Faerun - Northern Sword Coast - DnD world illustration - Fantasy theme
Fantasy

Faerun - Northern Sword Coast - DnD

a
astralkoala

In Faerun, Massive continent on world of Toril.


Author's Note: This is an extremely WIP map of the sword coast. I am aiming for as much lore accuracy as possible within the limits of this engine. This does NOT even come close to any semblance of accuracy at this point. The current starting point is Market Square in Waterdeep, but any location should work fine. Upcoming plans: add in the artificer class and some other cool classes like eldritch knight.
Played18 times
Cloned7 times
Created
32 days ago
Last Updated
Yesterday
VisibilityPublic
Icewind Dale
Icewind Dale
Area
Details
Size0
TypeRegion
Coordinates(-2285, 7990) to (260, 9910)
Description

Population 2,000 (scattered across Ten-Towns). A frozen tundra region in the far north, isolated and harsh. Major Factions Ten-Towns council, local fishers, traders, adventurers, and mercenaries, with threats from Frost Giants and Auril's cult. Governance decentralized, with each town ruled by local leaders forming a loose alliance. Major Landmarks Lac Dinneshere, Kelvin's Cairn, Bryn Shander, Lonelywood Forest, Reghed Glacier. Economy driven by knucklehead trout fishing, scrimshaw crafts, and limited trade. Culture resilient and survival-focused, shaped by extreme cold, isolation, and a rugged frontier spirit. Major Production knucklehead ivory, furs, fish, and scrimshaw carvings. Unique Attributes a perilous yet beautiful wilderness, plagued by harsh winters and Auril's eternal night, a haven for outcasts and adventurers, rife with opportunities and dangers for those willing to brave the cold.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service