Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas
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Created | 118 days ago |
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Abah's Landing
Abah’s Landing is a bustling port city known for its notorious reputation as a hub for piracy, smuggling, and illicit trade. Narrow winding streets and hidden alleys create perfect cover for the myriad of rogues and thieves operating within its borders. The city's grandeur, marked by opulent palaces and vibrant marketplaces, tells the tale of wealth alongside its criminal undertones, where danger and opportunity exist hand in hand. Despite its lawless nature, Abah's Landing remains a vital trade port, drawing merchants and travelers from across Tamriel.
Abbey of the Eight
The Abbey of the Eight stands as a beacon of faith and tranquility east of Arenthia and southeast of Skingrad, nestled amidst rolling hills and quiet woodlands. Dedicated to the Eight Divines, the abbey serves as a place of pilgrimage for devotees seeking spiritual guidance, healing, and atonement. Its halls echo with hymns, while scholars meticulously copy ancient texts within its scriptoria. The abbey also offers sanctuary to the weary, with skilled healers tending to the sick and injured. Despite its peaceful aura, the Abbey of the Eight guards many secrets, including hidden relics and forgotten lore, drawing the attention of both scholars and treasure seekers alike.

Abecean Sea
The Abecean Sea is a vast, warm expanse of ocean to the southwest of Tamriel, bordering the coasts of Hammerfell, Cyrodiil, and Valenwood. This sea serves as a vital trade route, connecting the ports of Anvil, Stros M'Kai, and other cities along the southern coastlines of Tamriel to the distant lands beyond. The Abecean Sea is known for its calm, tropical waters and temperate climate, making it ideal for trade and travel, though pirates and privateers often patrol its waters, preying on unsuspecting ships.
Adamantine Tower
The Adamantine Tower, also known as the Balfiera Tower, Direnni Tower, Ada-mantia, and Tower Zero, is a tall, circular, and ancient tower that stands at the highest point of the Isle of Balfiera in the Iliac Bay. Historically utilized as a fortress, prison, and palace by the Direnni Hegemony, its true purpose remains a mystery. Magical divination estimates its construction around ME 2500, marking it as Tamriel’s oldest structure. Over time, the tower has undergone several modifications, yet its cylindrical metal core remains untouched, rumored to extend as far below ground as it rises above, with its depths never fully explored.
Aetherius
Aetherius is the mystical realm of pure magicka and divine energy, considered to be the origin of all magic in the universe of Tamriel. It is the home of the Aedra, the divines, and the source of the stars, the sun, and the magical essence that permeates all creation. Aetherius exists beyond the mortal plane of Mundus, separated by the realm of Oblivion, and is often thought of as the ultimate destination for mortal souls after death—particularly those who have lived virtuous lives or followed the guidance of the Divines. In many Tamrielic cultures and religions, Aetherius is viewed as a realm of ultimate purity and transcendence, a place where mortals can reunite with their creators or achieve enlightenment. The stars and constellations are believed to be holes in the fabric of Oblivion, through which the light and power of Aetherius flow into the mortal world, allowing for the existence of

Alabaster
Alabaster is a significant city in northern Elsweyr, renowned for its stunning white stone architecture and vibrant marketplaces. It serves as a crucial trade hub, connecting Elsweyr and Cyrodiil, with a lively atmosphere deeply rooted in Khajiiti culture and history. Despite its beauty, Alabaster has experienced periods of political turmoil, reflecting the ongoing tensions between the Khajiit and the Empire.
Alavelis
Alavelis is a small but industrious mining town located in the southeastern region of the Telvanni Peninsula, renowned for its glass mine, a rare and valuable resource highly sought after across Morrowind and beyond. The mine, long abandoned due to political strife and dangerous working conditions, was recently reopened under the command of a powerful Telvanni master, bringing new life and prosperity to the town. Alavelis is home to hardworking miners, merchants, and mages, many of whom serve the local Telvanni lord in exchange for protection and arcane knowledge. Despite its renewed success, Alavelis is not without its dangers—rumors of subterranean creatures and hidden Daedric shrines within the mines keep the townsfolk wary.
Ald Marak
Ald Marak is a quiet village nestled between the bustling city of Mournhold and the historic town of Narsis in the Deshaan region of Morrowind. The village serves as a crucial waypoint along the trade route connecting these two major settlements, making it a hub for merchants, travelers, and pilgrims. Ald Marak is known for its fertile farmland, where crops like saltrice and marshmerrow thrive, as well as its thriving community of artisans who craft fine textiles and pottery. The village is also home to a small Tribunal Temple, where locals pay homage to the Tribunal and seek spiritual guidance. Nearby, remnants of ancient Velothi ruins whisper of a forgotten past, drawing scholars and adventurers to explore the village’s storied surroundings.

Ald'ruhn
Ald'ruhn is a resilient city built under the massive shell of a dead Emperor Crab, representing the strength and endurance of House Redoran. It serves not only as a military and political hub but also as a testament to the hardy nature of its residents, who thrive in the harsh Ashlands of Vvardenfell. The city is a vital stronghold in Morrowind, reflecting both natural harshness and architectural ingenuity in its defenses.

Aldcroft
Aldcroft is a modest coastal town in the region of Glenumbra, High Rock, serving as a key port for fishing and shipbuilding. Its bustling shipyards are manned by skilled artisans who craft and maintain vessels for trade and naval defense in the Iliac Bay.
Aleswell
Aleswell is a quaint village nestled in the rolling hills far south of Bruma, along the bustling road that leads to the Imperial City. Known for its fertile farmland and tranquil atmosphere, Aleswell offers travelers a restful stop on their journeys through northern Cyrodiil. The village is perhaps most famous for an unusual magical incident that once rendered all its inhabitants invisible, a curious tale that still draws the occasional scholar or mage to investigate. Despite its modest size, Aleswell’s warm community, thriving crops, and rustic charm make it a beloved landmark in the region.

Alik'r Desert
The Alik'r Desert is a vast, arid expanse located in the western part of Hammerfell, inhabited by the resilient Redguards. Despite the harsh heat and relentless winds, the desert holds deep cultural significance for its people, showcasing their adaptability and strength amidst the unforgiving landscape.

Alinor
Alinor, the capital of the Summerset Isles, is the heart of the Altmer civilization. It serves as the political and cultural center of the Aldmeri Dominion, showcasing a dedication to perfection in art and culture, and embodying the refined power and artistry of the Altmer.

Alten Corimont
Alten Corimont is a bustling coastal settlement located in the eastern region of Black Marsh, known for its vibrant markets and active docks. This town serves as a key hub for trade and piracy, attracting merchants, adventurers, and questionable figures alike. Its wooden structures and stilted homes blend seamlessly into the swampy landscape, showcasing the resourcefulness of its inhabitants. Despite the lurking dangers of its rough reputation, Alten Corimont thrives as a center of both legitimate and illicit commerce.
Alten Markmont
Alten Markmont is a vibrant village situated in the lush heart of Black Marsh, southeast of Helstrom. Surrounded by dense marshland and fertile swamp soils, the village thrives on agriculture, particularly the cultivation of marsh grains, fruits, and medicinal herbs. The village is deeply connected to the Hist, and its inhabitants are known for their spiritual practices and harmonious coexistence with nature. Alten Markmont serves as a cultural center where Argonian traditions are preserved and celebrated through festivals, storytelling, and crafts.
Amrith Vale
Amrith Vale is a picturesque village resting in the eastern reaches of Rihad’s Rest, surrounded by lush farmland and rolling hills. The village thrives on agriculture, producing olives, figs, and wheat, while its artisans craft fine pottery and intricate tapestries sought after across Hammerfell. The villagers, known for their warm hospitality and deep-rooted traditions, gather at the central bazaar where merchants trade goods under colorful canopies. Ancient Yokudan ruins lie at the village’s outskirts, adding to its mystique and drawing scholars and adventurers alike.

Anequina
Anequina is a vast and arid region of Elsweyr, characterized by its rugged badlands and sprawling savannas. The terrain is harsh, yet strikingly beautiful, featuring towering mesas and deep canyons which create a challenging environment for its inhabitants. The resilience of the Khajiit is evident as they navigate this sun-baked landscape, having adapted to its demanding climate over many centuries.
Anvil
Anvil is a vibrant port city that serves as a major trading hub, connecting Cyrodiil to the rest of Tamriel. Known for its bustling dockside markets and shipyards, it reflects a rich history of maritime activity, including dealings with pirates and smugglers. The city's architecture, heavily influenced by its proximity to Hammerfell and Colovia, boasts a sturdy aesthetic that harmonizes with its beautiful coastal views.
Apocrypha
Apocrypha is an otherworldly plane of Oblivion, ruled by the Daedric Prince of Knowledge, Hermaeus Mora. It manifests as a sprawling library with twisting corridors, towering shelves, and floating tomes. The realm is shrouded in an eerie green glow and black, swirling skies. It is populated by Seekers, Lurkers, and the occasional mortal who has bargained or stumbled into this realm seeking forbidden knowledge. However, knowledge comes at a cost, and many who enter are trapped forever, lost in the overwhelming tide of secrets. Access to Apocrypha is typically granted through Black Books, ancient tomes imbued with Hermaeus Mora's power. These books are scattered across Tamriel, each offering mortals a gateway to the Prince’s domain. Those who navigate Apocrypha successfully may gain powerful insights but must always beware of Hermaeus Mora's gaze and his agents.
Aravyn Crossroads
Aravyn Crossroads is a thriving inland village strategically located between Senchal and Quinrath Hollow. Serving as a vital stop for caravans and travelers, the village is renowned for its market squares, rest houses, and vibrant trade culture. Merchants from across Elsweyr and beyond gather here to exchange goods, stories, and news, making it a melting pot of cultures and traditions.

Archon
Archon is a major city nestled within the northeastern region of Black Marsh, close to Morrowind's border. Known for its vibrant culture and vital trade connections, it serves as a hub for the exchange of goods and ideas. The presence of the Hist trees deeply influences the spiritual life of the Argonian inhabitants, while the city's mysterious allure captivates outsiders, who find the rich traditions and unique way of life both enchanting and perplexing.
Arena District
The Arena District of the Imperial City buzzes with excitement and anticipation, filled with both local citizens and travelers eager to witness the grand spectacles hosted in its famous coliseum. The vibrant atmosphere is enriched by the sound of cheers, the smell of spiced street food, and the sight of colorful banners fluttering over the various entertainment stalls lining the cobblestone streets.

Arenthia
Arenthia is a vibrant city that serves as a crucial meeting point for the cultures of the Bosmer and Khajiit. The bustling markets are filled with the sounds of trade and the aromas of diverse goods from both the forest and desert. The city is alive with political intrigue and cultural exchanges, showcasing a blend of architectural styles that reflect its rich history of conflict and cooperation.
Artaeum
Artaeum is a mysterious and mystical island located in the Abecean Sea, home to the elusive Psijic Order. Hidden from the world through powerful magic, the island occasionally phases in and out of Mundus, making its appearance unpredictable. Artaeum is known for its serene landscapes, crystalline waters, towering coral spires, and impossibly ancient architecture that blends seamlessly with nature and arcane design. The air hums with raw magicka, and time itself feels fluid here. Within its heart lies the Ceporah Tower, where Psijic monks study the nature of time, magic, and the deeper truths of reality. Only those invited — or those fated — ever find their way to Artaeum, and fewer still leave unchanged.
Ashen Briar Wood
South of Daggerfall, hidden beyond a tangle of overgrown trails, lies Ashen Briar Wood—a bleak and twisted grove where the trees grow dark and thorn-laden, their bark scorched black as if by ancient fire. Despite the passage of centuries, the air here still carries the scent of smoke, and the underbrush crackles underfoot like charred timber. Legends tell of a magical blaze that once consumed the grove for an entire year, lit during a forgotten war between druidic clans and Daedric cultists. Now, thorned briars choke the paths, coiling like serpents around crumbling stone altars, and strange whispers echo through the leaves when the wind dies. No animals dwell here, and even the boldest hunters avoid the wood’s heart. Yet some believe a relic of that great fire remains buried beneath the roots—a heartstone still pulsing with embers that never fade. For those willing to brave the thorns and silence, Ashen Briar Wood promises a mystery born of flame and fury.
Ashford
Ashford lies southeast of Thornvale, a quiet farming village famed for its fertile fields and expert blacksmiths. Named after the ancient ash tree that stands at its center, Ashford has long been a vital agricultural hub, providing grain, vegetables, and livestock to nearby towns and cities. The village’s blacksmiths are particularly respected, producing sturdy tools, armor, and weapons for traders and adventurers passing through. Local legends tell of the ancient ash tree's mystical origins, believed to have grown from a fallen star, granting it protective powers over the village. Despite its peaceful appearance, Ashford has faced its share of hardships, from raiders to harsh winters, fostering a resilient and tight-knit community.
Ashpit
The Ashpit is the desolate realm of Malacath, characterized by an endless expanse of swirling ash, choking dust, and oppressive heat. It is a place of stark barrenness, reflecting Malacath’s domain over exile, hardship, and struggle. The realm is a harsh and unforgiving wasteland, where survival is a constant battle against the environment. The Ashpit is devoid of beauty, with its cracked, barren terrain, suffocating air, and a heavy atmosphere of despair and defiance. Despite its harshness, the Ashpit embodies resilience and perseverance, values central to Malacath’s followers, particularly the Orcs and those cast out from society.
At-Tura Estate
Once a grand estate belonging to the influential At-Tura family, the At-Tura Estate has fallen into ruin over the centuries. Located in southwestern Stormhaven, the estate was known for its lavish halls, sprawling gardens, and strategic importance. Abandoned after the fall of the Midnight Union, it now serves as a haunting reminder of political intrigue and betrayal. Rumors suggest the presence of lost treasures and lingering spirits, attracting adventurers and scholars alike. The estate's high stone walls are cracked and covered in moss, with ancient iron gates rusted and slightly ajar. Within, the main mansion is partially collapsed, its remaining towers casting eerie shadows. Wild overgrowth has reclaimed the gardens, while remnants of once-grand furnishings lie scattered inside. The surrounding grounds are dotted with broken statues and faded banners, whispering of its former glory.
Attribution's Share
Attribution's Share is a dark and foreboding plane of Oblivion, created and ruled by the Daedric Prince Boethiah. This realm is a reflection of Boethiah's nature, embodying betrayal, conflict, and the pursuit of power. Its landscape is dominated by volcanic islands surrounded by seas of molten lava, with stormy skies crackling with lightning. Twisted towers rise from the ashen ground, connected by maze-like gardens and perilous pathways designed to confound and test intruders. One of the most notable features of Attribution's Share is Boethia's Stadium, an arena where mortals are brought to participate in the Tournament of Ten Bloods. Champions representing the ten major races of Tamriel are pitted against each other in a brutal contest to the death, with the victor earning Boethiah’s favor and a powerful reward. The realm is also filled with cunning and dangerous Daedra, ever-ready to turn on one another or exploit mortals for their gain.

Auridon
Auridon is the second-largest island in the Summerset Isles, celebrated for its lush forests, pristine beaches, and opulent cities that embody the grandeur of Altmer culture and politics. This island serves as a central hub for trade, diplomacy, and military presence, acting as a gateway to the illustrious Summerset Isles. Visitors are greeted with breathtaking views and a rich tapestry of Altmer heritage, making it a crucial juncture in the region.

Azurian Sea
The Azurian Sea is a vibrant and picturesque body of water located off the northern coast of High Rock, known for its striking blue waters and serene beauty. Unlike the more foreboding waters of the Sea of Ghosts to the north, the Azurian Sea is relatively calm, making it a key trade route for merchant ships traveling between High Rock and distant lands. The coastal cities of northern High Rock, such as Jehanna, thrive on the maritime commerce that flows through the sea.

Baandari Trading Post
The Baandari Trading Post is a lively marketplace in Elsweyr where merchants and adventurers converge to barter and trade. This vibrant hub is known for its colorful displays of goods, ranging from everyday items to rare treasures, all under the skillful negotiation of the Baandari, a nomadic group of Khajiit celebrated for their charm and cunning. The atmosphere is enriched by the sounds of lively haggling and laughter, showcasing the rich culture of the Baandari.

Balefire Island
Off the northern coast of Glenumbra, past the windswept cliffs near Eagle’s Brook and Camlorn, lies Balefire Island—a jagged, storm-battered outcrop wreathed in sea mist and old superstition. Its name comes from the eerie green flames once seen flickering atop its highest ridge, said to burn without fuel and ward away Daedra during the darkest days of the Planemeld. The lighthouse that once stood there now lies in ruin, its beacon shattered and blackened by lightning. Few dare to land on the island today. The waters around it churn unnaturally, and compasses are known to falter near its shores. Crumbling ruins, half-swallowed by moss and tide, hint at Breton or Direnni origins, though no records remain. Fishermen whisper of lights still dancing across the cliffs at night, and strange carvings in the rock that shift when viewed from different angles. Whether cursed, protected, or simply forgotten, Balefire Island endures—aloof, untamed, and forever watching the mainland.
Balmora
Balmora, a thriving city in western Morrowind, serves as the political and economic heart of House Hlaalu. Its bustling markets and organized streets make it a cultural hub for both locals and travelers alike, while the nearby ancient ruins and ashlands invite adventurers seeking fortune and peril. The blend of urban life with the wild surroundings creates a unique atmosphere, where the industrious spirit of the Hlaalu people is evident in every stone edifice and trade deal.

Bangkorai
Bangkorai is a rugged and mountainous region located in the southeastern part of High Rock, bordering Hammerfell. It features a diverse landscape that transitions from the densely forested and fortified highlands of High Rock in the north to the arid desert lands in the south that seamlessly blend into Hammerfell. Known for its strategic importance, this region has been a focal point of both Breton and Redguard history for centuries, reflecting a rich cultural heritage amidst breathtaking natural beauty.

Bay of Tava
The Bay of Tava is a prominent and sacred bay located along the western coast of Hammerfell, named after the Redguard goddess Tava, the deity of air and wind. This expansive body of water serves as a vital maritime hub for the coastal cities of Hammerfell, including Taneth and Rihad, and is renowned for its calm, sapphire-blue waters, making it a haven for sailors and traders alike.
Belkarth
Formerly known as Reinhold’s Retreat, Belkarth stands at the heart of Lower Craglorn, serving as a vital crossroads for merchants, adventurers, and wanderers traversing between High Rock and Cyrodiil. Its thriving markets, filled with exotic goods from distant lands, draw traders and scoundrels alike, making it a dynamic yet unpredictable town. The town’s multicultural population adds to its vibrancy, where tales of desert adventures are exchanged over spiced wines and bustling bazaars echo with the sounds of barter and trade. Despite its notoriety for attracting less-than-savory characters, Belkarth’s spirit remains unbroken, thriving amidst the arid beauty of Craglorn.

Bergama
Bergama is a bustling desert oasis city nestled deep within the Alik'r Desert of Hammerfell, serving as a vital trading hub for merchants and caravans journeying through the unforgiving sands. Its importance stems from the precious water sources nearby, making it a sanctuary amidst the harsh desert landscape. The city's vibrant markets are filled with exotic goods, while weary travelers find respite in its shaded alleyways, ensuring Bergama’s status as an essential waypoint in the arid expanse.

Betnikh
Betnikh, also known as Betony, is a rugged island off the southern coast of High Rock, showcasing a rich tapestry of its tumultuous history shaped by both the Bretons and the Orcs. Currently serving as an Orcish stronghold, the island is characterized by its rocky landscape dotted with ancient ruins, where remnants of past cultures intertwine with the vibrant Orcish settlement that stands as a testament to its strategic coastal importance.
Black Drake Villa
Black Drake Villa stands as a crumbling testament to a bygone era, perched east of Oakshade amidst rugged hills and overgrown thickets. Once a grand estate owned by a ruthless warlord known as the Black Drake, the villa has fallen into disrepair after years of neglect and a mysterious fire that ravaged much of its structure. Rumors swirl among locals of hidden vaults beneath the villa, filled with stolen riches and powerful artifacts. Adventurers are drawn to its charred halls in search of these treasures, but many never return—whispers of lingering curses, restless spirits, and ancient traps deter all but the boldest explorers.

Black Heights
Black Heights is a serene and remote Khajiiti village nestled among the rugged cliffs of southern Elsweyr. The village is known for its breathtaking views and tranquil atmosphere, where the residents lead simple lives as hunters, herbalists, and craftsmen. They have a deep connection to the land and rely on its natural bounty for their sustenance.

Black Marsh
Black Marsh, also known as Argonia, is a vast and mysterious province in the southeastern part of Tamriel. Renowned for its dense swamps, murky marshlands, and thick jungles, it serves as the homeland of the Argonians, who have uniquely adapted to thrive in this challenging environment. Largely uncharted and considered dangerous by outsiders, Black Marsh is riddled with treacherous terrain, hostile wildlife, and deadly diseases that permeate its dense foliage.

Blacklight
Blacklight is the capital city of the Dunmer province of Morrowind, a resilient stronghold of culture and politics, significantly shaped by its tumultuous history. The city serves as a crucial port for trade and defense, boasting a blend of imposing stone architecture that hints at its storied past. Located on the western coast near Skyrim, Blacklight is enveloped by dark volcanic cliffs and ash-covered lands, creating a somber yet powerful atmosphere that reflects the endurance of the Dunmer people.
Blackridge
Blackridge lies south of the haunting ruins of Castle Blackboot, perched on the edge of a rocky ridge overlooking the Gold Coast’s southern plains. The village is renowned for its iron mines, providing raw materials to blacksmiths across Cyrodiil. Blackridge’s forge produces sturdy weapons and armor, prized by mercenaries and soldiers alike. Despite its industrious nature, the village is shrouded in superstition, with many believing that the curse of Castle Blackboot extends to their land. Strange disappearances and unexplained phenomena keep the villagers wary, and local lore speaks of shadowy figures seen wandering between the village and the ruined castle, fueling tales of restless spirits and hidden dangers.

Blackrose
Blackrose is a notorious city steeped in the rich yet grim history of the Argonian people, serving as both a stronghold and a symbol of their resilience. It features a formidable prison that has left an indelible mark on Tamriel, surrounded by treacherous swamplands and dense marshes. Despite its harsh legacy, the city thrives as a significant political and military center, its inhabitants fiercely protective of their land and traditions.
Blackwood
Blackwood is a swampy, treacherous region located in the southeastern part of Cyrodiil, serving as a natural buffer between the Imperial heartland and the mysterious Argonian territory of Black Marsh. This area is characterized by dense forests, marshlands, and winding rivers that create a wild and dangerous landscape filled with predators, bandits, and ancient ruins that whisper secrets of the past.
Bleaker’s Way
Bleaker’s Way is a small, tranquil village nestled northeast of Aleswell, surrounded by rolling hills and dense woodlands. Known for its lush orchards and bountiful harvests, the village supplies fresh fruits and cider to nearby towns and cities. Despite its peaceful appearance, Bleaker’s Way carries a dark history—infamous for a bloody feud between two prominent families that nearly tore the village apart. Though the conflict has long since ended, whispers of lingering resentment and hidden secrets persist. Today, the village’s serene atmosphere attracts weary travelers and traders, while adventurers are drawn by rumors of forgotten relics tied to the village’s turbulent past.

Bleakrock Isle
Bleakrock Isle is a small, isolated island off the northeastern coast of Skyrim, characterized by its harsh, cold climate and rugged, snow-covered terrain. The island is sparsely populated, primarily serving as a remote outpost for the Nordic people. The village of Bleakrock Village, the island’s only settlement, is home to hardy Nords who engage in a simple, self-sufficient lifestyle based on fishing, hunting, and small-scale farming.

Bleakrock Village
Bleakrock Village is a small, close-knit settlement inhabited by resilient Nords who endure the cold and isolated environment of Bleakrock Isle. The village thrives on fishing, hunting, and limited trade with nearby regions, serving as a crucial outpost that offers protection against threats from the Sea of Ghosts. Despite its size, it embodies the spirit of Nordic survival, with villagers living harmoniously with their rugged surroundings.
Brackenrest
Brackenrest lies nestled between Cadlew Chapel and Cedrian, surrounded by the misty wetlands of the Nibenay Basin. Its residents make their living through marshland farming, fishing, and harvesting rare herbs found only in the basin’s rich soil. The village is well-known for its finely woven reed goods and potent alchemical ingredients. Despite its peaceful demeanor, Brackenrest holds a deeper allure—the nearby marshes are home to scattered Ayleid ruins, partially sunken and overgrown, attracting adventurers and scholars in search of forgotten treasures. Villagers whisper of strange lights flickering in the night and unsettling echoes that drift across the water, remnants of an ancient past that refuses to be forgotten.
Bramblebreach
Bramblebreach earned its name from the massive wall of bramble that grew around the Wilderking Court region, with the settlement being the only opening through this natural barrier. Home to the ancient Bramblebreach Clan, the village is a bastion of tradition and unwavering loyalty to the Wilderking. Its residents, skilled in survival and forest lore, maintain a close relationship with the surrounding wilds, using their knowledge for both defense and daily life. Trade here is minimal, as the village is largely self-sufficient, relying on hunting, gathering, and the careful use of natural resources in accordance with the Green Pact.
Branchgrove
Branchgrove is a serene village situated in the southeastern marshlands of Black Marsh, west of Archon. Enclosed by dense groves of ancient trees and winding waterways, the village is famed for its masterful woodworkers who craft intricate tools, carvings, and canoes from the abundant marsh timber. Branchgrove serves as a peaceful haven for travelers and traders, offering finely crafted goods and a warm, welcoming community steeped in Argonian traditions and marsh lore.
Branchmont
Branchmont is a charming village nestled in the northeastern marshlands of Black Marsh, southwest of Thorn. Surrounded by dense forests and tranquil waterways, the village is renowned for its expert woodcraft and production of finely carved tools, boats, and ornaments. Argonian artisans of Branchmont are celebrated across the region for their craftsmanship and use of rare swamp hardwoods. The village serves as a peaceful retreat for travelers and merchants seeking high-quality goods and warm hospitality.

Bravil
Located along the banks of the Niben River in southern Cyrodiil, Bravil is a modest and humble city with a rich history. Known for its rustic charm, Bravil is a stark contrast to the wealthier cities of the Empire. Its wooden structures and canals give it a rugged, almost shantytown feel, yet the people of Bravil are known for their resourcefulness and strong sense of community. The city is also famous for its connection to the ancient tales of the Lucky Old Lady, a local legend that embodies the spirit of the town's inhabitants.
Bridge to the Imperial City
The Bridge to the Imperial City is an awe-inspiring structure that spans the waters of Lake Rumare, providing the only direct land access to the capital of Cyrodiil. Built during the height of the Empire, the bridge is a testament to the engineering brilliance and ambition of the Septim Dynasty. Lined with massive stone pillars and decorative arches, it conveys both functionality and grandeur. The bridge serves as a bustling thoroughfare for merchants, travelers, and Imperial soldiers, with its wide pathway accommodating both foot traffic and carts laden with goods destined for the city markets.

Bright-Throat Village
Bright-Throat Village is a vibrant Argonian settlement that celebrates artistic expression and cultural richness. Nestled within the lush, dense swamps of Black Marsh, this lively community showcases homes built on stilts above the water, lined with colorful decorations and surrounded by waterway pathways. The villagers live in harmony with their environment, using the abundant natural resources of the swamp to enhance their artistic culture.
Brindle
Brindle, a pastoral village northeast of Skingrad, is famed across Cyrodiil for its excellent horse breeding and expansive, fertile pastures. Its skilled breeders provide sturdy steeds for nobles, merchants, and adventurers alike, often rivaling the horses from the stables of Chorrol. The village’s economy thrives on agriculture, with golden wheat fields and vineyards dotting the surrounding landscape. Brindle’s residents are proud of their heritage, often hosting local festivals celebrating their livestock and harvest. Despite its peaceful setting, Brindle’s proximity to key trade routes means it occasionally attracts unsavory attention from bandits and mercenaries, keeping the village’s militia ever vigilant.
Brinemire
Brinemire lies southeast of Kvatch, nestled where the Gold Coast’s fertile plains meet brackish marshlands. The village thrives on a blend of agriculture and fishing, with salt harvesting playing a vital role in its modest economy. Fishermen ply the shallow waters, hauling in fresh catches, while farmers cultivate hardy crops along the marsh’s edge. Brinemire is also known for its salt-cured fish and unique herbal remedies, drawing merchants from Kvatch despite the village’s remote location. Its people are hardy and resourceful, having weathered both natural challenges and the occasional bandit raid with steadfast resolve. Travelers often find Brinemire a humble yet welcoming place to rest on their journeys through the Gold Coast.
Brookmere
Nestled between gently rolling hills, Brookmere lies east by southeast of Greenhollow and northeast of Varen’s Watch. The village is famed for its crystal-clear streams that weave through its fields, providing rich irrigation for crops and fresh water for its inhabitants. Brookmere thrives on agriculture and craftsmanship, producing fine textiles and pottery that are highly sought after in Kvatch and beyond. The village is also known for its annual River’s Blessing Festival, where locals celebrate the life-giving waters with music, feasts, and boat races. Though peaceful, Brookmere’s position near key trade routes often brings travelers, adventurers, and the occasional band of mercenaries through its rustic streets.
Bruk’ra
Bruk’ra, now called Brukreich Bridge, was once one of the sixteen kingdoms of Elsweyr, famed for its river-traders and bustling commerce. Located several leagues from Topal Bay to the southeast and the Tenmar Forest to the south, the settlement thrived under the rule of the Merchant-Prince, becoming a hub for goods flowing through Elsweyr’s waterways. Although its influence has waned over time, Bruk’ra remains a significant historical site, attracting merchants and scholars intrigued by its legacy.

Bruma
Located in the northernmost reaches of Cyrodiil, Bruma is a snow-covered city nestled at the base of the Jerall Mountains. Known for its strategic position as the Empire’s northern outpost, Bruma serves as a gateway between Cyrodiil and Skyrim, attracting adventurers seeking to explore the nearby ruins and mountain passes. The people of Bruma are characterized by their warmth and hospitality, despite the cold climate and rugged environment.
Caelwyn Cove
Caelwyn Cove rests along the rugged coastline west of Meir Darguard, where rolling hills meet the sea. This charming village thrives on fishing, shipbuilding, and trade, serving as a vital port for merchants sailing along the Iliac Bay. Its cobbled streets are lined with market stalls offering freshly caught seafood, handcrafted wares, and exotic goods from far-off lands. The village is home to a diverse community of Bretons, sailors, and traders, all drawn by its scenic beauty and economic opportunities. Legends whisper of hidden pirate treasures buried along the nearby shores, adding an air of mystery to the village’s history.

Camlorn
Camlorn is a prominent city in High Rock, renowned for its rich cultural heritage, picturesque landscapes, and elegant streets. As a hub of Breton nobility, it boasts grand architecture and thriving markets, making it an important player in regional trade and politics. Despite its peaceful atmosphere, the city has a history of political intrigue and military conflict, particularly during strife in the Iliac Bay.
Cartmont
Cartmont has thrived since the Tiber War era, around 2E 862, and played a significant role during the Imperial Simulacrum. Under the rule of Lady Vaman-si, the village maintained an active and vibrant community, often embroiled in rivalries with nearby settlements such as Karnver Falls and Chaseguard. Its location made it a critical point of trade and travel in the region, fostering a culture of commerce, diplomacy, and intrigue. Cartmont is bordered by the settlements of Helland to the east, Riverpoint to the north, and Roseguard to the west, making it a hub for merchants and travelers navigating southern Hammerfell’s desert routes and mountainous passes.
Cedrian
Nestled southeast of Drakelowe Keep, across the gently flowing Niben River, lies the peaceful village of Cedrian. Known for its fertile farmlands and abundant fishing, Cedrian thrives on the bounty provided by the river and the rich soil of the Nibenay Basin. The village is a key stop for traders navigating the river routes, offering fresh produce, smoked fish, and handcrafted goods. Despite its serene atmosphere, Cedrian is steeped in ancient river lore, with tales of long-forgotten Ayleid ruins submerged beneath the waters and rumors of a hidden shrine dedicated to the river goddess Ius. Villagers, while warm and hospitable, remain wary of the river’s deeper currents, believing that unseen forces still linger beneath its surface.
Central Cyrodiil
The heartland of the Empire, Cyrodiil is a fertile and temperate province, known for its powerful cities and the seat of Imperial power. Rich in history and culture, it is a land of politics, intrigue, and ancient ruins, including the legendary Imperial City.

Central Glenumbra
Glenumbra is a large, forested region located in the western part of High Rock, known for its dense woodlands, rugged terrain, and mist-shrouded hills. The region is dotted with ancient ruins, fortresses, and mystical sites, reflecting the deep history of both the Bretons and earlier civilizations such as the Direnni Elves. Glenumbra is one of the key provinces of High Rock, playing an important role in both Breton politics and the province's culture.
Central Greenshade
Greenshade is a vast, lush forested region located in southern Valenwood, known for its towering graht-oak trees and abundant wildlife. It is one of the most fertile and beautiful areas in the province, rich with the natural magic of the Bosmer’s homeland. The Bosmer who live here follow the Green Pact, maintaining a deep spiritual connection to the forest and living in harmony with the environment. The region’s canopy is so dense that it creates a shaded, tranquil atmosphere, giving Greenshade its name.

Central High Rock
High Rock is a province located in the northwestern part of Tamriel, renowned for its rolling hills, majestic mountains, and deeply rooted Breton culture. This region, dominated by the Bretons—humans with a hint of Elven ancestry—boasts a complex feudal system consisting of numerous city-states, duchies, and independent kingdoms ruled by powerful nobles. Its intricate political landscape is characterized by frequent internal conflicts and alliances, weaving a rich and tumultuous history throughout the province.
Central Illiac Bay
Iliac Bay is a crucial and iconic body of water located between the provinces of High Rock and Hammerfell in the northwest of Tamriel. This bay serves as a major maritime passage connecting the western reaches of Tamriel to the rest of the continent via the Eltheric Ocean, bordered by the Wrothgarian Mountains to the northeast and the arid landscapes of Hammerfell’s Alik'r Desert to the south. Its strategic importance makes it a significant geographical and cultural divide between the Bretons of High Rock and the Redguards of Hammerfell.
Central Malabal Tor
Malabal Tor is a dense and untamed forest region located in the northwestern part of Valenwood. Known for its ancient, towering trees and lush wilderness, Malabal Tor is one of the wildest and most dangerous areas in Valenwood. The Bosmer (Wood Elves) who inhabit the region live in harmony with the forest, following the Green Pact, which forbids them from harming the vegetation. Instead, they rely heavily on hunting and gathering, as well as their deep connection to the natural world for survival.

Central Skyrim
Skyrim is a rugged and majestic province filled with towering mountains, deep valleys, and breathtaking landscapes, home to diverse inhabitants including Nords, elves, and other mystical creatures. Known for its harsh winters and ancient history, this land boasts fierce warriors, enchanted ruins, and the echoes of dragons that once soared the skies.

Central Telvanni Peninsula
The Telvanni Peninsula is a remote and rugged region located on the northeastern coast of Morrowind, home to House Telvanni, one of the most powerful and secretive Great Houses of the Dunmer. This isolated area is characterized by its rocky cliffs and dense fungal forests, where massive mushrooms tower overhead and alien flora thrives. It is dotted with secluded, arcane towers that serve as homes to Telvanni mages, who live in isolation to pursue their magical research and experiments, often utilizing the unique plants found within their surroundings.

Central Vvardenfell
Vvardenfell is the largest island in Morrowind, characterized by the ominous presence of the towering Red Mountain, an active volcano that looms at its center. This land is a tapestry of contrasting elements, featuring the crumbling ruins of ancient Dwemer and Daedric structures alongside thriving cities and strongholds belonging to the Great Houses of Morrowind. The terrain varies dramatically, from desolate ash-covered wastelands to vibrant grasslands and rugged coastal shorelines. Here, ancient mysteries abound, as powerful magical and political forces vie for dominion over this enigmatic landscape.
Cespar Island
Cespar Island (also spelled Caspar) is a vast landmass situated off the western coast of Hammerfell, directly south of the island of Herne. Known for its rugged cliffs, arid interior, and scattered Redguard settlements, Cespar has long served as a waypoint for sailors crossing the Abecean Sea. The island is steeped in Redguard culture, with ancient shrines dedicated to Leki and Ruptga dotting its hillsides. Its rocky coves and hidden inlets have made it a haven for both traders and privateers, while the inland regions boast fertile valleys where date palms and desert flowers thrive under the scorching sun.
Chasecreek
Chasecreek is a vibrant village located in the marshy expanses of northern Black Marsh, west of Thorn. The village is renowned for its abundant fishing waters and intricate network of waterways, making it a hub for trade and travel in the region. Its inhabitants, primarily Argonians, have a deep connection to the Hist and maintain many ancient customs, including the art of crafting intricate bone jewelry and swamp silk garments. Chasecreek’s bustling fish markets and annual festivals attract visitors from across Black Marsh.
Chasegrove
Chasegrove is a bustling village renowned for its aromatic spice markets and verdant plantations. Positioned east of Torval and south of Corinthe, it serves as a vital link in Elsweyr’s trade routes. The village’s warm climate and fertile soil support the cultivation of exotic spices, herbs, and rare plants, making it a favored destination for traders and culinary enthusiasts across Tamriel. Chasegrove’s residents take pride in their agricultural heritage, hosting vibrant festivals that celebrate their harvests and cultural traditions.
Chaseguard
Nestled between the city-states of Taneth and Rihad, Chaseguard has stood the test of time since at least the Tiber War era. This bustling settlement thrived during the Imperial Simulacrum under the rule of Lord Shraj and held a notable rivalry with the nearby village of Cartmont. Chaseguard’s lively social scene is anchored by its famed taverns—the Black Sailor’s, Devil’s Saber, Dirty Mug, Rusty Ship, and Unfortunate Crow’s Nest—each offering tales of high-sea adventures, piracy, and desert exploits. The town’s strategic coastal location made it a crucial port for trade, bringing in goods from across the Abecean Sea and sending out the region’s finest exports.
Chasetown
Chasetown, also known as Chastown, is a modest village nestled on the rugged western coastline of Hammerfell. Its proximity to the bustling city-state of Hegathe has made it a frequent stop for traders, fishermen, and travelers navigating the Eltheric Ocean. The village thrives on maritime commerce, with a small but busy port where fishing boats and merchant vessels dock. Its residents are known for their skilled craftsmanship in shipbuilding and sail-making, contributing to the region’s naval prowess. Chasetown’s history is intertwined with the Ra Gada’s legacy, with ancient ruins and weathered monuments hinting at its past as a settlement for early Redguard explorers.

Cheydinhal
Cheydinhal is a picturesque city located in the northeastern part of Cyrodiil, near the border with Morrowind. Known for its lush surroundings and distinct Dunmeri architectural influences, it beautifully reflects the blending of Imperial and Dunmer cultures. The city boasts well-organized, winding streets lined with manicured gardens and grand buildings, all under a serene atmosphere that conceals the shadowy operations of the Dark Brotherhood.
Chorrol
Nestled in the wooded foothills of the Great Forest in western Cyrodiil, Chorrol is a serene and prosperous city known for its close connection to nature and the Colovian Highlands. The city’s timber and stone architecture reflect its rugged surroundings, and Chorrol is renowned for its strong sense of community and loyalty to the Empire. It is home to the Great Oak, a massive and ancient tree that stands in the center of the city, symbolizing Chorrol's deep-rooted traditions and resilience. The nearby wilderness attracts adventurers and scholars alike, while Chorrol’s peaceful atmosphere and proximity to the Imperial City make it a favored retreat for nobles and travelers. Coordinates: North East Corner: -99, 589 South West Corner: -1186, 469
Cloud Ruler Temple
Perched high in the Jerall Mountains near Bruma, Cloud Ruler Temple stands as one of the most iconic remnants of Akaviri architecture in Tamriel. Built by Reman Cyrodiil’s Akaviri Dragonguard during the Second Empire, the temple served as the headquarters for the Blades, the Emperor’s elite protectors. Throughout the Second and Third Eras, it remained a symbol of loyalty and strength. Cloud Ruler Temple played a pivotal role during the Oblivion Crisis, when Martin Septim and the Hero of Kvatch sought refuge within its ancient walls. Despite withstanding countless threats, the temple was nearly lost during Molag Bal’s Planemeld in 2E 582 and later besieged by the Thalmor during the Great War of the Fourth Era, leaving much of its archives destroyed.
Cloudrest
Cloudrest is a magnificent and elevated city renowned for its breathtaking views, regal architecture, and its vital role in Altmeri society as a political, cultural, and magical hub. Home to the legendary Gryphon Knights and surrounded by the serene heights of the tallest mountain in the Summerset Isles, this city attracts mages and artists drawn to its beauty and tranquility, making it a revered sanctuary of elegance amidst the clouds.
Coldharbour
Coldharbour is a realm of Oblivion ruled by Molag Bal, where despair, suffering, and torment reign supreme. The landscape is a horrifying parody of Tamriel, with ruined cities, ashen skies, and rivers of fetid water. Souls trapped in this realm are subjected to endless torment, serving as slaves to Molag Bal’s will. The air is thick with the stench of decay, and the land itself seems alive, groaning under the weight of its corruption. Coldharbour serves as a prison for countless mortal souls and is a reflection of Molag Bal’s desire to dominate and enslave all existence.

College of Aldmeri Propriety
In the heart of the glittering Summerset Isles, The College of Aldmeri Propriety stands as a beacon of Altmer culture and tradition. It teaches its scholars the importance of etiquette, social standards, and the values of the Aldmeri Dominion. A vital hub for young Altmer and individuals from other races, it provides insight into the intricate norms that govern Altmer society and politics.

College of Sapiarchs
The College of Sapiarchs stands as a beacon of scholarly pursuit in Lillandril, an esteemed institution that has shaped the minds of many influential Altmer. Its halls echo with the whispers of ancient wisdom and innovation, where students and masters delve into the profound mysteries of magic, philosophy, and the natural world.

College of Winterhold
Perched high on a cliff, the College of Winterhold serves as a revered institution dedicated to the study of magic. Overlooking the icy expanse of the Sea of Ghosts, it has earned respect for its esteemed teachings, though shadows of controversy loom over it following the infamous Great Collapse, which many attribute to the practices of its mages. Attracting aspiring mages and scholars alike, the college embodies both the pursuit of knowledge and the pitfalls that come with the arcane.
Corgrad Wastes
Corgrad Wastes, originally known as Corgrad, is a historical settlement situated on the northern coast of Summerset Isle, the largest island in the Summerset Isles province. Once a thriving coastal town, Corgrad was left in ruin after the devastating Thrassian Plague outbreak in the late First Era, which decimated much of Tamriel’s population. Now a derelict, sunken ruin, its crumbling walls and submerged streets tell tales of its tragic past. Over time, the site became shunned by the local Altmer, who viewed it as a cursed remnant of a dark period in their history. However, its isolation and eerie atmosphere have made it a refuge for outcasts, smugglers, and those seeking to escape the strict social hierarchy.

Corinth
Corinth is a vibrant city renowned for its rich agricultural lands and bustling markets, acting as a vital trade hub that connects the northern desert cities of Elsweyr with the lush southern region. This cultural melting pot is filled with Khajiits of all walks of life engaging in trade, sharing ideas, and celebrating their heritage, set against a backdrop of dense jungles and rolling plains that enhance its agricultural significance.
Corkarth Run
Corkarth Run, also known as Rathendis Falls, is a settlement located in the mudflat region of Thornmarsh, north of the city of Tear, within the jurisdiction of Great House Dres. Surrounded by marshlands, the village thrives on marsh farming, fishing, and alchemical harvesting, with rare herbs and aquatic fauna providing valuable resources for trade. House Dres’s presence is strong in Corkarth Run, with many of its inhabitants working on nearby plantations or maintaining trade routes that supply Tear and beyond. The village is also known for its proximity to ancient Velothi ruins submerged beneath the marshes, attracting adventurers willing to brave the region’s treacherous terrain. Despite the harsh environment, Corkarth Run’s residents have adapted well.
Cormaris View
Cormaris View is a serene coastal settlement situated along the western shores of Morrowind, offering stunning vistas of the Inner Sea. Known for its traditional Dunmeri architecture and vibrant fishing industry, Cormaris View serves as a peaceful retreat compared to the bustling cities of the region. The settlement’s strategic location along trade routes also makes it an important port for goods traveling between Vvardenfell, the mainland, and beyond. Residents are primarily Dunmer, many of whom are skilled fishers, sailors, and craftsmen. Cormaris View is also renowned for its reverence of Azura, with a temple dedicated to the Daedric Prince standing near the cliffside, drawing pilgrims from across Morrowind.

Cormount
Cormount is a large Bosmeri settlement seamlessly integrated into the dense forests of Valenwood, showcasing an extraordinary harmony between its structures and the towering oaks around it. The homes and buildings are ingeniously crafted within the trees, embodying the Bosmer's respect for nature and their strict adherence to the Green Pact, which prohibits any needless destruction of plant life. The settlement, alive with the sounds of rustling leaves and chirping birds, feels like a living part of the forest itself.

Craglorn
Craglorn is a mysterious and dangerous region located in the northeastern part of Hammerfell, nestled between the Dragontail Mountains and the Hammerfell-Skyrim border. Known for its rugged terrain, ancient ruins, and mystical phenomena, Craglorn is a place where adventurers and scholars often venture, drawn by the region's secrets and long-lost treasures.
Cropsford
Cropsford is a small, hardworking village nestled on the eastern banks of the Upper Niben River, northeast of Rivermoor. Founded by settlers drawn to the region’s fertile soil, Cropsford thrives on agriculture, supplying nearby towns and cities with grains, vegetables, and livestock. Despite its peaceful appearance, the village has endured hardships, from marauding wildlife to border conflicts, making its people resilient and self-sufficient. Cropsford’s humble charm and welcoming atmosphere offer a peaceful respite for travelers, though its proximity to the wilderness also attracts adventurers seeking to explore the nearby forests and hills.

Crosswych
Crosswych is a fortified town at the northeastern edge of High Rock, nestled near the border with Stormhaven. Serving as a vital hub for trade and travel, its strategic location at the crossroads of several major routes facilitates commerce between large Breton cities and the neighboring regions of Tamriel. With its sturdy walls and towering watchtowers, the town stands as a bastion of safety against bandits and raiders, ensuring the secure passage of goods and travelers alike.
Crystal Tower
The Crystal Tower, or 'Crystal-Like-Law,' stands as a testament to the ancient Altmeri civilization, symbolizing their vast wisdom and mastery over magic. Revered by scholars and rulers alike, it once served as the heart of governance and magical study in the Summerset Isles, attracting the brightest minds from far and wide. Despite sustaining severe damage during the Oblivion Crisis, the Tower endures, embodying the Altmeri commitment to knowledge and enlightenment.
Daenia
Daenia is the southernmost region of Glenumbra, a land of gentle hills, dense forests, and ancient magic. Stretching from the coastal city of Daggerfall in the southwest to the mystical Beldama Wyrd Tree in the north, Daenia is a place where civilization and the old ways meet. The region’s heart is rich with Breton culture—villages dot the woodlands, stone roads wind between crumbling ruins, and the distant toll of Daggerfall’s bells carries across the countryside. Yet beneath its pastoral charm lies something older. The forests of Daenia are steeped in wyrd magic, where the veil between Mundus and spirit is thin. The Beldama Wyrd maintain sacred groves here, protecting ancient pacts and natural balances still barely understood by outsiders. Travelers are advised to tread carefully—while the roads are often safe, the deeper woods whisper with stories of spirits, curses, and strange sights. In Daenia, the past is never far, and nature still speaks in the language of the old gods.

Daggerfall
Daggerfall is one of the most powerful and influential cities in High Rock, serving as the capital of the Kingdom of Daggerfall. It is a thriving center of trade, politics, and military might. This grand city has a rich history, often at the center of the conflicts and alliances of the Breton kingdoms, yet it harbors mysteries and dangers, including whispered tales of hauntings and dark magic hidden beneath its surface.
Dalsreth
Dalsreth is a small farming village nestled in the rolling hills between the coastal settlement of Jarol and the imposing city of Kvatch. With its gently sloping farmland, the village has long thrived on agriculture, producing everything from wheat and barley to hardy vegetables able to withstand the changeable Gold Coast weather. Merchants, pilgrims, and adventurers often break their journey here, drawn by Dalsreth’s reputation for hearty meals and warm hospitality. Local folk take pride in their pastoral traditions, celebrating harvest festivals with music, dancing, and communal feasting. Though it lacks the grandeur of its larger neighbors, Dalsreth’s charm lies in its unhurried pace and the strong sense of community shared among villagers.
Darkarn Place
Darkarn Place is a thriving village situated in eastern Elsweyr, serving as a key trading hub between the region’s major cities. Merchants from across Tamriel converge here to exchange goods, making it a melting pot of cultures and traditions. The village is also known for its skilled artisans, producing fine textiles, pottery, and jewelry. Despite its commercial significance, Darkarn Place retains a sense of close-knit community, with residents celebrating traditional Khajiiti festivals and customs.

Darkwater Crossing
Tucked beside the steaming riverbanks of Eastmarch, Darkwater Crossing is a humble mining settlement nestled near the foot of the Velothi Mountains, southeast of Windhelm. Built around a hot spring-fed river that cuts through the volcanic tundra, the village is home to a small group of miners who work the nearby Goldenrock Mine in search of corundum ore. Led by Annekke Crag-Jumper and her husband Verner Rock-Chucker, the settlement is modest—just a few tents and a campfire—but the sense of community runs deep. Life here is harsh, but the locals are resilient, relying on the river for warmth and survival in a land shaped by fire and frost. Darkwater Crossing is more than a waypoint—it's a testament to quiet perseverance, where steam rises through snow and the echoes of pickaxes mark the heartbeat of a village carved from Skyrim’s most rugged terrain.

Davon's Watch
Davon's Watch is a bustling hub of trade and military activity, where the diverse peoples of the Ebonheart Pact come together in resilience and unity. The city, with its heavy fortifications and vigilant soldiers, stands as a crucial military and trade port, bracing against the threats from the perilous Vvardenfell and the expansive Inner Sea.

Dawnbreak
Dawnbreak is a peaceful and picturesque coastal village located on the southern shores of Auridon in the Summerset Isles. Known for its breathtaking views of the sunrise over the ocean, the village serves as a small, but vital fishing community, providing a steady supply of fresh seafood to the nearby towns and cities of Auridon.
Dawnmere
Dawnmere lies east of the Abbey of the Eight, nestled beside a shimmering lake that reflects the dawn’s light in brilliant hues, giving the village its name. The village thrives on fishing, farming, and simple living, with many of its residents devoted to the Eight Divines. Pilgrims traveling to the abbey often pass through Dawnmere, finding rest and hospitality in its quiet inns. Known for its skilled fishers and boatwrights, Dawnmere supplies nearby towns and cities with fresh fish and finely crafted boats. However, villagers whisper of an ancient ruin beneath the lake’s surface, its secrets lost to time, drawing curious adventurers to its peaceful shores.

Dawnstar
Dawnstar is a coastal city nestled in the frigid northern reaches of Skyrim, serving as a vital port town along the Sea of Ghosts. Despite its small size, it plays a crucial role in trade and mining in the Pale, with rich iron mines nearby. Travelers often seek refuge in the renowned Windpeak Inn, but the city is haunted by nightmares that hint at darker, supernatural forces at work, making it a place of both rugged beauty and troubling mysteries.

Dayspring Canyon
Tucked into the misty wilderness of southeastern Skyrim, near the border with Morrowind, Dayspring Canyon is a secluded mountain pass that serves as the gateway to Fort Dawnguard. Surrounded by towering cliffs, pine trees, and the ever-present whisper of mountain winds, the canyon feels untouched by time—hidden away from the rest of the world. The canyon begins unassumingly, with a winding path and scattered wildlife, but as the Dragonborn ventures deeper, ancient stone bridges and narrow ledges hint at something greater beyond. At its end lies Fort Dawnguard, newly reoccupied by the revived vampire-hunting order. Dayspring Canyon is more than just a path—it is a threshold between the ordinary and the forgotten, where isolation breeds vigilance, and the light of dawn breaks slowly over a war waiting in the shadows.

Dead-Water Village
Dead-Water Village is a formidable and ancient Argonian settlement steeped in the rich traditions of its warrior-centric culture. Renowned for their martial prowess, the inhabitants, known as the 'Dead-Water Tribe,' adhere rigidly to traditional customs, fostering a strong sense of community and identity amid the treacherous marshlands of Black Marsh.
Deadlands
The Deadlands is a harsh and inhospitable plane of Oblivion ruled by Mehrunes Dagon. It is a realm of eternal fire, molten rivers, and jagged volcanic terrain. The skies are darkened by smoke and ash, with occasional fiery eruptions. Massive Daedric towers pierce the horizon, serving as fortresses for Dagon’s minions, including Clannfear, Dremora, and Scamps. The Deadlands are designed to reflect Dagon's nature, embodying destruction, conquest, and the raw, chaotic power of change. Mortals unlucky enough to enter this realm face endless torment, and the only respite is through Dagon’s conquest or escape.
Deepwoods
Deepwoods is a serene Bosmeri village deeply rooted in the spiritual traditions of Valenwood. Built around the shrine of the Green Lady, a sacred tree believed to embody the first Green Lady, the village is a revered site of pilgrimage. Some tales speak of the tree as the grave of the first Green Lady, who perished for the Green Pact, while others see it as her living form. The village is blessed by Y'ffre, with its inhabitants living in harmony with nature, abiding by the Green Pact. Over the centuries, Deepwoods has become known as the birthplace of many incarnations of the Green Lady, preserving ancient rituals and lore.

Deshaan
Deshaan is a fertile and temperate region in southern Morrowind, serving as a vital agricultural and economic hub for the Dunmer. This prosperous area features productive farmlands and sprawling plains, and it plays a crucial role in supplying food and resources to major cities like Mournhold, all while its important trade routes enhance its status.
Deylin
Nestled in the verdant hills east of Daggerfall, Deylin is a tranquil Breton village renowned for its fertile farmland and skilled artisans. The village is surrounded by rolling meadows, dense groves of oak and cedar, and crystal-clear streams that feed into the Iliac Bay. Deylin’s economy thrives on agriculture, textile weaving, and fine pottery, attracting traders from across High Rock. Its central square, adorned with a statue of Magnus, serves as a gathering place for festivals and markets, while ancient Breton ruins on the village’s outskirts whisper of a forgotten past. Despite its peaceful demeanor, Deylin’s proximity to Daggerfall ensures its involvement in regional politics and intrigue.
Dhalmora
Dhalmora is a peaceful Argonian town nestled in the marshy lowlands of eastern Bal Foyen, a coastal region in Morrowind. Known for its close-knit community and deep connection to the land, Dhalmora thrives on fishing, marshland farming, and trade with neighboring Dunmeri settlements. Despite historical tensions between the Argonians and the Dunmer, Dhalmora has maintained a fragile peace, serving as a vital hub for both cultural exchange and economic cooperation. The town’s residents are skilled in watercraft, herbalism, and the ancient Argonian tradition of hist worship. Dhalmora is also renowned for its vibrant markets, where goods such as marsh spices, fish, and handmade crafts are traded. While its exterior may seem humble.
Direnni Acropolis
The Direnni Acropolis is an ancient, abandoned settlement located in northern Summerset, north of the bustling city of Shimmerene. Once a proud bastion of the Direnni Clan, famed for their mastery of magic and political influence, the acropolis now stands as a crumbling ruin haunted by spectral remnants of its former inhabitants. Legends speak of dark rituals, arcane experiments, and betrayals that led to the settlement’s eerie downfall. Now, the acropolis is avoided by most Altmer due to rumors of vengeful spirits, cursed artifacts, and hidden chambers filled with forbidden knowledge. Despite its haunting reputation, the site attracts daring adventurers, treasure hunters, and mages seeking to uncover the secrets of the enigmatic Direnni legacy.

Dominion Island
Dominion Island is a strategically positioned and heavily fortified island located within the Abecean Sea, off the southern coast of Valenwood. Serving as a crucial outpost for the Aldmeri Dominion, the island plays a significant role in maintaining control over sea routes and enforcing the Dominion’s influence across the southern waters of Tamriel.

Doure Mountains
The Doure Mountains serve as a formidable natural border between the lush, densely forested lowlands of Glenumbra and the rugged, craggy cliffs of Rivenspire. Travelers must navigate the treacherous terrain, characterized by steep cliffs and narrow passes, often shrouded in a mysterious mist that obscures the path ahead.

Dourstone Isle
In the southeastern waters of Glenumbra, Dourstone Isle rises as a solitary hump of gray stone and wind-swept grass, its name earned from the bleak cliffs that ring its shore. Barely large enough to hold a handful of trees and a ruined stone foundation, the isle has long been shunned by sailors and villagers alike. Some say it was once the site of a watchtower or a hermit’s retreat, but only a few crumbled walls remain, overrun with ivy and seabirds. The air feels heavier on Dourstone, and strange echoes roll across its surface even on calm days. Superstitions cling to it like the ever-present fog—tales of shipwrecked ghosts, a buried relic, or the cursed bones of an exile left to die in solitude. No maps detail its history, and few dare to linger there, but its silhouette looms over the southeastern coast like a forgotten sentinel, unmoved by time or tide.
Dragon Bridge
Dragon Bridge is a small village in western Skyrim, named after the massive, ancient stone bridge that spans the Karth River. The bridge, adorned with a carved dragon’s head at its apex, serves as a critical crossing point for travelers and traders heading to Solitude and beyond. The village has long stood as a vital waypoint for Imperial forces, merchants, and adventurers alike, given its strategic location near Solitude. Though modest in size, Dragon Bridge holds historical significance due to its connection to the nearby Dragon Bridge Overlook and its use as a military checkpoint during the Civil War. The village is home to a close-knit community of farmers, fishers, and guards who protect the bridge and maintain the roadways.
Dragonhold
Dragonhold is a haunting remnant of a bygone era, perched on the rugged coastline of Topal Bay in southern Elsweyr. Once a formidable fortress named Pellitine, built by the Khajiit to ward off legendary dragons, it now stands as a crumbling monument to power lost. The winds carry whispers of its storied past, tantalizing adventurers with the promise of ancient secrets buried within its stone walls.
Dragonstar
Perched at the foothills of the Dragontail Mountains, Dragonstar is a melting pot of cultures and backgrounds, drawing inhabitants from all corners of Tamriel. The city has long been a haven for those marginalized by the Empire, earning a reputation as both a sanctuary and a place of intrigue. Its bustling markets offer exotic goods, while shadowy alleys whisper of clandestine dealings. Dragonstar’s diverse population fosters a vibrant atmosphere, where mercenaries, scholars, and traders coexist in a delicate balance.
Drakelowe
Drakelowe rests quietly within the lush Nibenay Basin, southeast of Harlun’s Watch, surrounded by misty marshlands and fertile floodplains. The village is famed for its rice fields, abundant fishing, and mastery of herbal remedies derived from the region’s rich flora. Drakelowe also carries a subtle mysticism, with whispered tales of hidden covens and ancient magic rooted deep in the Nibenay marshes. The village’s isolation makes it an ideal refuge for those seeking a quiet life, but its proximity to ancient Ayleid ruins and forgotten shrines attracts adventurers and scholars alike, all drawn by the region’s secrets and enigmatic past.
Draloris
Draloris is a tranquil inland village situated northeast of Marog, nestled amidst the rolling hills and volcanic plains of southeastern Morrowind. The village thrives on agriculture, with its fertile fields producing saltrice, marshmerrow, and hackle-lo, vital crops for trade and sustenance. Despite its modest size, Draloris is influenced by nearby Telvanni settlements, with wandering mages often seen passing through in search of rare alchemical ingredients. Ancient Velothi ruins dot the surrounding landscape, drawing scholars and adventurers eager to uncover lost knowledge and artifacts. The villagers of Draloris are known for their resilience, strong community bonds, and deep respect for the traditions of their ancestors.
Dranil Kir
Dranil Kir is a foreboding, mountainous island located off the coast of Auridon, in the province of the Summerset Isles. Long considered an island of mystery, Dranil Kir is infamous for its treacherous storms, concealed traps, and ancient wards that deter the unprepared. The island’s most notable feature is its use by the Psijic Order of Artaeum as a containment site for the Obscuros—a powerful scrying device capable of projecting a mage’s perception to all within its range. The arcane energies of the Obscuros have blanketed the island in perpetual poor weather, with thick fog, violent winds, and unpredictable tides isolating Dranil Kir from the outside world. Rumors speak of the island having vanished entirely at one point.
Dreloth Vale
Dreloth Vale is an inland village located southwest of Tear, deep within the heartland of House Dres territory in southeastern Morrowind. Known for its sprawling plantations that produce vast quantities of saltrice and kwama eggs, Dreloth Vale is a key agricultural settlement that supports House Dres’s economic power. The village also serves as a hub for the Dres slave trade, with markets and holding pens situated along the village outskirts. Despite its controversial role in Morrowind’s economy, Dreloth Vale is steeped in ancient history, with numerous Velothi ruins and ancestral tombs scattered across its surrounding hills. The village’s residents, fiercely loyal to House Dres.
Duncori Walk
Duncori Walk is a proud village situated in the heart of Elsweyr, ruled by Lady Aziahin. Known for its deep-rooted traditions and competitive spirit, Duncori Walk has long held a rivalry with the neighboring village of Black Heights. The village thrives on trade, agriculture, and local crafts, with its markets offering a variety of goods from fine textiles to fragrant spices. Festivals and competitions are common, drawing participants and spectators from surrounding areas, further fueling the village’s competitive culture.

Dune
Dune is a vibrant city that embodies the cultural fusion of the Khajiit and Bosmer. Nestled at the junction of the northern deserts and verdant forests of Anequina, this significant city serves as a bustling hub of trade and military might. Its markets overflow with exotic goods, showcasing the unique blessings of both arid and lush landscapes, while the architectural styles reflect a harmonious blend of desert resilience and forest elegance. Dune is not just a meeting point for commerce but also a bastion of Khajiiti traditions and spirituality, deeply rooted in its rich history.

Dusk
Dusk is a serene coastal city on the western edge of the Summerset Isles, known for its breathtaking sunsets and tranquil atmosphere. It serves as a retreat for Altmer nobility and scholars, balancing its peaceful demeanor with its strategic importance as a port for trade and travel. The city is renowned for its sophisticated architecture and intellectual pursuits, making it a hub for some of the most brilliant minds of the Altmer society.

Eagle's Brook
Eagle's Brook is a tranquil village surrounded by the gentle undulations of High Rock's hills, thriving with a rich Breton culture centered on agriculture and fishing. The villagers enjoy a peaceful existence, harmonizing with the lush environment that provides both sustenance and beauty, while eagles often grace the skies above, symbolizing freedom and vigilance in this idyllic setting.
East South Cyrodiil
The heartland of the Empire, Cyrodiil is a fertile and temperate province, known for its powerful cities and the seat of Imperial power. Rich in history and culture, it is a land of politics, intrigue, and ancient ruins, including the legendary Imperial City.

Eastern Abecean Sea
The Abecean Sea is a vast, warm expanse of ocean to the southwest of Tamriel, bordering the coasts of Hammerfell, Cyrodiil, and Valenwood. This sea serves as a vital trade route, connecting the ports of Anvil, Stros M'Kai, and other cities along the southern coastlines of Tamriel to the distant lands beyond. The Abecean Sea is known for its calm, tropical waters and temperate climate, making it ideal for trade and travel, though pirates and privateers often patrol its waters, preying on unsuspecting ships.
Eastern Colovian Highlands
The Colovian Highlands is a rugged and mountainous region in the western part of Cyrodiil, characterized by steep hills, rocky terrain, and the resilient people who call it home. This area is isolated from the lush Nibenay Valley, offering a stark contrast to the fertile lands beyond. The Highlands are marked by their vibrant culture, martial traditions, and notable cities like Chorrol and Kvatch, each brimming with their own unique traits and histories.

Eastern Craglorn
Craglorn is a mysterious and dangerous region located in the northeastern part of Hammerfell, nestled between the Dragontail Mountains and the Hammerfell-Skyrim border. Known for its rugged terrain, ancient ruins, and mystical phenomena, Craglorn is a place where adventurers and scholars often venture, drawn by the region's secrets and long-lost treasures.

Eastern Dour Mountains
The Doure Mountains serve as a formidable natural border between the lush, densely forested lowlands of Glenumbra and the rugged, craggy cliffs of Rivenspire. Travelers must navigate the treacherous terrain, characterized by steep cliffs and narrow passes, often shrouded in a mysterious mist that obscures the path ahead.
Eastern Eltheric Ocean
The Eltheric Ocean is a vast and tumultuous body of water that forms a crucial part of the southern boundary of Tamriel. This ocean serves as a significant maritime passage for vessels journeying between the Summerset Isles, Valenwood, and southern Hammerfell, with its profound depths often stirring in a tempestuous dance. Renowned for its role in international trade and exploration, it connects to the Abecean Sea to the west and the Padomaic Ocean to the southeast, marking a vital route for seafarers.

Eastern Haafingar
Haafingar is a rugged coastal hold located in the northwestern part of Skyrim, characterized by steep cliffs and a tumultuous shoreline. The prominent city of Solitude, built atop a majestic rock arch overlooking the Karth River, serves as the seat of the High King and a critical center of Imperial authority within the province.

Eastern Jerall Mountains
The Jerall Mountains serve as the rugged, snow-covered border between Cyrodiil and Skyrim, presenting a natural barrier with their towering peaks and steep cliffs. The region is infamous for its harsh weather conditions, making travel perilous, particularly in the biting cold of winter, when icy slopes and howling winds deter even the most seasoned adventurers.

Eastern Vvardenfell
Vvardenfell is the largest island in Morrowind, dominated by the towering Red Mountain, an active volcano at its heart. This island is a land of contrasts, home to both the ancient ruins of the Dwemer and Daedra, as well as bustling cities and strongholds of the Great Houses of Morrowind. The landscape of Vvardenfell ranges from ash-covered wastelands to lush grasslands and rocky coasts, creating a rich tapestry of environments. It is a land of ancient mysteries, where powerful forces, both magical and political, contend for control.

Eastmarch
Eastmarch is a rugged and volcanic region located in the eastern part of Skyrim, bordering Morrowind. It is characterized by its harsh, tundra-like terrain and frequent geothermal activity, including hot springs, geysers, and volcanic fissures that depict a stark and dramatic landscape. The capital of Eastmarch is Windhelm, one of the oldest cities in Tamriel.
Eastvale
Eastvale, situated east of Skingrad, thrives as a small but bustling village known for its bountiful vineyards and expansive orchards. The village is renowned for producing fine fruit wines and ciders that rival even Skingrad’s famed vintages. Its fertile lands also support a thriving leatherworking trade, with skilled artisans crafting high-quality armor, saddles, and goods sought after across Cyrodiil. Despite its proximity to the bustling city, Eastvale maintains a serene, pastoral charm, attracting travelers seeking a quiet respite. However, rumors of bandits in the surrounding hills and strange sightings in the nearby woods keep the village’s militia on alert.

Ebonheart
Ebonheart is a powerful and strategically significant city that serves as a vital center for trade and military operations in Morrowind. Known for its sturdy stone architecture, the city reflects both its Imperial influence and Dunmeri heritage. As the stronghold of House Hlaalu and the seat of the Imperial government in Vvardenfell, Ebonheart houses the offices of the Imperial Legion, making it a focal point of governance and defense. The bustling docks are constantly alive with ships transporting goods, soldiers, and diplomats between Vvardenfell and the mainland.
Elden Root
Elden Root is the majestic capital of Valenwood, a city deeply interconnected with nature where homes and markets emerge organically from the massive Elden Tree. Serving as the political and spiritual heart of the Bosmer, it is a vibrant hub of activity that showcases a blend of ancient traditions and modern influences, attracting travelers and diplomats alike. The city is not only the seat of the Bosmeri kings but also a central point for the Aldmeri Dominion's diplomatic engagements, embodying the sacred bond the Bosmer share with the jungle around them.

Elinhir
Elinhir is a prominent city in the mountainous eastern region of Hammerfell, revered for its scholarly pursuits and magical study. Its tall, elegant towers stand as a testament to its intellectual heritage, creating a unique blend of mages, scholars, and Redguard warriors. The city's strategic coastal positioning facilitates crucial trade and diplomatic relations with Skyrim and Cyrodiil, while its natural mountainous defenses offer a sense of security to its diverse population.

Elsweyr
Elsweyr is a vibrant homeland of the Khajiit, showcasing the rich contrasts between its arid northern Anequina and the tropical southern Pellitine. This diverse province features sprawling sandy deserts, sun-kissed savannas, and lush river valleys that teem with life, creating a unique blend of environments that speak to both harshness and abundance. It is bordered by Valenwood to the west, Cyrodiil to the north, and the picturesque Topal Bay to the south, making it a pivotal realm in southern Tamriel.
Eltheric Ocean
The Eltheric Ocean is a vast and tumultuous body of water that forms a crucial part of the southern boundary of Tamriel. This ocean serves as a significant maritime passage for vessels journeying between the Summerset Isles, Valenwood, and southern Hammerfell, with its profound depths often stirring in a tempestuous dance. Renowned for its role in international trade and exploration, it connects to the Abecean Sea to the west and the Padomaic Ocean to the southeast, marking a vital route for seafarers.
Emberfall
Emberfall lies east of the infamous Black Drake Villa, its name inspired by the fiery sunsets that wash over its fields and the lingering tales of the villa’s blaze. Settled by resilient farmers and crafters, the village thrives despite the ominous presence of its western neighbor. Emberfall is renowned for its dye-making industry, using rare crimson flowers native to the region, and for its skilled potters who craft exquisite, flame-glazed ceramics. Although peaceful, the village is no stranger to adventurers who pass through on their way to Black Drake Villa, seeking rest or supplies. Yet, Emberfall holds its own mysteries—some claim to have seen flickering lights in the surrounding woods, and locals whisper of hidden tunnels leading back to the villa’s va
Enclave of the Hourglass
The Enclave of the Hourglass is a formidable fort located south of Kvatch, historically serving as the headquarters of the Order of the Hour, a militant sect dedicated to Akatosh, the Dragon God of Time. After years of abandonment, the enclave has recently been reoccupied by the Order, who seek to reassert their influence and protect the Gold Coast from growing threats. Its halls once again echo with the footsteps of armored knights and the chants of time-honoring priests. The enclave stands as both a bastion of defense and a center for temporal study, where the flow of time is revered and safeguarded with unwavering devotion.

Eton Nir
Eton Nir is a vital part of the Summerset Archipelago, serving as a key maritime route for the High Elves (Altmer). It connects the enchanting island of Auridon to the majestic capital of Summerset, Alinor. Renowned for its crystal-clear azure waters and tranquil seas, Eton Nir facilitates both trade and travel between the breathtaking islands of the Altmeri homeland, making it a lifeline for the Altmer's culture and commerce.
Eton Nir Isle
Belport Run’s island is a lush, tropical haven in the Sea of Pearls. Rolling hills are covered in vibrant flora, with towering moon-sugar palms and crystal-clear streams. Its coastline features pristine beaches, jagged cliffs, and coral reefs teeming with marine life. The village thrives as a maritime hub, with bustling docks, a lively market square, and Altmeri architecture adorned with golden roofs. Sailors, merchants, and adventurers frequent the island, drawn by its beauty and strategic location. Ancient Altmeri ruins lie hidden inland, adding mystique to this picturesque and thriving settlement.
Evergloam
Evergloam is a boundless realm of eternal night, shrouded in mist and mystery. It is the domain of Nocturnal, the Daedric Prince of Shadows and Secrets. The realm consists of a vast, labyrinthine landscape filled with spectral forests, silent ruins, and shifting pathways that confound the uninvited. The air hums with an eerie stillness, broken only by the distant murmurs of unseen entities. Thieves, spies, and those who worship the night are drawn to its depths, though few return unchanged.

Evermore
Evermore is a fortified city, renowned for its majestic stone architecture and sturdy defensive walls. Nestled in the rugged mountains of eastern High Rock along the banks of the Bjoulsae River, it stands as an essential stronghold and trade hub for the Bretons, linking the western lands of High Rock with the arid expanse of Hammerfell. The city is steeped in political intrigue, where noble houses engage in a relentless struggle for power and influence, reflecting its significant role as a key military outpost.
Eyevea
Eyevea is a small, mystical island located off the coast of Tamriel, known primarily as a sanctuary for mages and a hub for magical study. Once hidden away and accessible only to those with the right knowledge, Eyevea was originally a secret haven created by the Mages Guild, dedicated to the practice and advancement of arcane arts without interference from political or military factions.
Facian
Facian lies southeast of Drakelowe, nestled within the fertile Nibenay Basin where the waters of the Niben River nourish vast vineyards and thriving farmland. Known for producing fine wines and rare herbs, the village has gained renown among merchants and nobles across Cyrodiil. Facian’s serene setting and hardworking community make it a charming stop for travelers navigating the basin. Despite its peaceful nature, whispers persist of hidden ruins nearby, where ancient Nibenese artifacts and forgotten magics lie buried beneath the marshy soil, waiting to be uncovered by daring adventurers.

Falkreath
Falkreath is a tranquil town enveloped by thick, vibrant woodlands, serving as a final resting place for many of Skyrim’s fallen soldiers. The somber atmosphere is punctuated by a large graveyard where the graves tell tales of history and remembrance, while the town's strategic location between Skyrim and Cyrodiil highlights its significance in trade and politics. Despite its calm exterior, the lush forests surrounding Falkreath beckon hunters and loggers alike, embodying a unique blend of serenity and historical weight.

Falkreath Hold
Falkreath Hold is a heavily forested region located in the southwestern part of Skyrim, bordering both Cyrodiil and Hammerfell. Known for its dense woodlands, rolling hills, and tranquil lakes, Falkreath Hold has a quiet and somber atmosphere, often considered one of the most peaceful yet mysterious holds in Skyrim. The hold’s capital, Falkreath, is renowned for its sprawling cemetery, which serves as the final resting place for many Nords, giving the town a strong connection to Skyrim's traditions surrounding death and the afterlife.

Falkreath Hold East
Falkreath Hold is a heavily forested region located in the southwestern part of Skyrim, bordering both Cyrodiil and Hammerfell. Known for its dense woodlands, rolling hills, and tranquil lakes, Falkreath Hold has a quiet and somber atmosphere, often considered one of the most peaceful yet mysterious holds in Skyrim. The hold’s capital, Falkreath, is renowned for its sprawling cemetery, which serves as the final resting place for many Nords, giving the town a strong connection to Skyrim's traditions surrounding death and the afterlife.
Farangel’s Landing
Nestled along the western coastline of Stormhaven, Farangel’s Landing is a charming harbor settlement known cits vibrant maritime culture and welcoming atmosphere. Positioned west of the grand city of Wayrest, the village acts as a convenient stop for ships navigating the Iliac Bay. Its docks are lined with fishing boats, trade vessels, and merchant galleons, bringing in exotic goods from far-off lands. The settlement’s cobbled streets are home to bustling markets, quaint inns, and cozy taverns where sailors and traders share stories of their journeys. Though small, Farangel’s Landing thrives on its bustling trade, offering a mix of coastal charm and mercantile energy, making it a vital point in the network of ports across High Rock.

Farmer’s Nook
Farmer’s Nook is a modest Argonian farming village nestled in the fertile wetlands of Black Marsh. The village thrives on agriculture, with its inhabitants cultivating rice, marsh vegetables, and a variety of herbs that flourish in the swampy yet nutrient-rich soil. This bountiful harvest supplies nearby settlements with essential foodstuffs, making it a vital part of the local economy.
Farwatch Village
Once centered around the now-ruined Farwatch Tower, this quaint coastal village lies on the western coast of Glenumbra, north of the bustling city of Daggerfall. Farwatch Village serves as a peaceful settlement for fishers, farmers, and travelers seeking refuge from the larger cities. The village is renowned for its breathtaking views of the Iliac Bay and its rich history tied to the ancient Breton fortifications that once guarded the coast. The nearby Farwatch Tower, now a crumbling ruin atop a windswept hill to the north, stands as a silent sentinel and a reminder of the region’s storied past. Legends speak of hidden treasures and lost knowledge buried within the tower’s remains, attracting adventurers and scholars alike.
Fell’s Run
Nestled in the eastern region of Rivenspire, south of Northpoint, Fell’s Run is a quaint town surrounded by dense forests and steep hills. Its people are known for their grit, having built a community that thrives through lumber trade, hunting, and skilled craftsmanship. The town has long served as a rest stop for travelers heading through Rivenspire’s rugged landscape, with warm hearths and hearty meals awaiting all who pass through. Legends of hidden caves and forgotten relics in the nearby woodlands draw adventurers eager to uncover the town’s mysteries.
Fernbrook
Fernbrook is a secluded village where Bosmeri traditions thrive amidst the wild beauty of Valenwood. Settled centuries ago by survivors of the Tanglehaven raid, the village grew into a serene haven, untouched by conflict for generations. Its inhabitants are renowned herbalists and weavers, crafting intricate items from the abundant plant life. Fernbrook’s close relationship with the forest ensures its protection, as nature itself seems to shield the village from outside threats. Pilgrims often visit its sacred groves to seek guidance from Y'ffre’s emissaries.
Fernwatch Crossing
Nestled inland south of Bravil, Fernwatch Crossing thrives amidst fertile farmland and dense groves of ferns and tall hardwoods. The village is renowned for its bountiful crops, livestock, and skilled woodworkers who craft fine furniture and tools from the surrounding forests. Its proximity to Bravil ensures a steady flow of trade, with caravans frequently passing through on their way to Niben Bay. Beneath its tranquil surface, whispers speak of hidden Ayleid ruins scattered beneath the forest floor, tempting adventurers to seek forgotten relics. Fernwatch Crossing’s quiet charm and industrious people make it a vital link between Bravil and the inland territories of Cyrodiil.
Fields of Regret
Clavicus Vile’s Realm, also known as the Fields of Regret, is a plane of Oblivion characterized by an enchanting yet deceptive atmosphere. The realm reflects the dual nature of its master, blending beauty and danger, charm and manipulation. Rolling meadows, surreal forests, and grand mansions dot the landscape, but hidden beneath the surface lies a sense of unease. Those who visit this realm are often drawn by promises of wealth, power, or happiness, only to find themselves ensnared in Clavicus Vile’s cunning bargains. The Fields of Regret serve as a testament to the Prince’s mastery of manipulation and the consequences of misplaced trust.
Firebrand Keep
Perched atop a rugged hill in northern Stormhaven, Firebrand Keep stands as an enduring symbol of Breton chivalry and martial prowess. Its high stone walls and imposing towers serve as both a defensive bastion and a beacon of hope for the people of the Alcaire region. As the headquarters of the Knights of the Flame, the keep is a hub of rigorous training, tactical planning, and unwavering commitment to protecting the realm. Echoes of clashing swords and galloping hooves fill its expansive courtyard, while banners bearing the emblem of the Knights flutter proudly in the coastal breeze. Within its halls, ancient Breton heritage is preserved through relics, tomes, and the noble code upheld by generations of knights.

Firemoth Isle
Firemoth Isle is a small, volcanic island off the southern coast of Vvardenfell in Morrowind. This desolate and dangerous place is largely uninhabited, with only the occasional adventurer or rogue band seeking to exploit its isolation. The island bears the remnants of Fort Firemoth, an Imperial stronghold that once stood as a base for the Empire's control of Morrowind amidst the harsh and inhospitable environment.

Firewatch
Firewatch is a vital outpost on the northern coast of the Telvanni Peninsula in Morrowind, renowned for its crucial role in trade and military operations. The city thrives with activity, from the vibrant markets filled with merchants peddling their wares to the robust naval presence that secures its borders against potential maritime threats.

Firsthold
Firsthold is a prestigious city on the northern coast of the Summerset Isles, showcasing grand architecture, rich history, and a blend of cultural significance and military power. The city serves as a major political and military stronghold for the Altmer, reflecting their heritage and elegance. It is a center of learning adorned with powerful magical defenses guarding its shores.
Forsaken Hamlet
The Forsaken Hamlet, once an abandoned village left to decay, has been revived by a resilient community of Argonians and travelers. Nestled north of Alten Corimont in eastern Shadowfen, the village retains an eerie ambiance from its abandoned past but has grown into a refuge for those seeking a new beginning. Known for its skilled herbalists, hunters, and storytellers, the village thrives despite the ever-present shadows of its history.
Fort Facian
Fort Facian, once a proud Imperial stronghold, now lies in ruin amidst the marshy expanse of the Nibenay Basin, southeast of Drakelowe and near the village of Facian. Built to guard trade routes along the Niben River, the fort fell into disrepair after a devastating siege during the Interregnum. Overgrown with moss and swallowed by the encroaching wetlands, the ruins are now home to smugglers, treasure hunters, and whispers of darker presences that linger beneath the surface. Local legends speak of a hidden vault within the fort, containing relics from the early Nibenese civilization, protected by forgotten enchantments and restless spirits still bound to the crumbling walls.
Fort Rayles
Fort Rayles is located north of Chorrol, nestled within the rugged hills of the Great Forest. Once part of the Empire's network of defensive outposts, the fort has long since fallen into disrepair. Its walls are cracked and overgrown with moss, while its once-formidable stone battlements crumble into the surrounding landscape. The fort's interior consists of dark, damp chambers, broken barracks, and forgotten storage rooms, hinting at its former use by Imperial soldiers. Wildlife has since moved in, with wolves and rats prowling the area, while rumors persist of bandits or adventurers using the fort as a temporary shelter. Though abandoned, Fort Rayles offers strategic value to those who know its location, with its high vantage points providing an excellent view of the surrounding forest and roads leading to Chorrol.
Fort Warden
Built during the Reman Empire’s height to safeguard trade routes and repel invasions, Fort Warden witnessed centuries of shifting allegiances and political upheaval. By 4E 201, much of its garrison has abandoned the fort, leaving its dark corridors to bandits, wild beasts, and the occasional treasure-hunting adventurer. Rumors persist of hidden armories and lost records buried beneath collapsed battlements, luring explorers into its shadowy halls in hopes of discovering relics of the fort’s storied past. Crumbling walls and half-collapsed ramparts bear silent testimony to the battles fought here, while local legends speak of ghostly sentinels patrolling the courtyard on moonlit nights, reluctant to leave their posts even in death.
Frostbreak Fortress
Frostbreak Fortress, located in the rugged region of Wrothgar within High Rock, stands as a crumbling reminder of past conflicts. Constructed by Bretons to safeguard the short-lived Imperial Province of Orsinium during the reign of Savirien-Chorak, the last monarch of the Akaviri Potentate, the fortress has witnessed countless battles and sieges. The region, known as Frostbreak Ridge, is steeped in history, with tales of both glory and ruin echoing through its timeworn halls. Despite its dilapidated state, the fortress still holds strategic importance, attracting adventurers, treasure hunters, and scholars seeking to uncover its secrets.
Frostcrag Vale
Frostcrag Vale lies far east of Bruma, tucked into the shadowy base of the eastern Jerall Mountains. The village is known for its isolation, with harsh winters and rugged terrain shaping its resilient people. Frostcrag Vale thrives on mining precious ores from the nearby mountains and has gained a quiet reputation for its small community of mystics and mages, drawn to the region’s potent magical ley lines. Many believe the village’s proximity to the famed Frostcrag Spire imbues the land with arcane energy, leading to whispered rumors of hidden magical relics buried deep within the mines. Though remote, Frostcrag Vale serves as a waypoint for adventurers braving the Jeralls or seeking passage into the mysterious lands beyond.

Frosthaven
Frosthaven is a quaint snowy village nestled in the mountains, serving as a resting point for travelers between Whiterun and Dawnstar. The village is known for its warm hearths, friendly locals, and the annual Winter Festival that attracts visitors from afar.
Frostvale
Frostvale lies west of Bruma, perched on the edge of the Jerall Mountains, where snow-covered forests and jagged peaks dominate the landscape. The village thrives on hunting, timber harvesting, and fur trading, with its hardy inhabitants accustomed to the harsh mountain climate. Frostvale’s hunters are renowned for their skill, often supplying Bruma and other northern settlements with game, pelts, and finely crafted bows. Despite its remote location, Frostvale is a vital stop for adventurers heading into the mountains, offering shelter, supplies, and local lore about the ancient ruins and hidden dangers scattered throughout the region.
G'nisis
Gnisis, also spelled G’nisis, is a small village nestled in the northwest sea bluffs of Vvardenfell, built along the River Samsi in the northern edge of the West Gash region. Governed by House Redoran, Gnisis is renowned for its kwama egg mining, cave dwellings, and distinctive Redoran-style architecture. The village is centered around the local Tribunal Temple and the Shrine of Justice, one of the sacred Seven Graces revered by pilgrims across Morrowind. Gnisis holds significant historical importance as the site where the Warrior-Poet Vivec heroically saved his followers from being buried in ash. Overlooking the village is the ancient Velothi tower of Arvs-Drelen, perched dramatically on a cliffside above the western gate, serving as a beacon for travelers.

Gideon
Gideon is a historically significant city, a thriving hub of trade and cultural exchange situated in the western region of Black Marsh near the border with Cyrodiil. With its unique blend of Argonian and Imperial architecture, the city stands as a testament to its long and storied past, marked by the influence of the Empire. Today, it serves as a major port and agricultural center, balancing the traditions of its Argonian inhabitants with the diverse populations, including Imperials, who call this cosmopolitan city home. Gideon’s history is rich with tales of the Oblivion Crisis, where it played a crucial role during the Daedric invasions.

Gilane
Gilane is a vibrant and culturally rich city located on the western coast of Hammerfell, along the shores of the Abecean Sea. It is a hub of trade and culture where Redguard traditions blend with influences from across the Abecean. Known for its craftsmanship in textiles, jewelry, and fine weapons, the city's streets are alive with merchants, artisans, and scholars, all contributing to its air of prosperity and refinement. Despite this charm, the city is fortified and has a resilient populace prepared to defend against foreign invaders and pirates.
Glenbridge
Glenbridge is nestled in the southeast hills of Blackwood, within Black Marsh. The village is centered around an ancient, crumbling xanmeer, a towering pyramid-like structure built by the Argonians. Long abandoned after the catastrophic event known as Duskfall, the xanmeer has since become a site of both reverence and caution. The Nisswo, Argonian priests of Sithis, maintain the village’s spiritual core, believing the ruin symbolizes chaos and change, central tenets of their faith. Historically, the xanmeer imprisoned the sorcerer Rectavius, who wielded dark magic that nearly decimated the swamps. Over time, Glenbridge has grown into a modest settlement, known for its haunting atmosphere, historical significance.
Glimmerbrook
Glimmerbrook, nestled southeast of Skingrad, is a quaint village known for its shimmering brook that sparkles under the sun and moon alike. The village thrives on its alchemical trade, with many skilled herbalists and potion-makers drawn to the rare flora that flourishes along the brook’s banks. Glimmerbrook’s tranquil setting and proximity to Skingrad make it a favored retreat for scholars and mages seeking respite from city life. However, rumors persist of ancient magic lingering in the surrounding forests, and tales of travelers glimpsing ethereal beings near the brook add an air of mysticism to this otherwise humble settlement.
Grayhome
Grayhome is an ancient and isolated island fortress shrouded in mist and mystery, serving as the seat of power for the vampiric Gray Host. Once a formidable faction of vampires and werewolves that terrorized Tamriel, the island is now largely avoided by travelers due to its dark reputation and legends of unspeakable horrors lurking in its shadows.
Green Emperor Way
Green Emperor Way is a serene and sacred district surrounding the majestic White-Gold Tower at the heart of the Imperial City. It is home to beautifully maintained gardens, marble pathways, and mausoleums dedicated to Cyrodiil's most revered figures, including emperors, nobility, and legendary heroes. The district is a place of reflection and reverence, frequented by mourners, scholars, and visitors seeking to pay homage to the Empire's history. At the center of the district, the White-Gold Tower rises as a symbol of the Empire’s power and unity. The area is also a focal point for ceremonial events, such as coronations and state funerals, further emphasizing its significance in Imperial culture.
Greenfield
Greenfield lies inland between the Imperial City and Cheydinhal, thriving amidst the fertile plains and rolling hills that stretch across central Cyrodiil. Known for its expansive farmlands and abundant harvests, the village serves as a vital agricultural hub supplying grain, vegetables, and livestock to both cities. Greenfield’s location along a key trade route ensures a steady flow of merchants and travelers, fostering a vibrant marketplace and a strong sense of community. Despite its pastoral charm, ancient ruins hidden beneath the nearby hills and strange occurrences in the surrounding forests hint at deeper mysteries that intrigue scholars and adventurers alike.
Greenglade
Greenglade is a vibrant town situated in the heart of north-central Black Marsh, directly east of Helstrom. Surrounded by verdant marshlands and teeming with diverse flora and fauna, Greenglade has become a center for herbal medicine, alchemy, and botanical studies. Its proximity to key trade routes makes it a bustling marketplace where merchants, travelers, and scholars converge. The town’s inhabitants, primarily Argonians, are celebrated for their knowledge of the swamp’s medicinal plants and their mastery of herbal remedies.
Greenheart
Greenheart stands as a testament to the deep connection between the Bosmer and the wilds of Valenwood. Nestled in the heart of southern Valenwood, the city is a hub of Bosmeri tradition, where the Green Pact is upheld with unwavering devotion. It serves as a vital center for trade, diplomacy, and cultural exchange within Greenshade, with its markets offering exotic goods crafted from bone, sinew, and insect chitin. The city's residents are known for their warm hospitality, storytelling, and mastery of archery and woodcraft. Despite its serene appearance, Greenheart is not without its dangers, as the untamed wilderness that surrounds it often encroaches upon its borders.
Greenheights
Greenheights is a tranquil inland village located in the Indoril District of eastern Morrowind, nestled amidst rolling hills and fertile plains enriched by volcanic ash. Governed by House Indoril, the village is deeply rooted in Dunmeri tradition and religious devotion to the Tribunal. Its fertile lands support abundant harvests of saltrice, trama root, and marshmerrow, making Greenheights a vital agricultural hub. The village serves as a waypoint for pilgrims traveling to the holy city of Necrom, offering shelter and supplies. Scattered around Greenheights are ancient Velothi shrines and ancestral tombs, attracting scholars and adventurers drawn to the region’s rich history and mysticism.
Greenhill
Greenhill, formerly known as Thibaut’s Rest, was founded by a Colovian Legion cohort after the death of General Thibaut of Kvatch. Initially a military settlement, it has since evolved into a diverse township where Colovians, Bosmer, and Khajiit coexist. Over the centuries, Greenhill has maintained its Colovian roots while adopting elements of Bosmeri and Khajiiti culture, resulting in a unique blend of architecture, traditions, and governance. The town serves as a crucial waypoint for travelers moving between Valenwood and Cyrodiil, offering supplies, rest, and trade opportunities.
Greenhollow
Tucked between the rolling hills north of Varen’s Watch and east of Emberfall, Greenhollow is a verdant village known for its abundant groves and skilled herbalists. The village is built around an ancient hollow tree said to be blessed by Y’ffre, attracting druids and nature-worshippers from across Tamriel. Greenhollow’s peaceful atmosphere is matched only by the wisdom of its inhabitants, who have mastered the art of healing through natural remedies. Though largely isolated, its reputation for potent herbal poultices and rare alchemical ingredients draws traders from Kvatch and beyond. However, whispers of hidden druidic rituals and long-forgotten nature magic lend an air of mystery to the otherwise tranquil settlement.
Greenspring
Greenspring is a thriving town set amidst the fertile marshlands of central Black Marsh, southwest of Helstrom. Renowned for its lush farmlands and abundant harvests, the town serves as a vital source of food and herbs for the region. The inhabitants, primarily Argonians, are expert botanists and farmers, cultivating everything from staple marsh crops to rare medicinal plants. Greenspring’s vibrant markets attract traders from neighboring villages, offering fresh produce, herbal remedies, and intricate Argonian crafts.

Greenwater Cove
Greenwater Cove is a serene coastal settlement located on the southern shores of Auridon in the Summerset Isles. Known for its calm waters and picturesque scenery, this peaceful fishing village is where the Altmer live in harmony with the sea, surrounded by lush coastal forests and gentle, crystal-clear waves.

Haafingar
Haafingar is a rugged coastal hold in the northwestern region of Skyrim, characterized by its steep cliffs and breathtaking views of the tumultuous sea. Its prominent city, Solitude, perched atop a natural rock arch over the Karth River, acts as the political epicenter of the province and the seat of the High King of Skyrim. This bustling capital is recognized for its impressive architecture and bustling marketplaces, steeped in both Imperial influence and Nord culture.

Hakoshae
Hakoshae is a serene and culturally rich Khajiiti village located in the northern reaches of Elsweyr, near the border with Cyrodiil. It stands as a tranquil refuge, celebrating its deep spiritual significance and serving as a blending ground for Khajiiti and Imperial traditions. The villagers maintain a peaceful atmosphere, drawing visitors for both its beauty and history.
Halcyon Lake
Halcyon Lake, also known as Lake Bjoulsae, lies in the Mournoth region of northern Bangkorai. Its calm waters have long served as a vital resource for nearby settlements, while the lake itself holds centuries of history beneath its surface. The ruins of Bisnensel, an ancient Ayleid city founded by the Last King of the Ayleids, Laloriaran Dynar, rest half-submerged near the central island, a testament to a bygone era. The lake’s shores have witnessed numerous events, from the rise of cults to desperate attempts to stave off the desertification of Bangkorai. Despite its serene surface, Halcyon Lake is a place of deep lore and quiet mystery, drawing scholars, adventurers, and pilgrims alike.
Hall of Heroes
The Hall of Heroes stands as a sacred monument to Redguard history, housing the remains of legendary figures such as Frandar Hunding, Divad Hunding, and Makela Leki. By the middle of the Second Era, it was deemed too hallowed for further burials, preserving its sanctity for only the most venerated heroes. The Hall is famed not just for its crypts but for the Chamber of Passage, an ethereal portal through which the souls of Redguard champions traverse to reach the Far Shores, the Redguard afterlife. Guarded by a single Keeper who communicates with the departed, the Hall is shrouded in mystery and reverence, rarely visited by mortals.

Hallin’s Stand
Hallin’s Stand stands as a fortified beacon of resilience against the desert winds and historical adversities. Its architecture showcases traditional Redguard stonework interlaced with formidable walls built to withstand sieges, embodying the spirit of independence cherished by its citizens. Once a thriving hub of trade, the city has adapted to a more militarized existence, celebrating its rich history of resistance while surrounded by the expansive desert plains and nearby oasis settlements that underscore its strategic importance.

Hammerfell
Hammerfell is a rugged and arid province located in the western part of Tamriel, showcasing vast deserts, rugged mountains, and bustling coastal cities. This land is characterized by the fierce independence of its inhabitants, the Redguards, skilled warriors descended from the ancient Yokudans. Hammerfell's landscape is defined by the burning sands of the Alik'r Desert, fertile river valleys that support life, and lively ports situated along the beautiful shores of the Abecean Sea and Iliac Bay.
Harlun’s Watch
Harlun’s Watch, a small village south of Cheydinhal, is renowned for its skilled hunters and trappers who make their living from the dense forests surrounding the settlement. Its proximity to Morrowind brings a subtle Dunmer influence to the village’s culture and architecture. Harlun’s Watch thrives on the trade of furs, wild game, and finely crafted leather goods, supplying Cheydinhal and beyond. While peaceful by day, the village is known for eerie legends of strange lights and shadowy figures in the nearby woods, drawing adventurers and mystery-seekers to its outskirts. The villagers, resilient and self-sufficient, maintain a deep respect for the forest that sustains them, even as whispers of forgotten ruins and hidden shrines persist.
Haven
Haven stands as the jewel of southern Valenwood, an Aldmeri-controlled port city that serves as a vital gateway for trade and military operations. The city’s immaculate white-stone structures, adorned with ivory spires and intricate archways, rise above the turquoise coastline, reflecting the sophistication of High Elf architecture. Broad marble-paved avenues lead to sunlit plazas where Dominion officials, merchants, and naval officers conduct affairs, ensuring the steady flow of goods and governance. The harbor, reinforced with arcane-infused seawalls, accommodates sleek Aldmeri vessels, while ornate administrative halls and arcane-lit market districts cement Haven’s role as both a commercial powerhouse and a defensive bastion along the southern shores.
Heartlands
The Heartlands are the central region of Cyrodiil, embodying the political and cultural crest of the Empire with the Imperial City at its core. This lush area is marked by rolling hills, fertile plains bursting with crops, and expansive forests teeming with wildlife, making it one of the most prosperous and densely populated locations in the Empire. The Red Ring Road encircles the Imperial City, functioning as a vital artery that connects the Heartlands to the other regions of Cyrodiil, enhancing its importance as a major trade and administrative center.
Hedoran & Hedoran Estate
Hedoran, perched along the northern shores of Niben Bay, south-southeast of Cropsford, is a thriving coastal village renowned for its bustling fishing industry and vibrant trade port. Overlooking the village is the Hedoran Estate, a grand manor belonging to an influential noble family with a storied past. The village’s economy flourishes through fishing, maritime trade, and the export of fine goods produced on the estate’s lands, including wines, textiles, and rare herbs. Hedoran’s coastal charm attracts travelers and merchants alike, though tales of hidden smuggling routes and secret dealings within the Hedoran family cast a shadow over the village’s tranquil surface.

Hegathe
Hegathe is a historic city steeped in Redguard tradition, acting as a stronghold of their warrior culture. With its rich history as the former capital of ancient Yokudan settlers, the city showcases its martial past through rugged, stone-built architecture and towering fortifications. Despite its arid surroundings, Hegathe thrives as an important port and cultural hub for skilled swordsmiths and legendary warriors, embodying the strength and resilience of the Redguard people.
Helgen
Helgen was a small, fortified village nestled in the southern mountains of Falkreath Hold, serving as an important waypoint between Skyrim and Cyrodiil. Once known for its sturdy timber buildings and scenic views, the village is now a desolate ruin. Helgen’s destruction marked the resurgence of dragons in Tamriel, with the first recorded attack in centuries laying waste to the settlement. The attack left the village in shambles, with its once-vibrant streets now littered with scorched debris and broken stone. Charred remains of homes and the central keep stand as grim reminders of the dragon’s fiery breath. The cries of its survivors have long since faded, and the area is now eerily silent, save for the distant howl of the wind through the ruined structures.
Helland
Established before the Tiber War around 2E 862, Helland thrived during the Imperial Simulacrum era under the rule of Baroness Krolunki. Its rivalry with Riverpoint is legendary, marked by economic competition and cultural clashes. Helland’s significance as a trade and military hub grew due to its location amidst key city-states. Over the centuries, the town has endured political shifts, remaining a resilient settlement in the Fourth Era. Its economy is driven by trade, agriculture, and artisan crafts, with bustling markets offering goods from across Hammerfell and beyond. Helland’s history is etched in its architecture, with remnants of ancient Redguard, Nedic, and Imperial influences evident throughout the town.

Helstrom
Helstrom stands as a testament to the ancient traditions of the Argonians, shrouded in mystery and surrounded by an untamed landscape filled with lethal flora and fauna. This enigmatic city, veiled deep within the treacherous swamps of Black Marsh, is believed to be intricately tied to the sacred Hist trees that represent the spiritual essence of the Argonian culture. Though seldom seen by outsiders, Helstrom is revered as a crucial cultural and possibly political heart for the Argonians, where rich traditions echo through its hidden paths.
Herne Island
Herne Island lies off the western coast of Hammerfell, directly north of Cespar Island, surrounded by the turbulent waters of the Abecean Sea. Historically significant as the temporary refuge of the Na-Totambu—the ruling Yokudan nobility—during the Ra Gada exodus to Tamriel in the early First Era, Herne holds a sacred place in Redguard lore. Legends whisper of ancient Nedic tribes who once inhabited the island, resisting elven incursions until their ultimate defeat by the Ra Gada. The island’s rugged beauty and storied past make it a point of interest for historians, adventurers, and those drawn to the echoes of the past.

Hew's Bane
Hew's Bane is a small, rocky peninsula along the southern coast of Hammerfell, known for its warm, dry climate and rugged terrain. This region holds great cultural and historical significance to the Redguards, marked by its capital, Abah's Landing, a bustling port city renowned for mercantile wealth and its close ties to the Thieves Guild.
Hissmir
Hissmir is a sacred site for Argonians, located deep within the Venomous Fens of southern Shadowfen. Centered around an ancient xanmeer complex, it serves as a pilgrimage destination for Argonians from across Tamriel seeking to complete the Trials of the Burnished Scales and commune with the Hist. The Hist amber produced here, though rare in modern times, once allowed the creation of powerful Zaht stones used for defense. Hissmir’s rich history includes conflicts during the Three Banners War, where Dominion forces sought to sever the Argonians' bond with the Hist. Despite such turmoil, the settlement remains a vibrant community of hunters, artisans, and pilgrims, with its xanmeer standing as a symbol of Argonian resilience.

Hjaalmarch Marshlands
Hjaalmarch is a misty, marsh-filled hold located in the northwestern part of Skyrim, bordered by The Pale to the east and Haafingar to the west. Known for its vast, swampy lowlands and fog-covered moors, it presents both beauty and danger, making it one of the most eerie and treacherous holds in the region. The capital, Morthal, is a small and quiet town built along the river, enveloped by the surrounding marshlands.
Hoarfrost Downs
Hoarfrost Downs sits in the heart of Rivenspire, east of Shornhelm, amidst rolling hills and mist-covered moors. The town thrives despite its chilly climate, with residents who embody endurance and fortitude. Historically a waypoint for travelers and merchants navigating Rivenspire’s rugged terrain, Hoarfrost Downs has grown into a close-knit community supported by farming, blacksmithing, and textiles. Tales of ancient curses and forgotten battles linger in the whispers of the town’s older residents, adding a mystic allure to the settlement’s otherwise modest existence.
Hrotanda Vale
Built by the Ayleids long before the rise of the First Empire, Hrotanda Vale consists of two primary zones—an upper courtyard often called “Hrotanda Vale” and a deeper chamber network known as the “Hrotanda Vale Sanctum.” In centuries past, it boasted elegant stone arches and luminous welkynd crystals, though these remnants of Ayleid craftsmanship now lie fractured and overgrown. By 4E 201, the ruin’s remote location and fortified architecture have made it a haven for bandits, who capitalize on passing merchants and thrill-seeking adventurers alike. Rumors persist that deeper within the Sanctum lurk potent wards or relics left behind by the original Elven occupants—arcane devices that might still pulse with centuries-old magicka. Local guards rarely mount patrols this far north, leaving the ruin’s secrets—and dangers—largely unchecked for any who dare to explore its hushed corridors.
Hunting Grounds
The Hunting Grounds is a sprawling and primeval plane of Oblivion ruled by Hircine. It is a realm of endless forests, rolling plains, and dense wilderness, teeming with fierce and dangerous creatures. Mortals who find themselves in the Hunting Grounds are typically prey in Hircine’s eternal hunt, where only the strongest survive. The realm’s atmosphere is one of primal ferocity and exhilaration, filled with the echoes of howls, growls, and the sound of pursuit. Lycanthropes and other beasts roam freely, celebrating their master’s dominion over the thrill of the chase and the balance between predator and prey.

Hutan-Zzel
Hutan-Zzel is an ancient and mysterious Argonian settlement deeply embedded in the treacherous swamps of Black Marsh. The village is a haven of cultural and spiritual significance for the Argonians, embodying their deep connection to the natural environment. Its small size belies the immense importance of its traditions and practices, which thrive within the lush, murky surroundings.
Icereach
Icereach is a remote, frigid island located in the Sea of Ghosts, off the northern coast of Western Skyrim. Known for its brutal, icy winds and perpetual winter, this desolate island is a haven of danger and mystery, filled with treacherous seas and towering cliffs that challenge any who dare to approach. Its harsh environment and infamous reputation as the dwelling place of the fearsome Icereach Coven—a group of powerful and malevolent witches—cause it to be shunned by sailors and travelers alike, who whisper of curses and haunting winds.

Illiac Bay
Iliac Bay is a crucial and iconic body of water located between the provinces of High Rock and Hammerfell in the northwest of Tamriel. This bay serves as a major maritime passage connecting the western reaches of Tamriel to the rest of the continent via the Eltheric Ocean, bordered by the Wrothgarian Mountains to the northeast and the arid landscapes of Hammerfell’s Alik'r Desert to the south. Its strategic importance makes it a significant geographical and cultural divide between the Bretons of High Rock and the Redguards of Hammerfell.
Illiac Bay Mouth
Iliac Bay is a crucial and iconic body of water located between the provinces of High Rock and Hammerfell in the northwest of Tamriel. This bay serves as a major maritime passage connecting the western reaches of Tamriel to the rest of the continent via the Eltheric Ocean, bordered by the Wrothgarian Mountains to the northeast and the arid landscapes of Hammerfell’s Alik'r Desert to the south. Its strategic importance makes it a significant geographical and cultural divide between the Bretons of High Rock and the Redguards of Hammerfell.
Imperial City
The Imperial City, the heart of Cyrodiil, is a sprawling metropolis built on the lush island at the center of Lake Rumare. It serves as the cultural and political capital of the Empire, showcasing a fascinating blend of history and vibrant life. The city is defined by the imposing White-Gold Tower, which stands as a testament to Ayleid craftsmanship and Imperial power amidst the bustling markets and diverse districts that house its citizens and their rulers. As a focal point of political intrigue, the Imperial City is where the destinies of the Empire are woven and contested.
Imperial Palace
The Imperial Palace rises majestically in the heart of the Imperial City, a sprawling urban center filled with vibrant markets and ornate architecture. It serves as the seat of power and a beacon of culture and efficiency, where nobles and commoners alike come to witness the grandeur of the Empire. Gardens filled with exotic plants and pools of shimmering water surround the palace, creating a harmonious blend of nature and human artistry.
Isle of Balfiera
The Isle of Balfiera, also known as Balfiera Island, is a significant island chain located in the northern part of Iliac Bay, consisting of at least eight islands. In the late Third Era, its largest settlement was Upvale, dominated by the Lyrezi vampire bloodline, with Akatosh revered as the regional deity. Historically, Balfiera served as a neutral ground for negotiations and treaties among the kingdoms of High Rock. The island’s most notable landmark is the Direnni Tower, the oldest known structure in Tamriel, believed to have been constructed by the gods themselves as a site for divine negotiations. The title of Castellan of Balfiera was granted to its ruler, reflecting the ancient command of the tower.
Ivarstead
Ivarstead is a peaceful village nestled at the base of the Throat of the World, Skyrim’s tallest mountain. Known primarily as the starting point for the legendary 7,000 Steps that lead to High Hrothgar, the village is frequented by pilgrims making the arduous climb to seek the wisdom of the Greybeards. Ivarstead is surrounded by lush forests, rolling hills, and the serene waters of Lake Geir. The village thrives on fishing, farming, and providing shelter to travelers. Despite its tranquil nature, Ivarstead is steeped in local legends, including tales of haunted barrows and restless spirits, drawing adventurers intrigued by the village’s mysteries and its proximity to ancient Nordic sites.
Jarol
Jarol is a modest yet bustling village nestled on the Gold Coast, located a short journey northeast of Anvil. Once a secluded estate for a wealthy noble family, it has grown into a communal hub for traders, farmers, and travelers. The village’s warm, sunny climate and fertile soil foster lush orchards and vineyards, producing some of the region’s finest fruit and wine. Despite its modest size, Jarol’s mercantile spirit thrives, as caravans and ships from the Abecean Sea bring in exotic goods. Locals hold fast to their tradition of hospitality, welcoming adventurers and merchants alike to rest and enjoy the bounty of their harvests.

Jehanna
Jehanna is a bustling northern port city that serves as a critical trade link between High Rock and Skyrim. The city thrives on maritime culture, rich in history of fishing and shipbuilding, and exhibits a unique blend of Breton and Nordic architectural styles, reflecting the traditions of both cultures and its prosperous settlement.
Jhaarza’s Haven
Jhaarza’s Haven is a peaceful village nestled between rolling dunes and rocky outcroppings, celebrated for its flourishing moon sugar plantations. Founded by Khajiiti traders seeking refuge from political unrest, the village has grown into a serene agricultural hub. Its canals, fed by an underground spring, provide life-giving water to the plantations and a tranquil charm to the settlement. Jhaarza’s Haven is also known for its skilled brewers who produce a variety of moon sugar-based delicacies.
Karthdar
Karthdar stands as a serene settlement amidst the towering graht-oaks and verdant glades of Valenwood. Rich in Bosmeri culture and tradition, the town has long served as a peaceful retreat for travelers navigating the wilds of Grahtwood. Positioned north of the grand city of Elden Root and south of the revered Silvenar, Karthdar thrives on its connections to the larger hubs while maintaining its quiet charm. The town is renowned for its skilled archers, woodcrafters, and herbalists, who preserve the Bosmer’s Green Pact traditions. Its marketplaces brim with intricate wooden carvings, vibrant textiles, and unique forest remedies, drawing traders from across Tamriel. Karthdar’s inhabitants live in harmony with nature.
Karthwasten
Karthwasten is a small mining village located in the rugged region of the Reach, along the Karth River in western Skyrim. Known primarily for its rich silver mines, Karthwasten has long been a contested site due to its valuable resources. Over the centuries, the village has endured numerous disputes between wealthy mine owners, the Reachmen, and local laborers who have fought for control and fair treatment. Despite its turbulent history, the villagers of Karthwasten are resilient, surviving the harsh conditions of the Reach and the constant political and economic struggles. The village’s strategic position along the river and near key trade routes has also made it a vital, if often overlooked, settlement in the region.
Kelps Yat
Kelps Yat, often referred to as Dragon Grove, is a historic village nestled on a tropical rainforest-filled peninsula along the shores of the Eltheric Ocean in southwestern Hammerfell. With origins dating back to the Tiber War, the village has long been a thriving settlement, marked by its bustling harbor and rich cultural tapestry. During the Imperial Simulacrum of the late Third Era, Dragon Grove flourished under the rule of Lady Kaltaki, who led the village through times of prosperity and conflict, notably maintaining a fierce rivalry with nearby Chasetown. Surrounded by lush greenery and dotted with coconut palms, Kelps Yat remains a vital trading post, with merchants bringing exotic goods from distant lands.

Khefrem Bay
Khefrem Bay is a large and strategically significant bay, warm and welcoming, with towering cliffs rising majestically along its perimeter. As a bustling maritime hub on the southern coast of Hammerfell, it facilitates expansive trade between Tamriel and distant lands, carrying the legacy of the ancient Khefrem people who originally settled in the region.

Khenarthi's Roost
Khenarthi's Roost is a small, tropical island located off the southern coast of Elsweyr, near the Topal Bay. The island serves as a peaceful haven for the Khajiit, featuring beautiful beaches, a warm climate, and a dense jungle interior. It is often a favored stop for travelers and traders arriving from the southern seas, inviting a sense of tranquility and rest.
Khenarthi’s Crest
Khenarthi’s Crest is a serene village dedicated to the worship of Khenarthi, the goddess of winds and skies. Perched atop a series of hills, the village serves as a spiritual haven for pilgrims seeking Khenarthi’s blessing for safe travels and guidance. The village’s economy thrives on wind-powered mills, producing fine grains and textiles, as well as artisanal crafts inspired by the skies. Its residents are known for their hospitality, offering sanctuary to travelers and traders navigating the arid expanse of Elsweyr.
Koeglin Village
Nestled on the western coast of Stormhaven, Koeglin Village is a thriving port town in the Alcaire region, southeast of the mountainous pass leading into Glenumbra. The village is renowned for its picturesque surroundings, with fertile farmlands stretching to the north, providing ample crops and livestock. A small lighthouse, perched on an island just off the coast, guides sailors safely into the bustling harbor, where merchants and fishers ply their trade. The village’s past is steeped in industry, with a once-prosperous ebony mine that provided riches and resources to the region. In 2E 582, the Wayrest Mages Guild dispatched an expedition to explore the mine’s depths, seeking crystals suitable for crafting soul gems.

Kozanset
Kozanset is a bustling desert town located in the western region of Hammerfell, serving as a vital stop for caravans and traders navigating the harsh Alik'r Desert. The resilient Redguard population has crafted a thriving community, with a robust local economy centered on trade, crafts, and agriculture supported by the nearby oases.

Kragenmoor
Kragenmoor is a bustling city in the volcanic expanse of Stonefalls, a center of industry where the sounds of hammers striking iron and the clamor of merchants fill the air. Governed by House Dres, the city is a pillar of economic and political strength, known for its mining of ebony and the production of valuable goods. The atmosphere is heavy, painted with the shadows of its stone fortifications, which protect the city against harsh elements and adversaries alike, creating a place that is both formidable and essential to the region's livelihood.
Kvatch
Kvatch is a city rich in history and resilience, home to a grand cathedral dedicated to Akatosh. Once devastated during the Oblivion Crisis, the city's spirit endures as its people work tirelessly to restore its former glory. Kvatch stands as a symbol of the Empire’s strength and faith amidst adversity.
Kynesgrove
Kynesgrove is a modest village located just south of Windhelm, nestled among the rolling hills and sparse forests of Eastmarch. Named after the goddess Kyne, the village is home to an ancient grove that serves as a sacred site for pilgrims and hunters who seek her blessings. Kynesgrove is also renowned for its rich mineral deposits, with a local malachite mine providing valuable resources to nearby settlements. Despite its proximity to the harsh, snowy tundras of Skyrim’s north, the village enjoys a slightly milder climate due to the natural hot springs that dot the region. Kynesgrove’s residents are hardworking miners, hunters, and farmers who value simplicity, community, and reverence for nature.

Labyrinthian
Nestled in the craggy mountains of Hjaalmarch, southeast of Morthal, Labyrinthian is a vast and ancient ruin steeped in both Nordic legend and magical legacy. Once the grand city of Bromjunaar, the capital of the Dragon Cult, it later became a training ground for Arch-Mage Shalidor’s mages and eventually fell into ruin. Its name now fits its sprawling, twisting structure—an eerie complex of collapsing towers, shadowed halls, and buried secrets. Central to the Staff of Magnus questline, Labyrinthian is filled with traps, draugr, magical wards, and spectral echoes of its past. Beneath its outer ruins lies a crypt where the Dragon Priest Morokei is entombed, sealed behind powerful wards. The deeper one ventures, the more the ruin shifts from forgotten school to deadly tomb—where magic pulses through the very walls and where the past’s ambition still whispers in the frost. Labyrinthian is a test of endurance, will, and wisdom—its secrets protected by time, death, and the arcane.

Lake Geir
Stretching across the southern edge of The Rift, Lake Geir is a vast, serene body of water surrounded by golden-leaved trees, steep cliffs, and the occasional mist drifting from the nearby mountains. Its calm surface mirrors the forests and peaks of Riften’s hinterlands, making it one of the most picturesque and peaceful lakes in all of Skyrim. The lake serves as a natural barrier between Riften and the wilds beyond, with the Treva River feeding into its waters. Scattered fishing shacks and hidden coves dot the shoreline, and adventurers may encounter mudcrabs, bandit camps, or the ruins of long-forgotten structures submerged along the banks. Lake Geir is more than just a scenic landmark—it’s a quiet crossroads of life, trade, and legend, where the waters run deep, and every ripple seems to carry the memory of Skyrim’s ancient past.

Lake Honrich
Sprawling along the southern edge of The Rift, Lake Honrich is a vast, glimmering lake surrounded by golden forests, misty hills, and the quiet rhythm of rural life. Its calm waters reflect the changing leaves of Riften’s autumn woods, and its banks are dotted with farms, fishing camps, and the city’s bustling docks. The lake is a vital artery for trade and travel, feeding into the Treva River and supporting local industries like fishing and lumber. Beneath its placid surface lie secrets—sunken debris, hidden caves, and the quiet passage of time flowing beneath Skyrim’s civil unrest. The city of Riften sits on its southeastern shore, drawing lifeblood and livelihood from its waters. Lake Honrich is more than a scenic landmark—it’s the heart of the Rift, where reflection and reality meet, and where the stillness of nature carries both the weight of history and the quiet promise of survival.

Lake Ilinalta
Sprawling across the heart of Falkreath Hold, Lake Ilinalta is one of Skyrim’s largest and most serene freshwater lakes, its mirror-like surface stretching between pine-covered slopes and craggy inlets. Fed by mountain springs and rain, its waters run deep and cold, sheltering fish, sunken ruins, and whispered legends alike. On clear days, the lake glows like polished glass beneath the northern sky; on foggy mornings, it becomes a place of ghostly silhouettes and distant sounds lost in the mist.

Lake Morhara
North Shore Point lies within Lake Morhara, a mist-veiled expanse nestled east of Westtry in Glenumbra. The name, drawn from old Breton dialects meaning “mirror of the veil,” reflects the lake’s eerie stillness and the way its waters seem to blur the boundary between this world and something older. With tree-lined banks and fog that clings low across its surface, Lake Morhara has long been tied to local superstition—said to reflect not just one's face, but one’s hidden thoughts. At its heart, North Shore Point waits in silence, its secrets steeped in the stillness of Morhara’s ancient waters.

Lake Yorgrim
Sprawling across the eastern reaches of the Pale, just west of Windhelm, Lake Yorgrim is a wide, frozen expanse of water bordered by pine forests, jagged rocks, and rolling snow-covered hills. Its icy surface glitters beneath Skyrim’s cold skies, broken occasionally by patches of open water, drifting ice floes, and the distant silhouettes of horkers basking along the shore. Though serene in appearance, the lake hides dangers beneath its still surface—predators lurking in the shallows and cold so bitter it can claim the unprepared. Scattered fishing shacks and shipwrecks around the lake hint at both its bounty and its peril, and some say ancient ruins lie sunken beneath the ice, forgotten by time. Lake Yorgrim is a place of beauty, silence, and quiet menace—where the frost is eternal, and the stillness may be hiding far more than snow and ice.

Leki’s Blade
Leki’s Blade is a revered temple and settlement dedicated to Leki, the goddess of swordsmanship and skill. Nestled high in the hills overlooking the vast desert of Hammerfell, it serves as a sacred ground for Redguard warriors who gather to refine their combat techniques while paying homage to their patron deity. The site is steeped in history, believed to be the very location where Leki performed her legendary sword feats, instilling a sense of honor and courage among its visitors.

Leyawiin
Situated at the southernmost edge of Cyrodiil, where the Niben River meets Topal Bay, Leyawiin is a bustling city known for its strategic position between Black Marsh and Elsweyr. The city is a melting pot of cultures, with a mix of Imperial, Khajiit, and Argonian influences, reflecting its proximity to both provinces. Leyawiin serves as an important trading hub and military outpost, guarding Cyrodiil’s southern borders. Its swampy surroundings give it a unique atmosphere, and its diverse population adds to its vibrant, yet sometimes tense, cultural dynamic.

Lillandril
Lillandril is a prominent and beautiful city located on the western coast of Summerset Isle, renowned for its scholarly achievements and magical expertise. It is home to some of the finest Altmer wizards and scholars in all of Tamriel, showcasing an elegant blend of culture and magic.
Lilmoth
Lilmoth, the 'Festering Jewel of Black Marsh,' is a coastal city teeming with trade and shrouded in the mysteries of its swampy surroundings. Deeply connected to Argonian culture and the ancient Hist trees nearby, Lilmoth serves as a vital gateway between Black Marsh and Elsweyr, attracting travelers lured by its untamed wilderness and hidden secrets.
Linwael’s Hollow
Linwael’s Hollow is a serene village hidden beneath towering Valenwood trees, where nature and civilization intertwine harmoniously. Established centuries ago, the village thrives under the tenets of the Green Pact, ensuring no plant is harmed, and all tools and structures are crafted from naturally fallen wood and bone. The villagers, skilled in archery and woodworking, are welcoming to travelers who respect their ways, often offering handmade goods in exchange for tales from the outside world. The village serves as a hub for Bosmer culture, preserving ancient traditions through storytelling, archery contests, and vibrant festivals celebrating Y’ffre.
Llothanis
Llothanis is an inland village situated farther north in the Indoril District of eastern Morrowind, renowned for its skilled textile weavers who produce fine garments from local ashland fibers and netch leather. Overlooked by the grand architecture typical of House Indoril, Llothanis has long been a center for traditional Dunmeri crafts, religious devotion, and cultural preservation. The village is surrounded by ancient ancestral tombs and Velothi ruins, serving as a place of pilgrimage for Dunmeri families seeking to honor their ancestors. Its remote location ensures a peaceful, contemplative atmosphere, though the surrounding wilds are known for roaming nix-hounds and the occasional rogue Ashlander tribe.
Longmont
Longmont is a peaceful village set in the lush marshlands of south-central Black Marsh, northwest of Blackrose. The village thrives on marsh farming, cultivating staple crops such as marsh rice and aquatic herbs, while also maintaining a bustling fishing industry. The Argonian inhabitants of Longmont are known for their resilience, hospitality, and intricate knowledge of the marsh ecosystem. The village is a key supplier of fresh produce and fish to nearby towns, making it an essential part of the region’s trade network.
Marak’tal
Marak’tal is a vibrant village tucked into the rocky foothills southwest of Rimmen, renowned for its skilled silk weavers who produce some of the finest fabrics in Elsweyr. The village has withstood the test of time, flourishing in the harsh desert through innovation and deep communal ties. Its markets are filled with colorful textiles, intricate jewelry, and aromatic spices, attracting traders from distant lands. Marak’tal’s people are known for their resourcefulness and warm hospitality, offering respite to weary travelers navigating the desert expanse.
Marbruk
Marbruk stands as a bastion of Aldmeri control in eastern Valenwood, its gleaming ivory walls and gold-trimmed citadels rising above the dense jungle canopy. Built with meticulous symmetry and enchanted stone, the city is a heavily fortified Dominion stronghold, hosting both military command centers and administrative halls. Wide marble avenues and rune-inscribed gates lead to plazas where Aldmeri officers, scholars, and traders gather, ensuring the city remains a vital hub for both governance and commerce. Enchanted watchtowers, reinforced with arcane shielding, allow for constant vigilance over the surrounding jungle, securing the Dominion’s grip in the region.

Markarth
Markarth is a striking city carved into the cliffs of the Reach, known for its distinctive Dwemer architecture and rich history. Governed by Jarl Igmund, the city is a center of political conflict, particularly with the native Forsworn. Its deep connections to ancient ruins and silver mining make it a hub of intrigue for adventurers and scholars.
Market District
The bustling Market District of the Imperial City is a vibrant tapestry of sights, sounds, and scents. Merchants from across the realm gather here, offering exotic goods, local produce, and magical artifacts. Street performers entertain the crowds, weaving tales of heroism and enchantment, while the air is filled with the aromas of spiced meats and fresh-baked bread.
Marog
Marog is a quiet coastal village situated on the southeastern shores of the Inner Sea in Morrowind. Known for its skilled fishermen and pearl divers, Marog thrives on the bounty provided by the calm coastal waters. The village is famed for its fine pearls, harvested from the abundant sandbanks along the coast, and its trade connections with nearby Telvanni settlements. Marog’s residents maintain a strong connection to the ancient Velothi traditions, with remnants of ancient shrines and ruins submerged beneath the sea near the village. Tales of hidden relics and sunken treasures attract adventurers, while the locals whisper of unseen forces protecting their shores. Despite its small size, Marog holds a quiet significance.
Marshgate
Nestled between Fernwatch Crossing and Leyawiin, Marshgate is a modest village built along the edges of the fertile marshlands that stretch inland from the Topal Bay region. The village thrives on fishing, farming, and harvesting reeds from the surrounding wetlands, which are used to craft baskets, mats, and even lightweight boats. Traders traveling between Leyawiin and Bravil often pass through Marshgate, making it a quiet yet essential stop along the inland trade routes. Despite its calm demeanor, the village is known for eerie local tales of strange figures seen wandering the marshes at night—believed by some to be lost souls from an ancient Khajiiti village that once stood nearby.
Marshlight
Marshlight lies far south of Southpoint Crossing, deep within the Nibenay Basin’s sprawling wetlands. Isolated and surrounded by dense marshes and slow-moving waters, the village is known for its skilled alchemists who harvest rare herbs and fungi from the marshlands. Fishing is also a primary livelihood, with villagers crafting unique lures and traps for the abundant aquatic life. The village gets its name from the mysterious, glowing fenlights that appear across the marshes at night, often believed to be will-o’-the-wisps or magical phenomena tied to ancient Ayleid ruins submerged beneath the waters. While the village offers sanctuary to travelers, many are wary of the strange occurrences and whispered tales of lost souls wandering the marshes after dark.
Marshmeadow
Marshmeadow is a peaceful village nestled between Helstrom and Alten Markmont, surrounded by vast marshlands and winding waterways. The village is renowned for its expert herbalists who cultivate and trade rare swamp herbs used in potent medicines and alchemical concoctions. Marshmeadow serves as a vital stop for travelers navigating the heart of Black Marsh, offering rest, supplies, and guidance. The village’s close ties to the Hist are evident in its rituals, architecture, and the daily lives of its inhabitants.
Marshroot Village
Marshroot Village is a secluded settlement nestled east of White Rose Prison in the heart of Shadowfen’s marshlands. Renowned for its herbalists who craft potent medicines and poisons, the village serves as a crucial supply point for travelers braving the swamp’s perils. Its inhabitants, primarily Argonians, have mastered the art of swamp navigation, using hidden paths and waterways to avoid threats. Despite its proximity to the infamous White Rose Prison, Marshroot Village remains a beacon of resilience and resourcefulness.
Marshshade
Marshshade is a bustling village in northwestern Murkmire, serving as a vital trading port along the region's winding waterways. The village thrives on fishing, trade, and craftsmanship, attracting merchants and travelers from across Black Marsh. Argonian traders in Marshshade are renowned for their exotic goods, including rare fish, handcrafted tools, and unique swamp textiles. Despite the dangers of the surrounding marsh, Marshshade remains a hub of activity, offering warmth and commerce amidst the wilds.
Masser
Masser is the larger and more dominant of Nirn's moons, its crimson glow illuminating the night skies of Tamriel. Its surface is scarred with ancient craters and jagged ridges, a testament to its ageless journey through the heavens. Revered by many Tamrielic cultures, Masser plays a vital role in myths, religious practices, and the flow of magicka. The Khajiit revere it as Jone, believing its cycles to influence their lives and physical forms. Imperial scholars regard it as a "tear" in Oblivion, allowing Aetherius' light to permeate Nirn and channel the essence of magicka. Masser’s presence is also tied to astrological prophecies, with its phases marking significant events in Tamriel’s history. Whether viewed as a divine sentinel or a silent guardian of the mortal realm, Masser stands as an enduring symbol of Tamriel’s connection to the cosmos.

Mathiisen
Mathiisen is a bustling industrial town renowned for its exceptional blacksmithing and craftsmanship. As a crucial hub for the Aldmeri Dominion, it efficiently produces weapons, armor, and tools, supporting the military efforts with an array of high-quality goods crafted by skilled Altmer blacksmiths utilizing both traditional techniques and advanced magical practices.
Meir Darguard
Meir Darguard is nestled in the rugged terrain of west-central High Rock, sharing its name with the nearby Darguard Ridge. Located southwest of the city-state of Shornhelm and close to Rivenspire, this settlement has long been a notable part of the region’s history. During the Imperial Simulacrum in the late Third Era, Meir Darguard thrived as an active settlement under the rule of Baron Andoryan. Its rivalry with the King’s Guard added to its local lore, making it a focal point of regional politics and intrigue. Over time, the settlement has maintained its historical charm while adapting to the evolving landscape of High Rock.
Merryvale Farms
Merryvale Farms, also known simply as Merryvale, is a vital agricultural hub in southern Northern Elsweyr, where moon-sugar is the primary crop. The settlement is comprised of several sprawling sugar plantations, contributing significantly to the region’s economy. Despite its peaceful appearance, the fields are often threatened by local wildlife, including terror birds and senche-lions. Workers are diligent in their harvest, maintaining the plantations' prosperity while contending with the ever-present dangers.

Mid Telvanni Peninsula
The Telvanni Peninsula is a remote and rugged region located on the northeastern coast of Morrowind, home to House Telvanni, one of the most powerful and secretive Great Houses of the Dunmer. The region is characterized by its rocky cliffs, dense fungal forests, and secluded, arcane towers where Telvanni mages live in isolation, pursuing their magical research and experiments. The unique geography of the peninsula is dominated by massive mushrooms and alien flora, which are often cultivated and used in the magical practices of the Telvanni wizards.
Mir Corrup
Mir Corrup is a renowned resort settlement located in the Nibenay Basin, overlooking the distant silhouette of Caer Suvio. Famed for its natural hot springs, Mir Corrup enjoyed great prominence during the Second Era as a luxurious retreat for nobles, aristocrats, and wealthy merchants seeking rest and relaxation. Its significance stretches back to the late First Era, when it became notorious as the site where Emperor Reman Cyrodiil III’s mistress, Rijja, was captured by the Imperial Guard for her suspected conspiracy in the Four-Score War. Despite its tranquil appearance, the settlement carries an air of political intrigue and hidden scandal, drawing historians and adventurers alike. While its influence waned in later years, Mir Corrup remains popular.
Mirevale
Mirevale is a peaceful village situated northwest of the perilous Vaults of Gemin. Built upon sturdy platforms above the marsh waters, Mirevale serves as a sanctuary for travelers wary of the nearby ruins. Its inhabitants are renowned for their deep knowledge of the marshlands, offering guidance and safe passage through the treacherous terrain. The village thrives on fishing, herbal medicine, and storytelling, preserving ancient Argonian myths and histories passed down through generations.

Mistral
Mistral is a bustling port city located on Khenarthi's Roost, known for its vibrant markets, busy docks, and unique blend of Khajiiti and foreign architectural styles. The city serves as a key hub for trade and travel, linking the Khajiiti homeland with the world of Tamriel, while also being a melting pot of diverse cultures. Despite its lively atmosphere, Mistral is no stranger to political unrest, making it a strategic point in regional conflicts.
Moira’s Hope
Moira’s Hope, nestled in the southern region of Rivenspire, is a humble yet enduring town southeast of Shornhelm. Despite the harsh, craggy terrain of Rivenspire, the town flourishes through agriculture, weaving, and a modest trade network with neighboring settlements. Its residents are known for their resilience and warm hospitality, often sharing tales of perseverance and hope, from which the town derives its name. Over the centuries, Moira’s Hope has served as a refuge for travelers and adventurers navigating the treacherous lands of Rivenspire, earning a reputation as a beacon of safety and community.
Molag Mar
Molag Mar is a fortified stronghold in the Molag Amur region of Vvardenfell, situated near the ashen paths of Foyada Ilibaal. Built in the architectural style of Vivec City, the stronghold consists of a massive Tribunal canton, housing garrisons of Ordinators, pilgrim hostels, and trade stalls. Molag Mar serves as a crucial waypoint for pilgrims traveling through the perilous ashlands to sacred sites such as Mount Assarnibibi and Mount Kand. Despite its remote location, the stronghold is bustling with activity, providing supplies, shelter, and spiritual guidance to travelers. The surrounding landscape is harsh and desolate, dominated by rivers of lava, jagged volcanic rocks, and choking ash storms.
Moonmarch
Moonmarch is a charming village in southwestern Black Marsh, southwest of Blackrose, celebrated for its lively moonlit festivals that draw travelers from across the province. The village is built on the fertile marshlands, where Argonians cultivate rice, marsh vegetables, and medicinal herbs. Moonmarch is also known for its unique marsh wines and traditional Argonian music and dance, making it a cultural gem in the swampy expanse of Black Marsh.
Moonshadow
Moonshadow is the Daedric realm of Azura, a breathtaking and otherworldly domain that radiates beauty, mystery, and tranquility. The realm is said to be made of moonlight and shade, with landscapes shimmering in soft hues of silver and blue. The air is filled with the sweet fragrance of unseen flowers, and the entire realm feels like an eternal twilight, embodying the transitional beauty of dusk and dawn. Mortals who visit Moonshadow are often struck by the overwhelming beauty, which can cause them to weep or lose their sense of time and self. This realm is a haven of serenity but also holds the melancholic weight of Azura’s contemplative nature.
Mor Khazgur
Mor Khazgur is an Orc stronghold located in the northwestern Reach, near the Druadach Mountains. Renowned for its productive ebony mine, the stronghold has supplied high-quality ores for generations, making it an essential settlement for the Orcs of Skyrim. Governed by a fierce and honorable chieftain, Mor Khazgur adheres strictly to the Code of Malacath, with its inhabitants priding themselves on their strength, craftsmanship, and unwavering loyalty. The stronghold serves as both a home and a fortress, guarding its people against the harsh environment, wild beasts, and hostile Reachmen tribes. Despite its isolation, Mor Khazgur’s smiths are famed for their exceptional weapons and armor, sought after by warriors and adventurers across Tamriel.

Morrowind
Morrowind is a land of stark contrasts, featuring diverse geography that ranges from barren ashlands to fertile farmlands. At its heart lies the imposing Red Mountain, a massive volcano that not only dominates the landscape but has also shaped the history and culture of the Dunmer people who call this province home.

Morthal
Morthal is a small, remote town shrouded in fog and mystery, surrounded by treacherous swamps and stagnant waters. Its residents are quiet and reclusive, and while the town remains relatively untouched by the wider world's conflicts, strange occurrences and supernatural rumors add to its unsettling reputation. Despite the isolation, Morthal holds strategic importance due to its coastal proximity and ancient Nordic traditions, governed by a Jarl focused on maintaining peace.
Mossmere
Mossmere is a tranquil village located between Rockgrove and Rockspring, built along the meandering channels of Black Marsh. Known for its close connection to the Hist, Mossmere serves as a sanctuary for Argonian historians and artisans who preserve the region’s lore and craftsmanship. The village’s roots trace back to the early Argonian tribes, with remnants of ancient shrines and stone carvings scattered throughout. Mossmere is renowned for its woven reed crafts, medicinal herbs, and as a center for marshland navigation training.
Motalion Necropolis
The Motalion Necropolis is a sprawling burial ground, serving as the final resting place for generations of Yokudan warriors, nobles, and scholars. This sacred site, steeped in history and legend, has long been revered by the Redguards as a place of honor and remembrance. However, the necropolis has fallen into shadow, becoming a bastion of dark magic. The Withered Hand, a necromantic cult, has claimed the site, desecrating ancient tombs and raising an army of undead to serve their malevolent purposes. Despite the ominous presence, adventurers, treasure seekers, and scholars are drawn to the Motalion Necropolis, hoping to uncover its hidden secrets and reclaim its lost relics.

Mournhold
Mournhold, the City of Light and Magic, is the illustrious capital of Morrowind, steeped in ancient Dunmer culture and religious significance. Towering spires reach toward the heavens, displaying intricate designs dedicated to the Tribunal gods, while grand halls echo the stories of its storied past. Amidst the bustling streets, one can sense the weight of political influence and sacred reverence that permeates every corner of this prestigious city.
Mud Tree Village
Mud Tree Village is a bustling mining town located in the heart of Shadowfen, south of Stormhold. Surrounded by marshy terrain and dense foliage, the village thrives on its abundant mineral resources, particularly iron and ebony. The miners, a mix of Argonians and other races, work tirelessly to extract and trade these valuable materials. Despite the harsh environment and constant threats from wildlife and bandits, Mud Tree Village remains a key player in the region’s economy, attracting traders and adventurers alike.
Murcien’s Hamlet
Murcien’s Hamlet is a modest settlement situated in Mournoth, on the frontier between High Rock and the Reach. Its residents, primarily fishermen, weavers, and boat-builders, contribute to a thriving local economy centered around the river. The hamlet has long served as a hub for river commerce, connecting the Reachfolk and Bretons through trade and cultural exchange. Positioned north of Evermore along the shores of Halcyon Lake, the settlement’s strategic location has made it a significant point of interaction between High Rock and the Reach.

Murkmire
Murkmire is a treacherous and swampy region located in the southern part of Black Marsh, the homeland of the Argonians. Known for its dense jungles, murky swamps, and labyrinthine rivers, Murkmire is one of the most inhospitable and untamed parts of Black Marsh. The region’s thick vegetation and dangerous wildlife make it difficult to navigate, and only the most skilled Argonian tribes and adventurers can thrive in this environment.
Muth Gnaar
Muth Gnaar is a revered monastery located in western Deshaan, just southeast of the historic town of Narsis. Home to a devout order of Dunmeri monks, Muth Gnaar is dedicated to the preservation of ancient texts, the practice of martial discipline, and the worship of the Tribunal. The monastery is renowned for its vast library of scrolls and tomes, many of which detail the histories, philosophies, and arcane secrets of the Dunmer people. Pilgrims from across Morrowind visit Muth Gnaar to seek wisdom, spiritual enlightenment, and healing. The monastery’s tranquil gardens and meditation halls offer solace to weary travelers, while its secluded location provides protection from the region’s harsh elements and political turmoil. Despite its peaceful exterior.
Myriad Realms of Revelry
The Myriad Realms of Revelry is a collection of interconnected demiplanes, each tailored to the wild fantasies and vices of those who enter. Wine flows like rivers, music fills the air, and extravagant feasts never end. It is a realm where desires are granted without restraint—pleasure and hedonism reign, but at a hidden cost. Those who lose themselves here risk becoming mindless revelers, trapped in an eternal party where the line between ecstasy and madness blurs. Sanguine’s followers, known as his guests, indulge in every vice imaginable, dancing between mirth and depravity.

Narsis
Narsis is a bustling city that serves as a key stronghold for House Hlaalu, characterized by its grand estates, organized streets, and a vibrant marketplace. The city is a melting pot of merchants, diplomats, and adventurers, all drawn to its politically charged atmosphere. While it radiates prosperity and charm, shadows of intrigue and cunning political maneuvering linger, a testament to House Hlaalu's influence in Morrowind.

Necrom
Necrom, a sacred city for the Dunmer, serves as the final resting place for the deceased, whose elaborate tombs and mausoleums reflect the deep respect held for ancestors in Dunmeri culture. As a focal point for ancestor worship, Necrom balances its grim purpose with a serene atmosphere, where the living honor the dead with rituals of reverence.
Niben Bay
Niben Bay is a large and tranquil body of water, formed by the convergence of the Niben River, and serves as a key geographical feature in the lush, fertile heartlands of Cyrodiil. The surrounding terrain is defined by dense, verdant forests and rolling hills, creating a picturesque and serene landscape that stands in stark contrast to the harsher Colovian Highlands to the west.
Nibenay Valley
The Nibenay Valley is a fertile and populous region in the eastern part of Cyrodiil, surrounding the Niben River, which serves as one of the largest rivers in Tamriel. The area boasts lush greenery, expansive farmlands, and dense forests, establishing it as a vital agricultural hub for the Imperial Province. Rich in cultural diversity, the Nibenay Valley synthesizes influences from the Empire's heartland as well as the neighboring provinces of Elsweyr and Black Marsh.

No Shira Citadel
No Shira Citadel is a revered fortress situated in the arid highlands of Hammerfell, known for its significance as a training ground for elite Redguard warriors. This storied citadel is dedicated to the teachings of the Shehai, encouraging disciplined mastery of the 'Spirit Sword' technique. Only the most skilled and dedicated warriors can thrive within its walls, overcoming the rigors of the intense combat training that takes place in such a harsh desert environment.
North Beacon
North Beacon is a charming coastal village situated west of Firsthold in Auridon, renowned for its towering lighthouse that guides ships safely through the Abecean Sea. This village serves as a critical waypoint for sailors, traders, and adventurers navigating the northern waters of the Summerset Isles. With its bustling docks, lively fish markets, and skilled shipwrights, North Beacon thrives as a maritime hub. The village’s lighthouse, powered by ancient Altmeri enchantments, stands as a beacon of safety and guidance, its magical flame visible for miles. Residents of North Beacon are known for their seafaring expertise, warm hospitality, and deep respect for the sea, making the village an essential stop for anyone traversing Auridon's coastlines.

North Shore Point
Set in the misty lake east of Westtry, North Shore Point is a low, wooded island often overlooked on maps and by travelers alike. Thick with reeds and bramble-choked trails, the island rises only slightly above the waterline, its shore pitted with the stumps of long-dead trees and half-submerged stones. In the center lies a ring of standing stones, their faces etched with faded Breton runes, hinting at rituals once performed beneath open sky. Though the island seems peaceful at first glance, it holds an eerie quiet—birds avoid nesting there, and fishermen refuse to cast their lines nearby. Some say the island was once used by hedge mages or witches who fled the Witch Knights of Camlorn, leaving behind spells woven into the soil itself. Others speak of lights under the water, glimpsed just before dawn. Whatever the truth, North Shore Point remains untouched, its secrets drowned in time and lakewater alike.
Northeast Tamriel
The northeastern region of Tamriel is a fierce land where the rugged beauty of Skyrim collides with the mystical allure of Morrowind. It is characterized by frozen tundras, towering mountains, and the looming presence of Red Mountain, surrounded by ashlands and uniquely crafted architecture. This area is not only rich in history but is also a hotbed of political strife, with Skyrim's stubborn independence movements and Morrowind's ongoing struggles with both internal conflict and external threats. The harsh climate and treacherous terrain create both dangers and opportunities for those brave enough to explore its depths.

Northeastern Azurian Sea
The Azurian Sea is a vibrant and picturesque body of water located off the northern coast of High Rock, known for its striking blue waters and serene beauty. Unlike the more foreboding waters of the Sea of Ghosts to the north, the Azurian Sea is relatively calm, making it a key trade route for merchant ships traveling between High Rock and distant lands. The coastal cities of northern High Rock, such as Jehanna, thrive on the maritime commerce that flows through the sea.
Northeastern Colovian Highlands
The Colovian Highlands is a rugged and mountainous area in western Cyrodiil, characterized by steep hills and rocky terrain inhabited by hardy, independent people known for their martial traditions. This isolated region contrasts sharply with the lush, fertile Nibenay Valley, showcasing cities like Chorrol and Kvatch that embody a distinct cultural identity, steeped in resilience and self-reliance.

Northeastern Hammerfell
Hammerfell is a rugged and arid province in the western part of Tamriel, characterized by vast deserts, imposing mountains, and vibrant coastal cities. This land of extremes is home to the Redguards, a warrior race descended from the Yokudans, who have carved out a life among the burning sands of the Alik'r Desert and the fertile river valleys, alongside the bustling ports of the Abecean Sea and Iliac Bay.

Northeastern High Rock
High Rock is a province located in the northwestern part of Tamriel, renowned for its rolling hills, majestic mountains, and deeply rooted Breton culture. This region, dominated by the Bretons—humans with a hint of Elven ancestry—boasts a complex feudal system consisting of numerous city-states, duchies, and independent kingdoms ruled by powerful nobles. Its intricate political landscape is characterized by frequent internal conflicts and alliances, weaving a rich and tumultuous history throughout the province.

Northeastern Skyrim
Skyrim is a rugged and majestic province filled with towering mountains, deep valleys, and breathtaking landscapes, home to diverse inhabitants including Nords, elves, and other mystical creatures. Known for its harsh winters and ancient history, this land boasts fierce warriors, enchanted ruins, and the echoes of dragons that once soared the skies.

Northeastern Summerset
Summerset, also known as the Summerset Isles, is the homeland of the Altmer (High Elves) and is located off the southwestern coast of Tamriel. The Summerset Isles are renowned for their breathtaking beauty, with pristine beaches, towering white cliffs, and lush green landscapes. The architecture of the isles reflects the elegance and magical expertise of the Altmer, with shining spires, grand palaces, and well-preserved ancient structures.
Northeastern Valenwood
Valenwood is a vast, forested province located in the southwestern part of Tamriel, home to the Bosmer (Wood Elves). Known for its dense, towering forests and sprawling jungles, Valenwood is one of the most untamed and mystical regions of Tamriel. The province's defining feature is its massive graht-oak trees, some of which are large enough to house entire cities within their branches, including the legendary walking city of Falinesti.

Northern Auridon
Auridon is the second-largest island in the Summerset Isles, known for its striking landscapes that feature lush forests, pristine beaches, and elegant cities. This island serves as a central hub of Altmer culture and politics, recognized as a key location for trade, diplomacy, and military presence in the region.

Northern Azurian Sea
The Azurian Sea is a vibrant and picturesque body of water located off the northern coast of High Rock, known for its striking blue waters and serene beauty. Unlike the more foreboding waters of the Sea of Ghosts to the north, the Azurian Sea is relatively calm, making it a key trade route for merchant ships traveling between High Rock and distant lands. The coastal cities of northern High Rock, such as Jehanna, thrive on the maritime commerce that flows through the sea.

Northern Bay of Souls
The Bay of Souls is a dark and mysterious body of water located between the rugged cliffs of Rivenspire and the mountainous region of Wrothgar in High Rock. Known for its eerie atmosphere and steeped in local legend, the bay has a reputation as a place of danger and mystery, enhanced by tales of ancient ruins lying beneath the surface and ghostly whispers carried by the wind.

Northern Blackmarsh
Black Marsh, also known as Argonia, is a vast and mysterious province in the southeastern part of Tamriel, known for its dense swamps, murky marshlands, and thick jungles. It is the homeland of the Argonians, a reptilian race uniquely adapted to thrive in this challenging environment. The province is largely uncharted and considered dangerous by outsiders due to its treacherous terrain, hostile wildlife, and deadly diseases that are prevalent in the swamps.

Northern Eltheric Ocean
The Eltheric Ocean is a vast and tumultuous body of water that forms a crucial part of the southern boundary of Tamriel. This ocean serves as a significant maritime passage for vessels journeying between the Summerset Isles, Valenwood, and southern Hammerfell, with its profound depths often stirring in a tempestuous dance. Renowned for its role in international trade and exploration, it connects to the Abecean Sea to the west and the Padomaic Ocean to the southeast, marking a vital route for seafarers.

Northern Eton Nir
Eton Nir is a vital part of the Summerset Archipelago, serving as a key maritime route for the High Elves (Altmer). It connects the enchanting island of Auridon to the majestic capital of Summerset, Alinor. Renowned for its crystal-clear azure waters and tranquil seas, Eton Nir facilitates both trade and travel between the breathtaking islands of the Altmeri homeland, making it a lifeline for the Altmer's culture and commerce.

Northern Glenumbra
Glenumbra is a large, forested region located in the western part of High Rock, known for its dense woodlands, rugged terrain, and mist-shrouded hills. The region is dotted with ancient ruins, fortresses, and mystical sites, reflecting the deep history of both the Bretons and earlier civilizations such as the Direnni Elves. Glenumbra is one of the key provinces of High Rock, playing an important role in both Breton politics and the province's culture.
Northern Grahtwood
Grahtwood is a central and vital region in Valenwood, known for its immense graht-oak trees that tower over the landscape. These colossal trees, some of which are large enough to house entire cities within their branches, are the defining feature of Grahtwood. The region is a mix of dense forests, rivers, and ancient groves, and it plays a critical role in the cultural and spiritual life of the Bosmer (Wood Elves).
Northern Great Forest
The Great Forest is a vast and dense woodland region located west of the Imperial City in Cyrodiil. Stretching across much of the central-western part of the province, it is known for its towering trees, deep foliage, and abundant wildlife. The forest serves as a natural border between the fertile Heartlands to the east and the Colovian Highlands to the west.
Northern Greenshade
Greenshade is a vast, lush forested region located in southern Valenwood, known for its towering graht-oak trees and abundant wildlife. It is one of the most fertile and beautiful areas in the province, rich with the natural magic of the Bosmer’s homeland. The Bosmer who live here follow the Green Pact, maintaining a deep spiritual connection to the forest and living in harmony with the environment. The region’s canopy is so dense that it creates a shaded, tranquil atmosphere, giving Greenshade its name.

Northern Hammerfell
Hammerfell is a rugged and arid province located in the western part of Tamriel, characterized by its vast deserts, sharp rocky mountains, and bustling coastal cities. Known as the homeland of the Redguards, this land of extremes features the burning sands of the Alik'r Desert alongside fertile river valleys and vibrant ports on the shores of the Abecean Sea and Iliac Bay. The fierce independence and warrior spirit of the Redguards are deeply woven into the cultural tapestry of this striking province.

Northern High Rock
High Rock is a province located in the northwestern part of Tamriel, renowned for its rolling hills, majestic mountains, and deeply rooted Breton culture. This region, dominated by the Bretons—humans with a hint of Elven ancestry—boasts a complex feudal system consisting of numerous city-states, duchies, and independent kingdoms ruled by powerful nobles. Its intricate political landscape is characterized by frequent internal conflicts and alliances, weaving a rich and tumultuous history throughout the province.
Northern Malabal Tor
Malabal Tor is a dense and untamed forest region located in the northwestern part of Valenwood. Known for its ancient, towering trees and lush wilderness, Malabal Tor is one of the wildest and most dangerous areas in Valenwood. The Bosmer (Wood Elves) who inhabit the region live in harmony with the forest, following the Green Pact, which forbids them from harming the vegetation. Instead, they rely heavily on hunting and gathering, as well as their deep connection to the natural world for survival.

Northern Morrowind
Morrowind is a province located in the northeastern part of Tamriel, home to the Dunmer (Dark Elves). It is a land of stark contrasts, featuring barren ashlands of Vvardenfell and the fertile farmlands of the Deshaan region. The geography is dominated by the imposing presence of Red Mountain, a massive volcano at the heart of Vvardenfell, which has significantly influenced the province's history and culture.
Northern Nibenay Basin
The Nibenay Basin is a vast, fertile area in southeastern Cyrodiil, surrounding the lower Niben River. This region is a vital component of the Empire's agricultural heartland, featuring lush landscapes, swamps, and wetlands that support extensive farming and fishing activities. Its warm, humid climate nurtures the growth of crops and sustains numerous small villages and farmsteads, all of which play a role in provisioning the Imperial City.
Northern Padomaic Sea
The Padomaic Ocean is a vast and turbulent body of water that forms the easternmost boundary of Tamriel. Its unpredictable and often violent nature reflects the influence of Padomay, the Daedric force of chaos and change. Stretching far beyond the known world, it separates Tamriel from the mysterious lands of Akavir and other largely uncharted territories, inspiring both fear and awe in those who dare to navigate its waters.
Northern Reaper's March
Reaper's March is a border region located between Valenwood and Elsweyr, characterized by a harmonious blend of lush forested landscapes, rolling hills, and expansive arid plains. The region thrives with the rich cultures of both Bosmer and Khajiit, showcasing a vibrant intersection of traditions and lifestyles. This culturally significant area serves as a contested territory for the Aldmeri Dominion and various local factions, highlighting its strategic importance in the political landscape.

Northern Rivenspire
Rivenspire is a bleak and mountainous region located in the northern part of High Rock. Known for its towering, jagged cliffs and deep ravines, Rivenspire's landscape is stark and dramatic, with the rugged terrain giving it a desolate yet awe-inspiring appearance. The region's ominous atmosphere is further enhanced by the frequent fogs and mists that roll through its valleys and highlands, making it a place of eerie beauty and hidden danger.

Northern Summerset
Summerset, also known as the Summerset Isles, is the homeland of the Altmer (High Elves) and is located off the southwestern coast of Tamriel. The Summerset Isles are renowned for their breathtaking beauty, with pristine beaches, towering white cliffs, and lush green landscapes. The architecture of the isles reflects the elegance and magical expertise of the Altmer, with shining spires, grand palaces, and well-preserved ancient structures.

Northern Telvanni Peninsula
The Telvanni Peninsula is a remote and rugged region located on the northeastern coast of Morrowind, home to House Telvanni, one of the most powerful and secretive Great Houses of the Dunmer. The region is characterized by its rocky cliffs, dense fungal forests, and secluded, arcane towers where Telvanni mages live in isolation, pursuing their magical research and experiments.

Northern Valus Mountains
The Valus Mountains serve as a formidable and rugged border between the fertile lands of Cyrodiil and the volcanic terrains of Morrowind. Towering peaks rise steeply, their rocky surfaces often shrouded in mist, making the region largely inhospitable. The harsh environment allows for minimal settlements, creating a stark contrast between the lush valleys to the west and the ash-covered landscapes to the east.
Northglen
Northglen is a peaceful village nestled in the rolling hills of northern Bangkorai, where golden fields stretch as far as the eye can see. The settlement thrives on agriculture, with bountiful crops of wheat, barley, and corn sustaining its residents and supplying nearby towns. The village’s inhabitants are hardworking farmers, skilled craftsmen, and traders who often travel to Evermore’s markets. Northglen’s history is deeply tied to the land, with ancient Breton traditions passed down through generations. Despite its modest size, the village is known for its hospitable atmosphere and resilience, having weathered many of Bangkorai’s hardships over the centuries.

Northpoint
Northpoint is a northern coastal city in High Rock, renowned for its stunning cliffs and cold, windswept landscapes. The proud and resilient population is engaged in fishing, trade, and defense, making the city a crucial hub for maritime trade that links the northern reaches of Tamriel to High Rock and beyond. It fiercely competes with nearby Farrun for dominance over trade routes.
Northwest Tamriel
Tamriel is the vast and diverse continent at the heart of Nirn, home to a wide variety of races, cultures, and landscapes. It is divided into several distinct provinces, including Skyrim, Cyrodiil, Morrowind, and Elsweyr, each with its own rich history, political intrigue, and conflicts. From the frozen tundras of Skyrim to the jungles of Valenwood, Tamriel is a place of endless adventure and mystery.

Northwestern Blackmarsh
Black Marsh, also known as Argonia, is a vast and mysterious province in the southeastern part of Tamriel, known for its dense swamps, murky marshlands, and thick jungles. It is the homeland of the Argonians, a reptilian race uniquely adapted to thrive in this challenging environment. The province is largely uncharted and considered dangerous by outsiders due to its treacherous terrain, hostile wildlife, and deadly diseases that are prevalent in the swamps.

Northwestern Hammerfell
Hammerfell is a rugged and arid province located in the western part of Tamriel, characterized by vast deserts, rugged mountains, and bustling coastal cities. It is the proud homeland of the Redguards, a fiercely independent and skilled warrior race descended from the ancient Yokudans, who navigated from the lost continent of Yokuda. The landscape features burning sands of the Alik'r Desert, fertile river valleys that sustain life, and thriving ports that brim with activity along the Abecean Sea and Iliac Bay.
Northwestern Malabal Tor
Malabal Tor is a dense and untamed forest region located in the northwestern part of Valenwood. Known for its ancient, towering trees and lush wilderness, Malabal Tor is one of the wildest and most dangerous areas in Valenwood. The Bosmer (Wood Elves) who inhabit the region live in harmony with the forest, following the Green Pact, which forbids them from harming the vegetation. Instead, they rely heavily on hunting and gathering, as well as their deep connection to the natural world for survival.
Northwestern Morrowind
Morrowind is a province located in the northeastern part of Tamriel, home to the Dunmer (Dark Elves). It is a land of stark contrasts, featuring barren ashlands of Vvardenfell contrasted with the fertile farmlands of the Deshaan region. Dominating the landscape is Red Mountain, a massive volcano in the center of Vvardenfell, which has profoundly influenced the province's history and culture. The northwestern regions of Morrowind present a dramatic landscape. Ashlands stretch as far as the eye can see, with ashy windswept plains broken only by rocky outcroppings. The sky is often a hazy gray, filled with volcanic ash. Closer to the coast, rocky cliffs overlook the Inner Sea, while inland, bizarre, giant mushrooms dot the landscape, forming strange forests.

Northwestern Skyrim
Skyrim is a rugged and majestic province filled with towering mountains, deep valleys, and breathtaking landscapes, home to diverse inhabitants including Nords, elves, and other mystical creatures. Known for its harsh winters and ancient history, this land boasts fierce warriors, enchanted ruins, and the echoes of dragons that once soared the skies.

Northwestern Telvanni Peninsula
The Telvanni Peninsula is a remote and rugged region located on the northeastern coast of Morrowind, home to House Telvanni, one of the most powerful and secretive Great Houses of the Dunmer (Dark Elves). The area features rocky cliffs, dense fungal forests, and secluded arcane towers, where Telvanni mages live in isolation, dedicated to their magical research and experiments amidst an otherworldly landscape.
Northwestern Valenwood
Valenwood is a vast, forested province located in the southwestern part of Tamriel, home to the Bosmer (Wood Elves). Known for its dense, towering forests and sprawling jungles, Valenwood is one of the most untamed and mystical regions of Tamriel. The province's defining feature is its massive graht-oak trees, some of which are large enough to house entire cities within their branches, including the legendary walking city of Falinesti.
Oakshade
Nestled among gently rolling fields, Oakshade sits northeast of Jarol along a well-traveled trade route. The village earned its name from the towering oak trees dotting the landscape—some centuries old, their branches forming vast canopies over cottages and pathways. Here, farmers grow everything from barley and wheat to hardy vegetables nourished by the temperate Gold Coast climate. Merchants and travelers often pause in Oakshade for a comfortable night’s rest, thanks to the locally renowned Oak & Acorn Inn. Though modest in size, the community prides itself on its close-knit bonds and annual Harvest Oak Festival, a lively celebration marked by music, dancing, and feasting.
Ontus
Ontus is a lesser-known village tucked away in the rugged, isolated hills of Cyrodiil. Its modest population of farmers and artisans live in harmony with nature, tending to their crops and livestock, and embodying a peaceful way of life that feels almost forgotten. The village is far removed from the politics and conflicts that plague the major cities of Cyrodiil, providing a serene retreat for those seeking solace from the chaos of the realm.

Orcrest
Orcrest is a lively and vibrant city in the arid region of Anequina, Elsweyr, known for its robust Khajiiti population adept at enduring the desert's challenges. This prominent hub for trade boasts bustling markets where unique desert goods like spices, textiles, and weapons are exchanged. Although it thrives as a meeting point for caravans, lawlessness and conflict simmer beneath the surface, with rival factions and bandits vying for control over its lucrative trade routes.

Orsinium
Orsinium, the City of the Orcs, stands as a testament to the resilience of the Orsimer. Nestled in the rugged mountainous terrain between High Rock and Skyrim, this fortress-city is a cultural and political stronghold, showcasing the Orcs' fierce warrior traditions and unparalleled craftsmanship. Its strong stone walls and defensive architecture reflect both its tumultuous history and the determination of its people to reclaim their homeland. Despite its past upheavals, Orsinium symbolizes Orcish unity and strength, drawing Orcs from all corners of Tamriel who seek to carve out a lasting legacy in a world that has often turned against them.

Pa'alat
Pa'alat is a bustling Khajiiti city located in northern Elsweyr, known for its strategic position as a trade hub between Elsweyr and neighboring provinces. The city's vibrant markets are filled with exotic goods, spices, and treasures from across Tamriel, making it a key destination for merchants and traders. Pa'alat is also famous for its beautiful architecture, blending traditional Khajiiti styles with influences from Cyrodiil and Valenwood, giving the city a unique cultural flair.

Padomaic Ocean
The Padomaic Ocean is a vast and turbulent body of water that forms the easternmost boundary of Tamriel. Its unpredictable and often violent nature reflects the influence of Padomay, the Daedric force of chaos and change. Stretching far beyond the known world, it separates Tamriel from the mysterious lands of Akavir and other largely uncharted territories, inspiring both fear and awe in those who dare to navigate its waters.
Pellitine
Pellitine is the southern region of Elsweyr, characterized by its lush tropical forests, fertile river valleys, and a warm southern coastline that opens into the Topal Bay. This region boasts a temperate and hospitable climate, contrasting sharply with the arid deserts and savannas to the north, enabling thriving agriculture and bustling trade in its urban centers.

Phaer
Phaer is a tranquil coastal village in Auridon, celebrated for its harmonious blend of natural beauty and traditional Altmer architecture. The village thrives on fishing, local crafts, and trade, serving as a crucial hub for the surrounding area. Nestled between gently rolling hills and calm blue waters, it provides a serene escape for weary travelers.
Pits
Peryite’s Pits is a foul and desolate plane of Oblivion that embodies decay, disease, and corruption. The realm is filled with poisonous mists, stagnant swamps, and barren wastelands, all teeming with the stench of rot and pestilence. The Pits reflect Peryite’s dominion over the natural order and the inevitability of decay. Its inhabitants are often plagued with diseases or mutations, serving their Prince in this grim and festering landscape. Mortals who wander into the Pits are subjected to its toxic environment and are often consumed by the plagues and sicknesses that run rampant.
Port Hunding
Port Hunding is a bustling port city located on the island of Stros M'Kai in Hammerfell, serving as the island's main harbor and a critical hub for trade and maritime activity in the Abecean Sea. Known for its warm, sandy shores and clear, blue waters, Port Hunding is a vibrant mix of Redguard culture, maritime tradition, and pirate history, with its bustling docks, winding streets, and sun-drenched markets.

Port Telvannis
As the grand capital of House Telvanni, Port Telvannis is a mesmerizing hub of magical activity and trade. The city thrives with a unique ideology where magical prowess reigns supreme, creating an environment both dangerous and enticing. Its markets bustle with exotic goods and artifacts, drawing adventurers and merchants alike.
Portdun Mont
Portdun Mont is a bustling village situated in eastern Black Marsh, northwest of Archon. Nestled along the marshy banks of a winding river, the village serves as a key trading post for goods flowing between inland settlements and coastal ports. The villagers, primarily Argonians, are expert boat builders and navigators, crafting lightweight skiffs and sturdy barges ideal for traversing the region’s waterways. Portdun Mont’s market is renowned for its variety of goods, from fresh fish and rare herbs to handcrafted tools and marsh textiles.
Portneu View
Portneu View is a thriving riverside town that serves as a key inland trade hub in southwestern Elsweyr. Nestled along a major river, it facilitates commerce between Elsweyr’s interior and neighboring provinces. Known for its fresh produce, artisan markets, and boat-building craftsmanship, the town attracts traders, travelers, and artists alike, making it a cultural and economic focal point.
Quagmire
Quagmire is the terrifying and surreal Daedric realm of Vaermina, a plane of endless nightmares and torment. It is constantly changing, shifting between horrifying scenarios that evoke dread, fear, and despair. Mortals who find themselves in Quagmire are subjected to an unending cycle of twisted dreams, each more horrifying than the last. The realm reflects Vaermina's dominion over the subconscious mind, embodying the darkest fears of those trapped within. The chaotic, ever-morphing nature of Quagmire ensures that no respite or familiarity can ever be found, leaving visitors in a state of perpetual unease and terror.
Quinrath Hollow
Quinrath Hollow is a coastal village nestled along the Topal Bay, northeast of South Guard. Renowned for its skilled hunters and trappers, it also serves as a growing trade hub due to its access to the bay. The village thrives off the sea and land, with its people adept at fishing, sailing, and navigating the nearby forests and caves. Despite its proximity to the dangerous ruins of South Guard, Quinrath Hollow remains resilient, offering refuge and a bustling market for rare pelts, herbs, and seafood.
Rahni’Za, School of Warriors
West of Belkarth, Rahni’Za stands as a revered institution where generations of Sword-Disciples have honed their combat prowess. The school’s ethos is built on discipline, strength, and unwavering loyalty, making it a sought-after place for aspiring warriors across Tamriel. However, recent betrayals have cast a shadow over its legacy, challenging the resolve of its students and masters alike. Despite the turmoil, Rahni’Za remains a beacon of martial tradition, where the clang of swords and the shouts of training echo through the arid landscape of Craglorn.

Raven Rock
Raven Rock is a bustling mining town that has become a stronghold for Dunmer refugees following the eruption of Red Mountain. Governed by House Redoran, it serves as a vital outpost for trade and resources, particularly ebony, while also providing refuge for the displaced Dunmer amidst the harsh conditions of Solstheim.

Rawl'kha
Rawl'kha is a significant city in southern Elsweyr, known for its vibrant marketplaces and spiritual worship that holds great importance to the Khajiit. Serving as a key connection between Valenwood, Elsweyr, and surrounding regions, this bustling hub attracts merchants and travelers alike, reflecting the prosperity of its culture.

Red Mountain
Red Mountain is the largest and most active volcano in Tamriel, located in the heart of Vvardenfell, Morrowind. Its towering presence dominates the island, shaping a landscape marred by vast ashlands created by its frequent eruptions. The region surrounding the volcano is harsh and inhospitable, bearing the scars of historical devastation caused to nearby settlements throughout Morrowind's tumultuous past.
Reedmire
Nestled in the marshy lowlands southwest of Fort Flecia, Reedmire is a humble village where life revolves around the wetlands. Known for its skilled fishers and expert reed weavers, the village supplies finely crafted baskets, mats, and lightweight boats to nearby settlements. The marshes surrounding Reedmire are rich in fish, wild herbs, and alchemical ingredients, making it a key supplier for apothecaries across Cyrodiil. However, the village’s tranquility is often disturbed by tales of submerged Ayleid ruins hidden beneath the murky waters. Adventurers frequently visit in hopes of discovering lost treasures, but many are deterred by the eerie whispers and strange sightings that plague the marshes after nightfall.
Reich Parkeep
Reich Parkeep is a quiet village situated along the western shores of central Morrowind, directly across the Inner Sea from the ever-present, smoldering Red Mountain. The village thrives on fishing, pearl diving, and coastal trade, serving as a vital waypoint for merchants traveling between Vvardenfell and the mainland. The volcanic activity across the sea enriches the soil, allowing small-scale farming to supplement the village’s economy. Reich Parkeep is known for its resilient Dunmeri community, who have weathered the harsh environment and political upheavals of Morrowind with unwavering strength. Ancient Velothi ruins dot the cliffs surrounding the village, drawing scholars and treasure hunters alike.

Rellenthil
Rellenthil is a tranquil and culturally rich town, celebrated for its artistic heritage and its deep ties to the performing arts. This charming Altmer hub attracts bards, actors, and musicians who come to hone their craft amidst the beauty of the Summerset Isles. Surrounded by rolling hills and serene groves, the town is a sanctuary for artists, inspiring them with its breathtaking landscapes and vibrant culture.

Riften
Riften is a bustling and infamous city known for its thriving black market and the headquarters of the Thieves Guild. A mix of wealthy merchants and struggling commoners create a facade of normalcy, while shady deals and underhanded schemes lurk around every corner. Despite its darker side, the city is also home to the stunning Temple of Mara, where couples from across Skyrim come to marry. With its proximity to the Rift's forests and mountains, Riften serves as a vital hub for trade in lumber and hunting.

Rihad
Rihad is a bustling coastal city in Hammerfell, known for its vibrant markets and multicultural atmosphere. It serves as a key trade hub, linking Hammerfell with Cyrodiil and beyond, with a strong naval presence that guards its shores. The city's strategic location provides a blend of Redguard, Imperial, and other cultural influences, creating a dynamic and prosperous community. Its warm, sunny climate and proximity to the Alik'r Desert contribute to its unique charm as a major port along the Abecean Sea.
Rihad’s Rest
Rihad’s Rest is a modest village situated east of Skaven, where the desert’s edge meets fertile lands. The village thrives on trade with neighboring settlements, offering finely crafted pottery, vibrant textiles, and well-bred livestock. Its location near ancient trade routes has made it a favored resting spot for caravans traveling through Hammerfell. Villagers take pride in their ancestral crafts, and local legends tell of hidden treasures buried beneath the sands from long-forgotten Ra Gada explorers. The village square hosts a bustling market, while its outskirts feature vast date orchards and serene oases that provide respite from the desert heat.

Rimmen
Rimmen is a grand city in the northern region of Anequina, Elsweyr, known for its vibrant markets, artistic community, and significant political influence. With a rich history of both prosperity and struggle, it has been a focal point for Khajiiti independence movements and trades heavily with Cyrodiil.

Rivenspire
Rivenspire is a bleak and mountainous region located in the northern part of High Rock. Known for its towering, jagged cliffs and deep ravines, Rivenspire's landscape is stark and dramatic, with the rugged terrain giving it a desolate yet awe-inspiring appearance. The region's ominous atmosphere is further enhanced by the frequent fogs and mists that roll through its valleys and highlands, making it a place of eerie beauty and hidden danger.
River View
River View, often referred to as Riverview, is an inland village in west-central Hammerfell, positioned between the tranquil waters of the Iliac Bay and Hubalajad’s Bay. Its history dates back to at least the Tiber War, with its prominence continuing through the Imperial Simulacrum of the late Third Era when it was ruled by Lord Blotten. The village has seen numerous rivalries, notably with nearby Shady Grove and Thorstad Place, shaping its resilient character. Over the centuries, Riverview has flourished as a center of trade and agriculture, benefiting from its proximity to the coast while maintaining a distinct inland charm. Neighboring settlements include Vulnim Gate to the north and Taneth and Lainebon Place to the south.
Riverbridge
Riverbridge is a bustling village nestled in eastern Black Marsh, positioned between and slightly west of Thorn. Its strategic location along key marsh trade routes has made it a hub for commerce and cultural exchange. The village is renowned for its skilled boat builders, who craft agile marsh skiffs used for navigation and trade. Its community, primarily Argonian, thrives on fishing, weaving, and alchemical practices, making Riverbridge a vital and dynamic settlement in the region.

Riverhold
Riverhold is a bustling city that thrives as a key economic hub along the vital trade routes connecting Cyrodiil and Valenwood. Its architecture is a captivating blend of Khajiiti styles infused with influences from neighboring regions, showcasing the city's rich cultural tapestry. The lively markets are filled with merchants from diverse backgrounds, while the proximity to Valenwood's lush forests and northern Elsweyr's arid plains adds to its charm. Despite its peaceful facade, Riverhold has faced conflicts throughout history due to its strategic position, yet it remains a vibrant community at the heart of northern Elsweyr.
Rivermoor
Rivermoor, nestled halfway along the Upper Niben River, serves as a vital hub for river trade between Niben Bay and the northern Heartlands. The village thrives on its bustling docks, where fishermen bring in their daily catches and merchants load goods onto riverboats bound for the Imperial City. Rivermoor is also renowned for its skilled boatwrights, who craft and repair vessels that sail the Niben’s waters. The village’s strategic location makes it a frequent stop for travelers, adventurers, and traders, giving it a vibrant and diverse atmosphere. Despite its charm, Rivermoor has its share of intrigue, with smugglers often using the river to transport contraband, and rumors of hidden treasure buried along the riverbanks attracting fortune seekers.
Riverpoint
Riverpoint is a bustling city nestled along the winding banks of one of Hammerfell’s largest rivers. Known as a vital trade hub, Riverpoint connects the inland regions of Hammerfell with the coastal cities, drawing merchants, travelers, and adventurers from across Tamriel. The city’s economy flourishes through river-based commerce, with goods flowing in and out via bustling docks and market plazas. Riverpoint is a melting pot of cultures, where Redguard traditions blend seamlessly with influences from Cyrodiil and beyond. Its streets are alive with colorful bazaars, lively taverns, and skilled artisans crafting everything from intricate jewelry to fine textiles.

Riverwood
Riverwood is a small, peaceful village nestled in the heart of Skyrim, renowned for its breathtaking scenery and as a vital stopping point for weary travelers. The village thrives on logging, with industrious Nords laboring at the sawmill while their homes harmoniously blend with the tranquil surroundings. Despite its serenity, the presence of bandit camps and lurking wildlife presents a constant reminder of the lurking dangers in the wilderness that the villagers must contend with.
Rockpark
Rockpark is a town nestled in southeastern Black Marsh, northeast of Lilmoth. Once renowned for its production of rare marsh crops such as raspberries and medicinal herbs, the town faced hardships from pestilence, plague, and curses in its past. Despite these challenges, Rockpark has rebuilt itself into a thriving community with a deep connection to the land. Its resilient inhabitants are skilled in agriculture, herbal medicine, and trade, making the town an essential part of the region's economy.
Rockpoint
Rockpoint is a secluded village nestled in the northern reaches of Black Marsh, northeast of Helstrom. Surrounded by thick marshland and towering mangroves, the village thrives on fishing, alchemy, and the harvesting of rare swamp minerals. Its inhabitants, primarily Argonians, are skilled navigators of the marshes and protectors of their Hist tree. Rockpoint is known for its hospitality towards travelers and its bustling market where unique marsh goods are traded.
Rockspring
Rockspring is a quaint village set amidst the rocky outcrops and natural springs of south-central Black Marsh, northwest of Blackrose. The village is famed for its clear spring waters believed to have healing properties, attracting pilgrims and healers from across the region. Its Argonian inhabitants are skilled artisans, crafting beautiful stone carvings, jewelry, and pottery from the abundant natural resources. Rockspring serves as a peaceful retreat, offering respite and high-quality crafts to visitors and traders alike.
Root-Whisper Village
Root-Whisper Village is a secluded settlement nestled in the northeastern region of Murkmire. Built around a venerable Hist tree believed to be one of the oldest in Black Marsh, the village is steeped in ancient lore and traditions. The Argonian inhabitants are deeply spiritual, serving as guardians of the Hist and its surrounding marshlands. The village is renowned for its serene atmosphere, natural beauty, and the profound wisdom of its elders, who are sought after for their knowledge of Argonian history, alchemy, and rituals.
Rorikstead
Rorikstead is a small farming village located in western Skyrim, along the road between Whiterun and the Reach. Renowned for its unusually fertile soil in an otherwise harsh and unforgiving region, the village produces some of the finest crops in Skyrim, supplying nearby cities with grain and vegetables. According to local lore, the village was named after Rorik, a former soldier who claimed to have revitalized the settlement after the Great War. Despite its modest size, Rorikstead has drawn interest due to its isolation, mysterious past, and subtle hints of ancient magic that may be tied to its inexplicably rich farmland. The village’s residents are hardworking and protective of their home, valuing peace and stability above all else.
Rosemoor
Nestled along the winding road between Varen’s Watch and the grand city of Skingrad, Rosemoor is a picturesque village known for its sprawling vineyards and fragrant rose gardens. The village’s winemakers produce some of the finest wines in Cyrodiil, rivaling even the renowned vintages of Skingrad. Rosemoor’s charm lies not only in its fertile lands but also in its welcoming community, where festivals celebrating the grape harvest and blooming roses draw visitors from across the Gold Coast. Despite its beauty, Rosemoor is no stranger to intrigue, with whispers of clandestine dealings among rival vintners and rumors of forgotten Ayleid ruins hidden beneath its fertile soil.
Ruins of Sancre Tor
Famed throughout history as both a fortress and a sacred site tied to the lineage of the Reman and Septim Empires, Sancre Tor was pivotal in Cyrodiil’s early conquests. During the Third Era, it became infamous for its subterranean prisons and crypts dedicated to the Interregnum war heroes. By 4E 201, the stronghold is but a shadow of its former grandeur—its ancient halls torn apart by the elements, looters, and unsettling rumors of restless spirits. Adventurers occasionally brave the treacherous passages, lured by tales of lost relics and stashes of Imperial artifacts hidden within crumbling vaults. Some believe that secret chambers are still sealed beneath the ruins, wards placed long ago to contain powerful enchantments or, perhaps, more malevolent forces best left forgotten.

S'ren-ja
S'ren-ja is a small but bustling Khajiiti village located in the Reaper's March region of Elsweyr, known for its lively markets and strong sense of community. The village thrives on the constant flow of merchants, travelers, and adventurers passing through, making it a hub for local agriculture and trade, surrounded by lush forests and fertile fields.

Sablebrook
Nestled northeast of Fort Flecia, Sablebrook is a secluded village surrounded by the marshy waterways and lush greenery of the Nibenay Basin. The village thrives on fishing, gathering rare alchemical herbs, and crafting fine reed goods that are highly valued in nearby cities. Despite its tranquil facade, Sablebrook holds an air of mystery due to the nearby Ayleid ruins hidden beneath the swamp’s surface, where strange artifacts and ancient magic linger. Villagers tell stories of eerie lights dancing across the marsh at night and strange sounds echoing through the mist, warning travelers to be wary of the deeper waters.

Sadrith Mora
Sadrith Mora is a magical and mysterious city, serving as the headquarters of House Telvanni, known for its mastery of magic and isolation. The city is characterized by its towering, twisting mushroom structures that have been grown through the powerful magic of the Telvanni wizards. Inhabitants mostly include servants and slaves catering to the whims of the eccentric Telvanni mages, while the city itself remains remote and hard to access, steeped in an enigmatic aura.
Sahnihl Oasis
Sahnihl Oasis is a vital resting point along the caravan routes threading through the Alik’r Desert. Positioned amidst the rocky expanses between the abandoned Ayleid city of Salas En and the revered temple of Tu’whacca’s Throne, this village thrives around a lush oasis fed by hidden underground springs. The settlement serves as a hub for traders, pilgrims, and nomads, offering essential supplies, water, and shelter from the scorching sun. The village is known for its skilled weavers who craft intricate fabrics from local materials and its thriving spice market that draws visitors from across Hammerfell. Sahnihl Oasis also holds a deep spiritual significance, as many travelers seek its serenity before embarking on pilgrimages to Tu’whacca’s Throne.
Sailen Vulgate
Sailen Vulgate, also known as Sailenmora, is a settlement situated in the central region of the southern Telvanni Peninsula in Morrowind. This ancient village is steeped in history, with its most notable feature being an ancient crypt dedicated to a revered former Telvanni magister. Sailen Vulgate serves as a hub for Telvanni mages who seek solitude for their arcane studies, and its proximity to fertile lands and natural resources has allowed the settlement to flourish despite the harsh volcanic terrain. The village is also home to skilled alchemists and enchanters, making it a valuable stop for travelers and scholars alike. Tales of forgotten spells and hidden relics within the crypt draw adventurers.

Saintsport
Saintsport is a small but bustling port town located on the southern coast of Stros M'Kai, an island off the coast of Hammerfell in the Abecean Sea. Known for its picturesque harbor and tranquil beaches, Saintsport contrasts sharply with the more chaotic atmosphere of nearby Port Hunding, offering a quieter and more serene setting while still retaining its importance as a trade and fishing hub.
Salas En
Salas En is a sprawling Ayleid ruin nestled within the mountainous expanses of the Alik’r Desert in Hammerfell. Perched dramatically on the jagged cliffs of Cape Shira, it bears witness to the passage of countless civilizations. Its history stretches back to the height of Ayleid culture, serving as a beacon of ancient magic and architectural mastery before its eventual abandonment in the twilight years of the First Era. Over centuries, its luminous halls and grand corridors have seen occupiers come and go, but the ruin has stood silent and undisturbed since the mid-Second Era. Salas En remains shrouded in mystery, its secrets buried beneath layers of time, untouched by modern scholars or local.
Satakalaam
Satakalaam is one of Hammerfell’s prominent cities, nestled amidst the arid expanses of the Alik’r Desert in the province's northern reaches. Known for its strong magical traditions, it houses esteemed institutions dedicated to the study of arcane arts, attracting scholars from across Tamriel. Satakalaam serves as both a commercial hub and a cultural stronghold, with vibrant bazaars filled with exotic goods, spices, and enchanting artifacts. Its architecture reflects a blend of traditional Redguard styles—domed rooftops, sandstone facades, and towering minarets—built to endure the harsh desert climate.
Scuttling Void
The Scuttling Void is the mysterious and oppressive Daedric realm of Namira, a plane of endless decay, filth, and shadows. It is a realm of revulsion, where the air is thick with the stench of rot, and the ground teems with insects and vermin. The Scuttling Void embodies Namira’s dominion over the taboo and unwanted aspects of existence, including death, decay, and the outcast. The realm lacks conventional beauty, instead embracing an aesthetic of grotesque chaos. Its inhabitants include twisted creatures and outcasts who have found refuge under Namira’s protection, thriving in the dark and desolate corners of existence.
Sea Keep
Sea Keep, formerly known as Aldveyond Beldaburk, is a storied stronghold situated in the Summerset Isle, standing as a crucial bulwark against threats to the western coast. Built by the Altmer during the early First Era, the keep has long served as a defensive outpost, ensuring the safety of Summerset’s western shores from raiders, pirates, and foreign invaders. Over the centuries, Sea Keep has evolved from a simple fortress into a strategic command center, housing garrisons of Aldmeri Dominion soldiers and acting as a key point of maritime surveillance. Though its primary role is defense, Sea Keep is also known for its grand library, containing ancient tomes detailing Summerset’s naval history and arcane defenses.

Sea of Ghosts
The Sea of Ghosts is a frigid and perilous ocean that lies to the north of Tamriel, acting as a daunting boundary between the known world and the icy remoteness of Atmora. This treacherous body of water is steeped in legends of lost ships and ghostly apparitions, while its perilous currents and shifting ice floes present a constant threat to the unsuspecting sailor.
Seafalls
Seafalls is a charming coastal village situated on the eastern shores of Black Marsh, northeast of Archon. Known for its abundant fishing waters and bustling trade with seafaring merchants, Seafalls is a vibrant hub where the sea meets the swamp. The village’s Argonian inhabitants are expert fishermen, boat builders, and navigators, making Seafalls an essential stop for coastal travelers. Its market offers fresh seafood, exotic goods, and intricately crafted maritime tools.
Seaside Sanctuary
Seaside Sanctuary was once a thriving coastal refuge, known for its serene beaches, vibrant trade, and welcoming atmosphere. A thousand years ago, the settlement was devastated by a brutal invasion from the Veiled Heritance and Sea Vipers, leading to its abandonment. Over time, it has become a ghostly ruin, its history preserved in ancient tales and forgotten journals. Now, it serves as a haunting destination for adventurers drawn by rumors of hidden treasure, ancient artifacts, and the echoes of its turbulent past.
Seaspring
Seaspring is a flourishing town nestled in central Black Marsh, northeast of Blackrose. Surrounded by natural hot springs and clear marsh pools, the town has become renowned for its healing waters and thriving alchemical industry. Argonian alchemists and healers from Seaspring are sought after for their remedies and potions, crafted from the rare herbs and minerals found in the region. The town also serves as a tranquil retreat, attracting pilgrims and travelers seeking rejuvenation and respite from the harsh marshlands.
Secunda
Secunda is the smaller, silvery-gray moon of Nirn, orbiting alongside its crimson counterpart, Masser. Its pale light gently illuminates the skies, offering a subtle contrast to Masser’s imposing presence. Secunda holds great cultural and mystical significance across Tamriel. The Khajiit, who know it as Jode, view Secunda as an essential part of their lunar religion, with its phases shaping their lives and destinies. In Imperial cosmology, Secunda is seen as another "tear" in the fabric of Oblivion, allowing the divine light of Aetherius to filter through and empower magicka. While less dominant than Masser, Secunda is no less vital in its influence, often symbolizing change, adaptability, and the fleeting nature of time. Its rare conjunctions with Masser—such as lunar eclipses—are regarded as moments of cosmic alignment, heralding significant events in Tamriel’s history.
Selfora
Selfora is a small but bustling town located in eastern Deshaan, just east of the grand city of Mournhold. Known for its skilled artisans and bustling market, Selfora serves as a vital waypoint for traders traveling between the heart of Morrowind and the eastern plains. The town’s proximity to ancient Velothi ruins and hidden crypts adds an air of mystery, attracting scholars, adventurers, and relic hunters. Despite its modest size, Selfora is a melting pot of Dunmeri culture, where traditional crafts, spiritual practices, and daily commerce thrive. The town also plays a key role in supporting the Ebonheart Pact, supplying goods, weapons, and provisions to nearby military outposts, including the formidable Tal'Deic Fortress.

Senchal
Senchal is a large and bustling port city located on the southern coast of Elsweyr, acting as a pivotal gateway between Elsweyr and the rest of Tamriel. Its vibrant markets are alive with the chatter of vendors showcasing exotic spices and rare magical items, attracting a diverse crowd of travelers and merchants. However, beneath its picturesque surface, the city harbors a darker side, with crime and corruption often lurking in its winding streets and shadowy alleyways.
Senchal’s Refuge
Senchal’s Refuge was founded centuries ago as a safe haven for merchants and wanderers traveling through the arid lands east of Orcrest. Built around a rare desert oasis, the village thrives as a waypoint where weary travelers can find shelter, trade supplies, and hear the latest news from the wider world. The inhabitants, a mix of nomadic and settled Khajiit, maintain a deep reverence for the land, ensuring that the oasis remains unspoiled. While not as large as some neighboring settlements, Senchal’s Refuge is known for its warm hospitality, strong community bonds, and skilled artisans who craft unique desert textiles and wares.
Senie
Senie is a modest Kwama-mining town located in the Daen Seeth region of Stonefalls, Morrowind. The town’s livelihood revolves around its thriving Kwama egg mines, providing a steady supply of eggs to nearby settlements and trade caravans across the province. Senie’s inhabitants are hardworking Dunmer miners, traders, and farmers who endure the harsh volcanic environment in exchange for the economic benefits of mining. The surrounding region is marked by ashen plains, jagged volcanic formations, and the ever-present glow of flowing lava from the nearby fissures. Despite its small size, Senie serves as a crucial supplier of Kwama eggs, a staple in Dunmeri cuisine and trade, making it an important stop for merchants traveling through Stonefalls.

Sentinel
Sentinel is a magnificent port city that boasts a rich history and a vibrant multicultural atmosphere. Home to grand palaces and bustling marketplaces, it serves as the capital of the Kingdom of Sentinel and a crucial hub for trade, culture, and military power. The city's strategic location has made it essential in the regional power dynamics, particularly in its rivalry with nearby High Rock.
Serkamora
Serkamora, also known as The Serk, is a bustling settlement in the Deshaan region of Morrowind, renowned for its rich glass mines that provide valuable resources to House Telvanni and the broader Dunmeri economy. The settlement’s history is steeped in ancient Velothi culture, with ruins and relics scattered throughout the surrounding ashlands. Governed by Telvanni overseers, Serkamora thrives on mining, trade, and alchemy, attracting miners, merchants, and mages alike. The village is also a waypoint for travelers heading to the more prominent cities of Deshaan, offering essential supplies and refuge. Despite its prosperity.
Seyda Neen
Seyda Neen is a humble port village located in the southern Bitter Coast region of Vvardenfell, serving as the primary entry point for travelers and immigrants arriving by sea. Dubbed the “Gateway to Vvardenfell”, the village is often the first sight newcomers see when setting foot on the volcanic island. Despite its small size, Seyda Neen thrives on maritime trade, fishing, and the collection of marshland resources such as muck sponge and marshmerrow. Its proximity to the swamps has earned it the less flattering nickname, “Swamp Fever Capital of the World”, due to the frequent outbreaks of disease from the surrounding marshes.

Shad Astula Academy
Shad Astula is a prestigious magical academy in Morrowind, revered for its elite training of talented mages in various arcane arts. The academy is highly selective, ensuring only the most gifted students gain admission, who frequently rise to prominent positions of power across Tamriel, especially within the Dunmeri ranks.

Shadowfen
Shadowfen is a vast, swampy region located in the northwestern part of Black Marsh, bordering Morrowind to the north. Known for its murky waters, thick fogs, and treacherous marshlands, Shadowfen is home to numerous Argonian tribes who thrive in its harsh environment through their deep connection to the Hist and their unique ability to adapt to the swampy terrain.
Shady Grove
Shady Grove, also known as Shadymarch, is a tranquil village nestled in the fertile lands of the Khefrem region in southern Hammerfell. Positioned near the shimmering waters of Hubalajad’s Bay and within reach of the bustling city-state of Gilane, the village serves as a serene retreat amidst the desert expanse. Renowned for its thriving marketplaces and agricultural abundance, Shady Grove is a hub for trade in spices, textiles, and exotic goods brought in from coastal trade routes. The village’s history is deeply rooted in Hammerfell’s maritime traditions, with its inhabitants priding themselves on their seafaring skills and cultural heritage.

Shattered Grove
Shattered Grove is an eerie and mystical area on the island of Auridon in the Summerset Isles. Once a peaceful, verdant grove, it is now known for its haunting and corrupted landscape, twisted trees, scarred ground, and a strange energy that hangs in the air, creating an unsettling atmosphere.

Shimmerene
Shimmerene is a majestic city renowned for its crystal-clear waters and magnificent architecture, featuring shining white stone buildings that reflect its cultural significance. It serves as a hub for magical study and trade, attracting scholars and spellcasters from across the realms. The city's enchanting atmosphere, characterized by an ethereal glow, especially at dawn and dusk, creates a perfect blend of tradition and innovation.
Shivering Isles
The Shivering Isles, also known as the Madhouse, is the Daedric realm of Sheogorath, the Prince of Madness. It is split into two distinct regions: Mania, embodying vibrant creativity and euphoria, and Dementia, representing despair and paranoia. The land mirrors its patron’s chaotic and unpredictable nature, with striking contrasts between its lush, surreal landscapes and its dark, oppressive swamps. The Isles are inhabited by various creatures, including the golden Saints and dark Seducers, and by mortals who have been drawn into Sheogorath's realm, often succumbing to madness. At the heart of the Isles stands the city of New Sheoth, divided into Bliss and Crucible, reflecting the duality of Mania and Dementia.

Shornhelm
Shornhelm stands as a powerful fortress city in the mountainous expanse of central High Rock. It boasts a rich heritage intertwined with military strength and political influence, shaped by a legacy of conflict with the Orcs of Orsinium and its enduring rivalries within Breton society. Ruled by a noble house, it commands respect and fear alike, levying control over crucial trade routes through the forbidding terrain, ensuring both economic vitality and strategic dominance.
Shor’s Stone
Shor’s Stone is a humble mining village located in the Rift, north of Riften, along the road leading to Windhelm. Named in honor of Shor, the Nordic god of the afterlife, the village holds deep cultural significance for the Nords who live there. The village thrives primarily due to the Redbelly Mine, a rich source of ebony ore that supports the local economy and provides valuable materials for blacksmiths across Skyrim. Life in Shor’s Stone is simple and harsh, with villagers enduring the cold climate and dangerous wildlife that roam the surrounding forests. Despite its modest size, Shor’s Stone has become well-known for the resilience of its people, their unwavering devotion to Shor, and their skill in mining and smithing.
Sil-Var-Woad
Sil-Var-Woad is an extravagant zoological preserve in southeast Summerset, situated southeast of Shimmerene. Founded by Altmeri scholars and naturalists, the zoo is a place of study, conservation, and wonder, housing rare and exotic creatures from across Tamriel. Visitors marvel at majestic gryphons, vibrant butterflies of the Summerset Isles, and mystical welwa, alongside creatures imported from distant lands, such as senche-tigers from Elsweyr, echateres from High Rock, and even rumored Daedric fauna from Oblivion incursions. The zoo serves as both an educational center and a noble entertainment attraction, drawing Altmeri scholars, mages, and aristocrats seeking knowledge of Tamriel’s vast biodiversity.
Silatar
Silatar is a serene and picturesque island nestled within the Summerset Isles archipelago, renowned for its natural beauty and mystical allure. Often described as a hidden gem, Silatar is covered in lush forests, crystal-clear streams, and vibrant meadows that bloom with rare and exotic flora. The island’s seclusion has made it a haven for reclusive mages, scholars, and artists seeking inspiration away from the bustling cities of Summerset. Legends speak of ancient Altmeri enchantments that still linger in Silatar’s groves, making it a place where the veil between Mundus and Aetherius feels especially thin. Despite its small size, Silatar holds a rich history tied to the ancient Aldmer.
Silent Halls
The Silent Halls, an ancient structure buried deep within the swamps south of Gideon, was once a sacred Argonian site believed to connect the living to the realm of Sithis. Over time, it became a prison for unspeakable horrors, including restless spirits and forgotten sorcery. The ruin's labyrinthine tunnels and crumbling chambers are littered with remnants of ancient rituals, cryptic carvings, and arcane traps. Many adventurers have sought to uncover its secrets, but few return, their silence adding to the ruin’s ominous reputation. The Halls are rumored to house forgotten relics of Argonian lore, making it a place of both fear and fascination.
Silent Mire
Silent Mire is a tranquil Argonian settlement nestled in the Siltreen region of Deshaan, along the eastern coast of Morrowind. Surrounded by dense marshlands and winding waterways, Silent Mire thrives on fishing, marsh farming, and the harvesting of rare alchemical ingredients found only in the region’s murky swamps. Despite being under the influence of House Dres, the village maintains its cultural identity, with Argonian traditions and Hist worship deeply rooted in the daily lives of its inhabitants. Silent Mire is known for its skilled herbalists and healers, who craft potent remedies sought after across Deshaan. The village’s serene atmosphere and lush surroundings offer a stark contrast to the often harsh realities of Morrowind.
Silnim Dale
Silnim Dale, also known as Silinion Vale, is a peaceful settlement located in the highlands of southeastern Morrowind, within the jurisdiction of Great House Dres. Nestled amidst rolling hills and fertile valleys, Silnim Dale thrives on agriculture, with vast plantations of saltrice, marshmerrow, and hackle-lo supplying food and trade goods to the surrounding regions. The settlement also serves as a center for House Dres’s economic influence, managing trade routes that connect the southeastern provinces with the rest of Morrowind. Rich in Dunmeri tradition, Silnim Dale is home to ancestral shrines, ancient tombs, and a strong sense of cultural identity, where villagers uphold time-honored customs and religious practices. Despite its serene appearance.

Silsailen
Silsailen is a picturesque coastal village on the southern shores of Auridon, featuring stunning beaches and a tranquil atmosphere. This peaceful Altmer settlement embodies the elegant architecture and refined culture of the High Elves, making it a charming destination for visitors and locals alike. The village thrives on fishing, local crafts, and trade with nearby settlements, creating a vibrant yet serene community.

Silvenar
Silvenar is a mystical city nestled in the heart of Valenwood, celebrated as the spiritual and cultural center of the Bosmer people. Governed by the Green Lady and the Silvenar, this tranquil haven embodies the Bosmeri commitment to living in harmony with the natural world, making it a sacred gathering place for their traditions.
Silvenhollow
Silvenhollow is a tranquil Bosmer village nestled in the dense woodlands east of Seaside Sanctuary. Isolated from the rest of Valenwood, the village thrives under the ancient Green Pact, living harmoniously with nature. Known for its skilled hunters, herbalists, and masterful woodcarvers, Silvenhollow is a sanctuary for those seeking refuge from the outside world. Over the centuries, the village has remained largely unchanged, its history untouched by the turmoil that once plagued the region. Mystical shrines dedicated to Y'ffre dot the village, and ancient oral traditions are passed down through generations, preserving the Bosmeri way of life.

Skaal Village
Skaal Village is a small, isolated settlement nestled in the snowy tundras of Solstheim, where the deeply spiritual Nords live in simple wooden huts. Surrounded by forests and icy shores, the village embodies a strong connection to nature through the Skaal people's worship of the All-Maker, a god symbolizing balance and harmony. Fiercely protective of their land and traditions, the residents rely on hunting and fishing for survival, maintaining a way of life that has remained unchanged for generations.
Skaven
Nestled in the heart of northwest Tamriel, Skaven is a prominent city known for its strategic importance and dynamic cultural blend. Its high stone walls stand as a testament to its turbulent past, having withstood countless invasions and sieges over the centuries. Within its fortified boundaries, Skaven flourishes with bustling markets, vibrant artisan quarters, and diverse communities that reflect both Nordic and Breton influences. The city is a vital center of commerce, connecting trade routes from the Iliac Bay to the heartlands of Tamriel, making it a melting pot of goods, ideas, and traditions. Skaven is also renowned for its skilled blacksmiths and mages, contributing to both its economy and defense.
Skingrad
In the fertile West Weald region of Cyrodiil, Skingrad is a wealthy city renowned for its abundant vineyards and fine wines. This prosperous hub for alchemists and scholars showcases stately stone buildings and well-maintained streets, exuding an air of stability and success under the watchful gaze of the mysterious Count Janus Hassildor. The serene environment and high-quality exports contribute greatly to the Imperial economy, with Skingrad’s goods enjoyed across Tamriel.
Skyreach
Nestled high in the jagged peaks of Upper Craglorn, Skyreach stands as a haunting relic of the First Era. This ancient city, carved from the very stone of the mountains, was once a thriving Nedic stronghold, offering refuge during the tumultuous Yokudan invasion. Its labyrinthine halls and towering structures tell tales of resilience, magic, and inevitable downfall. Skyreach remains shrouded in mystery, with its ruins haunted by echoes of the past, ancient guardians, and forgotten secrets waiting to be unearthed.

Skywatch
Skywatch is a vibrant hub of trade and politics, showcasing the beauty and culture of the Altmer. As the main entry point for visitors to the Summerset Isles, its markets are alive with exotic goods, while the air is filled with the sounds of ships coming and going at its docks. The city reflects the elegance of Altmeri society, with tall spires and pristine white buildings that are a testament to the high standards upheld by the Altmer. Moreover, Skywatch plays a vital role within the Aldmeri Dominion, being a place of significant political discourse and strategy.

Solitude
Solitude is the grand capital of Haafingar Hold, sitting atop a large natural arch high above the Karth River. As the stronghold of Imperial power in Skyrim, it is a hub of politics, trade, and culture amidst the ongoing civil war between the Empire and the Stormcloaks.

Solstheim
Solstheim is a cold, rugged island nestled in the treacherous Sea of Ghosts, characterized by its harsh, snow-covered regions and rocky volcanic ashlands. Following the eruption of Red Mountain in the Fourth Era, the island has transformed into a refuge for the Dunmer, who sought solace here after the devastation of their homeland. Once controlled by Skyrim, Solstheim has become a bastion of Morrowind's legacy, echoing with the tales of its tumultuous past.

Soulrest
Soulrest is a bustling coastal city that serves as a critical trading port for the Argonians, seamlessly blending its architecture with the lush mangroves of Black Marsh. While its economy thrives on maritime trade, the city has a rich cultural heritage reflective of the Argonian connection to the natural world and is well-prepared to defend itself against threats from pirates and raiders.

South Abecean Sea
The Abecean Sea is a vast, warm expanse of ocean to the southwest of Tamriel, bordering the coasts of Hammerfell, Cyrodiil, and Valenwood. This sea serves as a vital trade route, connecting the ports of Anvil, Stros M'Kai, and other cities along the southern coastlines of Tamriel to the distant lands beyond. The Abecean Sea is known for its calm, tropical waters and temperate climate, making it ideal for trade and travel, though pirates and privateers often patrol its waters, preying on unsuspecting ships.
South Eltheric Ocean
The Eltheric Ocean is a vast and tumultuous body of water that forms a crucial part of the southern boundary of Tamriel. This ocean serves as a significant maritime passage for vessels journeying between the Summerset Isles, Valenwood, and southern Hammerfell, with its profound depths often stirring in a tempestuous dance. Renowned for its role in international trade and exploration, it connects to the Abecean Sea to the west and the Padomaic Ocean to the southeast, marking a vital route for seafarers.
South Guard
South Guard, once a thriving trading hub on the Topal Bay, served as a key point for commerce alongside the nearby city-state of Senchal. However, the devastation of the Knahaten Flu left the town in ruins. Today, South Guard is a shadow of its former self, inhabited by thieves and criminals who survive by preying on others. Despite its fall, remnants of its mercantile past still linger, attracting treasure hunters and adventurers hoping to reclaim lost fortunes.

South Padomaic Ocean
The Padomaic Ocean is a vast and turbulent body of water that forms the easternmost boundary of Tamriel. Its unpredictable and often violent nature reflects the influence of Padomay, the Daedric force of chaos and change. Stretching far beyond the known world, it separates Tamriel from the mysterious lands of Akavir and other largely uncharted territories, inspiring both fear and awe in those who dare to navigate its waters.
South South Cyrodiil
The heartland of the Empire, Cyrodiil is a fertile and temperate province, known for its powerful cities and the seat of Imperial power. Rich in history and culture, it is a land of politics, intrigue, and ancient ruins, including the legendary Imperial City.
Southeast High Rock
High Rock is a province located in the northwestern part of Tamriel, renowned for its rolling hills, majestic mountains, and deeply rooted Breton culture. This region, dominated by the Bretons—humans with a hint of Elven ancestry—boasts a complex feudal system consisting of numerous city-states, duchies, and independent kingdoms ruled by powerful nobles. Its intricate political landscape is characterized by frequent internal conflicts and alliances, weaving a rich and tumultuous history throughout the province.
Southeast Tamriel
Nestled between the arid sands of Elsweyr and the murky waters of Black Marsh, the Phases of the Moons Oasis serves as a vital refuge for travelers. The oasis is adorned with vibrant flora that thrives in the desert's harsh conditions and offers a stunning view of twin moons hanging in the twilight sky, casting silvery light on the crystal-clear waters. The area is often frequented by Khajiiti merchants and wandering Argonians, making it a bustling hub of trade and culture amidst the unforgiving landscapes.

Southeastern Abecean Sea
The Abecean Sea is a vast, warm expanse of ocean to the southwest of Tamriel, bordering the coasts of Hammerfell, Cyrodiil, and Valenwood. This sea serves as a vital trade route, connecting the ports of Anvil, Stros M'Kai, and other cities along the southern coastlines of Tamriel to the distant lands beyond. The Abecean Sea is known for its calm, tropical waters and temperate climate, making it ideal for trade and travel, though pirates and privateers often patrol its waters, preying on unsuspecting ships.

Southeastern Azurain Sea
The Azurian Sea is a vibrant and picturesque body of water located off the northern coast of High Rock, known for its striking blue waters and serene beauty. Unlike the more foreboding waters of the Sea of Ghosts to the north, the Azurian Sea is relatively calm, making it a key trade route for merchant ships traveling between High Rock and distant lands. The coastal cities of northern High Rock, such as Jehanna, thrive on the maritime commerce that flows through the sea.

Southeastern High Rock (Bangkorai)
High Rock is a province located in the northwestern part of Tamriel, renowned for its rolling hills, majestic mountains, and deeply rooted Breton culture. This region, dominated by the Bretons—humans with a hint of Elven ancestry—boasts a complex feudal system consisting of numerous city-states, duchies, and independent kingdoms ruled by powerful nobles. Its intricate political landscape is characterized by frequent internal conflicts and alliances, weaving a rich and tumultuous history throughout the province.

Southeastern High Rock (Hallin's Stand)
High Rock is a province located in the northwestern part of Tamriel, renowned for its rolling hills, majestic mountains, and deeply rooted Breton culture. This region, dominated by the Bretons—humans with a hint of Elven ancestry—boasts a complex feudal system consisting of numerous city-states, duchies, and independent kingdoms ruled by powerful nobles. Its intricate political landscape is characterized by frequent internal conflicts and alliances, weaving a rich and tumultuous history throughout the province.
Southeastern Malabal Tor
Malabal Tor is a dense and untamed forest region located in the northwestern part of Valenwood. Known for its ancient, towering trees and lush wilderness, Malabal Tor is one of the wildest and most dangerous areas in Valenwood. The Bosmer (Wood Elves) who inhabit the region live in harmony with the forest, following the Green Pact, which forbids them from harming the vegetation. Instead, they rely heavily on hunting and gathering, as well as their deep connection to the natural world for survival.
Southeastern Reapers March
Reaper's March is a border region located between Valenwood and Elsweyr, known for its mix of forested landscapes, rolling hills, and arid plains. It is home to a blend of Bosmer (Wood Elves) and Khajiit cultures, reflecting its position at the intersection of the two provinces. The region is a place of political and cultural significance, with its proximity to the borders making it a contested and strategic location for both the Aldmeri Dominion and local factions.

Southeastern Sea of Ghosts
The Sea of Ghosts is a frigid and perilous ocean that lies to the north of Tamriel, acting as a daunting boundary between the known world and the icy remoteness of Atmora. This treacherous body of water is steeped in legends of lost ships and ghostly apparitions, while its perilous currents and shifting ice floes present a constant threat to the unsuspecting sailor.

Southeastern Summerset
Summerset, home of the Altmer, is a stunning archipelago off the southwestern coast of Tamriel. Characterized by its pristine beaches, soaring white cliffs, and vibrant green landscapes, it serves as a testament to the beauty and heritage of the High Elves. The region is adorned with elegant architecture, featuring shining spires, grand palaces, and ancient structures that have withstood the tests of time and magic.

Southeastern Valus Mountains
The Valus Mountains rise majestically, forming a rugged natural border between the lush, fertile lands of Cyrodiil and the harsh, ashen landscapes of Morrowind. These imposing peaks are largely inhospitable, their steep, rocky terrain providing little room for settlements, marking a stark division that has shaped the culture and lives of those on either side of the mountains.

Southern Black Marsh
Black Marsh, also known as Argonia, is a vast and mysterious province in the southeastern part of Tamriel, recognized for its dense swamps and thick jungles. This homeland of the Argonians is largely uncharted and regarded as dangerous by outsiders due to its treacherous terrain, hostile wildlife, and deadly diseases prevalent in the murky marshlands.

Southern Central Cyrodiil
The heartland of the Empire, Cyrodiil is a fertile and temperate province, known for its powerful cities and the seat of Imperial power. Rich in history and culture, it is a land of politics, intrigue, and ancient ruins, including the legendary Imperial City.
Southern Cyrodiil
The heartland of the Empire, Cyrodiil is a fertile and temperate province, known for its powerful cities and the seat of Imperial power. Rich in history and culture, it is a land of politics, intrigue, and ancient ruins, including the legendary Imperial City.

Southern Elsweyr
Elsweyr is the vibrant homeland of the Khajiit, characterized by its striking contrast between the arid desert of Anequina to the north and the tropical, fertile landscapes of Pellitine to the south. The diverse geography boasts sandy dunes, sprawling savannas, and dense jungles, interspersed with lush river valleys that teem with life and color. This unique blend of climates fosters a rich tapestry of flora and fauna, making Elsweyr a land of captivating beauty and cultural heritage.

Southern Glenumbra
Glenumbra is a large, forested region located in the western part of High Rock, known for its dense woodlands, rugged terrain, and mist-shrouded hills. The region is dotted with ancient ruins, fortresses, and mystical sites, reflecting the deep history of both the Bretons and earlier civilizations such as the Direnni Elves. Glenumbra is one of the key provinces of High Rock, playing an important role in both Breton politics and the province's culture.
Southern Grahtwood
Grahtwood is a central and vital region in Valenwood, known for its immense graht-oak trees that tower over the landscape. These colossal trees, some of which are large enough to house entire cities within their branches, are the defining feature of Grahtwood. The region is a mix of dense forests, rivers, and ancient groves, and it plays a critical role in the cultural and spiritual life of the Bosmer (Wood Elves).
Southern Great Forest
The Great Forest is a vast and dense woodland region located west of the Imperial City in Cyrodiil. It stretches across much of the central-western part of the province, boasting towering trees, deep foliage, and an abundance of wildlife that thrives in its verdant embrace. This ancient forest serves as a natural border between the fertile Heartlands to the east and the rugged Colovian Highlands to the west, offering adventurers both beauty and peril within its depths.

Southern Hammerfell
Hammerfell is a rugged and arid province located in the western part of Tamriel, showcasing vast deserts, rugged mountains, and bustling coastal cities. This land is characterized by the fierce independence of its inhabitants, the Redguards, skilled warriors descended from the ancient Yokudans. Hammerfell's landscape is defined by the burning sands of the Alik'r Desert, fertile river valleys that support life, and lively ports situated along the beautiful shores of the Abecean Sea and Iliac Bay.

Southern High Rock
High Rock is a province located in the northwestern part of Tamriel, renowned for its rolling hills, majestic mountains, and deeply rooted Breton culture. This region, dominated by the Bretons—humans with a hint of Elven ancestry—boasts a complex feudal system consisting of numerous city-states, duchies, and independent kingdoms ruled by powerful nobles. Its intricate political landscape is characterized by frequent internal conflicts and alliances, weaving a rich and tumultuous history throughout the province.

Southern Illiac Bay
Iliac Bay is a crucial and iconic body of water located between the provinces of High Rock and Hammerfell in the northwest of Tamriel. This bay serves as a major maritime passage connecting the western reaches of Tamriel to the rest of the continent via the Eltheric Ocean, bordered by the Wrothgarian Mountains to the northeast and the arid landscapes of Hammerfell’s Alik'r Desert to the south. Its strategic importance makes it a significant geographical and cultural divide between the Bretons of High Rock and the Redguards of Hammerfell.
Southern Malabal Tor
Malabal Tor is a dense and untamed forest region located in the northwestern part of Valenwood. Known for its ancient, towering trees and lush wilderness, Malabal Tor is one of the wildest and most dangerous areas in Valenwood. The Bosmer (Wood Elves) who inhabit the region live in harmony with the forest, following the Green Pact, which forbids them from harming the vegetation. Instead, they rely heavily on hunting and gathering, as well as their deep connection to the natural world for survival.

Southern Marshes
The Southern Marshes of Morrowind are a lowland region marked by a vast, swampy landscape teeming with dense vegetation and a humid climate. Often considered remote and difficult to navigate, this area stands in stark contrast to the volcanic heartland of Morrowind, offering a unique and mysterious habitat where the shadows of ancient trees loom over murky waters.
Southern Nibenay Basin
The Nibenay Basin is a vast, fertile region situated in the southeastern part of Cyrodiil, encompassing the lower Niben River. This area serves as a vital agricultural heartland for the Empire, boasting lush landscapes, swamps, and wetlands ideal for farming and fishing. With its warm, humid climate, the basin is interspersed with small villages and farmsteads, all playing a critical role in supplying the Imperial City.
Southern Padomaic ocean
The Padomaic Ocean is a vast and turbulent body of water that forms the easternmost boundary of Tamriel. Its unpredictable and often violent nature reflects the influence of Padomay, the Daedric force of chaos and change. Stretching far beyond the known world, it separates Tamriel from the mysterious lands of Akavir and other largely uncharted territories, inspiring both fear and awe in those who dare to navigate its waters.

Southern Pellitine
Pellitine is the southern region of Elsweyr, characterized by its lush tropical forests, fertile river valleys, and a warm coastline that seamlessly meets the azure waters of the Topal Bay. This verdant land stands in stark contrast to the arid deserts of Anequina to the north, and its temperate climate supports bountiful farming and vibrant trade. The Khajiit of Pellitine have cultivated a society rich in urbanization, with several bustling cities and lively ports that exemplify the region's wealth and culture.
Southern Reapers March
Reaper's March is a border region located between Valenwood and Elsweyr, known for its mix of forested landscapes, rolling hills, and arid plains. It is home to a blend of Bosmer (Wood Elves) and Khajiit cultures, reflecting its position at the intersection of the two provinces. The region is a place of political and cultural significance, with its proximity to the borders making it a contested and strategic location for both the Aldmeri Dominion and local factions.

Southern Sea of Ghosts
The Sea of Ghosts is a frigid and perilous ocean that lies to the north of Tamriel, acting as a daunting boundary between the known world and the icy remoteness of Atmora. This treacherous body of water is steeped in legends of lost ships and ghostly apparitions, while its perilous currents and shifting ice floes present a constant threat to the unsuspecting sailor.

Southern Skyrim
Skyrim is a rugged and majestic province filled with towering mountains, deep valleys, and breathtaking landscapes, home to diverse inhabitants including Nords, elves, and other mystical creatures. Known for its harsh winters and ancient history, this land boasts fierce warriors, enchanted ruins, and the echoes of dragons that once soared the skies.

Southern Stormhaven
Stormhaven is a temperate coastal region located along the central western coast of High Rock, bordering the Iliac Bay. Known for its fertile farmlands, rolling hills, and bustling port cities, Stormhaven is one of the most prosperous and strategically important regions of High Rock. The region is famous for its vibrant Breton culture, thriving trade, and political significance.

Southern Telvanni Peninsula
The Telvanni Peninsula is a remote and rugged region located on the northeastern coast of Morrowind, home to House Telvanni, one of the most powerful and secretive Great Houses of the Dunmer (Dark Elves). This isolated area is marked by its rocky cliffs, dense fungal forests, and towering arcane spires where Telvanni mages delve into their magical research, often engulfed in mystery and seclusion.

Southern Valus Mountains
The Valus Mountains rise majestically, forming a formidable barrier between the fertile fields of Cyrodiil and the barren, ash-strewn terrain of Morrowind. Their steep, jagged peaks are often shrouded in mist, creating an aura of mystery and danger, while the rocky cliffs and treacherous paths deter most travelers. Few brave souls dare to carve out a life in these inhospitable heights, where the air is thin, and the weather can change without warning.

Southpoint
Southpoint is a bustling coastal city that serves as a pivotal port and military outpost for Valenwood. With its rich history as an Imperial stronghold, the architecture features a blend of imperial rigidity contrasted by the untamed beauty of the surrounding forests. Despite being a hub for trade and naval activities, the city is often a simmering cauldron of political tension, marked by the shadows of past conflicts and its significance in the ongoing power struggles within Tamriel.
Southpoint Crossing
Southpoint Crossing lies south of Reedmire, strategically positioned next to a vital stone bridge that spans the Niben River, connecting Cyrodiil’s northern heartlands to its southern territories. The village thrives as a trade hub, with merchants, travelers, and adventurers frequently passing through. Known for its vibrant marketplace, skilled fishermen, and expert weavers, Southpoint Crossing serves as a critical waypoint for those heading south towards Leyawiin and the Black Marsh border. Despite its lively atmosphere, the surrounding marshlands are rumored to be home to smugglers and hidden ruins, making the village both a place of opportunity and potential peril for those who linger too long.
Southwest Central Cyrodiil
The heartland of the Empire, Cyrodiil is a fertile and temperate province, known for its powerful cities and the seat of Imperial power. Rich in history and culture, it is a land of politics, intrigue, and ancient ruins, including the legendary Imperial City.
Southwest Cyrodiil
The heartland of the Empire, Cyrodiil is a fertile and temperate province, known for its powerful cities and the seat of Imperial power. Rich in history and culture, it is a land of politics, intrigue, and ancient ruins, including the legendary Imperial City.

Southwest Eastmarch
Eastmarch is a rugged and volcanic region located in the eastern part of Skyrim, bordering Morrowind. It is characterized by its harsh, tundra-like terrain and frequent geothermal activity, including hot springs, geysers, and volcanic fissures that depict a stark and dramatic landscape. The capital of Eastmarch is Windhelm, one of the oldest cities in Tamriel.
Southwest Tamriel
The southwest region of Tamriel is a dynamic interplay between the vast deserts of Hammerfell and the dense forests of Valenwood. Hammerfell's rugged terrain and coastal cities reflect the martial prowess and resilience of the Redguards, while Valenwood's untamed nature and the Green Pact demonstrate the Bosmer's deep respect for the world around them. The contrasting landscapes create a harmonious blend of strength and mysticism, as the defiance of foreign powers in Hammerfell meets the tranquil, nature-bound lifestyle of Valenwood.

Southwestern Abecean Sea
The Abecean Sea is a vast, warm expanse of ocean to the southwest of Tamriel, bordering the coasts of Hammerfell, Cyrodiil, and Valenwood. This sea serves as a vital trade route, connecting the ports of Anvil, Stros M'Kai, and other cities along the southern coastlines of Tamriel to the distant lands beyond. The Abecean Sea is known for its calm, tropical waters and temperate climate, making it ideal for trade and travel, though pirates and privateers often patrol its waters, preying on unsuspecting ships.

Southwestern Azurian Sea
The Azurian Sea is a vibrant and picturesque body of water located off the northern coast of High Rock, known for its striking blue waters and serene beauty. Unlike the more foreboding waters of the Sea of Ghosts to the north, the Azurian Sea is relatively calm, making it a key trade route for merchant ships traveling between High Rock and distant lands. The coastal cities of northern High Rock, such as Jehanna, thrive on the maritime commerce that flows through the sea.

Southwestern Bangkorai
Bangkorai is a rugged and mountainous region located in the southeastern part of High Rock, bordering Hammerfell. It features a diverse landscape that transitions from the densely forested and fortified highlands of High Rock in the north to the arid desert lands in the south that seamlessly blend into Hammerfell. Known for its strategic importance, this region has been a focal point of both Breton and Redguard history for centuries, reflecting a rich cultural heritage amidst breathtaking natural beauty.
Southwestern Eltheric Ocean
The Eltheric Ocean is a vast and tumultuous body of water that forms a crucial part of the southern boundary of Tamriel. This ocean serves as a significant maritime passage for vessels journeying between the Summerset Isles, Valenwood, and southern Hammerfell, with its profound depths often stirring in a tempestuous dance. Renowned for its role in international trade and exploration, it connects to the Abecean Sea to the west and the Padomaic Ocean to the southeast, marking a vital route for seafarers.

Southwestern High Rock
High Rock is a province located in the northwestern part of Tamriel, renowned for its rolling hills, majestic mountains, and deeply rooted Breton culture. This region, dominated by the Bretons—humans with a hint of Elven ancestry—boasts a complex feudal system consisting of numerous city-states, duchies, and independent kingdoms ruled by powerful nobles. Its intricate political landscape is characterized by frequent internal conflicts and alliances, weaving a rich and tumultuous history throughout the province.

Southwestern Padomiac Ocean
The Padomaic Ocean is a vast and turbulent body of water that forms the easternmost boundary of Tamriel. Its unpredictable and often violent nature reflects the influence of Padomay, the Daedric force of chaos and change. Stretching far beyond the known world, it separates Tamriel from the mysterious lands of Akavir and other largely uncharted territories, inspiring both fear and awe in those who dare to navigate its waters.

Southwestern Sea of Ghosts
The Sea of Ghosts is a frigid and perilous ocean that lies to the north of Tamriel, acting as a daunting boundary between the known world and the icy remoteness of Atmora. This treacherous body of water is steeped in legends of lost ships and ghostly apparitions, while its perilous currents and shifting ice floes present a constant threat to the unsuspecting sailor.

Southwestern Summerset
Summerset, home of the Altmer, is a stunning archipelago off the southwestern coast of Tamriel. Characterized by its pristine beaches, soaring white cliffs, and vibrant green landscapes, it serves as a testament to the beauty and heritage of the High Elves. The region is adorned with elegant architecture, featuring shining spires, grand palaces, and ancient structures that have withstood the tests of time and magic.
Steelheart Moorings
Perched along the southwestern coast of Stormhaven, Steelheart Moorings serves as a vital maritime hub for the region. This bustling set of docks is a focal point for trade routes crisscrossing the Iliac Bay, with merchants, sailors, and adventurers converging upon its weathered piers. Cargo ships laden with exotic goods from across Tamriel unload their wares here, while hardy Breton sailors prepare their vessels for long voyages. The mooring's strategic location has made it a key waypoint for both commercial ventures and naval operations, drawing the interest of local lords and trade guilds alike. Despite its importance, the Moorings retain a rugged charm, where tales of sea monsters, piracy, and hidden treasures are exchanged in the lively taverns.
Stillrise Village
Stillrise Village was a Kothringi settlement located in the swampy expanse of Shadowfen, west of Stormhold. Once a devout community that worshipped Clavicus Vile, the villagers eventually turned to Aedric deities. The village was devastated by the Knahaten Flu, and in a desperate bid to survive, the leaders made a deal with Clavicus Vile, resulting in their transformation into immortal skeletal beings bound to a soul gem array. For two decades, the villagers lived under this curse, using illusion magic to hide their true forms. The Worm Cult’s interference and the arrival of the Vestige brought further turmoil, leaving the village’s fate uncertain. The few Kothringi survivors eventually served the Ideal Masters before their extinction by 2E 864.

Stirk Island
Stirk is a small but strategically significant island located in the Abecean Sea, off the western coast of Cyrodiil and near the borders of Hammerfell. Known for its scenic beauty, with rocky shores and clear waters, Stirk serves as an important maritime waypoint between the provinces of Cyrodiil, Hammerfell, and the Summerset Isles. Its strategic location has made it a valuable asset for trade, naval defense, and military operations throughout Tamriel's history.
Stonecross
Stonecross lies at the crossroads of Cyrodiil and Hammerfell, nestled near the rugged mountains that separate the two provinces. The village is a melting pot of cultures, where Cyrodiilic architecture blends with Redguard influences, creating a unique and vibrant community. Known for its skilled stoneworkers, Stonecross produces high-quality masonry and carvings that are sought after across Tamriel. The village thrives on trade, serving as a key stop for caravans traveling between the Imperial Heartlands and the desert cities of Hammerfell. Despite its peaceful appearance, Stonecross has seen its share of border skirmishes and remains vigilant against raiders from the Alik’r Desert. Local legends speak of ancient Dwemer ruins hidden beneath the village.
Stonedale
Stonedale has long served as a quiet yet essential settlement along the trade routes of eastern Hammerfell. Renowned for its skilled stonecutters and masons, the village has contributed to many grand structures throughout the region. Its location south of Elinhir places it at a crossroads between bustling cities and the rugged wilderness of Hammerfell’s desert expanse. The village thrives on local craftsmanship, agriculture, and small-scale trade, offering respite to travelers and caravans navigating the harsh desert. Despite its modest size, Stonedale’s strong community bonds and deep-rooted traditions make it a resilient and proud settlement amidst the arid landscape.

Stonefalls
Stonefalls is a volcanic and rugged region in the southwestern part of Morrowind, featuring a harsh, ash-covered landscape dominated by active volcanoes, lava flows, and sulfurous hot springs. The proximity to Red Mountain has shaped the geography, making Stonefalls a dangerous yet vital area. Its eerie beauty is filled with both peril and otherworldly allure, presenting a challenging environment for adventurers and locals alike.
Stonehallow
Established during the reign of the late Septim Emperors to safeguard and promote commerce between western Cyrodiil and Hammerfell, Stonehallow has weathered wars, shifting alliances, and even a handful of minor skirmishes that threatened to disrupt its livelihood. By 4E 201, this village remains a welcoming (if modest) waypoint for travelers seeking safe passage to and from the Redguard lands. While not entirely untouched by the political turmoil of the Fourth Era—Thalmor inquisitors and Imperial detachments have passed through—the villagers maintain a proud tradition of hospitality. Skilled in both farming and trade, they rely on a mix of local produce, small-scale smithing, and barter with neighboring hamlets for survival. Town elders often recount epic tales of daring caravans braving mountain passes, forging friendships and trade pacts that outlasted empires.
Stonehaven
Stonehaven sits along the main road that winds between Anvil’s coastal hills and the rugged heights of Kvatch. Though modest in scale, the village serves as a frequent rest stop for travelers and merchants, thanks to its pair of welcoming inns and the local blacksmith shop offering decent repair work. The surrounding farmland benefits from the region’s gentle climate, producing grains, vegetables, and a popular local cider. Stonehaven’s villagers live at a relaxed pace, with communal gatherings focused on harvest fairs and the occasional visit by a traveling troupe of entertainers. While dwarfed by the grandeur of its neighboring cities, Stonehaven remains vital for those seeking a quiet refuge or a convenient place to gather supplies.
Stonemoor
Stonemoor’s roots trace back to the Tiber War era around 2E 862, maintaining its prominence through the Imperial Simulacrum period. Governed by Lady Nhosemka, the town was known for its fierce rivalry with Vulkneu Town. Its location near the Brena River made it a vital point for trade and travel, serving as a gateway between the arid deserts of Hammerfell and the lush heartlands of Cyrodiil. Stonemoor flourished as a center for cultural exchange, blending Redguard traditions with Colovian influences, resulting in a unique and vibrant atmosphere. Over the centuries, it has remained a steadfast community, weathering political upheavals and regional conflicts.

Stormhaven
Stormhaven is a temperate coastal region located along the central western coast of High Rock, bordering the Iliac Bay. Known for its fertile farmlands, rolling hills, and bustling port cities, Stormhaven is one of the most prosperous and strategically important regions of High Rock. The region is famous for its vibrant Breton culture, thriving trade, and political significance.

Stormhold
Stormhold is a major city in the northeastern region of Black Marsh, near Morrowind. It serves as both a political and economic hub for the Argonians, characterized by dense swamps and ancient ruins that add an air of mystery. With a history as a prison colony under Imperial control, the city showcases a blend of practical fortifications and organic designs that harmonize with the surrounding marshland. Despite its troubled past, Stormhold thrives with a bustling Argonian population and acts as a key center for trade between Black Marsh and neighboring provinces, all while navigating the dangers posed by wildlife and treacherous terrain.

Stros M'Kai
Stros M'Kai is a vibrant and historical tropical island that served as a significant landing point for the Redguard people's ancestors when they arrived in Tamriel. Known for its stunning beaches and cultural heritage, the island features a bustling city named Port Hunding, reflecting the spirit of its martial traditions and seafaring culture.

Sunhold
Sunhold is a majestic fortified city that serves as a bastion of Altmeri strength and elegance. With its strategic military significance on the southwestern coast of the Summerset Isles, it provides protection against threats from the Abecean Sea while embodying beauty through its stunning architecture and glittering beaches. High walls and strong naval defenses guard its vibrant streets, making Sunhold a prominent stronghold that attracts both soldiers and nobility alike.
Sunkeep
Sunkeep stands as a formidable castle along the southern coast of Hammerfell, serving both as a defensive stronghold and a center of commerce. Built from golden-hued sandstone, its high walls and sturdy towers overlook the shimmering Eltheric Ocean. Sunkeep is a hub for maritime trade, with its protected harbor welcoming ships from across Tamriel. Inside, the castle is a blend of military precision and Redguard elegance, with barracks, training grounds, and luxurious halls adorned with intricate mosaics and desert tapestries. The castle also serves as a seat of regional governance, where trade agreements are forged, and military strategies are devised.
Suran
Suran is a bustling trade town on the eastern shores of Lake Masobi, known for its picturesque beauty and vibrant commerce. The town's elegant Velothi architecture harmonizes with its canals and bridges, enhancing its charm as a lively market and entertainment hub for travelers across Vvardenfell.
Swamprest
Swamprest is a secluded village nestled southwest of the treacherous Vaults of Gemin. Renowned for its skilled marsh guides who expertly navigate the surrounding swamplands, the village offers safe passage to travelers and traders. Swamprest is a peaceful haven, with its inhabitants living in harmony with nature, cultivating rare swamp herbs, and crafting intricate artifacts from local resources. The village’s serene atmosphere makes it a favored destination for those seeking refuge from the dangers of Black Marsh.
Talimoth
Talimoth is a quaint settlement situated on the Gold Coast, just southeast of Anvil. A gentle sea breeze drifts through its rolling fields, where farmers raise grains and vineyard grapes beneath the region’s plentiful sunshine. Although small, Talimoth has a longstanding tradition of communal festivals, often drawing travelers from Anvil seeking a dose of rustic charm and fresh produce. In recent years, the village has become a minor trade stop for merchants heading inland, offering a convenient resting point as well as the chance to barter for locally made wines and handcrafted wares. Despite the bustle of caravans, life here remains calm and unhurried—rooted in a shared dedication to the land and its bountiful harvests.
Talos Plaza
The Talos Plaza district of the Imperial City is a bustling hub of activity where merchants and travelers alike converge. Lively vendors hawk their wares, filling the air with shouts of bargaining and laughter, while grand statues of the god Talos tower majestically above the crowds, reminding all of his strength and protection. The streets are lined with elegant stone buildings and vibrant market stalls, creating a blend of architectural beauty and boisterous commerce.

Taneth
A fortified city located on the southern coast of Hammerfell, Taneth serves as a bastion of defense against invasions, boasting a disciplined military tradition with Redguard warriors safeguarding its walls and trade routes. Renowned for its robust architecture and strategic importance, Taneth also thrives as a vibrant center for commerce, where merchants from across Tamriel converge to trade an array of goods.

Tanglehaven
Tanglehaven is a hidden and remote Bosmeri village located deep within the wilds of Valenwood, shrouded by dense forests and thick undergrowth. The village is built in perfect harmony with nature, with homes woven into the trees and foliage, almost blending entirely with the forest.

Tava's Blessing
Tava's Blessing is a charming coastal settlement that embodies the spirit of its patron goddess, Tava. Fishermen can be seen hauling in their daily catch, while skilled artisans craft sturdy boats and repair nets along the busy docks. The scent of saltwater and grilled fish fills the air as trade ships arrive with goods from distant lands, making the settlement a vibrant hub of activity.

Tear
Tear, one of the oldest cities in southern Morrowind, stands as a haunting monument to its dark past with enslaved Argonians. Heavily fortified and governed by the Dres Great House, the city’s wealth stems from a history of oppression, with expansive plantations surrounding it offering a stark contrast to its austere beauty. Despite its grim reputation, Tear thrives as an economic hub rich in resources, perpetually shadowed by its historical significance.
Tel Branora
Tel Branora stands as the southernmost town in Vvardenfell, a remote yet vibrant settlement dominated by the towering mushroom tower of the powerful Telvanni Magister Therana. Perched on rocky islets along the southern coast, Tel Branora serves as a hub for maritime trade, exporting rare alchemical ingredients, enchanted items, and exotic seafood to mainland Morrowind and beyond. Known for its isolation and enigmatic inhabitants, the town attracts ambitious mages seeking arcane knowledge and adventurers drawn by its untamed beauty and proximity to ancient ruins. Despite its tranquil surroundings, Tel Branora is not without danger—rogue spells, arcane experiments.

Telvanni Isles
The Telvanni Isles are a chain of isolated islands ruled by the enigmatic House Telvanni, characterized by towering, otherworldly fungal trees and an alien landscape filled with unique and bioluminescent flora. These strange isles serve as a sanctuary for ambitious wizards and their arcane pursuits, making them a hub of magical research and study, though often shrouded in secrecy and danger.
Temple District
The Temple District of the Imperial City is a hallowed ground devoted to various deities, where vibrant colors and fragrant incense intertwine in the warm air. Majestic spires rise above the ornate temples, their intricate carvings depicting tales of divine heritage and human devotion. The cobblestone streets are lined with merchants selling offerings, while devout citizens and pilgrims alike move purposefully between the sacred edifices, creating a sense of serenity amidst the city's hustle.
Ten-Maur Village
Ten-Maur Village is a unique settlement established atop the remnants of the Daedric ruin Ten-Maur-Wolk, northeast of the Hatching Pools in Shadowfen. The village has embraced its Daedric past while forging a new identity, with its inhabitants, primarily Argonians, repurposing the ancient stone structures into homes, workshops, and community spaces. Known for its skilled enchanters and historians, Ten-Maur Village attracts scholars eager to study the ruins and adventurers seeking remnants of Daedric artifacts.
The Arboretum
Nestled at the heart of the Imperial City, the Arboretum District stands as a sanctuary of natural beauty and cultural pride. It is renowned for its carefully maintained gardens, exotic plants from across Tamriel, and intricate stonework that pays homage to the Divines and the Empire’s history. The district is dotted with statues of the Nine Divines, providing a serene environment for worshipers and scholars seeking quiet contemplation. Ornate fountains filled with crystal-clear water provide a calming ambiance, while shaded benches offer rest for weary travelers. Despite its peaceful atmosphere, the district also serves as a hub for debates and discussions among the city’s intellectuals and philosophers.
The Arcane University
The Arcane University serves as the center of magical education and research in the Empire, overseen by the Mages Guild. Aspiring mages and scholars from across Tamriel come here to study the arcane arts and uncover the mysteries of magicka. Its halls are known for groundbreaking research, complex spellcraft, and access to ancient lore. The University is heavily fortified, with high stone walls and a single guarded entrance to ensure that only authorized individuals can access its facilities. At the heart of the campus lies the imposing White-Gold Tower-like structure of the Orrery, a marvel of Ayleid design adapted for astronomical and magical study. The grounds include dormitories, lecture halls, alchemical laboratories, enchanting chambers, and the University Library, rumored to hold some of the most valuable magical texts in Tamriel.
The Arena
The Imperial City Arena is one of Cyrodiil’s most iconic landmarks, drawing crowds from across the province to witness its spectacular bouts. Built during the height of the Empire, the coliseum is a testament to Imperial grandeur, with towering stone walls and intricate carvings depicting warriors of legend. The Arena is a place where aspiring combatants test their mettle, hoping to earn fame, fortune, or a place in history. Spectators flock to the stands to cheer for their champions, bet on matches, or simply revel in the spectacle of battle. Though primarily known for its bloodsport, the Arena also hosts grand ceremonies and events during festivals. Managed by the Arena Masters, it is a thriving hub of entertainment and commerce in the Imperial City.
The Carved Hills
In the southeast of Betnikh, the Carved Hills roll gently beneath scattered trees and craggy stone outcrops. The land here is quiet, windswept, and largely untouched—its rocky slopes etched with ancient symbols and shallow carvings whose meanings have long been lost to time. Orcish legend holds that these hills were once used for rites of passage, where warriors would test their strength and endurance against the elements. Though sparsely wooded, the terrain hides narrow trails, sudden drops, and the occasional ruined totem or weathered standing stone. Wildlife is common—stags, cliffstriders, and scavenging wolves—but travelers speak of stranger things: distant drums in the mist, or voices whispering from the rocks themselves. Whether a sacred site or simply a forgotten corner of the island, the Carved Hills remain a place of mystery—shaped by wind, story, and stone.

The Chain
A small, volcanic island chain in the warm waters of the Abecean Sea, The Chain is a rugged and largely uninhabited region, characterized by its rocky terrain and frequent volcanic activity. Occasionally, pirates, smugglers, and adventurers utilize the islands as a stopover, taking advantage of the numerous small coves and hidden inlets that allow them to elude detection from prying eyes or Imperial authorities.
The Colored Rooms
The Colored Rooms are the Daedric realm of Meridia, a stark contrast to many other Oblivion planes. This realm is a vibrant, radiant paradise filled with shimmering light, pristine landscapes, and an otherworldly beauty that reflects Meridia’s domain over light and energy. The air hums with life and purity, and the land glows with colors that seem to shift and pulse like a living tapestry. The Colored Rooms are inhabited by Ayleid spirits, holy beings, and other servants of Meridia who are fiercely devoted to their Prince’s crusade against undeath and corruption. This realm stands as a sanctuary from darkness, but also as a fortress of zealous justice.
The Elven Gardens
The Elven Gardens District is a primarily residential area of the Imperial City, offering a quiet and modest living space for citizens. The district features neatly maintained cobblestone streets lined with quaint homes and a handful of communal gardens that lend the area its name. While not as grand as the Talos Plaza or bustling like the Market District, the Elven Gardens District is appreciated for its simplicity and sense of community. It is home to Fathis Ules, a high-ranking Thieves Guild member and fence, who operates discreetly within the district. Its proximity to other major districts makes it a convenient and desirable neighborhood for citizens who wish to live near the heart of the city.
The Gold Coast
The Gold Coast is a prosperous and strategically important coastal region located in the southwestern part of Cyrodiil, known for its warm climate, fertile farmlands, and bustling ports. This region has long been a center of trade and maritime activity, with the cities of Anvil and Kvatch serving as key economic and military hubs for the Empire, thriving under the vibrant sun and the bountiful waves of the Abecean Sea.

The Hatching Pools
The Hatching Pools serve as a sacred sanctuary in the heart of Shadowfen, where the Saxhleel meticulously nurture their future generations under the watchful gaze of the Hist. These warm, natural waters surrounded by lush, dense vegetation hum with life and spirituality, embodying the deep connection the Argonians have with their heritage and the mystical trees that sustain them.
The Illumination Academy
The Illumination Academy is one of the most esteemed centers of learning in northwest Summerset, located east of the famed city of Lillandril. Revered for its rigorous academic standards and illustrious alumni, the academy specializes in the study of arcane arts, Altmeri philosophy, history, and the fine arts, drawing scholars and students from across Tamriel. The academy’s sprawling campus is adorned with shimmering crystal halls, enchanted libraries filled with ancient tomes, and laboratories where groundbreaking magical research is conducted. Home to some of the brightest minds in the Aldmeri Dominion, the academy also fosters innovation in spellcraft, alchemy, and political strategy, making it a beacon of knowledge and progress in Summerset.
The Imperial City Prison
The Imperial City Prison is a grim and imposing structure located along the southern wall of the Imperial City, separate from the city’s other bustling districts. Known for its high security and stark conditions, it houses a wide range of inmates, from petty thieves to dangerous criminals and even political dissidents. The prison is operated by the Imperial Legion, whose guards are vigilant in maintaining order. Its subterranean cells are damp, dark, and reinforced with heavy iron bars, while the upper levels contain administrative offices and a barracks for the Legionnaires stationed there. Stories of escapes are rare, and the prison is infamous for its isolation—both physical and emotional—for those confined within its walls.

The Pale
The Pale is a cold and desolate hold in the northern part of Skyrim, characterized by its harsh, snowy climate and rugged, barren landscape consisting of frozen tundras, snowy forests, and towering mountains. The region's sparse population can be attributed to the extreme cold, with only a few settlements scattered across its vast expanse.

The Pale West
The Pale is a cold and desolate hold located in the northern part of Skyrim, bordered by Hjaalmarch to the west and Winterhold to the east. Known for its harsh, snowy climate and rugged, barren landscape, the region features frozen tundras, snowy forests, and towering mountains. Sparsely populated due to the extreme cold, only a few settlements are scattered across the hold, offering a glimpse of life in this unforgiving land.

The Reach
The Reach is a rugged and mountainous hold located in the southwestern part of Skyrim, harshly bordered by the arid lands of High Rock and Hammerfell to the west. Known for its towering cliffs, deep river valleys, and craggy landscapes, it stands as one of the most hostile and treacherous regions in Skyrim, fraught with peril and natural beauty alike. It is home to Markarth, an ancient city intricately built into the cliffs, a testament to the skill and resilience of its inhabitants, whose lives intertwine with the stone around them.

The Rift
The Rift is a stunning and strategically significant hold in southern Skyrim, characterized by its rugged mountains that rise majestically against the sky, vast forests teeming with wildlife, and lush, fertile valleys that stretch beneath them. Its capital, Riften, rests along the shimmering shores of Lake Honrich, steeped in a dark history marked by corruption and intrigue, home to the infamous Thieves Guild.
The Spiral Skein
The Spiral Skein is the Daedric realm of Mephala, a dark and enigmatic plane representing lies, manipulation, and hidden truths. It is a labyrinthine web, both metaphorically and literally, where shadowy corridors and interconnected pathways twist endlessly. The realm is divided into several distinct strands, each representing an aspect of Mephala’s dominion, such as lies, sex, and murder. It is guarded by shadowy, spider-like creatures and other sinister entities loyal to Mephala. Intruders in the Spiral Skein are often ensnared, lost forever in the maze, or forced to confront the truths they wish to avoid. The realm embodies Mephala’s cunning and her ability to weave events and lives into an intricate tapestry of secrets.

The Stitches
The Stitches is a rugged and lawless settlement in the arid northern Elsweyr desert, precariously built on and around a massive canyon. Its ramshackle wooden structures and precarious rope bridges create a chaotic web that stitches together the canyon walls, defying the laws of gravity and common sense. The air is thick with dust, and the sound of creaking wood and clanging metal fills the atmosphere, accompanied by the distant calls of desert creatures.

The Stonewastes
The Stonewastes is a desolate and inhospitable region within the swamps of Black Marsh, characterized by rugged, barren landscapes that are difficult to traverse. Despite the surrounding luscious marshes typical of the Argonian homeland, this rocky stretch of land offers little vegetation or signs of life, challenging even the most seasoned travelers. A few brave Argonian tribes inhabit this unforgiving area, eking out a meager existence amongst the jagged stones and treacherous swampy ground.

The Strid River
The Strid River winds its way down from the rugged Colovian Highlands, forming a natural boundary between the provinces of Cyrodiil and Hammerfell. Encountering dense forests on its banks and bustling trade routes, the river serves as a vital artery for commerce and a flashpoint for conflict over the centuries between the Colovians and Redguards.

The Throat of the World
The Throat of the World stands as a towering testament to the might of the Nords, its sacred slopes leading to the revered summit where the Dragonborn connects with the ancient power of the Thu'um. Home to the Greybeards, this mountain is steeped in spiritual significance, embodying the rich history and traditions of Tamriel. As adventurers brave the treacherous paths, they are greeted by the ethereal serenity of this hallowed ground, where the whispers of the past echo in the winds.
The Waterfront District
The Waterfront District serves as the Imperial City’s gateway to Lake Rumare, bustling with trade, fishing vessels, and shady dealings. While its docks are vital to the city's economy, the district itself is one of the poorest and least glamorous areas of the Imperial City. The district is infamous for its connection to smugglers and thieves, with the Thieves Guild rumored to operate from the shadows here. Dilapidated shacks house the city's poorest residents, and the smell of saltwater mixes with the pungent odors of fish and tar. Despite its rough reputation, the district is also a lively place where stories are swapped, goods are bartered, and adventurers seeking work often find it among the sailors and traders.

The West Weald
The Weald is a vast and lush forested region located in the southern part of Cyrodiil, near the borders of Valenwood and Elsweyr. Known for its thick woodlands and rolling hills, the Weald is divided into two distinct parts: the West Weald and the Great Forest. Rich in natural resources, including timber and game, its fertile lands create an ideal area for farming and settlement.
Thizzrini Arena
Originally constructed as a fort, Thizzrini Arena was abandoned and later repurposed into a grand arena complex. For centuries, it has served as a proving ground for fighters from across Tamriel, drawing combatants eager to demonstrate their prowess. The arena is known for its brutal contests, magical duels, and grand tournaments, often held under the patronage of wealthy sponsors or local rulers. Despite its reputation for bloodsport, Thizzrini Arena is also a center of martial learning, where aspiring warriors and mages can train under seasoned veterans.

Thorn
Thorn is a secluded and fortified city known for its imposing defenses and rich history of conflict. Surrounded by dense swamps and marshlands, it stands as a resilient political center in Black Marsh, governed by powerful Argonian leaders loyal to their ancestral lands. The city’s traditions reflect a deep connection to the spiritual nature of the Hist, making its culture vibrant yet resistant to outside influence. Despite its isolation, Thorn's strategic importance positions it as a key player in the region’s politics and defense.

Thornmarsh
Thornmarsh is a remote and humid region located deep within the swamplands of Black Marsh. Known for its dense vegetation, fog-covered marshes, and intricate river systems, Thornmarsh is a place of mystery and isolation, inhabited mostly by Argonian tribes who have lived there for centuries. The region is notorious for its dangerous wildlife, including poisonous insects, predatory beasts, and the natural hazards of the swamp itself.
Thornvale
Nestled within a dense forest northeast of Dawnmere, Thornvale is a quiet village renowned for its skilled hunters and gatherers. The village’s proximity to wild, untamed woods makes it an ideal location for harvesting rare herbs, prized by alchemists across Cyrodiil. Thornvale’s hunters provide pelts, meat, and crafted bows to nearby settlements, earning a reputation for their precision and resourcefulness. However, the villagers often speak in hushed tones of the deeper forest, where ancient ruins and strange creatures are said to lurk. Thornvale’s isolation has made its people wary of outsiders, but those who earn their trust find a close-knit community bound by survival and tradition.

Tideholm
Tideholm is a secluded island located off the southern coast of Elsweyr, within the Topal Bay. The island, once a secretive stronghold of the ancient Dragonguard, is dominated by its massive fortress that has long since fallen into disrepair. Tideholm has an air of mystery and isolation, shrouded in the mists of the bay, with its ancient stone walls standing as a testament to its former glory.

Topal Bay
Topal Bay is a large, sheltered bay that has served as a vital geographical and cultural crossroads for centuries, connecting the regions of southern Cyrodiil, Elsweyr, and Black Marsh. Its warm waters, nourished by the Niben River and several other major rivers, provide a bustling hub for trade among the diverse cultures of Tamriel.
Topal Island
Topal Island is a small, remote island located in the vast Topal Bay, nestled between Elsweyr to the west and Black Marsh to the east. It is shrouded in mystery and rich with ancient history, known to be a peaceful refuge for those who seek solitude. The island holds legends of Aldmeri explorer Topal the Pilot, who is said to have discovered much of Tamriel’s southern coasts.
Tor-Hame-Khard
Tor-Hame-Khard, meaning "Warlord’s Mountain Lair" in High Elvish, is an ancient ruined estate located beyond the city-state of Shimmerene in the Summerset Isles. Once a grand fortress and estate of a powerful Altmeri warlord, its crumbling walls and weathered spires now stand as a somber reminder of a turbulent past. The ruins later lent their name to the town of Thorheim Guard, a Tamrielic version of the original name. Tor-Hame-Khard is shrouded in mystery, with whispers of ancient curses, lost treasures, and forgotten battles fought among the shimmering cliffs of Summerset. Scholars and adventurers alike are drawn to the site.

Torval
Torval, the spiritual and cultural heart of the Khajiiti homeland, is a sanctuary deep within the dense jungles of southern Elsweyr. This sacred city serves as the seat of the Mane, intertwining ancient traditions with vibrant daily life, where scholars, priests, and artists converge to preserve the rich history and customs of the Khajiit. Although somewhat isolated, Torval’s significance resonates throughout Tamriel, holding a deep reverence for the moons and nature itself.
Valenwood
Valenwood is a vast, forested province located in the southwestern part of Tamriel, home to the Bosmer (Wood Elves). Known for its dense, towering forests and sprawling jungles, Valenwood is one of the most untamed and mystical regions of Tamriel. The province's defining feature is its massive graht-oak trees, some of which are large enough to house entire cities within their branches, including the legendary walking city of Falinesti.
Varen's Watch
Varen’s Watch, situated northeast of Kvatch, is a tranquil village steeped in history. Named after Emperor Varen Aquilarios, who once passed through the region during his early campaigns, the village is renowned for its sprawling vineyards and fine wines, often sought after by nobles across Cyrodiil. Overlooking the village is an ancient watchtower, now a revered monument, said to have provided Emperor Varen his first glimpse of Kvatch before his rise to power. The villagers take pride in their connection to history, often hosting festivals honoring the Dragonfire Rebellion. Though largely peaceful, Varen’s Watch is wary of growing political unrest and remains a steadfast supporter of Kvatch’s influence in the Gold Coast..
Varenbrook
Nestled southwest of Mir Corrup, Varenbrook is a serene village surrounded by rolling hills, thermal springs, and sprawling vineyards. The village benefits from its proximity to the famed resort of Mir Corrup, attracting travelers seeking a quieter retreat from the bustling noble gatherings. Varenbrook is renowned for producing some of the finest wines in the Nibenay Basin, its vineyards thriving in the fertile soil nourished by mineral-rich waters. The village is steeped in history, with ancient ruins and relics from the late First Era scattered across its outskirts. Locals often speak of hidden tunnels beneath the village, once used by the nobility during the Imperial Simulacrum, now lost to time and memory.
Velmora
Velmora is a secluded inland village located northwest of Greenheights in the Indoril District of eastern Morrowind. Surrounded by rolling hills, rocky outcrops, and patches of marshland, Velmora is known for its abundant alchemical ingredients, including trama root, muck sponge, and firefern. The village has strong ties to House Indoril, serving as a key supplier of rare herbs and magical components to the noble house and local Tribunal Temples. Ancient Velothi relics and crumbling shrines dot the surrounding landscape, drawing scholars and relic hunters eager to uncover forgotten knowledge. Despite its small size, Velmora holds cultural significance, with its villagers maintaining ancient Dunmeri rituals and serving as guardians of nearby ancestral tombs.
Velyn Harbor
Velyn Harbor is a prominent Aldmeri city along Valenwood’s western coastline, where the architectural mastery of the Altmer dominates the skyline. Gleaming ivory towers with gold-trimmed domes rise in precise symmetry, reflecting the discipline and sophistication of High Elf design. The city is structured with marble-clad avenues, arcane-lit plazas, and pristine harbors, designed for both trade and naval supremacy. Throughout the city, ornate colonnades and finely sculpted reliefs depict Aldmeri history, while the bustling docks and immaculate marketplaces serve as a hub for scholars, merchants, and Dominion officials. Magic is woven seamlessly into daily life, with levitating arcane obelisks marking key districts and enchanted lanterns illuminating the city
Verkarth
Verkarth, formerly the unholy stronghold of the Gray Host of vampires and werewolves, has transformed from a cursed city into a thriving settlement. Reclaimed by the Alessian Empire under Empress Hestra, the city now thrives with bustling markets, warrior guilds, and ancient temples. Its people are resilient, carrying stories of their dark past while forging a bright future through trade and craftsmanship.

Vinedusk Village
Vinedusk Village is a small, secluded Bosmeri settlement nestled in the dense forests of Valenwood. Known for being home to the elite Vinedusk Rangers, this village is a sanctuary for those skilled in guerrilla warfare and forest survival, committed to protecting Valenwood's borders and upholding the Green Pact.
Viper's Hollow
Viper's Hollow is a hidden village nestled in the shadowy marshes southeast of the Teeth of Sithis. The village is home to skilled Argonian hunters and trackers who navigate the dangerous swamps with ease. Its inhabitants live in quiet reverence of Sithis, drawing strength from the Dread Father's teachings. Viper's Hollow is a place of secrets, where whispers of ancient rites and clandestine dealings echo through the marsh. Travelers who find their way to Viper's Hollow are met with wary eyes but are often welcomed for trade and information, provided they show respect to the village’s customs.
Volkihar Isle
Volkihar Isle is an ominous and isolated island, shrouded in an aura of dread. Its forbidding beauty is marked by the towering dark stone walls of Castle Volkihar, which loom impressively over the surrounding icy landscape. The chilling winds sweep across the rocky terrain, and the treacherous waters of the Sea of Ghosts lap at the island's edges. Heavy fog often blankets the area, adding to the air of mystery surrounding the castle and its vampire inhabitants, who are fiercely protective of their dark sanctuary.
Vos
Vos is a tranquil village nestled on the northeastern coast of Vvardenfell, surrounded by fields of golden grains and shimmering waters. This humble settlement, primarily inhabited by farmers and fishermen, radiates a strong sense of community. Despite being close to the powerful Telvanni region, Vos remains largely untouched by the political machinations of the Great Houses, making it a haven of peace amid the wild beauty of Vvardenfell.

Vulkhel Guard
Vulkhel Guard is a bustling port city renowned for its elegant Altmer architecture and vibrant marketplace. As one of the key gateways in Auridon, it serves as a hub for trade and diplomacy, with towering stone structures and meticulously manicured gardens exuding the beauty and craftsmanship of the Altmeri people.

Vulkwasten
Vulkwasten is a small but important Bosmeri settlement nestled within the dense forests of Malabal Tor in western Valenwood. This community thrives on the production of high-quality wines made from unique fruits and berries harvested from the surrounding woodlands. The settlement's architecture harmoniously blends with the forest, featuring wooden platforms and bridges that connect homes and businesses high among the trees, demonstrating the Bosmer's deep respect for nature and the Green Pact.
Vulnim Gate
Vulnim Gate, or Oulnim Gate, is a prominent settlement in west-central Hammerfell, situated north of the bustling city-state of Gilane. The town’s history spans back to the Tiber War and it thrived during the Imperial Simulacrum in the late Third Era under the rule of Count Lhothe. Vulnim Gate is renowned for its strategic importance, serving as a key checkpoint along trade routes, and has witnessed centuries of political rivalries, notably with Lainebon Place. Its central location makes it a crucial node connecting several settlements, including Riverview to the south, Thorstad Place to the northeast, and Lainlyn to the northwest, enhancing its significance as a cultural and commercial hub in the region.

Wasten Coridale
Wasten Coridale is a small and relatively secluded village located on the western coast of the Summerset Isles. Nestled between the cliffs and the sea, this peaceful settlement is known for its scenic beauty and isolation from the more populated and politically charged areas of Summerset. The village primarily consists of Altmer (High Elves) who value tranquility and the simplicity of coastal life, away from the grand cities and political tensions of the Aldmeri Dominion.

Wayrest
Wayrest is a prosperous and influential city known for its vibrant markets, grand palaces, and bustling port, making it a key trade hub in the Iliac Bay. Ruled by a royal family, it is deeply involved in court intrigues and regional diplomacy, reflecting its wealth and relationships with neighboring kingdoms.
Weatherleah
Weatherleah is a quaint village nestled in the fertile hills south of Chorrol, surrounded by meadows, farmlands, and patches of forest. The village consists of a handful of stone and timber farmhouses, each with well-tended fields where crops such as wheat and vegetables are grown. The land is lush and bountiful, supported by the village's close connection to nature and simple, honest labor. Despite its small size, Weatherleah is known for its hospitality, with villagers welcoming travelers and traders passing through. Its serene environment and fertile land make it an ideal home for those seeking peace and prosperity away from larger towns. The village also holds significance as part of Cyrodiil’s rural heartland, contributing to the food supply for nearby settlements like Chorrol.
West Cyrodiil
The heartland of the Empire, Cyrodiil is a fertile and temperate province, known for its powerful cities and the seat of Imperial power. Rich in history and culture, it is a land of politics, intrigue, and ancient ruins, including the legendary Imperial City.

Western Abecean Sea
The Abecean Sea is a vast, warm expanse of ocean to the southwest of Tamriel, bordering the coasts of Hammerfell, Cyrodiil, and Valenwood. This sea serves as a vital trade route, connecting the ports of Anvil, Stros M'Kai, and other cities along the southern coastlines of Tamriel to the distant lands beyond. The Abecean Sea is known for its calm, tropical waters and temperate climate, making it ideal for trade and travel, though pirates and privateers often patrol its waters, preying on unsuspecting ships.

Western Alik'r Desert
The Alik'r Desert is a vast, arid expanse located in the western part of Hammerfell, home to the resilient Redguards. This unforgiving land is characterized by its sweeping sand dunes, scorching heat, and relentless winds, presenting one of the harshest environments in all of Tamriel. Despite these difficult living conditions, the desert holds deep cultural significance for its inhabitants, who have adapted remarkably to thrive in such a forbidding landscape.

Western Anequina
Anequina is one of the two main regions of Elsweyr, located in the northern part of the province. This region is characterized by its arid deserts, rugged badlands, and sprawling savannas, making it a harsh and challenging environment for its inhabitants. The Khajiit of Anequina are renowned for their adaptability and resilience, having thrived in these dry, sun-baked lands for centuries.

Western Black Marsh
Black Marsh, also known as Argonia, is a vast and mysterious province in the southeastern part of Tamriel. The region is characterized by its dense swamps, murky marshlands, and thick jungles, serving as the homeland of the Argonians—a reptilian race that has uniquely adapted to thrive in this challenging and largely uncharted environment. Outsiders find it dangerous due to its treacherous terrain, hostile wildlife, and the deadly diseases that are prevalent in the swamps.

Western Blackwood
Blackwood is a swampy, treacherous region located in the southeastern part of Cyrodiil, along the border with Black Marsh. This area is characterized by its dense forests, marshlands, and rivers, which make it a natural buffer between the Imperial heartland and the mysterious Argonian territory. Blackwood is a region of strategic importance, sitting between the two provinces, and is known for its wild and dangerous landscape, filled with predators, bandits, and ancient ruins.

Western Craglorn
Craglorn is a mysterious and dangerous region located in the northeastern part of Hammerfell, nestled between the Dragontail Mountains and the Hammerfell-Skyrim border. Known for its rugged terrain, ancient ruins, and mystical phenomena, Craglorn is a place where adventurers and scholars often venture, drawn by the region's secrets and long-lost treasures.

Western Elsweyr
Elsweyr is the homeland of the Khajiit, a land of stark contrasts and diverse geography. The province is divided into the arid, desert-like region of Anequina in the north, filled with sweeping sand dunes and sparse vegetation, and the more fertile, tropical area of Pellitine in the south, characterized by dense jungles and lush river valleys, creating a rich habitat for both wildlife and the Khajiit people.
Western Eltheric Ocean
The Eltheric Ocean is a vast and tumultuous body of water that forms a crucial part of the southern boundary of Tamriel. This ocean serves as a significant maritime passage for vessels journeying between the Summerset Isles, Valenwood, and southern Hammerfell, with its profound depths often stirring in a tempestuous dance. Renowned for its role in international trade and exploration, it connects to the Abecean Sea to the west and the Padomaic Ocean to the southeast, marking a vital route for seafarers.
Western Great Forest
The Great Forest is a vast and dense woodland region located west of the Imperial City in Cyrodiil. Stretching across much of the central-western part of the province, it is known for its towering trees, deep foliage, and abundant wildlife. The forest serves as a natural border between the fertile Heartlands to the east and the Colovian Highlands to the west.

Western High Rock
High Rock is a province located in the northwestern part of Tamriel, renowned for its rolling hills, majestic mountains, and deeply rooted Breton culture. This region, dominated by the Bretons—humans with a hint of Elven ancestry—boasts a complex feudal system consisting of numerous city-states, duchies, and independent kingdoms ruled by powerful nobles. Its intricate political landscape is characterized by frequent internal conflicts and alliances, weaving a rich and tumultuous history throughout the province.
Western Jerall Mountains
The Jerall Mountains form a rugged, snow-covered border between Cyrodiil and Skyrim, characterized by steep cliffs and icy slopes that loom majestically over the landscape. This formidable region, often deemed impassable during the harsh winter months, creates a natural barrier that challenges even the most seasoned travelers. Its untamed beauty, interspaced with treacherous pathways and hidden valleys, offers both peril and awe to those who dare to traverse its heights.

Western Morrowind
Morrowind is a province located in the northeastern part of Tamriel, home to the Dunmer (Dark Elves). It is a land of stark contrasts, featuring barren ashlands of Vvardenfell contrasted with the fertile farmlands of the Deshaan region. Dominating the landscape is Red Mountain, a massive volcano in the center of Vvardenfell, which has profoundly influenced the province's history and culture.

Western Telvanni Isles
The Telvanni Isles are a chain of islands steeped in mystery and magic, dominated by the towering fungal trees and alien flora that create a surreal and otherworldly environment. Here, the reclusive wizards of House Telvanni practice their dark arts, delving into knowledge best left untouched by the uninitiated. The islands serve as an isolated stronghold, showcasing the ambitions and power of its inhabitants.

Western Vvardenfell
Vvardenfell is a land steeped in ancient mysteries and powerful forces, ranging from ash-covered wastelands to vibrant grasslands, dominated by the towering Red Mountain, an active volcano at its heart. This large island is a focal point of both magical and political intrigue, housing the remnants of ancient Dwemer and Daedra, as well as the bustling strongholds of the Great Houses of Morrowind, creating a unique tapestry of history and culture.

Westtry
Westtry is a small, once-thriving village in the Glenumbra region of High Rock, where Breton farmers and traders lived harmoniously with nature. The village, now quiet and somewhat desolate, still retains its pastoral charm, with simple architecture of quaint stone cottages lining the cobbled streets and a central market square that brims with memories of community life.
Weye
Weye is a small but bustling village nestled along the western shores of Lake Rumare, near the base of the Imperial City’s great bridge. Known for its charming simplicity, Weye provides a vital link between the Imperial City and the surrounding countryside. The village is home to a handful of modest houses, a well-tended inn, and a bustling dock where fishermen and traders gather to ply their trade. The natural beauty of the area is complemented by the view of the White-Gold Tower rising in the distance, a reminder of the village’s proximity to the heart of the Empire. The Wawnet Inn, a popular stop for travelers and merchants, stands at the center of Weye, offering warm meals and comfortable lodging. The village also serves as a hub for local trade, with merchants frequently passing through on their way to the Imperial City. Weye’s economy revolves around fishing, with villagers casting their nets into the lake’s clear waters to provide fresh catches for nearby markets.
Weynon Priory
Weynon Priory is a small yet significant monastic settlement located in the Colovian Highlands region of Cyrodiil, nestled within the Northern Great Forest. The Priory consists of a modest stone chapel, living quarters for the monks, and stables for livestock. Its peaceful atmosphere and surrounding meadows make it a haven for contemplation and prayer. Monks, led by Prior Maborel, devote their lives to worship, study, and service to the local community. Weynon Priory is renowned for being a quiet respite for travelers and pilgrims alike.

Whiterun
Whiterun is a thriving city at the heart of Skyrim, characterized by its bustling atmosphere and importance as a trade hub. It is divided into three main districts: the lively Plains District, bustling with commerce; the Wind District, home to its diverse residents; and the elevated Cloud District, which houses the majestic Dragonsreach atop a hill, representing its historical significance.

Whiterun Hold
Whiterun Hold is a vital crossroads in the heart of Skyrim, characterized by its expansive open plains that are interspersed with farms, mills, and idyllic small villages. The bustling city of Whiterun stands at the center, serving as the capital and an economic hub that facilitates trade and travel across the province.
Willowshade
Willowshade lies far north of Thornvale, nestled along a gentle river that winds its way toward the shimmering waters of Lake Rumare. The village is renowned for its tranquil willow groves, which line the riverbanks and provide a serene backdrop to daily life. Willowshade thrives on fishing, river trade, and woodworking, with skilled artisans crafting boats, furniture, and tools from the abundant willow trees. Its strategic position near Lake Rumare makes it an important stop for traders traveling between the Imperial City and the heartlands of Cyrodiil. While peaceful, Willowshade’s proximity to the Imperial City brings both opportunity and risk, as the village often finds itself entangled in the political intrigues of the capital.
Wind Keep
Wind Keep is a bustling village known throughout High Rock for producing the finest light armor, crafted by skilled artisans who have honed their craft for generations. The settlement is home to many prominent Breton families, including the Garments, the Habiliments, the Raiments, and House Manteau, which presides over them all. Its proximity to the scenic Cumberland Falls adds to the village's charm, attracting merchants and travelers alike. The village is a picturesque blend of quaint Breton architecture, with half-timbered houses, cobbled streets, and vibrant market squares. Banners displaying intricate patterns flutter from rooftops, while the distant sound of rushing water from Cumberland Falls creates a serene backdrop. Workshops filled with bolts of colorful fabric and the rhythmic hum of looms are common sights, embodying Wind Keep’s rich textile heritage.

Windhelm
Windhelm, known as the City of Kings, stands as a testament to Nordic resilience and heritage. Its ancient stone architecture looms over the land, reflecting the stark and harsh climate of the northeastern province of Skyrim. Home to the Stormcloak faction led by Jarl Ulfric Stormcloak, this city serves as a central hub for political strife and military conflict, with its Grey Quarter being a poignant reminder of the racial tensions existing within. The history of Ysgramor and the ancient Nordic kings whispers through its cold, battle-hardened streets, a proud symbol of resistance and independence.

Winterhold
Once a thriving capital known for its magical learning, Winterhold now lies as a shadow of its former self, with sections of the city having succumbed to the Sea of Ghosts. The remaining residents endure the harsh cold, while the illustrious College of Winterhold stands resilient, drawing mages and scholars from across Tamriel.

Winterhold (Hold)
Winterhold is a frigid, coastal hold in the northeastern part of Skyrim, bordering the Sea of Ghosts. Once a powerful and influential city, it has now fallen into decline due to the Great Collapse, leaving only a fraction of the once-thriving town standing amidst the haunting remnants of its past glory.

Woodhearth
Woodhearth is a major port city that serves as a vital trade hub for Valenwood, celebrated for its deep cultural significance to the Bosmer and its seamless integration with the natural surroundings. The city's strategic position on the southern coast of Valenwood, bordering Topal Bay, allows for bustling maritime commerce and makes it essential in both trade and defense. While it embodies serenity and spirituality rooted in ancient Bosmeri traditions, Woodhearth also serves as a backdrop for political intrigue, attracting attention from all over Tamriel due to its valuable resources.

Wrothgar
Wrothgar, also known as the Wrothgarian Mountains, is a cold and rugged region located in northeastern High Rock, bordering both Skyrim and Hammerfell. This inhospitable land serves as one of the oldest and most significant strongholds of Orc culture, characterized by its towering peaks, deep valleys, and harsh, wintry conditions. Though challenging to traverse and settle, for the Orsimer, it represents their ancestral home and a testament to their resilience.
Xal Ithix
Xal Ithix is a modest yet thriving farmstead located in the southwestern corner of Shadowfen. Blessed by the Hist, the farm produces a variety of crops well-suited to the swampy terrain, including marsh grain, root vegetables, and medicinal herbs. Argonian farmers here are deeply connected to the land, using traditional methods to cultivate and harvest while maintaining balance with nature. The village also serves as a resting point for travelers heading deeper into Shadowfen.
Xi-Tsei Village
Xi-Tsei Village is a tranquil settlement nestled amidst the dense marshes of northwest Black Marsh, near the ancient ruins of the Xi-Tsei xanmeer. Originally a Sul-Xan stronghold, the ruins now serve as a historical site and a source of building materials for the village. The villagers, primarily Argonians, have constructed their homes using the xanmeer's ancient stone blocks and local marsh resources. Known for their craftsmanship in pottery and woven reed goods, the people of Xi-Tsei maintain a peaceful and self-sustaining lifestyle.
Zahari
Zahari is a bustling yet humble village nestled among the rolling dunes south of Riverhold. Established centuries ago by nomadic Khajiit, it has since flourished into a key stop along desert trade routes, famed for its rich spice markets and skilled alchemists. Despite its arid surroundings, the village thrives through an intricate irrigation system that channels water from hidden desert springs. The people of Zahari are known for their strong community bonds, oral storytelling traditions, and exquisite desert cuisine, which attracts travelers from across Tamriel.
Zhilkari Vale
Zhilkari Vale is a picturesque village nestled east of Aravyn Crossroads, celebrated for its master artisans who craft exquisite pottery, textiles, and jewelry. Positioned along a well-traveled trade route, the village benefits from a steady flow of merchants and travelers, contributing to its prosperity. Its peaceful atmosphere and lush surroundings make it a favored resting place for caravans and adventurers alike.