bay is a crucial and iconic body of water located between the provinces of High Rock and Hammerfell in the northwest of Tamriel. This bay serves as a major maritime passage connecting the western reaches of Tamriel to the rest of the continent via the Eltheric Ocean, bordered by the Wrothgarian Mountains to the northeast and the arid landscapes of Hammerfell’s Alik'r Desert to the south. Its strategic importance makes it a significant geographical and cultural divide between the Bretons of High Rock and the Redguards of Hammerfell.
Imperial City
The Imperial City, the heart of Cyrodiil, is a sprawling metropolis built on the lush island at the center of Lake Rumare. It serves as the cultural and political capital of the Empire, showcasing a fascinating blend of history and vibrant life. The city is defined by the imposing White-Gold Tower, which stands as a testament to Ayleid craftsmanship and Imperial power amidst the bustling markets and diverse districts that house its citizens and their rulers. As a focal point of political intrigue, the Imperial City is where the destinies of the Empire are woven and contested.
Imperial Palace
The Imperial Palace rises majestically in the heart of the Imperial City, a sprawling urban center filled with vibrant markets and ornate architecture. It serves as the seat of power and a beacon of culture and efficiency, where nobles and commoners alike come to witness the grandeur of the Empire. Gardens filled with exotic plants and pools of shimmering water surround the palace, creating a harmonious blend of nature and human artistry.
Jehanna
Jehanna is a bustling northern port city that serves as a critical trade link between High Rock and Skyrim. The city thrives on maritime culture, rich in history of fishing and shipbuilding, and exhibits a unique blend of Breton and Nordic architectural styles, reflecting the traditions of both cultures and its prosperous settlement.
Khefrem Bay
Khefrem Bay is a large and strategically significant bay, warm and welcoming, with towering cliffs rising majestically along its perimeter. As a bustling maritime hub on the southern coast of Hammerfell, it facilitates expansive trade between Tamriel and distant lands, carrying the legacy of the ancient Khefrem people who originally settled in the region.
Khenarthi's Roost
Khenarthi's Roost is a small, tropical island located off the southern coast of Elsweyr, near the Topal Bay. The island serves as a peaceful haven for the Khajiit, featuring beautiful beaches, a warm climate, and a dense jungle interior. It is often a favored stop for travelers and traders arriving from the southern seas, inviting a sense of tranquility and rest.
Kozanset
Kozanset is a bustling desert town located in the western region of Hammerfell, serving as a vital stop for caravans and traders navigating the harsh Alik'r Desert. The resilient Redguard population has crafted a thriving community, with a robust local economy centered on trade, crafts, and agriculture supported by the nearby oases.
Kragenmoor
Kragenmoor is a bustling city in the volcanic expanse of Stonefalls, a center of industry where the sounds of hammers striking iron and the clamor of merchants fill the air. Governed by House Dres, the city is a pillar of economic and political strength, known for its mining of ebony and the production of valuable goods. The atmosphere is heavy, painted with the shadows of its stone fortifications, which protect the city against harsh elements and adversaries alike, creating a place that is both formidable and essential to the region's livelihood.
Kvatch
Kvatch is a city rich in history and resilience, home to a grand cathedral dedicated to Akatosh. Once devastated during the Oblivion Crisis, the city's spirit endures as its people work tirelessly to restore its former glory. Kvatch stands as a symbol of the Empire’s strength and faith amidst adversity.
Labyrinthian Ruins
Labyrinthian is an ancient, sprawling ruin, notorious for its dangerous layout and dark history tied to the mage Shalidor. Once built by the Dragon Cult, it is a maze filled with twisting corridors and hidden chambers, haunted by powerful undead and draugr. This formidable site draws adventurers, treasure hunters, and mages seeking forgotten secrets, as many have lost their lives within its perilous halls.
Leki’s Blade
Leki’s Blade is a revered temple and settlement dedicated to Leki, the goddess of swordsmanship and skill. Nestled high in the hills overlooking the vast desert of Hammerfell, it serves as a sacred ground for Redguard warriors who gather to refine their combat techniques while paying homage to their patron deity. The site is steeped in history, believed to be the very location where Leki performed her legendary sword feats, instilling a sense of honor and courage among its visitors.
Leyawiin
Situated at the southernmost edge of Cyrodiil, where the Niben River meets Topal Bay, Leyawiin is a bustling city known for its strategic position between Black Marsh and Elsweyr. The city is a melting pot of cultures, with a mix of Imperial, Khajiit, and Argonian influences, reflecting its proximity to both provinces. Leyawiin serves as an important trading hub and military outpost, guarding Cyrodiil’s southern borders. Its swampy surroundings give it a unique atmosphere, and its diverse population adds to its vibrant, yet sometimes tense, cultural dynamic.
Lillandril
Lillandril is a prominent and beautiful city located on the western coast of Summerset Isle, renowned for its scholarly achievements and magical expertise. It is home to some of the finest Altmer wizards and scholars in all of Tamriel, showcasing an elegant blend of culture and magic.
Lilmoth
Lilmoth, the 'Festering Jewel of Black Marsh,' is a coastal city teeming with trade and shrouded in the mysteries of its swampy surroundings. Deeply connected to Argonian culture and the ancient Hist trees nearby, Lilmoth serves as a vital gateway between Black Marsh and Elsweyr, attracting travelers lured by its untamed wilderness and hidden secrets.
Marbruk
Marbruk is a fortified city nestled in the vibrant jungles of eastern Valenwood, where traditional Bosmeri architecture meets modern fortifications. The city operates as a key military stronghold and an administrative center, reflecting the Aldmeri Dominion's influence in the region. Surrounded by dense forests and winding rivers, it serves as an important hub for trade and supplies, attracting both merchants and soldiers.
Markarth
Markarth is a striking city carved into the cliffs of the Reach, known for its distinctive Dwemer architecture and rich history. Governed by Jarl Igmund, the city is a center of political conflict, particularly with the native Forsworn. Its deep connections to ancient ruins and silver mining make it a hub of intrigue for adventurers and scholars.
Market District
The bustling Market District of the Imperial City is a vibrant tapestry of sights, sounds, and scents. Merchants from across the realm gather here, offering exotic goods, local produce, and magical artifacts. Street performers entertain the crowds, weaving tales of heroism and enchantment, while the air is filled with the aromas of spiced meats and fresh-baked bread.
Mathiisen
Mathiisen is a bustling industrial town renowned for its exceptional blacksmithing and craftsmanship. As a crucial hub for the Aldmeri Dominion, it efficiently produces weapons, armor, and tools, supporting the military efforts with an array of high-quality goods crafted by skilled Altmer blacksmiths utilizing both traditional techniques and advanced magical practices.
Mid Telvanni Peninsula
The Telvanni Peninsula is a remote and rugged region located on the northeastern coast of Morrowind, home to House Telvanni, one of the most powerful and secretive Great Houses of the Dunmer. The region is characterized by its rocky cliffs, dense fungal forests, and secluded, arcane towers where Telvanni mages live in isolation, pursuing their magical research and experiments. The unique geography of the peninsula is dominated by massive mushrooms and alien flora, which are often cultivated and used in the magical practices of the Telvanni wizards.
Mistral
Mistral is a bustling port city located on Khenarthi's Roost, known for its vibrant markets, busy docks, and unique blend of Khajiiti and foreign architectural styles. The city serves as a key hub for trade and travel, linking the Khajiiti homeland with the world of Tamriel, while also being a melting pot of diverse cultures. Despite its lively atmosphere, Mistral is no stranger to political unrest, making it a strategic point in regional conflicts.
Morrowind
Morrowind is a land of stark contrasts, featuring diverse geography that ranges from barren ashlands to fertile farmlands. At its heart lies the imposing Red Mountain, a massive volcano that not only dominates the landscape but has also shaped the history and culture of the Dunmer people who call this province home.
Morthal
Morthal is a small, remote town shrouded in fog and mystery, surrounded by treacherous swamps and stagnant waters. Its residents are quiet and reclusive, and while the town remains relatively untouched by the wider world's conflicts, strange occurrences and supernatural rumors add to its unsettling reputation. Despite the isolation, Morthal holds strategic importance due to its coastal proximity and ancient Nordic traditions, governed by a Jarl focused on maintaining peace.
Mournhold
Mournhold, the City of Light and Magic, is the illustrious capital of Morrowind, steeped in ancient Dunmer culture and religious significance. Towering spires reach toward the heavens, displaying intricate designs dedicated to the Tribunal gods, while grand halls echo the stories of its storied past. Amidst the bustling streets, one can sense the weight of political influence and sacred reverence that permeates every corner of this prestigious city.
Murkmire
Murkmire is a treacherous and swampy region located in the southern part of Black Marsh, the homeland of the Argonians. Known for its dense jungles, murky swamps, and labyrinthine rivers, Murkmire is one of the most inhospitable and untamed parts of Black Marsh. The region’s thick vegetation and dangerous wildlife make it difficult to navigate, and only the most skilled Argonian tribes and adventurers can thrive in this environment.
Narsis
Narsis is a bustling city that serves as a key stronghold for House Hlaalu, characterized by its grand estates, organized streets, and a vibrant marketplace. The city is a melting pot of merchants, diplomats, and adventurers, all drawn to its politically charged atmosphere. While it radiates prosperity and charm, shadows of intrigue and cunning political maneuvering linger, a testament to House Hlaalu's influence in Morrowind.
Necrom
Necrom, a sacred city for the Dunmer, serves as the final resting place for the deceased, whose elaborate tombs and mausoleums reflect the deep respect held for ancestors in Dunmeri culture. As a focal point for ancestor worship, Necrom balances its grim purpose with a serene atmosphere, where the living honor the dead with rituals of reverence.
Niben Bay
Niben Bay is a large and tranquil body of water, formed by the convergence of the Niben River, and serves as a key geographical feature in the lush, fertile heartlands of Cyrodiil. The surrounding terrain is defined by dense, verdant forests and rolling hills, creating a picturesque and serene landscape that stands in stark contrast to the harsher Colovian Highlands to the west.
Nibenay Valley
The Nibenay Valley is a fertile and populous region in the eastern part of Cyrodiil, surrounding the Niben River, which serves as one of the largest rivers in Tamriel. The area boasts lush greenery, expansive farmlands, and dense forests, establishing it as a vital agricultural hub for the Imperial Province. Rich in cultural diversity, the Nibenay Valley synthesizes influences from the Empire's heartland as well as the neighboring provinces of Elsweyr and Black Marsh.
No Shira Citadel
No Shira Citadel is a revered fortress situated in the arid highlands of Hammerfell, known for its significance as a training ground for elite Redguard warriors. This storied citadel is dedicated to the teachings of the Shehai, encouraging disciplined mastery of the 'Spirit Sword' technique. Only the most skilled and dedicated warriors can thrive within its walls, overcoming the rigors of the intense combat training that takes place in such a harsh desert environment.
Northeast Tamriel
The northeastern region of Tamriel is a fierce land where the rugged beauty of Skyrim collides with the mystical allure of Morrowind. It is characterized by frozen tundras, towering mountains, and the looming presence of Red Mountain, surrounded by ashlands and uniquely crafted architecture. This area is not only rich in history but is also a hotbed of political strife, with Skyrim's stubborn independence movements and Morrowind's ongoing struggles with both internal conflict and external threats. The harsh climate and treacherous terrain create both dangers and opportunities for those brave enough to explore its depths.
Northeastern Azurian Sea
The Azurian Sea is a vibrant and picturesque body of water located off the northern coast of High Rock, known for its striking blue waters and serene beauty. Unlike the more foreboding waters of the Sea of Ghosts to the north, the Azurian Sea is relatively calm, making it a key trade route for merchant ships traveling between High Rock and distant lands. The coastal cities of northern High Rock, such as Jehanna, thrive on the maritime commerce that flows through the sea.
Northeastern Colovian Highlands
The Colovian Highlands is a rugged and mountainous area in western Cyrodiil, characterized by steep hills and rocky terrain inhabited by hardy, independent people known for their martial traditions. This isolated region contrasts sharply with the lush, fertile Nibenay Valley, showcasing cities like Chorrol and Kvatch that embody a distinct cultural identity, steeped in resilience and self-reliance.
Northeastern Hammerfell
Hammerfell is a rugged and arid province in the western part of Tamriel, characterized by vast deserts, imposing mountains, and vibrant coastal cities. This land of extremes is home to the Redguards, a warrior race descended from the Yokudans, who have carved out a life among the burning sands of the Alik'r Desert and the fertile river valleys, alongside the bustling ports of the Abecean Sea and Iliac Bay.
Northeastern High Rock
High Rock is a province located in the northwestern part of Tamriel, renowned for its rolling hills, majestic mountains, and deeply rooted Breton culture. This region, dominated by the Bretons—humans with a hint of Elven ancestry—boasts a complex feudal system consisting of numerous city-states, duchies, and independent kingdoms ruled by powerful nobles. Its intricate political landscape is characterized by frequent internal conflicts and alliances, weaving a rich and tumultuous history throughout the province.
Northeastern Skyrim
Skyrim is a rugged and majestic province filled with towering mountains, deep valleys, and breathtaking landscapes, home to diverse inhabitants including Nords, elves, and other mystical creatures. Known for its harsh winters and ancient history, this land boasts fierce warriors, enchanted ruins, and the echoes of dragons that once soared the skies.
Northeastern Summerset
Summerset, also known as the Summerset Isles, is the homeland of the Altmer (High Elves) and is located off the southwestern coast of Tamriel. The Summerset Isles are renowned for their breathtaking beauty, with pristine beaches, towering white cliffs, and lush green landscapes. The architecture of the isles reflects the elegance and magical expertise of the Altmer, with shining spires, grand palaces, and well-preserved ancient structures.
Northeastern Valenwood
Valenwood is a vast, forested province located in the southwestern part of Tamriel, home to the Bosmer (Wood Elves). Known for its dense, towering forests and sprawling jungles, Valenwood is one of the most untamed and mystical regions of Tamriel. The province's defining feature is its massive graht-oak trees, some of which are large enough to house entire cities within their branches, including the legendary walking city of Falinesti.
Northern Auridon
Auridon is the second-largest island in the Summerset Isles, known for its striking landscapes that feature lush forests, pristine beaches, and elegant cities. This island serves as a central hub of Altmer culture and politics, recognized as a key location for trade, diplomacy, and military presence in the region.
Northern Azurian Sea
The Azurian Sea is a vibrant and picturesque body of water located off the northern coast of High Rock, known for its striking blue waters and serene beauty. Unlike the more foreboding waters of the Sea of Ghosts to the north, the Azurian Sea is relatively calm, making it a key trade route for merchant ships traveling between High Rock and distant lands. The coastal cities of northern High Rock, such as Jehanna, thrive on the maritime commerce that flows through the sea.
Northern Bangkorai
Bangkorai is a rugged and mountainous region located in the southeastern part of High Rock, bordering Hammerfell. It features a diverse landscape that transitions from the densely forested and fortified highlands of High Rock in the north to the arid desert lands in the south that seamlessly blend into Hammerfell. Known for its strategic importance, this region has been a focal point of both Breton and Redguard history for centuries, reflecting a rich cultural heritage amidst breathtaking natural beauty.
Northern Bay of Souls
The Bay of Souls is a dark and mysterious body of water located between the rugged cliffs of Rivenspire and the mountainous region of Wrothgar in High Rock. Known for its eerie atmosphere and steeped in local legend, the bay has a reputation as a place of danger and mystery, enhanced by tales of ancient ruins lying beneath the surface and ghostly whispers carried by the wind.
Northern Blackmarsh
Black Marsh, also known as Argonia, is a vast and mysterious province in the southeastern part of Tamriel, known for its dense swamps, murky marshlands, and thick jungles. It is the homeland of the Argonians, a reptilian race uniquely adapted to thrive in this challenging environment. The province is largely uncharted and considered dangerous by outsiders due to its treacherous terrain, hostile wildlife, and deadly diseases that are prevalent in the swamps.
Northern Eltheric Ocean
The Eltheric Ocean is a vast and tumultuous body of water that forms a crucial part of the southern boundary of Tamriel. This ocean serves as a significant maritime passage for vessels journeying between the Summerset Isles, Valenwood, and southern Hammerfell, with its profound depths often stirring in a tempestuous dance. Renowned for its role in international trade and exploration, it connects to the Abecean Sea to the west and the Padomaic Ocean to the southeast, marking a vital route for seafarers.
Northern Eton Nir
Eton Nir is a vital part of the Summerset Archipelago, serving as a key maritime route for the High Elves (Altmer). It connects the enchanting island of Auridon to the majestic capital of Summerset, Alinor. Renowned for its crystal-clear azure waters and tranquil seas, Eton Nir facilitates both trade and travel between the breathtaking islands of the Altmeri homeland, making it a lifeline for the Altmer's culture and commerce.
Northern Glenumbra
Glenumbra is a large, forested region located in the western part of High Rock, known for its dense woodlands, rugged terrain, and mist-shrouded hills. The region is dotted with ancient ruins, fortresses, and mystical sites, reflecting the deep history of both the Bretons and earlier civilizations such as the Direnni Elves. Glenumbra is one of the key provinces of High Rock, playing an important role in both Breton politics and the province's culture.
Northern Grahtwood
Grahtwood is a central and vital region in Valenwood, known for its immense graht-oak trees that tower over the landscape. These colossal trees, some of which are large enough to house entire cities within their branches, are the defining feature of Grahtwood. The region is a mix of dense forests, rivers, and ancient groves, and it plays a critical role in the cultural and spiritual life of the Bosmer (Wood Elves).
Northern Great Forest
The Great Forest is a vast and dense woodland region located west of the Imperial City in Cyrodiil. Stretching across much of the central-western part of the province, it is known for its towering trees, deep foliage, and abundant wildlife. The forest serves as a natural border between the fertile Heartlands to the east and the Colovian Highlands to the west.
Northern Greenshade
Greenshade is a vast, lush forested region located in southern Valenwood, known for its towering graht-oak trees and abundant wildlife. It is one of the most fertile and beautiful areas in the province, rich with the natural magic of the Bosmer’s homeland. The Bosmer who live here follow the Green Pact, maintaining a deep spiritual connection to the forest and living in harmony with the environment. The region’s canopy is so dense that it creates a shaded, tranquil atmosphere, giving Greenshade its name.
Northern Hammerfell
Hammerfell is a rugged and arid province located in the western part of Tamriel, characterized by its vast deserts, sharp rocky mountains, and bustling coastal cities. Known as the homeland of the Redguards, this land of extremes features the burning sands of the Alik'r Desert alongside fertile river valleys and vibrant ports on the shores of the Abecean Sea and Iliac Bay. The fierce independence and warrior spirit of the Redguards are deeply woven into the cultural tapestry of this striking province.
Northern High Rock
High Rock is a province located in the northwestern part of Tamriel, renowned for its rolling hills, majestic mountains, and deeply rooted Breton culture. This region, dominated by the Bretons—humans with a hint of Elven ancestry—boasts a complex feudal system consisting of numerous city-states, duchies, and independent kingdoms ruled by powerful nobles. Its intricate political landscape is characterized by frequent internal conflicts and alliances, weaving a rich and tumultuous history throughout the province.
Northern Malabal Tor
Malabal Tor is a dense and untamed forest region located in the northwestern part of Valenwood. Known for its ancient, towering trees and lush wilderness, Malabal Tor is one of the wildest and most dangerous areas in Valenwood. The Bosmer (Wood Elves) who inhabit the region live in harmony with the forest, following the Green Pact, which forbids them from harming the vegetation. Instead, they rely heavily on hunting and gathering, as well as their deep connection to the natural world for survival.
Northern Morrowind
Morrowind is a province located in the northeastern part of Tamriel, home to the Dunmer (Dark Elves). It is a land of stark contrasts, featuring barren ashlands of Vvardenfell and the fertile farmlands of the Deshaan region. The geography is dominated by the imposing presence of Red Mountain, a massive volcano at the heart of Vvardenfell, which has significantly influenced the province's history and culture.
Northern Nibenay Basin
The Nibenay Basin is a vast, fertile area in southeastern Cyrodiil, surrounding the lower Niben River. This region is a vital component of the Empire's agricultural heartland, featuring lush landscapes, swamps, and wetlands that support extensive farming and fishing activities. Its warm, humid climate nurtures the growth of crops and sustains numerous small villages and farmsteads, all of which play a role in provisioning the Imperial City.
Northern Padomaic Sea
The Padomaic Ocean is a vast and turbulent body of water that forms the easternmost boundary of Tamriel. Its unpredictable and often violent nature reflects the influence of Padomay, the Daedric force of chaos and change. Stretching far beyond the known world, it separates Tamriel from the mysterious lands of Akavir and other largely uncharted territories, inspiring both fear and awe in those who dare to navigate its waters.
Northern Reaper's March
Reaper's March is a border region located between Valenwood and Elsweyr, characterized by a harmonious blend of lush forested landscapes, rolling hills, and expansive arid plains. The region thrives with the rich cultures of both Bosmer and Khajiit, showcasing a vibrant intersection of traditions and lifestyles. This culturally significant area serves as a contested territory for the Aldmeri Dominion and various local factions, highlighting its strategic importance in the political landscape.
Northern Rivenspire
Rivenspire is a bleak and mountainous region located in the northern part of High Rock. Known for its towering, jagged cliffs and deep ravines, Rivenspire's landscape is stark and dramatic, with the rugged terrain giving it a desolate yet awe-inspiring appearance. The region's ominous atmosphere is further enhanced by the frequent fogs and mists that roll through its valleys and highlands, making it a place of eerie beauty and hidden danger.
Northern Summerset
Summerset, also known as the Summerset Isles, is the homeland of the Altmer (High Elves) and is located off the southwestern coast of Tamriel. The Summerset Isles are renowned for their breathtaking beauty, with pristine beaches, towering white cliffs, and lush green landscapes. The architecture of the isles reflects the elegance and magical expertise of the Altmer, with shining spires, grand palaces, and well-preserved ancient structures.
Northern Telvanni Peninsula
The Telvanni Peninsula is a remote and rugged region located on the northeastern coast of Morrowind, home to House Telvanni, one of the most powerful and secretive Great Houses of the Dunmer. The region is characterized by its rocky cliffs, dense fungal forests, and secluded, arcane towers where Telvanni mages live in isolation, pursuing their magical research and experiments.
Northern Valus Mountains
The Valus Mountains serve as a formidable and rugged border between the fertile lands of Cyrodiil and the volcanic terrains of Morrowind. Towering peaks rise steeply, their rocky surfaces often shrouded in mist, making the region largely inhospitable. The harsh environment allows for minimal settlements, creating a stark contrast between the lush valleys to the west and the ash-covered landscapes to the east.
Northpoint
Northpoint is a northern coastal city in High Rock, renowned for its stunning cliffs and cold, windswept landscapes. The proud and resilient population is engaged in fishing, trade, and defense, making the city a crucial hub for maritime trade that links the northern reaches of Tamriel to High Rock and beyond. It fiercely competes with nearby Farrun for dominance over trade routes.
Northwest Tamriel
Tamriel is the vast and diverse continent at the heart of Nirn, home to a wide variety of races, cultures, and landscapes. It is divided into several distinct provinces, including Skyrim, Cyrodiil, Morrowind, and Elsweyr, each with its own rich history, political intrigue, and conflicts. From the frozen tundras of Skyrim to the jungles of Valenwood, Tamriel is a place of endless adventure and mystery.
Northwestern Blackmarsh
Black Marsh, also known as Argonia, is a vast and mysterious province in the southeastern part of Tamriel, known for its dense swamps, murky marshlands, and thick jungles. It is the homeland of the Argonians, a reptilian race uniquely adapted to thrive in this challenging environment. The province is largely uncharted and considered dangerous by outsiders due to its treacherous terrain, hostile wildlife, and deadly diseases that are prevalent in the swamps.
Northwestern Deshaan
Deshaan is a fertile and temperate region in southern Morrowind, serving as a vital agricultural and economic hub for the Dunmer. This prosperous area features productive farmlands and sprawling plains, and it plays a crucial role in supplying food and resources to major cities like Mournhold, all while its important trade routes enhance its status.
Northwestern Hammerfell
Hammerfell is a rugged and arid province located in the western part of Tamriel, characterized by vast deserts, rugged mountains, and bustling coastal cities. It is the proud homeland of the Redguards, a fiercely independent and skilled warrior race descended from the ancient Yokudans, who navigated from the lost continent of Yokuda. The landscape features burning sands of the Alik'r Desert, fertile river valleys that sustain life, and thriving ports that brim with activity along the Abecean Sea and Iliac Bay.
Northwestern High Rock
High Rock is a province located in the northwestern part of Tamriel, renowned for its rolling hills, majestic mountains, and deeply rooted Breton culture. This region, dominated by the Bretons—humans with a hint of Elven ancestry—boasts a complex feudal system consisting of numerous city-states, duchies, and independent kingdoms ruled by powerful nobles. Its intricate political landscape is characterized by frequent internal conflicts and alliances, weaving a rich and tumultuous history throughout the province.
Northwestern Malabal Tor
Malabal Tor is a dense and untamed forest region located in the northwestern part of Valenwood. Known for its ancient, towering trees and lush wilderness, Malabal Tor is one of the wildest and most dangerous areas in Valenwood. The Bosmer (Wood Elves) who inhabit the region live in harmony with the forest, following the Green Pact, which forbids them from harming the vegetation. Instead, they rely heavily on hunting and gathering, as well as their deep connection to the natural world for survival.
Northwestern Skyrim
Skyrim is a rugged and majestic province filled with towering mountains, deep valleys, and breathtaking landscapes, home to diverse inhabitants including Nords, elves, and other mystical creatures. Known for its harsh winters and ancient history, this land boasts fierce warriors, enchanted ruins, and the echoes of dragons that once soared the skies.
Northwestern Telvanni Peninsula
The Telvanni Peninsula is a remote and rugged region located on the northeastern coast of Morrowind, home to House Telvanni, one of the most powerful and secretive Great Houses of the Dunmer (Dark Elves). The area features rocky cliffs, dense fungal forests, and secluded arcane towers, where Telvanni mages live in isolation, dedicated to their magical research and experiments amidst an otherworldly landscape.
Northwestern Valenwood
Valenwood is a vast, forested province located in the southwestern part of Tamriel, home to the Bosmer (Wood Elves). Known for its dense, towering forests and sprawling jungles, Valenwood is one of the most untamed and mystical regions of Tamriel. The province's defining feature is its massive graht-oak trees, some of which are large enough to house entire cities within their branches, including the legendary walking city of Falinesti.
Ontus
Ontus is a lesser-known village tucked away in the rugged, isolated hills of Cyrodiil. Its modest population of farmers and artisans live in harmony with nature, tending to their crops and livestock, and embodying a peaceful way of life that feels almost forgotten. The village is far removed from the politics and conflicts that plague the major cities of Cyrodiil, providing a serene retreat for those seeking solace from the chaos of the realm.
Orcrest
Orcrest is a lively and vibrant city in the arid region of Anequina, Elsweyr, known for its robust Khajiiti population adept at enduring the desert's challenges. This prominent hub for trade boasts bustling markets where unique desert goods like spices, textiles, and weapons are exchanged. Although it thrives as a meeting point for caravans, lawlessness and conflict simmer beneath the surface, with rival factions and bandits vying for control over its lucrative trade routes.
Orsinium
Orsinium, the City of the Orcs, stands as a testament to the resilience of the Orsimer. Nestled in the rugged mountainous terrain between High Rock and Skyrim, this fortress-city is a cultural and political stronghold, showcasing the Orcs' fierce warrior traditions and unparalleled craftsmanship. Its strong stone walls and defensive architecture reflect both its tumultuous history and the determination of its people to reclaim their homeland. Despite its past upheavals, Orsinium symbolizes Orcish unity and strength, drawing Orcs from all corners of Tamriel who seek to carve out a lasting legacy in a world that has often turned against them.
Pa'alat
Pa'alat is a bustling Khajiiti city located in northern Elsweyr, known for its strategic position as a trade hub between Elsweyr and neighboring provinces. The city's vibrant markets are filled with exotic goods, spices, and treasures from across Tamriel, making it a key destination for merchants and traders. Pa'alat is also famous for its beautiful architecture, blending traditional Khajiiti styles with influences from Cyrodiil and Valenwood, giving the city a unique cultural flair.
Padomaic Ocean
The Padomaic Ocean is a vast and turbulent body of water that forms the easternmost boundary of Tamriel. Its unpredictable and often violent nature reflects the influence of Padomay, the Daedric force of chaos and change. Stretching far beyond the known world, it separates Tamriel from the mysterious lands of Akavir and other largely uncharted territories, inspiring both fear and awe in those who dare to navigate its waters.
Pellitine
Pellitine is the southern region of Elsweyr, characterized by its lush tropical forests, fertile river valleys, and a warm southern coastline that opens into the Topal Bay. This region boasts a temperate and hospitable climate, contrasting sharply with the arid deserts and savannas to the north, enabling thriving agriculture and bustling trade in its urban centers.
Phaer
Phaer is a tranquil coastal village in Auridon, celebrated for its harmonious blend of natural beauty and traditional Altmer architecture. The village thrives on fishing, local crafts, and trade, serving as a crucial hub for the surrounding area. Nestled between gently rolling hills and calm blue waters, it provides a serene escape for weary travelers.
Port Hunding
Port Hunding is a bustling port city located on the island of Stros M'Kai in Hammerfell, serving as the island's main harbor and a critical hub for trade and maritime activity in the Abecean Sea. Known for its warm, sandy shores and clear, blue waters, Port Hunding is a vibrant mix of Redguard culture, maritime tradition, and pirate history, with its bustling docks, winding streets, and sun-drenched markets.
Port Telvannis
As the grand capital of House Telvanni, Port Telvannis is a mesmerizing hub of magical activity and trade. The city thrives with a unique ideology where magical prowess reigns supreme, creating an environment both dangerous and enticing. Its markets bustle with exotic goods and artifacts, drawing adventurers and merchants alike.
Raven Rock
Raven Rock is a bustling mining town that has become a stronghold for Dunmer refugees following the eruption of Red Mountain. Governed by House Redoran, it serves as a vital outpost for trade and resources, particularly ebony, while also providing refuge for the displaced Dunmer amidst the harsh conditions of Solstheim.
Rawl'kha
Rawl'kha is a significant city in southern Elsweyr, known for its vibrant marketplaces and spiritual worship that holds great importance to the Khajiit. Serving as a key connection between Valenwood, Elsweyr, and surrounding regions, this bustling hub attracts merchants and travelers alike, reflecting the prosperity of its culture.
Red Mountain
Red Mountain is the largest and most active volcano in Tamriel, located in the heart of Vvardenfell, Morrowind. Its towering presence dominates the island, shaping a landscape marred by vast ashlands created by its frequent eruptions. The region surrounding the volcano is harsh and inhospitable, bearing the scars of historical devastation caused to nearby settlements throughout Morrowind's tumultuous past.
Rellenthil
Rellenthil is a tranquil and culturally rich town, celebrated for its artistic heritage and its deep ties to the performing arts. This charming Altmer hub attracts bards, actors, and musicians who come to hone their craft amidst the beauty of the Summerset Isles. Surrounded by rolling hills and serene groves, the town is a sanctuary for artists, inspiring them with its breathtaking landscapes and vibrant culture.
Riften
Riften is a bustling and infamous city known for its thriving black market and the headquarters of the Thieves Guild. A mix of wealthy merchants and struggling commoners create a facade of normalcy, while shady deals and underhanded schemes lurk around every corner. Despite its darker side, the city is also home to the stunning Temple of Mara, where couples from across Skyrim come to marry. With its proximity to the Rift's forests and mountains, Riften serves as a vital hub for trade in lumber and hunting.
Rihad
Rihad is a bustling coastal city in Hammerfell, known for its vibrant markets and multicultural atmosphere. It serves as a key trade hub, linking Hammerfell with Cyrodiil and beyond, with a strong naval presence that guards its shores. The city's strategic location provides a blend of Redguard, Imperial, and other cultural influences, creating a dynamic and prosperous community. Its warm, sunny climate and proximity to the Alik'r Desert contribute to its unique charm as a major port along the Abecean Sea.
Rimmen
Rimmen is a grand city in the northern region of Anequina, Elsweyr, known for its vibrant markets, artistic community, and significant political influence. With a rich history of both prosperity and struggle, it has been a focal point for Khajiiti independence movements and trades heavily with Cyrodiil.
Rivenspire
Rivenspire is a bleak and mountainous region located in the northern part of High Rock. Known for its towering, jagged cliffs and deep ravines, Rivenspire's landscape is stark and dramatic, with the rugged terrain giving it a desolate yet awe-inspiring appearance. The region's ominous atmosphere is further enhanced by the frequent fogs and mists that roll through its valleys and highlands, making it a place of eerie beauty and hidden danger.
Riverhold
Riverhold is a bustling city that thrives as a key economic hub along the vital trade routes connecting Cyrodiil and Valenwood. Its architecture is a captivating blend of Khajiiti styles infused with influences from neighboring regions, showcasing the city's rich cultural tapestry. The lively markets are filled with merchants from diverse backgrounds, while the proximity to Valenwood's lush forests and northern Elsweyr's arid plains adds to its charm. Despite its peaceful facade, Riverhold has faced conflicts throughout history due to its strategic position, yet it remains a vibrant community at the heart of northern Elsweyr.
Riverwood
Riverwood is a small, peaceful village nestled in the heart of Skyrim, renowned for its breathtaking scenery and as a vital stopping point for weary travelers. The village thrives on logging, with industrious Nords laboring at the sawmill while their homes harmoniously blend with the tranquil surroundings. Despite its serenity, the presence of bandit camps and lurking wildlife presents a constant reminder of the lurking dangers in the wilderness that the villagers must contend with.
S'ren-ja
S'ren-ja is a small but bustling Khajiiti village located in the Reaper's March region of Elsweyr, known for its lively markets and strong sense of community. The village thrives on the constant flow of merchants, travelers, and adventurers passing through, making it a hub for local agriculture and trade, surrounded by lush forests and fertile fields.
Sadrith Mora
Sadrith Mora is a magical and mysterious city, serving as the headquarters of House Telvanni, known for its mastery of magic and isolation. The city is characterized by its towering, twisting mushroom structures that have been grown through the powerful magic of the Telvanni wizards. Inhabitants mostly include servants and slaves catering to the whims of the eccentric Telvanni mages, while the city itself remains remote and hard to access, steeped in an enigmatic aura.
Saintsport
Saintsport is a small but bustling port town located on the southern coast of Stros M'Kai, an island off the coast of Hammerfell in the Abecean Sea. Known for its picturesque harbor and tranquil beaches, Saintsport contrasts sharply with the more chaotic atmosphere of nearby Port Hunding, offering a quieter and more serene setting while still retaining its importance as a trade and fishing hub.
Sea of Ghosts
The Sea of Ghosts is a frigid and perilous ocean that lies to the north of Tamriel, acting as a daunting boundary between the known world and the icy remoteness of Atmora. This treacherous body of water is steeped in legends of lost ships and ghostly apparitions, while its perilous currents and shifting ice floes present a constant threat to the unsuspecting sailor.
Senchal
Senchal is a large and bustling port city located on the southern coast of Elsweyr, acting as a pivotal gateway between Elsweyr and the rest of Tamriel. Its vibrant markets are alive with the chatter of vendors showcasing exotic spices and rare magical items, attracting a diverse crowd of travelers and merchants. However, beneath its picturesque surface, the city harbors a darker side, with crime and corruption often lurking in its winding streets and shadowy alleyways.
Sentinel
Sentinel is a magnificent port city that boasts a rich history and a vibrant multicultural atmosphere. Home to grand palaces and bustling marketplaces, it serves as the capital of the Kingdom of Sentinel and a crucial hub for trade, culture, and military power. The city's strategic location has made it essential in the regional power dynamics, particularly in its rivalry with nearby High Rock.
Shad Astula Academy
Shad Astula is a prestigious magical academy in Morrowind, revered for its elite training of talented mages in various arcane arts. The academy is highly selective, ensuring only the most gifted students gain admission, who frequently rise to prominent positions of power across Tamriel, especially within the Dunmeri ranks.
Shadowfen
Shadowfen is a vast, swampy region located in the northwestern part of Black Marsh, bordering Morrowind to the north. Known for its murky waters, thick fogs, and treacherous marshlands, Shadowfen is home to numerous Argonian tribes who thrive in its harsh environment through their deep connection to the Hist and their unique ability to adapt to the swampy terrain.
Shattered Grove
Shattered Grove is an eerie and mystical area on the island of Auridon in the Summerset Isles. Once a peaceful, verdant grove, it is now known for its haunting and corrupted landscape, twisted trees, scarred ground, and a strange energy that hangs in the air, creating an unsettling atmosphere.
Shimmerene
Shimmerene is a majestic city renowned for its crystal-clear waters and magnificent architecture, featuring shining white stone buildings that reflect its cultural significance. It serves as a hub for magical study and trade, attracting scholars and spellcasters from across the realms. The city's enchanting atmosphere, characterized by an ethereal glow, especially at dawn and dusk, creates a perfect blend of tradition and innovation.
Shornhelm
Shornhelm stands as a powerful fortress city in the mountainous expanse of central High Rock. It boasts a rich heritage intertwined with military strength and political influence, shaped by a legacy of conflict with the Orcs of Orsinium and its enduring rivalries within Breton society. Ruled by a noble house, it commands respect and fear alike, levying control over crucial trade routes through the forbidding terrain, ensuring both economic vitality and strategic dominance.
Silsailen
Silsailen is a picturesque coastal village on the southern shores of Auridon, featuring stunning beaches and a tranquil atmosphere. This peaceful Altmer settlement embodies the elegant architecture and refined culture of the High Elves, making it a charming destination for visitors and locals alike. The village thrives on fishing, local crafts, and trade with nearby settlements, creating a vibrant yet serene community.
Silvenar
Silvenar is a mystical city nestled in the heart of Valenwood, celebrated as the spiritual and cultural center of the Bosmer people. Governed by the Green Lady and the Silvenar, this tranquil haven embodies the Bosmeri commitment to living in harmony with the natural world, making it a sacred gathering place for their traditions.
Skaal Village
Skaal Village is a small, isolated settlement nestled in the snowy tundras of Solstheim, where the deeply spiritual Nords live in simple wooden huts. Surrounded by forests and icy shores, the village embodies a strong connection to nature through the Skaal people's worship of the All-Maker, a god symbolizing balance and harmony. Fiercely protective of their land and traditions, the residents rely on hunting and fishing for survival, maintaining a way of life that has remained unchanged for generations.
Skingrad
In the fertile West Weald region of Cyrodiil, Skingrad is a wealthy city renowned for its abundant vineyards and fine wines. This prosperous hub for alchemists and scholars showcases stately stone buildings and well-maintained streets, exuding an air of stability and success under the watchful gaze of the mysterious Count Janus Hassildor. The serene environment and high-quality exports contribute greatly to the Imperial economy, with Skingrad’s goods enjoyed across Tamriel.
Skywatch
Skywatch is a vibrant hub of trade and politics, showcasing the beauty and culture of the Altmer. As the main entry point for visitors to the Summerset Isles, its markets are alive with exotic goods, while the air is filled with the sounds of ships coming and going at its docks. The city reflects the elegance of Altmeri society, with tall spires and pristine white buildings that are a testament to the high standards upheld by the Altmer. Moreover, Skywatch plays a vital role within the Aldmeri Dominion, being a place of significant political discourse and strategy.
Solitude
Solitude is the grand capital of Haafingar Hold, sitting atop a large natural arch high above the Karth River. As the stronghold of Imperial power in Skyrim, it is a hub of politics, trade, and culture amidst the ongoing civil war between the Empire and the Stormcloaks.
Solstheim
Solstheim is a cold, rugged island nestled in the treacherous Sea of Ghosts, characterized by its harsh, snow-covered regions and rocky volcanic ashlands. Following the eruption of Red Mountain in the Fourth Era, the island has transformed into a refuge for the Dunmer, who sought solace here after the devastation of their homeland. Once controlled by Skyrim, Solstheim has become a bastion of Morrowind's legacy, echoing with the tales of its tumultuous past.
Soulrest
Soulrest is a bustling coastal city that serves as a critical trading port for the Argonians, seamlessly blending its architecture with the lush mangroves of Black Marsh. While its economy thrives on maritime trade, the city has a rich cultural heritage reflective of the Argonian connection to the natural world and is well-prepared to defend itself against threats from pirates and raiders.
South Abecean Sea
The Abecean Sea is a vast, warm expanse of ocean to the southwest of Tamriel, bordering the coasts of Hammerfell, Cyrodiil, and Valenwood. This sea serves as a vital trade route, connecting the ports of Anvil, Stros M'Kai, and other cities along the southern coastlines of Tamriel to the distant lands beyond. The Abecean Sea is known for its calm, tropical waters and temperate climate, making it ideal for trade and travel, though pirates and privateers often patrol its waters, preying on unsuspecting ships.
South Eltheric Ocean
The Eltheric Ocean is a vast and tumultuous body of water that forms a crucial part of the southern boundary of Tamriel. This ocean serves as a significant maritime passage for vessels journeying between the Summerset Isles, Valenwood, and southern Hammerfell, with its profound depths often stirring in a tempestuous dance. Renowned for its role in international trade and exploration, it connects to the Abecean Sea to the west and the Padomaic Ocean to the southeast, marking a vital route for seafarers.
South Padomaic Ocean
The Padomaic Ocean is a vast and turbulent body of water that forms the easternmost boundary of Tamriel. Its unpredictable and often violent nature reflects the influence of Padomay, the Daedric force of chaos and change. Stretching far beyond the known world, it separates Tamriel from the mysterious lands of Akavir and other largely uncharted territories, inspiring both fear and awe in those who dare to navigate its waters.
South South Cyrodiil
The heartland of the Empire, Cyrodiil is a fertile and temperate province, known for its powerful cities and the seat of Imperial power. Rich in history and culture, it is a land of politics, intrigue, and ancient ruins, including the legendary Imperial City.
Southeast High Rock
High Rock is a province located in the northwestern part of Tamriel, renowned for its rolling hills, majestic mountains, and deeply rooted Breton culture. This region, dominated by the Bretons—humans with a hint of Elven ancestry—boasts a complex feudal system consisting of numerous city-states, duchies, and independent kingdoms ruled by powerful nobles. Its intricate political landscape is characterized by frequent internal conflicts and alliances, weaving a rich and tumultuous history throughout the province.
Southeast Tamriel
Nestled between the arid sands of Elsweyr and the murky waters of Black Marsh, the Phases of the Moons Oasis serves as a vital refuge for travelers. The oasis is adorned with vibrant flora that thrives in the desert's harsh conditions and offers a stunning view of twin moons hanging in the twilight sky, casting silvery light on the crystal-clear waters. The area is often frequented by Khajiiti merchants and wandering Argonians, making it a bustling hub of trade and culture amidst the unforgiving landscapes.
Southeastern Abecean Sea
The Abecean Sea is a vast, warm expanse of ocean to the southwest of Tamriel, bordering the coasts of Hammerfell, Cyrodiil, and Valenwood. This sea serves as a vital trade route, connecting the ports of Anvil, Stros M'Kai, and other cities along the southern coastlines of Tamriel to the distant lands beyond. The Abecean Sea is known for its calm, tropical waters and temperate climate, making it ideal for trade and travel, though pirates and privateers often patrol its waters, preying on unsuspecting ships.
Southeastern Azurain Sea
The Azurian Sea is a vibrant and picturesque body of water located off the northern coast of High Rock, known for its striking blue waters and serene beauty. Unlike the more foreboding waters of the Sea of Ghosts to the north, the Azurian Sea is relatively calm, making it a key trade route for merchant ships traveling between High Rock and distant lands. The coastal cities of northern High Rock, such as Jehanna, thrive on the maritime commerce that flows through the sea.
Southeastern High Rock (Bangkorai)
High Rock is a province located in the northwestern part of Tamriel, renowned for its rolling hills, majestic mountains, and deeply rooted Breton culture. This region, dominated by the Bretons—humans with a hint of Elven ancestry—boasts a complex feudal system consisting of numerous city-states, duchies, and independent kingdoms ruled by powerful nobles. Its intricate political landscape is characterized by frequent internal conflicts and alliances, weaving a rich and tumultuous history throughout the province.
Southeastern High Rock (Hallin's Stand)
High Rock is a province located in the northwestern part of Tamriel, renowned for its rolling hills, majestic mountains, and deeply rooted Breton culture. This region, dominated by the Bretons—humans with a hint of Elven ancestry—boasts a complex feudal system consisting of numerous city-states, duchies, and independent kingdoms ruled by powerful nobles. Its intricate political landscape is characterized by frequent internal conflicts and alliances, weaving a rich and tumultuous history throughout the province.
Southeastern Malabal Tor
Malabal Tor is a dense and untamed forest region located in the northwestern part of Valenwood. Known for its ancient, towering trees and lush wilderness, Malabal Tor is one of the wildest and most dangerous areas in Valenwood. The Bosmer (Wood Elves) who inhabit the region live in harmony with the forest, following the Green Pact, which forbids them from harming the vegetation. Instead, they rely heavily on hunting and gathering, as well as their deep connection to the natural world for survival.
Southeastern Reapers March
Reaper's March is a border region located between Valenwood and Elsweyr, known for its mix of forested landscapes, rolling hills, and arid plains. It is home to a blend of Bosmer (Wood Elves) and Khajiit cultures, reflecting its position at the intersection of the two provinces. The region is a place of political and cultural significance, with its proximity to the borders making it a contested and strategic location for both the Aldmeri Dominion and local factions.
Southeastern Sea of Ghosts
The Sea of Ghosts is a frigid and perilous ocean that lies to the north of Tamriel, acting as a daunting boundary between the known world and the icy remoteness of Atmora. This treacherous body of water is steeped in legends of lost ships and ghostly apparitions, while its perilous currents and shifting ice floes present a constant threat to the unsuspecting sailor.
Southeastern Summerset
Summerset, home of the Altmer, is a stunning archipelago off the southwestern coast of Tamriel. Characterized by its pristine beaches, soaring white cliffs, and vibrant green landscapes, it serves as a testament to the beauty and heritage of the High Elves. The region is adorned with elegant architecture, featuring shining spires, grand palaces, and ancient structures that have withstood the tests of time and magic.
Southeastern Valus Mountains
The Valus Mountains rise majestically, forming a rugged natural border between the lush, fertile lands of Cyrodiil and the harsh, ashen landscapes of Morrowind. These imposing peaks are largely inhospitable, their steep, rocky terrain providing little room for settlements, marking a stark division that has shaped the culture and lives of those on either side of the mountains.
Southern Alik'r Desert
The Alik'r Desert is a vast and arid expanse in the western part of Hammerfell, characterized by its sweeping sand dunes and relentless winds. This harsh environment is not just a battleground against nature but a testament to the resilience and adaptability of the Redguards who inhabit it. Despite the scorching heat and sparse vegetation, the desert serves as a canvas for the rich cultural significance that the Redguards hold dear.
Southern Bay of Souls
The Bay of Souls is a dark and mysterious body of water located between the rugged cliffs of Rivenspire and the mountainous region of Wrothgar in High Rock. Known for its eerie atmosphere and steeped in local legend, the bay has a reputation as a place of danger and mystery, enhanced by tales of ancient ruins lying beneath the surface and ghostly whispers carried by the wind.
Southern Black Marsh
Black Marsh, also known as Argonia, is a vast and mysterious province in the southeastern part of Tamriel, recognized for its dense swamps and thick jungles. This homeland of the Argonians is largely uncharted and regarded as dangerous by outsiders due to its treacherous terrain, hostile wildlife, and deadly diseases prevalent in the murky marshlands.
Southern Central Cyrodiil
The heartland of the Empire, Cyrodiil is a fertile and temperate province, known for its powerful cities and the seat of Imperial power. Rich in history and culture, it is a land of politics, intrigue, and ancient ruins, including the legendary Imperial City.
Southern Colovian Highlands
The Colovian Highlands is a rugged and mountainous region located in the western part of Cyrodiil, known for its steep hills, rocky terrain, and hardy people. The area is defined by its isolation from the more fertile and cosmopolitan Nibenay Valley, and the Colovians who live here are known for their independence, martial tradition, and resilience. The Highlands stretch across much of western Cyrodiil, encompassing cities like Chorrol and Kvatch, which are both culturally distinct from the eastern part of the province.
Southern Cyrodiil
The heartland of the Empire, Cyrodiil is a fertile and temperate province, known for its powerful cities and the seat of Imperial power. Rich in history and culture, it is a land of politics, intrigue, and ancient ruins, including the legendary Imperial City.
Southern Elsweyr
Elsweyr is the vibrant homeland of the Khajiit, characterized by its striking contrast between the arid desert of Anequina to the north and the tropical, fertile landscapes of Pellitine to the south. The diverse geography boasts sandy dunes, sprawling savannas, and dense jungles, interspersed with lush river valleys that teem with life and color. This unique blend of climates fosters a rich tapestry of flora and fauna, making Elsweyr a land of captivating beauty and cultural heritage.
Southern Glenumbra
Glenumbra is a large, forested region located in the western part of High Rock, known for its dense woodlands, rugged terrain, and mist-shrouded hills. The region is dotted with ancient ruins, fortresses, and mystical sites, reflecting the deep history of both the Bretons and earlier civilizations such as the Direnni Elves. Glenumbra is one of the key provinces of High Rock, playing an important role in both Breton politics and the province's culture.
Southern Grahtwood
Grahtwood is a central and vital region in Valenwood, known for its immense graht-oak trees that tower over the landscape. These colossal trees, some of which are large enough to house entire cities within their branches, are the defining feature of Grahtwood. The region is a mix of dense forests, rivers, and ancient groves, and it plays a critical role in the cultural and spiritual life of the Bosmer (Wood Elves).
Southern Great Forest
The Great Forest is a vast and dense woodland region located west of the Imperial City in Cyrodiil. It stretches across much of the central-western part of the province, boasting towering trees, deep foliage, and an abundance of wildlife that thrives in its verdant embrace. This ancient forest serves as a natural border between the fertile Heartlands to the east and the rugged Colovian Highlands to the west, offering adventurers both beauty and peril within its depths.
Southern Hammerfell
Hammerfell is a rugged and arid province located in the western part of Tamriel, showcasing vast deserts, rugged mountains, and bustling coastal cities. This land is characterized by the fierce independence of its inhabitants, the Redguards, skilled warriors descended from the ancient Yokudans. Hammerfell's landscape is defined by the burning sands of the Alik'r Desert, fertile river valleys that support life, and lively ports situated along the beautiful shores of the Abecean Sea and Iliac Bay.
Southern High Rock
High Rock is a province located in the northwestern part of Tamriel, renowned for its rolling hills, majestic mountains, and deeply rooted Breton culture. This region, dominated by the Bretons—humans with a hint of Elven ancestry—boasts a complex feudal system consisting of numerous city-states, duchies, and independent kingdoms ruled by powerful nobles. Its intricate political landscape is characterized by frequent internal conflicts and alliances, weaving a rich and tumultuous history throughout the province.
Southern Illiac Bay
Iliac Bay is a crucial and iconic body of water located between the provinces of High Rock and Hammerfell in the northwest of Tamriel. This bay serves as a major maritime passage connecting the western reaches of Tamriel to the rest of the continent via the Eltheric Ocean, bordered by the Wrothgarian Mountains to the northeast and the arid landscapes of Hammerfell’s Alik'r Desert to the south. Its strategic importance makes it a significant geographical and cultural divide between the Bretons of High Rock and the Redguards of Hammerfell.
Southern Malabal Tor
Malabal Tor is a dense and untamed forest region located in the northwestern part of Valenwood. Known for its ancient, towering trees and lush wilderness, Malabal Tor is one of the wildest and most dangerous areas in Valenwood. The Bosmer (Wood Elves) who inhabit the region live in harmony with the forest, following the Green Pact, which forbids them from harming the vegetation. Instead, they rely heavily on hunting and gathering, as well as their deep connection to the natural world for survival.
Southern Marshes
The Southern Marshes of Morrowind are a lowland region marked by a vast, swampy landscape teeming with dense vegetation and a humid climate. Often considered remote and difficult to navigate, this area stands in stark contrast to the volcanic heartland of Morrowind, offering a unique and mysterious habitat where the shadows of ancient trees loom over murky waters.
Southern Nibenay Basin
The Nibenay Basin is a vast, fertile region situated in the southeastern part of Cyrodiil, encompassing the lower Niben River. This area serves as a vital agricultural heartland for the Empire, boasting lush landscapes, swamps, and wetlands ideal for farming and fishing. With its warm, humid climate, the basin is interspersed with small villages and farmsteads, all playing a critical role in supplying the Imperial City.
Southern Padomaic ocean
The Padomaic Ocean is a vast and turbulent body of water that forms the easternmost boundary of Tamriel. Its unpredictable and often violent nature reflects the influence of Padomay, the Daedric force of chaos and change. Stretching far beyond the known world, it separates Tamriel from the mysterious lands of Akavir and other largely uncharted territories, inspiring both fear and awe in those who dare to navigate its waters.
Southern Pellitine
Pellitine is the southern region of Elsweyr, characterized by its lush tropical forests, fertile river valleys, and a warm coastline that seamlessly meets the azure waters of the Topal Bay. This verdant land stands in stark contrast to the arid deserts of Anequina to the north, and its temperate climate supports bountiful farming and vibrant trade. The Khajiit of Pellitine have cultivated a society rich in urbanization, with several bustling cities and lively ports that exemplify the region's wealth and culture.
Southern Reapers March
Reaper's March is a border region located between Valenwood and Elsweyr, known for its mix of forested landscapes, rolling hills, and arid plains. It is home to a blend of Bosmer (Wood Elves) and Khajiit cultures, reflecting its position at the intersection of the two provinces. The region is a place of political and cultural significance, with its proximity to the borders making it a contested and strategic location for both the Aldmeri Dominion and local factions.
Southern Sea of Ghosts
The Sea of Ghosts is a frigid and perilous ocean that lies to the north of Tamriel, acting as a daunting boundary between the known world and the icy remoteness of Atmora. This treacherous body of water is steeped in legends of lost ships and ghostly apparitions, while its perilous currents and shifting ice floes present a constant threat to the unsuspecting sailor.
Southern Skyrim
Skyrim is a rugged and majestic province filled with towering mountains, deep valleys, and breathtaking landscapes, home to diverse inhabitants including Nords, elves, and other mystical creatures. Known for its harsh winters and ancient history, this land boasts fierce warriors, enchanted ruins, and the echoes of dragons that once soared the skies.
Southern Stormhaven
Stormhaven is a temperate coastal region located along the central western coast of High Rock, bordering the Iliac Bay. Known for its fertile farmlands, rolling hills, and bustling port cities, Stormhaven is one of the most prosperous and strategically important regions of High Rock. The region is famous for its vibrant Breton culture, thriving trade, and political significance.
Southern Telvanni Peninsula
The Telvanni Peninsula is a remote and rugged region located on the northeastern coast of Morrowind, home to House Telvanni, one of the most powerful and secretive Great Houses of the Dunmer (Dark Elves). This isolated area is marked by its rocky cliffs, dense fungal forests, and towering arcane spires where Telvanni mages delve into their magical research, often engulfed in mystery and seclusion.
Southern Valus Mountains
The Valus Mountains rise majestically, forming a formidable barrier between the fertile fields of Cyrodiil and the barren, ash-strewn terrain of Morrowind. Their steep, jagged peaks are often shrouded in mist, creating an aura of mystery and danger, while the rocky cliffs and treacherous paths deter most travelers. Few brave souls dare to carve out a life in these inhospitable heights, where the air is thin, and the weather can change without warning.
Southern Vvardenfell
Vvardenfell is the largest island in Morrowind, characterized by the imposing Red Mountain, an active volcano that looms over the landscape. The island presents a striking contrast between its desolate ash-covered wastelands and its vibrant grasslands, alongside rocky coastal areas. Ancient ruins of the Dwemer and Daedra dot the terrain, nestled among the bustling cities and fortified strongholds of the Great Houses of Morrowind. This mystical region is replete with deep-rooted mysteries and is a battleground for powerful magical and political forces seeking dominion.
Southpoint
Southpoint is a bustling coastal city that serves as a pivotal port and military outpost for Valenwood. With its rich history as an Imperial stronghold, the architecture features a blend of imperial rigidity contrasted by the untamed beauty of the surrounding forests. Despite being a hub for trade and naval activities, the city is often a simmering cauldron of political tension, marked by the shadows of past conflicts and its significance in the ongoing power struggles within Tamriel.
Southwest Central Cyrodiil
The heartland of the Empire, Cyrodiil is a fertile and temperate province, known for its powerful cities and the seat of Imperial power. Rich in history and culture, it is a land of politics, intrigue, and ancient ruins, including the legendary Imperial City.
Southwest Cyrodiil
The heartland of the Empire, Cyrodiil is a fertile and temperate province, known for its powerful cities and the seat of Imperial power. Rich in history and culture, it is a land of politics, intrigue, and ancient ruins, including the legendary Imperial City.
Southwest Tamriel
The southwest region of Tamriel is a dynamic interplay between the vast deserts of Hammerfell and the dense forests of Valenwood. Hammerfell's rugged terrain and coastal cities reflect the martial prowess and resilience of the Redguards, while Valenwood's untamed nature and the Green Pact demonstrate the Bosmer's deep respect for the world around them. The contrasting landscapes create a harmonious blend of strength and mysticism, as the defiance of foreign powers in Hammerfell meets the tranquil, nature-bound lifestyle of Valenwood.
Southwestern Abecean Sea
The Abecean Sea is a vast, warm expanse of ocean to the southwest of Tamriel, bordering the coasts of Hammerfell, Cyrodiil, and Valenwood. This sea serves as a vital trade route, connecting the ports of Anvil, Stros M'Kai, and other cities along the southern coastlines of Tamriel to the distant lands beyond. The Abecean Sea is known for its calm, tropical waters and temperate climate, making it ideal for trade and travel, though pirates and privateers often patrol its waters, preying on unsuspecting ships.
Southwestern Azurian Sea
The Azurian Sea is a vibrant and picturesque body of water located off the northern coast of High Rock, known for its striking blue waters and serene beauty. Unlike the more foreboding waters of the Sea of Ghosts to the north, the Azurian Sea is relatively calm, making it a key trade route for merchant ships traveling between High Rock and distant lands. The coastal cities of northern High Rock, such as Jehanna, thrive on the maritime commerce that flows through the sea.
Southwestern Bangkorai
Bangkorai is a rugged and mountainous region located in the southeastern part of High Rock, bordering Hammerfell. It features a diverse landscape that transitions from the densely forested and fortified highlands of High Rock in the north to the arid desert lands in the south that seamlessly blend into Hammerfell. Known for its strategic importance, this region has been a focal point of both Breton and Redguard history for centuries, reflecting a rich cultural heritage amidst breathtaking natural beauty.
Southwestern Eltheric Ocean
The Eltheric Ocean is a vast and tumultuous body of water that forms a crucial part of the southern boundary of Tamriel. This ocean serves as a significant maritime passage for vessels journeying between the Summerset Isles, Valenwood, and southern Hammerfell, with its profound depths often stirring in a tempestuous dance. Renowned for its role in international trade and exploration, it connects to the Abecean Sea to the west and the Padomaic Ocean to the southeast, marking a vital route for seafarers.
Southwestern High Rock
High Rock is a province located in the northwestern part of Tamriel, renowned for its rolling hills, majestic mountains, and deeply rooted Breton culture. This region, dominated by the Bretons—humans with a hint of Elven ancestry—boasts a complex feudal system consisting of numerous city-states, duchies, and independent kingdoms ruled by powerful nobles. Its intricate political landscape is characterized by frequent internal conflicts and alliances, weaving a rich and tumultuous history throughout the province.
Southwestern Padomiac Ocean
The Padomaic Ocean is a vast and turbulent body of water that forms the easternmost boundary of Tamriel. Its unpredictable and often violent nature reflects the influence of Padomay, the Daedric force of chaos and change. Stretching far beyond the known world, it separates Tamriel from the mysterious lands of Akavir and other largely uncharted territories, inspiring both fear and awe in those who dare to navigate its waters.
Southwestern Sea of Ghosts
The Sea of Ghosts is a frigid and perilous ocean that lies to the north of Tamriel, acting as a daunting boundary between the known world and the icy remoteness of Atmora. This treacherous body of water is steeped in legends of lost ships and ghostly apparitions, while its perilous currents and shifting ice floes present a constant threat to the unsuspecting sailor.
Southwestern Summerset
Summerset, home of the Altmer, is a stunning archipelago off the southwestern coast of Tamriel. Characterized by its pristine beaches, soaring white cliffs, and vibrant green landscapes, it serves as a testament to the beauty and heritage of the High Elves. The region is adorned with elegant architecture, featuring shining spires, grand palaces, and ancient structures that have withstood the tests of time and magic.
Stirk Island
Stirk is a small but strategically significant island located in the Abecean Sea, off the western coast of Cyrodiil and near the borders of Hammerfell. Known for its scenic beauty, with rocky shores and clear waters, Stirk serves as an important maritime waypoint between the provinces of Cyrodiil, Hammerfell, and the Summerset Isles. Its strategic location has made it a valuable asset for trade, naval defense, and military operations throughout Tamriel's history.
Stonefalls
Stonefalls is a volcanic and rugged region in the southwestern part of Morrowind, featuring a harsh, ash-covered landscape dominated by active volcanoes, lava flows, and sulfurous hot springs. The proximity to Red Mountain has shaped the geography, making Stonefalls a dangerous yet vital area. Its eerie beauty is filled with both peril and otherworldly allure, presenting a challenging environment for adventurers and locals alike.
Stormhaven
Stormhaven is a temperate coastal region located along the central western coast of High Rock, bordering the Iliac Bay. Known for its fertile farmlands, rolling hills, and bustling port cities, Stormhaven is one of the most prosperous and strategically important regions of High Rock. The region is famous for its vibrant Breton culture, thriving trade, and political significance.
Stormhold
Stormhold is a major city in the northeastern region of Black Marsh, near Morrowind. It serves as both a political and economic hub for the Argonians, characterized by dense swamps and ancient ruins that add an air of mystery. With a history as a prison colony under Imperial control, the city showcases a blend of practical fortifications and organic designs that harmonize with the surrounding marshland. Despite its troubled past, Stormhold thrives with a bustling Argonian population and acts as a key center for trade between Black Marsh and neighboring provinces, all while navigating the dangers posed by wildlife and treacherous terrain.
Stros M'Kai
Stros M'Kai is a vibrant and historical tropical island that served as a significant landing point for the Redguard people's ancestors when they arrived in Tamriel. Known for its stunning beaches and cultural heritage, the island features a bustling city named Port Hunding, reflecting the spirit of its martial traditions and seafaring culture.
Sunhold
Sunhold is a majestic fortified city that serves as a bastion of Altmeri strength and elegance. With its strategic military significance on the southwestern coast of the Summerset Isles, it provides protection against threats from the Abecean Sea while embodying beauty through its stunning architecture and glittering beaches. High walls and strong naval defenses guard its vibrant streets, making Sunhold a prominent stronghold that attracts both soldiers and nobility alike.
Sunhold's Bay
Sunhold's Bay is a scenic and strategic body of water located near the ancient Altmer city of Sunhold, on the southwestern coast of the Summerset Isles. Known for its crystal-clear waters and gentle tides, it offers protection to Sunhold’s port, making it a key maritime hub in the southern Summerset Isles. With ships from all over Tamriel arriving to exchange goods and knowledge with the sophisticated and isolated Altmer society, the bay serves as a vibrant center of trade and culture.
Suran
Suran is a bustling trade town on the eastern shores of Lake Masobi, known for its picturesque beauty and vibrant commerce. The town's elegant Velothi architecture harmonizes with its canals and bridges, enhancing its charm as a lively market and entertainment hub for travelers across Vvardenfell.
Sutch
Sutch is a small, fortified city perched atop rugged cliffs overlooking the lush valleys and rolling hills of Cyrodiil. Once a vital stronghold of the Empire, its faded glory is evident in the crumbling stones of its walls and the overgrown paths leading through the town. Despite this decline, Sutch stands resilient, with a community that treasures its history and the strategic advantage offered by its elevated position.
Talos Plaza
The Talos Plaza district of the Imperial City is a bustling hub of activity where merchants and travelers alike converge. Lively vendors hawk their wares, filling the air with shouts of bargaining and laughter, while grand statues of the god Talos tower majestically above the crowds, reminding all of his strength and protection. The streets are lined with elegant stone buildings and vibrant market stalls, creating a blend of architectural beauty and boisterous commerce.
Taneth
A fortified city located on the southern coast of Hammerfell, Taneth serves as a bastion of defense against invasions, boasting a disciplined military tradition with Redguard warriors safeguarding its walls and trade routes. Renowned for its robust architecture and strategic importance, Taneth also thrives as a vibrant center for commerce, where merchants from across Tamriel converge to trade an array of goods.
Tanglehaven
Tanglehaven is a hidden and remote Bosmeri village located deep within the wilds of Valenwood, shrouded by dense forests and thick undergrowth. The village is built in perfect harmony with nature, with homes woven into the trees and foliage, almost blending entirely with the forest.
Tava's Blessing
Tava's Blessing is a charming coastal settlement that embodies the spirit of its patron goddess, Tava. Fishermen can be seen hauling in their daily catch, while skilled artisans craft sturdy boats and repair nets along the busy docks. The scent of saltwater and grilled fish fills the air as trade ships arrive with goods from distant lands, making the settlement a vibrant hub of activity.
Tear
Tear, one of the oldest cities in southern Morrowind, stands as a haunting monument to its dark past with enslaved Argonians. Heavily fortified and governed by the Dres Great House, the city’s wealth stems from a history of oppression, with expansive plantations surrounding it offering a stark contrast to its austere beauty. Despite its grim reputation, Tear thrives as an economic hub rich in resources, perpetually shadowed by its historical significance.
Telvanni Isles
The Telvanni Isles are a chain of isolated islands ruled by the enigmatic House Telvanni, characterized by towering, otherworldly fungal trees and an alien landscape filled with unique and bioluminescent flora. These strange isles serve as a sanctuary for ambitious wizards and their arcane pursuits, making them a hub of magical research and study, though often shrouded in secrecy and danger.
Temple District
The Temple District of the Imperial City is a hallowed ground devoted to various deities, where vibrant colors and fragrant incense intertwine in the warm air. Majestic spires rise above the ornate temples, their intricate carvings depicting tales of divine heritage and human devotion. The cobblestone streets are lined with merchants selling offerings, while devout citizens and pilgrims alike move purposefully between the sacred edifices, creating a sense of serenity amidst the city's hustle.
The Chain
A small, volcanic island chain in the warm waters of the Abecean Sea, The Chain is a rugged and largely uninhabited region, characterized by its rocky terrain and frequent volcanic activity. Occasionally, pirates, smugglers, and adventurers utilize the islands as a stopover, taking advantage of the numerous small coves and hidden inlets that allow them to elude detection from prying eyes or Imperial authorities.
The Gold Coast
The Gold Coast is a prosperous and strategically important coastal region located in the southwestern part of Cyrodiil, known for its warm climate, fertile farmlands, and bustling ports. This region has long been a center of trade and maritime activity, with the cities of Anvil and Kvatch serving as key economic and military hubs for the Empire, thriving under the vibrant sun and the bountiful waves of the Abecean Sea.
The Hatching Pools
The Hatching Pools serve as a sacred sanctuary in the heart of Shadowfen, where the Saxhleel meticulously nurture their future generations under the watchful gaze of the Hist. These warm, natural waters surrounded by lush, dense vegetation hum with life and spirituality, embodying the deep connection the Argonians have with their heritage and the mystical trees that sustain them.
The Pale
The Pale is a cold and desolate hold in the northern part of Skyrim, characterized by its harsh, snowy climate and rugged, barren landscape consisting of frozen tundras, snowy forests, and towering mountains. The region's sparse population can be attributed to the extreme cold, with only a few settlements scattered across its vast expanse.
The Pale West
The Pale is a cold and desolate hold located in the northern part of Skyrim, bordered by Hjaalmarch to the west and Winterhold to the east. Known for its harsh, snowy climate and rugged, barren landscape, the region features frozen tundras, snowy forests, and towering mountains. Sparsely populated due to the extreme cold, only a few settlements are scattered across the hold, offering a glimpse of life in this unforgiving land.
The Reach
The Reach is a rugged and mountainous hold located in the southwestern part of Skyrim, harshly bordered by the arid lands of High Rock and Hammerfell to the west. Known for its towering cliffs, deep river valleys, and craggy landscapes, it stands as one of the most hostile and treacherous regions in Skyrim, fraught with peril and natural beauty alike. It is home to Markarth, an ancient city intricately built into the cliffs, a testament to the skill and resilience of its inhabitants, whose lives intertwine with the stone around them.
The Rift
The Rift is a stunning and strategically significant hold in southern Skyrim, characterized by its rugged mountains that rise majestically against the sky, vast forests teeming with wildlife, and lush, fertile valleys that stretch beneath them. Its capital, Riften, rests along the shimmering shores of Lake Honrich, steeped in a dark history marked by corruption and intrigue, home to the infamous Thieves Guild.
The Stitches
The Stitches is a rugged and lawless settlement in the arid northern Elsweyr desert, precariously built on and around a massive canyon. Its ramshackle wooden structures and precarious rope bridges create a chaotic web that stitches together the canyon walls, defying the laws of gravity and common sense. The air is thick with dust, and the sound of creaking wood and clanging metal fills the atmosphere, accompanied by the distant calls of desert creatures.
The Stonewastes
The Stonewastes is a desolate and inhospitable region within the swamps of Black Marsh, characterized by rugged, barren landscapes that are difficult to traverse. Despite the surrounding luscious marshes typical of the Argonian homeland, this rocky stretch of land offers little vegetation or signs of life, challenging even the most seasoned travelers. A few brave Argonian tribes inhabit this unforgiving area, eking out a meager existence amongst the jagged stones and treacherous swampy ground.
The Strid River
The Strid River winds its way down from the rugged Colovian Highlands, forming a natural boundary between the provinces of Cyrodiil and Hammerfell. Encountering dense forests on its banks and bustling trade routes, the river serves as a vital artery for commerce and a flashpoint for conflict over the centuries between the Colovians and Redguards.
The Throat of the World
The Throat of the World stands as a towering testament to the might of the Nords, its sacred slopes leading to the revered summit where the Dragonborn connects with the ancient power of the Thu'um. Home to the Greybeards, this mountain is steeped in spiritual significance, embodying the rich history and traditions of Tamriel. As adventurers brave the treacherous paths, they are greeted by the ethereal serenity of this hallowed ground, where the whispers of the past echo in the winds.
The West Weald
The Weald is a vast and lush forested region located in the southern part of Cyrodiil, near the borders of Valenwood and Elsweyr. Known for its thick woodlands and rolling hills, the Weald is divided into two distinct parts: the West Weald and the Great Forest. Rich in natural resources, including timber and game, its fertile lands create an ideal area for farming and settlement.
Thorn
Thorn is a secluded and fortified city known for its imposing defenses and rich history of conflict. Surrounded by dense swamps and marshlands, it stands as a resilient political center in Black Marsh, governed by powerful Argonian leaders loyal to their ancestral lands. The city’s traditions reflect a deep connection to the spiritual nature of the Hist, making its culture vibrant yet resistant to outside influence. Despite its isolation, Thorn's strategic importance positions it as a key player in the region’s politics and defense.
Thornmarsh
Thornmarsh is a remote and humid region located deep within the swamplands of Black Marsh. Known for its dense vegetation, fog-covered marshes, and intricate river systems, Thornmarsh is a place of mystery and isolation, inhabited mostly by Argonian tribes who have lived there for centuries. The region is notorious for its dangerous wildlife, including poisonous insects, predatory beasts, and the natural hazards of the swamp itself.
Tideholm
Tideholm is a secluded island located off the southern coast of Elsweyr, within the Topal Bay. The island, once a secretive stronghold of the ancient Dragonguard, is dominated by its massive fortress that has long since fallen into disrepair. Tideholm has an air of mystery and isolation, shrouded in the mists of the bay, with its ancient stone walls standing as a testament to its former glory.
Topal Bay
Topal Bay is a large, sheltered bay that has served as a vital geographical and cultural crossroads for centuries, connecting the regions of southern Cyrodiil, Elsweyr, and Black Marsh. Its warm waters, nourished by the Niben River and several other major rivers, provide a bustling hub for trade among the diverse cultures of Tamriel.
Topal Island
Topal Island is a small, remote island located in the vast Topal Bay, nestled between Elsweyr to the west and Black Marsh to the east. It is shrouded in mystery and rich with ancient history, known to be a peaceful refuge for those who seek solitude. The island holds legends of Aldmeri explorer Topal the Pilot, who is said to have discovered much of Tamriel’s southern coasts.
Torval
Torval, the spiritual and cultural heart of the Khajiiti homeland, is a sanctuary deep within the dense jungles of southern Elsweyr. This sacred city serves as the seat of the Mane, intertwining ancient traditions with vibrant daily life, where scholars, priests, and artists converge to preserve the rich history and customs of the Khajiit. Although somewhat isolated, Torval’s significance resonates throughout Tamriel, holding a deep reverence for the moons and nature itself.
Valenwood
Valenwood is a vast, forested province located in the southwestern part of Tamriel, home to the Bosmer (Wood Elves). Known for its dense, towering forests and sprawling jungles, Valenwood is one of the most untamed and mystical regions of Tamriel. The province's defining feature is its massive graht-oak trees, some of which are large enough to house entire cities within their branches, including the legendary walking city of Falinesti.
Velyn Harbor
Velyn Harbor is a bustling port city located on the western coast of Valenwood, serving as a major hub for commerce with vibrant docks and trade routes. It integrates Bosmer architecture with nature, featuring buildings woven into the coastal trees. Military forces protect the harbor from threats, while lively market squares and shipyards contribute to its economic and social vibrancy.
Vinedusk Village
Vinedusk Village is a small, secluded Bosmeri settlement nestled in the dense forests of Valenwood. Known for being home to the elite Vinedusk Rangers, this village is a sanctuary for those skilled in guerrilla warfare and forest survival, committed to protecting Valenwood's borders and upholding the Green Pact.
Volkihar Isle
Volkihar Isle is an ominous and isolated island, shrouded in an aura of dread. Its forbidding beauty is marked by the towering dark stone walls of Castle Volkihar, which loom impressively over the surrounding icy landscape. The chilling winds sweep across the rocky terrain, and the treacherous waters of the Sea of Ghosts lap at the island's edges. Heavy fog often blankets the area, adding to the air of mystery surrounding the castle and its vampire inhabitants, who are fiercely protective of their dark sanctuary.
Vos
Vos is a tranquil village nestled on the northeastern coast of Vvardenfell, surrounded by fields of golden grains and shimmering waters. This humble settlement, primarily inhabited by farmers and fishermen, radiates a strong sense of community. Despite being close to the powerful Telvanni region, Vos remains largely untouched by the political machinations of the Great Houses, making it a haven of peace amid the wild beauty of Vvardenfell.
Vulkhel Guard
Vulkhel Guard is a bustling port city renowned for its elegant Altmer architecture and vibrant marketplace. As one of the key gateways in Auridon, it serves as a hub for trade and diplomacy, with towering stone structures and meticulously manicured gardens exuding the beauty and craftsmanship of the Altmeri people.
Vulkwasten
Vulkwasten is a small but important Bosmeri settlement nestled within the dense forests of Malabal Tor in western Valenwood. This community thrives on the production of high-quality wines made from unique fruits and berries harvested from the surrounding woodlands. The settlement's architecture harmoniously blends with the forest, featuring wooden platforms and bridges that connect homes and businesses high among the trees, demonstrating the Bosmer's deep respect for nature and the Green Pact.
Wasten Coridale
Wasten Coridale is a small and relatively secluded village located on the western coast of the Summerset Isles. Nestled between the cliffs and the sea, this peaceful settlement is known for its scenic beauty and isolation from the more populated and politically charged areas of Summerset. The village primarily consists of Altmer (High Elves) who value tranquility and the simplicity of coastal life, away from the grand cities and political tensions of the Aldmeri Dominion.
Wayrest
Wayrest is a prosperous and influential city known for its vibrant markets, grand palaces, and bustling port, making it a key trade hub in the Iliac Bay. Ruled by a royal family, it is deeply involved in court intrigues and regional diplomacy, reflecting its wealth and relationships with neighboring kingdoms.
West Central Telvanni Peninsula
The Telvanni Peninsula is a remote and rugged region located on the northeastern coast of Morrowind, home to House Telvanni, one of the most powerful and secretive Great Houses of the Dunmer (Dark Elves). The area is characterized by its rocky cliffs, dense fungal forests, and secluded, arcane towers where Telvanni mages live in isolation, pursuing their magical research and experiments. This unique geography is dominated by massive mushrooms and alien flora, cultivated and used in the magical practices of the Telvanni wizards.
West Cyrodiil
The heartland of the Empire, Cyrodiil is a fertile and temperate province, known for its powerful cities and the seat of Imperial power. Rich in history and culture, it is a land of politics, intrigue, and ancient ruins, including the legendary Imperial City.
Western Abecean Sea
The Abecean Sea is a vast, warm expanse of ocean to the southwest of Tamriel, bordering the coasts of Hammerfell, Cyrodiil, and Valenwood. This sea serves as a vital trade route, connecting the ports of Anvil, Stros M'Kai, and other cities along the southern coastlines of Tamriel to the distant lands beyond. The Abecean Sea is known for its calm, tropical waters and temperate climate, making it ideal for trade and travel, though pirates and privateers often patrol its waters, preying on unsuspecting ships.
Western Alik'r Desert
The Alik'r Desert is a vast, arid expanse located in the western part of Hammerfell, home to the resilient Redguards. This unforgiving land is characterized by its sweeping sand dunes, scorching heat, and relentless winds, presenting one of the harshest environments in all of Tamriel. Despite these difficult living conditions, the desert holds deep cultural significance for its inhabitants, who have adapted remarkably to thrive in such a forbidding landscape.
Western Anequina
Anequina is one of the two main regions of Elsweyr, located in the northern part of the province. This region is characterized by its arid deserts, rugged badlands, and sprawling savannas, making it a harsh and challenging environment for its inhabitants. The Khajiit of Anequina are renowned for their adaptability and resilience, having thrived in these dry, sun-baked lands for centuries.
Western Black Marsh
Black Marsh, also known as Argonia, is a vast and mysterious province in the southeastern part of Tamriel. The region is characterized by its dense swamps, murky marshlands, and thick jungles, serving as the homeland of the Argonians—a reptilian race that has uniquely adapted to thrive in this challenging and largely uncharted environment. Outsiders find it dangerous due to its treacherous terrain, hostile wildlife, and the deadly diseases that are prevalent in the swamps.
Western Blackwood
Blackwood is a swampy, treacherous region located in the southeastern part of Cyrodiil, along the border with Black Marsh. This area is characterized by its dense forests, marshlands, and rivers, which make it a natural buffer between the Imperial heartland and the mysterious Argonian territory. Blackwood is a region of strategic importance, sitting between the two provinces, and is known for its wild and dangerous landscape, filled with predators, bandits, and ancient ruins.
Western Craglorn
Craglorn is a mysterious and dangerous region located in the northeastern part of Hammerfell, nestled between the Dragontail Mountains and the Hammerfell-Skyrim border. Known for its rugged terrain, ancient ruins, and mystical phenomena, Craglorn is a place where adventurers and scholars often venture, drawn by the region's secrets and long-lost treasures.
Western Elsweyr
Elsweyr is the homeland of the Khajiit, a land of stark contrasts and diverse geography. The province is divided into the arid, desert-like region of Anequina in the north, filled with sweeping sand dunes and sparse vegetation, and the more fertile, tropical area of Pellitine in the south, characterized by dense jungles and lush river valleys, creating a rich habitat for both wildlife and the Khajiit people.
Western Eltheric Ocean
The Eltheric Ocean is a vast and tumultuous body of water that forms a crucial part of the southern boundary of Tamriel. This ocean serves as a significant maritime passage for vessels journeying between the Summerset Isles, Valenwood, and southern Hammerfell, with its profound depths often stirring in a tempestuous dance. Renowned for its role in international trade and exploration, it connects to the Abecean Sea to the west and the Padomaic Ocean to the southeast, marking a vital route for seafarers.
Western Great Forest
The Great Forest is a vast and dense woodland region located west of the Imperial City in Cyrodiil. Stretching across much of the central-western part of the province, it is known for its towering trees, deep foliage, and abundant wildlife. The forest serves as a natural border between the fertile Heartlands to the east and the Colovian Highlands to the west.
Western High Rock
High Rock is a province located in the northwestern part of Tamriel, renowned for its rolling hills, majestic mountains, and deeply rooted Breton culture. This region, dominated by the Bretons—humans with a hint of Elven ancestry—boasts a complex feudal system consisting of numerous city-states, duchies, and independent kingdoms ruled by powerful nobles. Its intricate political landscape is characterized by frequent internal conflicts and alliances, weaving a rich and tumultuous history throughout the province.
Western Jerall Mountains
The Jerall Mountains form a rugged, snow-covered border between Cyrodiil and Skyrim, characterized by steep cliffs and icy slopes that loom majestically over the landscape. This formidable region, often deemed impassable during the harsh winter months, creates a natural barrier that challenges even the most seasoned travelers. Its untamed beauty, interspaced with treacherous pathways and hidden valleys, offers both peril and awe to those who dare to traverse its heights.
Western Morrowind
Morrowind is a province located in the northeastern part of Tamriel, home to the Dunmer (Dark Elves). It is a land of stark contrasts, featuring barren ashlands of Vvardenfell contrasted with the fertile farmlands of the Deshaan region. Dominating the landscape is Red Mountain, a massive volcano in the center of Vvardenfell, which has profoundly influenced the province's history and culture.
Western Pellitine
Pellitine is the southern region of Elsweyr, characterized by its lush tropical forests, fertile river valleys, and a warm southern coastline that opens into the Topal Bay. Unlike the arid deserts and savannas of Anequina to the north, this region enjoys a temperate and hospitable climate that supports flourishing farming and trade. The urbanized Khajiit people inhabit several bustling cities and ports throughout Pellitine, creating a vibrant cultural tapestry.
Western Telvanni Isles
The Telvanni Isles are a chain of islands steeped in mystery and magic, dominated by the towering fungal trees and alien flora that create a surreal and otherworldly environment. Here, the reclusive wizards of House Telvanni practice their dark arts, delving into knowledge best left untouched by the uninitiated. The islands serve as an isolated stronghold, showcasing the ambitions and power of its inhabitants.
Western Vvardenfell
Vvardenfell is a land steeped in ancient mysteries and powerful forces, ranging from ash-covered wastelands to vibrant grasslands, dominated by the towering Red Mountain, an active volcano at its heart. This large island is a focal point of both magical and political intrigue, housing the remnants of ancient Dwemer and Daedra, as well as the bustling strongholds of the Great Houses of Morrowind, creating a unique tapestry of history and culture.
Westtry
Westtry is a small, once-thriving village in the Glenumbra region of High Rock, where Breton farmers and traders lived harmoniously with nature. The village, now quiet and somewhat desolate, still retains its pastoral charm, with simple architecture of quaint stone cottages lining the cobbled streets and a central market square that brims with memories of community life.
Whiterun
Whiterun is a thriving city at the heart of Skyrim, characterized by its bustling atmosphere and importance as a trade hub. It is divided into three main districts: the lively Plains District, bustling with commerce; the Wind District, home to its diverse residents; and the elevated Cloud District, which houses the majestic Dragonsreach atop a hill, representing its historical significance.
Whiterun Hold
Whiterun Hold is a vital crossroads in the heart of Skyrim, characterized by its expansive open plains that are interspersed with farms, mills, and idyllic small villages. The bustling city of Whiterun stands at the center, serving as the capital and an economic hub that facilitates trade and travel across the province.
Willowgrove
Willowgrove is a tranquil Bosmeri village located in the heart of Valenwood, surrounded by towering trees and gentle streams. Known for its serene atmosphere and deep connection to nature, Willowgrove is a peaceful settlement where the Bosmer live in harmony with the forest, following the traditions of the Green Pact.
Windhelm
Windhelm, known as the City of Kings, stands as a testament to Nordic resilience and heritage. Its ancient stone architecture looms over the land, reflecting the stark and harsh climate of the northeastern province of Skyrim. Home to the Stormcloak faction led by Jarl Ulfric Stormcloak, this city serves as a central hub for political strife and military conflict, with its Grey Quarter being a poignant reminder of the racial tensions existing within. The history of Ysgramor and the ancient Nordic kings whispers through its cold, battle-hardened streets, a proud symbol of resistance and independence.
Winterhold
Once a thriving capital known for its magical learning, Winterhold now lies as a shadow of its former self, with sections of the city having succumbed to the Sea of Ghosts. The remaining residents endure the harsh cold, while the illustrious College of Winterhold stands resilient, drawing mages and scholars from across Tamriel.
Winterhold (Hold)
Winterhold is a frigid, coastal hold in the northeastern part of Skyrim, bordering the Sea of Ghosts. Once a powerful and influential city, it has now fallen into decline due to the Great Collapse, leaving only a fraction of the once-thriving town standing amidst the haunting remnants of its past glory.
Woodhearth
Woodhearth is a major port city that serves as a vital trade hub for Valenwood, celebrated for its deep cultural significance to the Bosmer and its seamless integration with the natural surroundings. The city's strategic position on the southern coast of Valenwood, bordering Topal Bay, allows for bustling maritime commerce and makes it essential in both trade and defense. While it embodies serenity and spirituality rooted in ancient Bosmeri traditions, Woodhearth also serves as a backdrop for political intrigue, attracting attention from all over Tamriel due to its valuable resources.
Wrothgar
Wrothgar, also known as the Wrothgarian Mountains, is a cold and rugged region located in northeastern High Rock, bordering both Skyrim and Hammerfell. This inhospitable land serves as one of the oldest and most significant strongholds of Orc culture, characterized by its towering peaks, deep valleys, and harsh, wintry conditions. Though challenging to traverse and settle, for the Orsimer, it represents their ancestral home and a testament to their resilience.