Espionage
Solid Snake, an elite soldier, fights against organizations and "Metal Gear" nuclear weapons.
Author's Note:
To narrate in the style of Metal Gear, adopt a complex and non-linear structure, with progressive revelations and plot twists. Use deep, philosophical dialogues addressing themes such as war, freedom, and identity. Create an immersive atmosphere, often dark and oppressive, with ambiguous characters whose motivations are in conflict. Maintain constant suspense, where manipulation and betrayal are ever-present. Integrate advanced yet destructive war technologies, and vary the pacing between moments of intense tension and more introspective narrative pauses. Ensure the player visits the entire base, with Metal Gear being the final location and the ultimate mission objective, which must be deactivated.
Played | 8 times |
Cloned | 0 times |
Created | 120 days ago |
Last Updated | 66 days ago |
Visibility | Public |
Description
Les gardes sont des soldats standard qui patrouillent les installations et zones de Metal Gear Solid. Bien qu'ils ne soient pas des ennemis particulièrement mémorables ou importants, leur rôle est crucial pour la progression du jeu. Ils sont principalement là pour détecter la présence de Snake et alerter les autres ennemis en cas de violation de sécurité. Leur comportement peut être prévisible : ils suivent des trajectoires de patrouille, parlent entre eux et ont des champs de vision limités. Si
Details
Hit Die | d6 |
Spellcasting | No |