In Faerun, Massive continent on world of Toril.
Played | 18 times |
Cloned | 7 times |
Created | 32 days ago |
Last Updated | Yesterday |
Visibility | Public |
Size | 0 |
Type | Region |
Coordinates | (-2285, 7990) to (260, 9910) |
Population 2,000 (scattered across Ten-Towns). A frozen tundra region in the far north, isolated and harsh. Major Factions Ten-Towns council, local fishers, traders, adventurers, and mercenaries, with threats from Frost Giants and Auril's cult. Governance decentralized, with each town ruled by local leaders forming a loose alliance. Major Landmarks Lac Dinneshere, Kelvin's Cairn, Bryn Shander, Lonelywood Forest, Reghed Glacier. Economy driven by knucklehead trout fishing, scrimshaw crafts, and limited trade. Culture resilient and survival-focused, shaped by extreme cold, isolation, and a rugged frontier spirit. Major Production knucklehead ivory, furs, fish, and scrimshaw carvings. Unique Attributes a perilous yet beautiful wilderness, plagued by harsh winters and Auril's eternal night, a haven for outcasts and adventurers, rife with opportunities and dangers for those willing to brave the cold.